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Mobile Gaming Market
Trends
Ben Nolan
Director of Business
Development, Priori Data
@bnolan0 // @prioridata
Who is this guy and what’s a Priori Data?
@bnolan0 // @prioridata
Who is this guy and what’s a Priori Data?
● Joined Priori ≈4 years ago, wore lots of hats,
now take care of something like “Growth”.
Favourite part of the job is working together
with our community of awesome partners and
clients!
● Play sports under the water (underwater
hockey and rugby).
● Have a crippling addiction to World of
Warships that my girlfriend doesn’t know
about.
@bnolan0 // @prioridata
Who is this guy and what’s a Priori Data?
● 4m apps from App Store & Google Play
● 55 international markets
● All categories & genres
● Keywords, Ranks, Downloads, Revenue,
DAU, MAU, Retention, ARPDAU, Audience
● Founded in Berlin in 2013
● 20 people
Apps
Competitive Benchmarking
& Tracking
We are a Mobile App Intelligence Company
5
Keywords
App Store Keyword
Optimization
Markets
Market Sizing, Screening,
and New Entrant Detection
6
We Have Built a Broad and Rich Data Scope
App Stores
App inventory
Keyword data
Ratings & reviews
Creative assets
App Publishers
Store credentials
Downloads
Revenue
Active Devices
Mobile Users
Engagement
Retention
Location
Device make & model
2013 2015 2017
>4m+ apps
>1,500
companies
>350m monthly
uniques
Our Data Summary Map:
Our data layer is comprised of publicly available “store feeds” from the app stores and
proprietary “partner feeds” shared with us by our publisher partners.
7
Public
Store
Feeds
Priori DNA
0
Inventory
Chart
Ranks
Ratings
Reviews
Metadata
Strategic SDK data collectors
Install
revenue
IAP
revenue
30-day retention
Active devices
Downloads
“The Curve”: ranks vs. actuals
The relationship between downloads / revenues and top chart ranks follows a curve. By partnering with app
developers, we’re figuring out what this curve looks like in every single category/country combination.
8
The Process:
1. Plot store ranks against
actual performance
(download / revenue)
data
2. Create estimate model
that describes the
relationship between
rank and performance
3. Use model to predict
downloads / revenues at
each rank positionStore Feed “Ranks”
Partner Feed
“Downloads”
0 50 100 150 200 250
30,00
0
20,00
0
10,000
0
@bnolan0 // @prioridata
Where’s the data from, and what are the caveats that need
to be made?
● At the end of the day, our estimates is only as good as the underlying data supply and are
limited by the modelling techniques available to us.
● Our models are designed to predict performance based on historical data. This means that
when a game comes along that absolutely breaks the mold, it is hard for us to be accurate.
● China Android is huge, and very difficult to track.
● ACCORDING TO OUR DATA…. I’ll say this a lot!
Market Trends
What’s going on out there?
@bnolan0 // @prioridata
@bnolan0 // @prioridata
What do people want? More games!
@bnolan0 // @prioridata
What kinds of games do people want?
@bnolan0 // @prioridata
What kinds of games do people want?
What games are people only just learning they want (GP)?
@bnolan0 // @prioridata
What games are people only just learning they want (iOS)?
@bnolan0 // @prioridata
@bnolan0 // @prioridata
Where’s the money at?
It’s on Mobile! $$$!
Data via Newzoo
@bnolan0 // @prioridata
Where’s the money at, on iOS?
@bnolan0 // @prioridata
Where’s the money at, on GP?
What game categories are people learning to pay for (GP)?
@bnolan0 // @prioridata
What game categories are people learning to pay for (iOS)
@bnolan0 // @prioridata
Apple removed several iOS categories in late 2017, as well as
many apps not updated for 64 bit architecture, and for the first
time ever, iOS developers shipped less apps, which both
contributed to the decline in these categories.
@bnolan0 // @prioridata
What kinds of games do people want to pay for (GP)?
@bnolan0 // @prioridata
What kinds of games do people want to pay for (iOS)?
???
@bnolan0 // @prioridata
What do people really want, long term?
@bnolan0 // @prioridata
What do people really want, long term?
@bnolan0 // @prioridata
What does all this mean? Where is the opportunity?
Additional data points via Chartboost Insights.
@bnolan0 // @prioridata
I appreciate this is all quite general - if you want specific
data, come find me tomorrow and we can take a look at
the live data for you - no strings attached.
@bnolan0 // @prioridata
Industry & Genre Trends
Hot or not?
High-End experiences are finding their way to mobile. Why?
