Online generation of smArt adaPtive videO GamEs for Education (APOGEE)
1. APOGEE - smArt adaPtive videO
GamEs for Education:
the Game Generation Platform
Boyan Bontchev
Department of Software Engineering,
Fac. of Math. and Informatics,
Sofia University St Kliment Ohridski, Bulgaria
February, 2018
http://www.apogee.online/
2. Computer games as a new media
APOGEE A Video Game Generation Platform 2
Credits:
Hitbox Team
4. A Video Game Generation Platform
4
Entertainment games
APOGEE
5. APOGEE A Video Game Generation Platform 5
Serious Games (SG)
Digital interactive applications that allow users to make
specific experiences that promote active and experiential paths
of learning in various domain of human existence,
through virtual/augmented simulations
through ludic and playing formats
“A serious game or applied game is a game designed for a
primary purpose other than pure entertainment” (Abt, 1970)
“A serious game is a digital game in which education is the
primary goal, rather than entertainment” (Micheal & Chen, 2006)
SG enable self-controlled, active and playfully learning
5
6. Differences between entertainment games
and SG
Games
Criterion
Serious games Entertainment games
Task vs. rich
experience
Problem solving in
focus
Rich experiences
preferred
Focus
Important elements of
learning
To have fun
Simulations
Assumptions necessary
for workable
simulations
Simplified simulation
processes
Communication
Should reflect natural
(non-perfect)
communication
Communication is
often
perfect
APOGEE A Video Game Generation Platform 6
Source: Susi, Johannesson and Backlund, 2007.
7. The three kernels of SG design
APOGEE A Video Game Generation Platform 7Source: Serious Games for education and
training, Alessandro De Gloria et al., 2014
Theory Contents
Game design
Pedagogy
Cognition
Psychology
Flow/presence
Perception
Behaviour
Learning
Museums
History
Mathematics
Science
HCI Goals A/V (audio/video)
Storytelling Rules 2D/3D graphics
AI Levels Programming
8. SG development concepts
Challenges – to be confronted with a problem you have
to solve
Reification – to create, produce and make experiments
Socialities – to communicate and take part in
communities and social networks
Achievements – to get acknowledgment and enjoy
respect
Pleasure – to interact in sensitive and pleasurable
situations
Exploration – to explore and act on basis of curiosity
Self interpretation – to search and experiment identities
APOGEE A Video Game Generation Platform 8
Source: Sørensen, 2002
9. A taxonomy of serious games
APOGEE A Video Game Generation Platform 9
Source: Sawyer and Smith, 2008
10. Types of Serious Video Games for Education
1/2
1. 3D role-playing action/adventure games applied to specific
scientific or cultural domain – include language training
games and games for acquisition of cultural/language
knowledge, intercultural skills, and intangible heritage such
as traditions and habits, with high-fidelity 3D cultural settings
(Bontchev, DIPP’2015)
2. Interactive virtual museums and environments - use gaming
technology for both entertaining and educating visitors
usually by incorporating some exploration and reassembling
tasks and quizzes
3. Historical documentary games, prototypes and
demonstrators – take the players to a specific historical
epoch using increasingly realistic behavioral and realistic
visual simulations with historical accuracy of political,
religious and artistic walkthrough (Fullerton, 2008)
APOGEE A Video Game Generation Platform 10
11. Types of Serious Video Games for Education
2/2
4. Board, word, and logic games applied for education
purposes – make use of structured didactic content shown
in puzzles, Hangman, anagrams, etc. (Bontchev, 2012)
5. Simulators and simulator games – e.g., a car driving
simulator, flight simulators, etc.
6. Social tagging and knowledge acquisition SG – such as
games collecting information about cultural artifacts
embedded into the games for further knowledge verification
and mining
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12. Serious Problems with the Serious games
Higher development cost
Lower attractiveness compared to entertainment games
Transition between instructional design and actual game
design implementation - how Game Mechanics impact
and interact with the Learning Mechanics
Assessment - effectively tracking and analyzing of the
right parameters related to learners’ progress
(knowledge gain, reflection and application)
How psychological theories should be used in the design
of realistic and convincing NPCs?
