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Optimizing Large Scenes in Unity
Noam Gat
•
Há 8 anos
Benchmarks and metrics
GAMESbrief
•
Há 11 anos
Jelly Splash: Puzzling your way to the top of the App Stores - GDC 2014
Wooga
•
Há 10 anos
Understanding casual games
Dori Adar
•
Há 9 anos
It's an A.R.M.'s Race (Acquisition, Retention and Monetization in Mobile Gaming)
Betable
•
Há 11 anos