28@bnolan0 // @prioridata
● Consumers are getting used to spending on mobile - budgets are there for high end games to
make sense.
● Mobile hardware is getting seriously powerful, and prices are coming down. Phones from
brands like Xiaomi and OnePlus pack a lot of bang for the buck.
● Technology and infrastructure has reached a point in developed markets that enable high
fidelity gaming at low latency.
Data via Newzoo
What’s one of the benefits of great hardware? Esports for
everyone!
29@bnolan0 // @prioridataData via Newzoo
What’s one of the benefits of great hardware? Esports for
everyone!
30@bnolan0 // @prioridata
Battle Royale… hot or not?
31@bnolan0 // @prioridata
≈60% of market are 2 titles, no real
competitors
Let’s talk about AR/VR - money going in, but..
32@bnolan0 // @prioridatahttps://www.digi-capital.com/news/2018/01/record-over-3b-ar-vr-investment-in-2017-1-5
b-in-q4/#.WwCjjFOFPOQ
Not a whole lot coming out yet.
33@bnolan0 // @prioridata
@bnolan0 // @prioridata
Technology Trends
What new technology is winning?
Blockchain Hype.. What’s it really good for?
35@bnolan0 // @prioridataFrom Alto.io One Pager - www.alto.io
Everyone has a “Like Lookalike”
36@bnolan0 // @prioridata
Even Priori!
37@bnolan0 // @prioridata
Streaming
38@bnolan0 // @prioridata
Streaming
39@bnolan0 // @prioridata
Business and Ops Trends
@bnolan0 // @prioridata
@bnolan0 // @prioridata
Having a plan is key, and most successful game devs have
worked this out. Most launches look like this:
@bnolan0 // @prioridata
Which is fine, if you have a plan to retain those users over
time...
Data is getting more necessary, but also easier to find:
43@bnolan0 // @prioridata
@bnolan0 // @prioridata
And know how and advanced tools are becoming
commoditized, making it simpler to leverage...
From @sylorente at Growing Pains event in Berlin
Conclusions:
➢ ~ 72 % of loyal customers can be
identified after 2nd Question
➢ Fast and easy way to check whether
certain features have influence on
loyalty
➢ Question & Answer Length more
relevant than Response Time
➢ Age & Country more relevant than
Gender and Platform
➢ Not suited for marginal effects and
direction effects
Ad supported is on the rise.
45@bnolan0 // @prioridata
From
https://tech.spaceapegames.com/2018/04/25/fastlane-a-growth
Mostly because we’ve moved to annoying with ads to
rewarding with ads, but consumers are wising up to the
trade...
46@bnolan0 // @prioridata
From
https://tech.spaceapegames.com/2018/04/25/fastlane-a-growth
@bnolan0 // @prioridata
Which means they also expect more from games, and
reward publishers that give it to them:
From
http://blog.prioridata.com/dont-call-it-a-come-back-a-quick-loo
k-at-rovio-entertainments-2016
@bnolan0 // @prioridata
It’s not enough for Live Ops as an afterthought...
From:
https://www.gamesindustry.biz/articles/2017-01-16-some-think-l
ive-ops-is-a-sweatshop-churning-out-new-content-it-doesnt-h
ave-to-be-that-way
@bnolan0 // @prioridata
Luckily, knowledge is being shared, and the concept of big
secrets about techniques is slowly dying out:
https://www.youtube.com/watch?v=zywAS1NB9V4&feature=yo
utu.be
Publishing Know How Is More Available Than Ever
50@bnolan0 // @prioridata
● The industry is maturing, which means more people have been there, done that, and
understand the formula for success.
● Outside capital is “easier” to find - funds outside of pure games funds are seeing games as a
legitimate investment. Nearly 25% of Priori subscribers are from financial or consulting
backgrounds.
● There is more money in the market - people are spending more than ever, both consumers
and advertisers. More money - more interesting.
What does all this mean?
@bnolan0 // @prioridata
We live in the golden age of mobile games!
52@bnolan0 // @prioridata
● Consumer Demand and Willingness to Pay is on the increase - the market is more attractive
than ever.
● Support and knowledge sharing is at an all time high - data is becoming more democratized.
● Whether as a publisher or an indie, although the market might be more competitive now, the
knowledge and resources required to make successful games are available.
@bnolan0 // @prioridata
Thanks for listening and have a great
conference!
Drop me a line if you have questions or feedback:
Email: ben@prioridata.com
Twitter: twitter.com/bnolan0

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Mobile Games Market Trends Q1 2018 from Priori Data

  • 1. Mobile Gaming Market Trends Ben Nolan Director of Business Development, Priori Data
  • 2. @bnolan0 // @prioridata Who is this guy and what’s a Priori Data?