How different pedagogical paradigms relate to SG and
SG mechanics - reference framework needed!
APOGEE A Video Game Generation Platform 12
D1.6 GALA Roadmap 2, Nov. 2011
13. The greater challenges:
Higher development cost …
and, on the other side,
… lack of enough free and customizable platforms
for automatic creation of serious games …
are addressed by the project APOGEE (2018 -2020)
funded by the Bulgarian Fond of Scientific Research
and aiming at creation and practical validation of
an innovative open software platform for creation of
smArt adaPtive videO GamEs for Education
(APOGEE).
APOGEE A Video Game Generation Platform 13
http://www.apogee.online/
14. The APOGEE Project: Goals 1/2
construction, automatic generation and
customization of educational video games based on
formal descriptive model including semantic
structuring of both game and didactic content – this
ambitious issue addresses the current lack of such platforms
and tools in global aspect. Especially for a effective usage of
the platform, a methodology will be created for facilitating
non-IT professionals in creation of video games for
education;
dynamic adaptation of features of created
educational video games according to outcomes,
arousal and emotional state of the individual player
– the platform will allow game rules, dynamics and audio-
visual effects to be tailored to the changes in the player
model inferred in an implicit way at run time;
APOGEE A Video Game Generation Platform 14
15. The APOGEE Project: Goals 2/2
3D virtual players in the game (so called non-
player characters, or NPCs) will apply intelligent
agents answering player questions using
knowledge and facts extracted from lexical corpuses
with didactic contents as learn books and Web pages;
the validation of both the methodology and
platform for creation of smart adaptive video
games will make use of practical experiments
with construction of games for education in
Bulgarian medieval history by educationalists and
teachers, for assessing the usability of the game platform
in terms of being used by non-IT professionals and, on the
other hand, playability and learnability of the smart
adaptive video games constructed by the platform.
APOGEE A Video Game Generation Platform 15
16. What type of educational games will be
generated? 1/2
Our choice – educational labyrinths (mazes), because:
Mazes are broadly used in entertainment games and that
makes them very appropriate for interactive
representation of content, like virtual museums and other
interactive environments
Mazes can be used in various 3D role-playing action/
adventure games applied to specific scientific or cultural
domain - the player explores the educational content in
the maze and moves from one place to another by:
choosing one of the several options for an action
solving didactic tasks located in maze rooms
Mazes are good for procedural content generation
Maze graph, nodes, tasks, audio, etc… - in an XML doc
APOGEE A Video Game Generation Platform 16
17. What type of educational games will be
generated? 2/2
Furthermore, mazes can be combined with board/logic/
word games such as quizzes, puzzles, or other mini-
games situated at appropriated places into the labyrinth
that makes them suitable for game-based learning in any
learning domain
The connecting graph of the labyrinth is to be designed
by the educator, according a given learning curriculum,
i.e. aligned with pedagogical goals and methods
Good for personalization and adaptation - while passing
from a room to another, the player has solve additional
didactic tasks appropriate to his/her current knowledge
and outcomes
Mazes may have intelligent NPC for tutoring/helping the
learnerAPOGEE A Video Game Generation Platform 17
18. Manually
created XML
document +
audio/video
content
Unity3D API
Unity3D Game
Editor
Didactic
game tasks
Maze Builder Online games
Unity3D game
engine
(browser plugin)
Game
managers
3D maze
Maze Builder: the APOGEE platform for
