SlideShare a Scribd company logo
1 of 2
The audience can vary widely between
males and females
More lenient towards the male
demographic with the useof medieval
like weapons and gruesomelooking
ghouls.
Targeted towards a teenage toyoung
adult demographic due to the game
being quite reminiscent of early dungeon
crawler games like The LegendOf Zelda
Franchise
Reminiscent of past, bring back memories
Fits the past
Nostalgia
Our target demographic will be pleased
with the overall look and feel of the
game whilst alsoenjoying the gameplay
mechanics, giving this game both good
playability and appealing aesthetics
which is usually a large divide in most
games.
With such a wide demographic that
doesn’tsingle any formof gamer out:
 Difficult to be able to meet the
requirements -
 Ambitious project
 Meet standards
With the rangeof Genres, it also makes it
possiblefor us to implement different
kinds of themes with the artistry and the
music, creating a unique feel in each area
of the game unlike previous ideas that
were very narrow and closed in that
department.
Along the entire creative process, wewill
be using a wide rangeof programs to
create various parts of our game.
Use game maker – Create sprites, code
and hold main game
Reaper will be our main sound
editing/production tool, with its effect
manipulation effects, it makes a fitting
programto create and edit sounds to
match our themes.
Photoshop - add small details to sprites
that would otherwisebe impossible to
make within game maker, such as glows,
gradients etc…
We will also use Photoshop to create
images for an opening cut scene, in a
slideshow sortof style.
Our video game, “Contrast” is a 2D game
that will explore into multiple genres
within one game. Each level will show the
game in a different perspectivethrough
the medium of various genres to create an
immersiveexperience for the player and
to show how interesting each genre is.
 We all have a passion for this idea
and we believe it will work quite
well.
 Making the game = large
undertaking but we are willing to
take the challenge.
 Showcaseour team’s individual
game-development skills.
 We all have differentroles within
our group
I personally prefer programming and finding bugs
within the code and overall helping with the
coding process.
Jamie’s = planning and managing the group, also
on sound design.
Ben = programmer and designer, producing large
code within the game and creating sprites and in
game assets.
Ross is the lead designer and the leader of the
project:
 Working on a bit of everything doing a
large amount of the art. He also manages
the group, making sure we’re all on track
and within our scheduled time for
working on each task.
Elliot works on coding with me and Ben, as well
as producing art for the weapons in the game as
well as producing sound assets.
Callum = head of sound design, doing a
large bulk of sound productionand
editing the physical recordings.
With 6 people working in unison in a group, it is
clearto know that we have different interests and
different ideas when comes to games, music, art
styles etc.
Create a game with many varying game styles:
Platformer, Hack and Slash or a Horror game.
Plan to merge into one, through the use of
gameplay and audio such as music or artistry that
you would anticipate from different genres. Our
game begins with:
Woman geared up with armour and weapons - -
walking towards spooky catacombs - - searches
around and over her shoulder, a pair of glowing,
evil eyes can be seen and with a scream - - camera
sharply fades to black - -
Knowing only that your sister left to
cleanse the evil fromManduum catacombs
It’s up to you, the character, to saveher
and the world of Tarcston fromthe great
evil within.

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怎样办理哥伦比亚大学毕业证(Columbia毕业证书)成绩单学校原版复制
 

Q cards

  • 1. The audience can vary widely between males and females More lenient towards the male demographic with the useof medieval like weapons and gruesomelooking ghouls. Targeted towards a teenage toyoung adult demographic due to the game being quite reminiscent of early dungeon crawler games like The LegendOf Zelda Franchise Reminiscent of past, bring back memories Fits the past Nostalgia Our target demographic will be pleased with the overall look and feel of the game whilst alsoenjoying the gameplay mechanics, giving this game both good playability and appealing aesthetics which is usually a large divide in most games. With such a wide demographic that doesn’tsingle any formof gamer out:  Difficult to be able to meet the requirements -  Ambitious project  Meet standards With the rangeof Genres, it also makes it possiblefor us to implement different kinds of themes with the artistry and the music, creating a unique feel in each area of the game unlike previous ideas that were very narrow and closed in that department. Along the entire creative process, wewill be using a wide rangeof programs to create various parts of our game. Use game maker – Create sprites, code and hold main game Reaper will be our main sound editing/production tool, with its effect manipulation effects, it makes a fitting programto create and edit sounds to match our themes. Photoshop - add small details to sprites that would otherwisebe impossible to make within game maker, such as glows, gradients etc… We will also use Photoshop to create images for an opening cut scene, in a slideshow sortof style.
  • 2. Our video game, “Contrast” is a 2D game that will explore into multiple genres within one game. Each level will show the game in a different perspectivethrough the medium of various genres to create an immersiveexperience for the player and to show how interesting each genre is.  We all have a passion for this idea and we believe it will work quite well.  Making the game = large undertaking but we are willing to take the challenge.  Showcaseour team’s individual game-development skills.  We all have differentroles within our group I personally prefer programming and finding bugs within the code and overall helping with the coding process. Jamie’s = planning and managing the group, also on sound design. Ben = programmer and designer, producing large code within the game and creating sprites and in game assets. Ross is the lead designer and the leader of the project:  Working on a bit of everything doing a large amount of the art. He also manages the group, making sure we’re all on track and within our scheduled time for working on each task. Elliot works on coding with me and Ben, as well as producing art for the weapons in the game as well as producing sound assets. Callum = head of sound design, doing a large bulk of sound productionand editing the physical recordings. With 6 people working in unison in a group, it is clearto know that we have different interests and different ideas when comes to games, music, art styles etc. Create a game with many varying game styles: Platformer, Hack and Slash or a Horror game. Plan to merge into one, through the use of gameplay and audio such as music or artistry that you would anticipate from different genres. Our game begins with: Woman geared up with armour and weapons - - walking towards spooky catacombs - - searches around and over her shoulder, a pair of glowing, evil eyes can be seen and with a scream - - camera sharply fades to black - - Knowing only that your sister left to cleanse the evil fromManduum catacombs It’s up to you, the character, to saveher and the world of Tarcston fromthe great evil within.