  • 3. @bnolan0 // @prioridata Who is this guy and what’s a Priori Data? ● Joined Priori ≈4 years ago, wore lots of hats, now take care of something like “Growth”. Favourite part of the job is working together with our community of awesome partners and clients! ● Play sports under the water (underwater hockey and rugby). ● Have a crippling addiction to World of Warships that my girlfriend doesn’t know about.
  • 4. @bnolan0 // @prioridata Who is this guy and what’s a Priori Data?
  • 5. ● 4m apps from App Store & Google Play ● 55 international markets ● All categories & genres ● Keywords, Ranks, Downloads, Revenue, DAU, MAU, Retention, ARPDAU, Audience ● Founded in Berlin in 2013 ● 20 people Apps Competitive Benchmarking & Tracking We are a Mobile App Intelligence Company 5 Keywords App Store Keyword Optimization Markets Market Sizing, Screening, and New Entrant Detection
  • 6. 6 We Have Built a Broad and Rich Data Scope App Stores App inventory Keyword data Ratings & reviews Creative assets App Publishers Store credentials Downloads Revenue Active Devices Mobile Users Engagement Retention Location Device make & model 2013 2015 2017 >4m+ apps >1,500 companies >350m monthly uniques
  • 7. Our Data Summary Map: Our data layer is comprised of publicly available “store feeds” from the app stores and proprietary “partner feeds” shared with us by our publisher partners. 7 Public Store Feeds Priori DNA 0 Inventory Chart Ranks Ratings Reviews Metadata Strategic SDK data collectors Install revenue IAP revenue 30-day retention Active devices Downloads
  • 8. “The Curve”: ranks vs. actuals The relationship between downloads / revenues and top chart ranks follows a curve. By partnering with app developers, we’re figuring out what this curve looks like in every single category/country combination. 8 The Process: 1. Plot store ranks against actual performance (download / revenue) data 2. Create estimate model that describes the relationship between rank and performance 3. Use model to predict downloads / revenues at each rank positionStore Feed “Ranks” Partner Feed “Downloads” 0 50 100 150 200 250 30,00 0 20,00 0 10,000 0
  • 9. @bnolan0 // @prioridata Where’s the data from, and what are the caveats that need to be made? ● At the end of the day, our estimates is only as good as the underlying data supply and are limited by the modelling techniques available to us. ● Our models are designed to predict performance based on historical data. This means that when a game comes along that absolutely breaks the mold, it is hard for us to be accurate. ● China Android is huge, and very difficult to track. ● ACCORDING TO OUR DATA…. I’ll say this a lot!
  • 10. Market Trends What’s going on out there? @bnolan0 // @prioridata
  • 11. @bnolan0 // @prioridata What do people want? More games!
  • 12. @bnolan0 // @prioridata What kinds of games do people want?
  • 13. @bnolan0 // @prioridata What kinds of games do people want?
  • 14. What games are people only just learning they want (GP)? @bnolan0 // @prioridata
  • 15. What games are people only just learning they want (iOS)? @bnolan0 // @prioridata
  • 16. @bnolan0 // @prioridata Where’s the money at? It’s on Mobile! $$$! Data via Newzoo
  • 17. @bnolan0 // @prioridata Where’s the money at, on iOS?
  • 18. @bnolan0 // @prioridata Where’s the money at, on GP?
  • 19. What game categories are people learning to pay for (GP)? @bnolan0 // @prioridata
  • 20. What game categories are people learning to pay for (iOS) @bnolan0 // @prioridata Apple removed several iOS categories in late 2017, as well as many apps not updated for 64 bit architecture, and for the first time ever, iOS developers shipped less apps, which both contributed to the decline in these categories.
  • 21. @bnolan0 // @prioridata What kinds of games do people want to pay for (GP)?
  • 22. @bnolan0 // @prioridata What kinds of games do people want to pay for (iOS)? ???
  • 23. @bnolan0 // @prioridata What do people really want, long term?
  • 24. @bnolan0 // @prioridata What do people really want, long term?
  • 25. @bnolan0 // @prioridata What does all this mean? Where is the opportunity? Additional data points via Chartboost Insights.
  • 26. @bnolan0 // @prioridata I appreciate this is all quite general - if you want specific data, come find me tomorrow and we can take a look at the live data for you - no strings attached.
  • 27. @bnolan0 // @prioridata Industry & Genre Trends Hot or not?