construction of 3D online video games for
education – the current version
APOGEE A Video Game Generation Platform 18
19. Note: blocks in dotted line are future extensions
Textual content
Graphics
Audio content
Generated
XML +
A/V
content
Unity3D API
Unity3D Game
Editor
Didactic
game tasks
Metadata
(XSD)
Graph Editor
Didactic tasks
Property Editor
Maze Editor Maze Builder
Virtual
players
Intelligent Q&A
agents
Online games
Unity3D game
engine
(browser plugin)
Adaptive game
managers
Virtual players
3D maze
Maze Builder: the APOGEE platform for
construction of 3D online video games for
education – the future version
APOGEE A Video Game Generation Platform 19
Automatic
game
generation
20. Existing platforms for automatic creation of
serious games
Criteria/
Solution Quandary Qedoc Quiz
Maker ADAPTIMES Maze Builder
Distribution Web Desktop Desktop Desktop/Web/
Mobile/Console
Type 2D 2D 3D 3D
Game platform None None None Unity 3D
Programming
language None None Python C#
Learning
resources
slides, test
questions
slides, test
questions,
learning games
slides, test
questions,
arranging images
slides, test
questions,
arranging 3D
objects, hidden 3D
objects
Customization
images,
music,
video, font
images, font,
sound effects Textures, rooms Textures, images,
music
Open code No No Yes Yes
Price Free Free Licensed Free
APOGEE A Video Game Generation Platform 20
21. OUR GOAL: To provide a FREE and open
solution based on a popular game engine
Criterion
Game Engine
Unreal
engine 4
CryEngine Ogre 3D Blender Godot Unity3d
Distribution Windows,
Linux, Mac
OS X, Xbox
One,
PlayStation
4, HTML5,
iOS and
Android
Windows, Linux,
PlayStation 3,
PlayStation 4,
Wii U, Xbox 360,
Xbox One, iOS
and Android
Windows,
Linux, Mac
OS X
Windows,
Linux, Mac
OS X
Windows,
OSX, Linux,
HTML5, iOS,
Android,
BB10
Windows, OSX,
Linux, Windows
Phone, iOS,
Android,
BlackBerry 10,
Tizen, Xbox 360,
Xbox One, Wii U,
PlayStation 3/4,
PlayStation Vita,
Nintendo Switch,
WebGL
Supported
languages
C++,
Blueprints
C++, C#, Lua C++ Python C++,
GDscript
C#, JavaScrtipt
Community and
documentation
Big Big Little Big Little Very big
Price Free $9.90/month Free Free Free Free
Requirements for
developer PC
High High Low Medium Medium Medium
Graphic quality Very high Very high Medium Medium Medium High
Extensibility Yes Yes Yes Yes Yes Yes
APOGEE A Video Game Generation Platform 21
22. Conceptual process of the Maze Builder
APOGEE A Video Game Generation Platform 22
Unity 3D
Game Platform
Maze Builder
Custom
Package
XML Maze
Description
Game Assets
(text, images,
audio)
3D
Maze
3D Maze
Game
Read
Import
Generate
Build
Import
Arrange
4 min
2 weeks
5 min
4 days 2 s
20 s
4 h
12 min
Guess the timing for
creating a six room
maze game?
23. Performance
The performance testing of the Maze Builder with creating
a six room maze game was performed on a developer
laptop with Windows 10:
Importing of Maze Builder unity package – 4 minutes
Importing of 4 audio files with total volume 28MB - 176 s
Importing of 86 images with total volume of 212MB – 65 s
Importing of a XML document describing a 6 room maze
and generation of the maze - 12 seconds
Building a desktop standalone (executable) – 3 minutes
20 seconds
Building a WebGL game distribution - 12 minutes
APOGEE A Video Game Generation Platform 23
24. Restrictions to the maze construction 1/2
Each node (i.e., room) can have maximum four
doors
The maze connectivity graph must be planar
Cycles are possible within the maze graph
A par of incoming and outgoing doors is shown as
a lack of door
Each door can be unlocked by correct answering
a question
Each question may have text and raster graphic
Walls have maximum one door per wall
Walls have maximum two slides per wall
Each slide may have text and/or raster graphic in
JPG, PNG, TIFF or BMP format
APOGEE A Video Game Generation Platform 24
25. Restrictions to the maze construction 2/2
Each room can have a game with balls, circles
and/or rings
Each room can have zero or N hidden objects.
