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Борислав Трайков
GAMIFICATION
Работно време
TIME TO PLAY THE GAME!!
Елементи на
добрата игра
УДОВЛЕТВОРЕНИЕ
НАУЧАВАНЕ
ЕФЕКТИВНОСТ
ПОТАПЯНЕ
МОТИВАЦИЯ
ЧУВСТВА
ОБЩУВАНЕ
Често срещани подходи
Click to add title
Click to add text
ТОЧКИ
Натрупване и резултат
Мисии и Предизвикателства
ЦЕЛИ
ЗНАЧКИ
Постижения и Майсторлък
КАЧВАНЕ НА НИВО
Статус/Положение
Пробвайте сами 
1 2 3
4 5 6
7 8 9
Как може да направим
формата за нов бъг по-
готина?
Как може да
направим списъка с
проблеми по-готин?
Решения
Play + Labor = Playbor
The BABA Effect
Примери
Игривостта винаги ли е добър вариант?
Готови сме 
Въпроси
Нова Игра

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Notas do Editor

  1. Click to add notes
  2. Gamification is the process of taking something that already exists – a website, an enterprise application, an online community – and integrating game mechanics into it to motivate participation, engagement, and loyalty. Gamification takes the data-driven techniques that game designers use to engage players, and applies them to non-game experiences to motivate actions that add value to your business.
  3. https://www.youtube.com/watch?v=6bvX4hzqcqc
  4. http://en.wikipedia.org/wiki/Gameplay#Playability
  5. Примери за задоволство: Да ти се build-не проекта; Да ти минат всичките тестове; Да оправиш проклетия бъг;
  6. Практики: Как да дебъгваш ефективно под IE 10; Технологии: Node.js, PowerShell, Swift Процеси: бизнес, технологични и вътрешни
  7. Повече свършена работа за същото време Същото количество работа за по-малко време Повече и по-качествена работа за по-малко време
  8. Да видиш, че последната ти задача е представена на уеб сайта на фирмата; Да проследиш от писане на код, build-ване, опаковане и доставка се получава як user experience
  9. You know that this release is going to be AWESOME! You can fix that awful public bug that the customer has found You know what to do to create a new feature in the product
  10. One of your most dreaded bugs regresses on Friday You fix that bug and check in  You break the build
  11. “Bro, I can tell you stories …” “DUDE! THE COOLEST THING JUST HAPPENED!!!!1111” “I need Pesho from Team A to do X, Tosho from Team B to do Y so that I can do Z and we can form VOLTRON!!!11”
  12. Gamification is the process of taking something that already exists – a website, an enterprise application, an online community – and integrating game mechanics into it to motivate participation, engagement, and loyalty. Gamification takes the data-driven techniques that game designers use to engage players, and applies them to non-game experiences to motivate actions that add value to your business.
  13. Points: Tangible, measurable evidence of my accomplishments Used to keep score and establish status or accumulated to purchase virtual or real goods. Earn points through activities, sharing, contributing, or by creating something useful to others.
  14. Goals: Short- and long-term goals to achieve Missions or challenges give users a purpose for interaction, and educate users about what is valued and possible within the experience.
  15. Badges: Evidence of accomplishments An indicator of accomplishment or mastery of a skill is especially meaningful within a community that understands its value. Often used to identify skills and expertise within a group.
  16. Leveling Up: Status within my community Levels indicate long-term or sustained achievement. Used to identify status within a community and to unlock new missions, badges, activities, and rewards.
  17. https://wiki.jenkins-ci.org/display/JENKINS/The+Continuous+Integration+Game+plugin https://class.coursera.org/gamification-002/lecture https://marketplace.atlassian.com/plugins/com.madgnome.jira.plugins.jirachievements https://github.com/jonasswiatek/strokes http://www.mda4eclipse.com/2012/10/chocolate-driven-development.html http://blog.balfes.net/2013/01/08/gamification-for-coders-how-cool-would-this-be/ https://prezi.com/3jk_ctc4axir/gamification-of-software-development-process-enforcing-agile-common-best-practices-on-a-continuous-integration-environment/ https://coderwall.com/welcome http://game-craft.com/
  18. - No UX 
  19. - No UX 
  20. TODO: да си ги напиша ....
  21. Копай за точки Grind for points
  22. http://www.ted.com/talks/steve_keil_a_manifesto_for_play_for_bulgaria_and_beyond http://www.playmanifesto.org/blog/mind-control-get-your-tinfoil-hats-now/
  23. https://www.youtube.com/watch?v=-glseQAA6Fs http://www.slideshare.net/PeterSabev/ekip-39924515
  24. https://www.youtube.com/watch?v=P3ZcdelXizw