  • 28. High-End experiences are finding their way to mobile. Why? 28@bnolan0 // @prioridata ● Consumers are getting used to spending on mobile - budgets are there for high end games to make sense. ● Mobile hardware is getting seriously powerful, and prices are coming down. Phones from brands like Xiaomi and OnePlus pack a lot of bang for the buck. ● Technology and infrastructure has reached a point in developed markets that enable high fidelity gaming at low latency. Data via Newzoo
  • 29. What’s one of the benefits of great hardware? Esports for everyone! 29@bnolan0 // @prioridataData via Newzoo
  • 30. What’s one of the benefits of great hardware? Esports for everyone! 30@bnolan0 // @prioridata
  • 31. Battle Royale… hot or not? 31@bnolan0 // @prioridata ≈60% of market are 2 titles, no real competitors
  • 32. Let’s talk about AR/VR - money going in, but.. 32@bnolan0 // @prioridatahttps://www.digi-capital.com/news/2018/01/record-over-3b-ar-vr-investment-in-2017-1-5 b-in-q4/#.WwCjjFOFPOQ
  • 33. Not a whole lot coming out yet. 33@bnolan0 // @prioridata
  • 34. @bnolan0 // @prioridata Technology Trends What new technology is winning?
  • 35. Blockchain Hype.. What’s it really good for? 35@bnolan0 // @prioridataFrom Alto.io One Pager - www.alto.io
  • 36. Everyone has a “Like Lookalike” 36@bnolan0 // @prioridata
  • 40. Business and Ops Trends @bnolan0 // @prioridata
  • 41. @bnolan0 // @prioridata Having a plan is key, and most successful game devs have worked this out. Most launches look like this:
  • 42. @bnolan0 // @prioridata Which is fine, if you have a plan to retain those users over time...
  • 43. Data is getting more necessary, but also easier to find: 43@bnolan0 // @prioridata
  • 44. @bnolan0 // @prioridata And know how and advanced tools are becoming commoditized, making it simpler to leverage... From @sylorente at Growing Pains event in Berlin Conclusions: ➢ ~ 72 % of loyal customers can be identified after 2nd Question ➢ Fast and easy way to check whether certain features have influence on loyalty ➢ Question & Answer Length more relevant than Response Time ➢ Age & Country more relevant than Gender and Platform ➢ Not suited for marginal effects and direction effects
  • 45. Ad supported is on the rise. 45@bnolan0 // @prioridata From https://tech.spaceapegames.com/2018/04/25/fastlane-a-growth
  • 46. Mostly because we’ve moved to annoying with ads to rewarding with ads, but consumers are wising up to the trade... 46@bnolan0 // @prioridata From https://tech.spaceapegames.com/2018/04/25/fastlane-a-growth
  • 47. @bnolan0 // @prioridata Which means they also expect more from games, and reward publishers that give it to them: From http://blog.prioridata.com/dont-call-it-a-come-back-a-quick-loo k-at-rovio-entertainments-2016
  • 48. @bnolan0 // @prioridata It’s not enough for Live Ops as an afterthought... From: https://www.gamesindustry.biz/articles/2017-01-16-some-think-l ive-ops-is-a-sweatshop-churning-out-new-content-it-doesnt-h ave-to-be-that-way
  • 49. @bnolan0 // @prioridata Luckily, knowledge is being shared, and the concept of big secrets about techniques is slowly dying out: https://www.youtube.com/watch?v=zywAS1NB9V4&feature=yo utu.be
  • 50. Publishing Know How Is More Available Than Ever 50@bnolan0 // @prioridata ● The industry is maturing, which means more people have been there, done that, and understand the formula for success. ● Outside capital is “easier” to find - funds outside of pure games funds are seeing games as a legitimate investment. Nearly 25% of Priori subscribers are from financial or consulting backgrounds. ● There is more money in the market - people are spending more than ever, both consumers and advertisers. More money - more interesting.
  • 51. What does all this mean? @bnolan0 // @prioridata
  • 52. We live in the golden age of mobile games! 52@bnolan0 // @prioridata ● Consumer Demand and Willingness to Pay is on the increase - the market is more attractive than ever. ● Support and knowledge sharing is at an all time high - data is becoming more democratized. ● Whether as a publisher or an indie, although the market might be more competitive now, the knowledge and resources required to make successful games are available.
  • 53. @bnolan0 // @prioridata Thanks for listening and have a great conference! Drop me a line if you have questions or feedback: Email: ben@prioridata.com Twitter: twitter.com/bnolan0