Each room can have textures for the walls,
ceiling and the floor
Each room can have no more than one map
laid over the floor
Each room can have no more than one audio
file for playing while the player is inside it (one
or in repeating mode)
The maze should have one starting room
APOGEE A Video Game Generation Platform 25
26. The APOGEE workflow
APOGEE A Video Game Generation Platform 26
Prefabs
Labyrinth
class
MazeBuilder
class
2. Deserialize XML
3. Return instance
of Labyrinth
Room HiddenObject
BallBoard
CircleBoard
TorusBoard
GameManager
GlobalGameManager
Open scene
4. Instantiate
prefabs
5. Set properties and
positions in 3D space
Game
Content
1. Import of
content
27. Importing the Maze Builder package in Unity 3D
APOGEE A Video Game Generation Platform 27
28. After the import: Custom panel of the
Maze Builder platform in the Unity editor
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29. A Sample XML maze description
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30. The maze is generated just after the XML
import
APOGEE A Video Game Generation Platform 30
31. Case study: Educational 3D Maze Games
for Carpet Handicraft in Bulgaria
Target: vocational training and education in Bulgarian
ethnography.
Focus: the game is dedicated to the fabrication of carpets in
Bulgaria since 17th century to the present times.
Maze connectivity graph: six rooms interconnected by doors
APOGEE A Video Game Generation Platform 31
RoomCenter
Intro
RoomNorthWest
Tciprovtzi - 2
RoomWest
Tciprovtzi - 1
RoomEast
Kotel - 1
RoomNorth
Sliven
RoomNorthEast
Kotel 2DoorE
DoorE
DoorW
DoorW
DoorS
DoorNDoorN
33. A screenshot of the initial view of the
game (the central room)
APOGEE A Video Game Generation Platform 33
34. Current types of didactic game tasks
1. Answering a question for unlocking a door to
another room
2. Rolling balls marked with given content to
specific positions on the floor map
3. Rolling balls marked with given content to
specific rings on the floor
4. Finding/discovering hidden semi-transparant
objects and gaining points
APOGEE A Video Game Generation Platform 34
35. Answering the question for unlocking the
door to the west room
APOGEE A Video Game Generation Platform 35
36. Rolling a ball to the location of the town of
Tsiprovtci
APOGEE A Video Game Generation Platform 36
37. A game task for rolling three balls (right) to
their correspondent rings (left)
APOGEE A Video Game Generation Platform 37
38. Finding a semitransparent hidden object
(in this case, hanging from the top)
APOGEE A Video Game Generation Platform 38
39. Future types of didactic game tasks
1. Answering several (selected adaptively!) questions for
unlocking doors to other rooms
2. Unlocking a door by solving a 2D puzzle (generated
automatically)
3. Labyrinth traversal by using an interactive map of the maze
4. Finding/discovering objects hidden within other interior
objects (with dynamic adaptation of difficulty!)
5. Collecting found objects into an asset store and viewing them
6. Selecting appropriate found objects for leaving them on a
specific position (e.g., items of a treasure into a box or area)
7. Asking a NPC for help
8. Putting questions to a NPC presenting an intelligent agent
retrieving knowledge from a lexical corpus (Wikipedia)
