This document provides an overview of the history and current state of multi-platform content. It discusses the evolution of platforms from cavemen to the internet and web. Examples of successful multi-platform content are presented, as well as interviews with commissioners from the BBC and Channel 4 about their strategies. Production processes, pitching techniques, and legal considerations for multi-platform content are also covered at a high level.
18. What do we mean by multi-platform content? More than just video online or websites to support TV What are the Platforms (web, mobile, TV, live, Web 2.0)
20. What’s Converging here? “ Convergence is a cultural, rather than technological, process. We now live in a world where every story, image, sound, idea, brand and relationship will play itself out across all possible media platforms. Henry Jenkins, MIT – Convergence Culture ”
23. Is everything becoming interactive? OPEN KOOL KIDS GADGETIERS GENERATION CHASM? CONTENT ACCESS MASSIVE PASSIVES 2012 2006 LIMITED PASSIVE INVOLVED CONSUMER MEDIA CONTROL SOURCE:
47. BBC Distinctive -make the best of the BBC's strengths Innovative - push our creative boundaries & exploit the full potential of new media Focused - deliver the multiplatform strategy Excellent - inspire audiences, the wider industry and ourselves Value for money - reach audience levels that will justify the spend Public service - fit with the BBC's public purposes that will justify the spend
48. Channel 4 Be an integrated content experience; TV elements are significantly enhanced due to interactive elements and vice versa Be a genuine first for the channel (e.g. the first time a particular game format has been commissioned), ideally for UK media Grow the reach and/or impact of a core Channel 4 TV programme and/or genre onto a new platform Be targeted at clearly identified needs of a core Channel 4 audience If unrelated directly to a television programme or series, be audio-visual (in this context, audio-visual content means video, animation and/or game footage), and directly related to existing or potential talent and/or formats.