The document discusses teaching literature through virtual worlds. It argues that 3D virtual worlds can make literature more engaging for students by allowing them to experience stories firsthand through interactive projects. Some example projects mentioned include adapting Dante's Inferno and The Blithedale Romance. Standards and assessments should remain the same, focusing on writing, research, analysis and citations. While an unconventional approach, students reported finding the virtual projects more interesting and effective for learning compared to traditional papers.