9. What more (please propose more ideas)? ….
APOGEE A Video Game Generation Platform 39
40. Towards an online game generation platform
of intelligent and adaptive online games
Automatic online maze generation using a metadata-driven
XSD-based maze editor with a Web-based visual graph
editor and checker, used by non-IT professionals for
creation of video games for education, based on a
generation of the XML maze description
Creation of intelligent agents for question answering based
on extraction of facts from domain content (Wikipedia)
Dynamic adaptation of features of created educational
video games according to outcomes, arousal and emotional
state of the individual player – the platform will allow game
rules, dynamics and audio-visual effects to be tailored to
the changes in the player model inferred in an implicit way
at run time, by using a RAGE game component for
recognizing the player excitement based on electrodermal
activity (http://rageproject.eu/)
APOGEE A Video Game Generation Platform 40
41. Practical experiment
with two groups of users
Educators - passed though a demonstration of generation
of a maze game and arrangements of didactic objects
embedded into it and watched a video about the maze
creational process. Next, they filled in a questionnaire about
platform usability and game playability
Students – learners through the generated serious game
available online at http://adaptimes.eu/carpetgame/ and who
played the game
either online by a Firefox browser with Unity Web Player
Plugin installed from https://unity3d.com/webplayer,
or offline by downloading the desktop version of the game
from this Web page.
Next, they filled in a questionnaire about game playability
APOGEE A Video Game Generation Platform 41
42. View of the Web page with the generated
game (http://adaptimes.eu/carpetgame/)
APOGEE A Video Game Generation Platform 42
43. Videos
A video about the maze creational process
available at
https://www.youtube.com/watch?v=3IBqY
ooKwQg (2:39 min.)
A video containing a demonstration of a game
session with the generated game is available
at
https://www.youtube.com/watch?v=ZLH4F6gq
9Gs (3:21 min.)
APOGEE A Video Game Generation Platform 43
44. Results for the question “Do you think that educational video
maze games are an effective tool facilitating education?”
APOGEE A Video Game Generation Platform 44
0.00%
10.00%
20.00%
30.00%
40.00%
50.00%
60.00%
70.00%
definitely no more likely no I can't say more likely yes definitely yes
45. Results for “The idea to use text in XML format for describing video maze
games is very good and has future”
APOGEE A Video Game Generation Platform 45
0.00%
10.00%
20.00%
30.00%
40.00%
50.00%
60.00%
definitely no more likely no I can't say more likely yes definitely yes
46. Results for “The utilized learning tasks, answering test questions
for unlocking doors and finding hidden objects, are very
appropriate for educational games”
APOGEE A Video Game Generation Platform 46
0.00%
10.00%
20.00%
30.00%
40.00%
50.00%
60.00%
70.00%
definitely no more likely no I can't say more likely yes definitely yes
47. Results for the question “The time spent on game and
amusement obtained is GREAT”
APOGEE A Video Game Generation Platform 47
0.00%
5.00%
10.00%
15.00%
20.00%
25.00%
30.00%
35.00%
40.00%
definitely no more likely no I can't say more likely yes definitely yes
48. Current and future works
New extensions of the platform:
JavaScrips for controlling texts over pictures
Other embedded mini-games – e.g. a puzzle game for unlocking
a door
More prefab objects – e.g. torches instead lamps, stony doors
instead wooden doors, etc.
More than one question for unlocking a door
Text decorations specified in the XML document
Collecting hidden objects and placing them on specific places
Sounds for events like unlock/open/close a door, find a hidden
object, etc.
Interactive map showing the current player location in the maze
More …?
Other application of the ball games – e.g. a game
ordering the balls in a line
Using the platform for other case studies, with greater
number of participants
APOGEE A Video Game Generation Platform 48
49. Conclusions
The market space of both entertainment and applied
video games entertainment games and applied will
continue to grow in next years
The impact of serious video games will be higher
thanks to their synergy of story, art and technological
achievements including affective and adaptive
gameplay.
Applied maze games for cultural heritage will be
used more and more for immersive cultural
presentation, teaching, assessment and training
Open and free gaming platforms will be a must
APOGEE
A Video Game Generation Platform
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50. Thank you for your attention!
Questions ?
Proposals !
Remarks …
Disappointments
Doubts
Congrats
Donations €
Sth else ®
Write to:
Boyan Bontchev, bbontchev@fmi.uni-sofia.bg
http://www.apogee.online/
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A Video Game Generation Platform
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