3. Invention Market R&D Innovation INNOVATION LIFE CYCLE : from its entry on the market to its obsolescence CREATIVE DESTRUCTION How innovations compete with each other ADOPTION by MARKET How fast can we penetrate the market (before obsolescence, before competition enters) 2 forces
4. CREATIVE DESTRUCTION, more than just an oxymoron : Introduced by Austrian School economist Joseph Schumpeter. Describes the process of transformation that accompanies radical innovation . Innovative entry by entrepreneurs destroys the value of established companies that enjoyed monopoly power . Companies that once revolutionized and dominated new industries ( Xerox in copiers, Polaroid in instant photography) have seen : - their profits fall - their dominance vanish as rivals launched improved designs or cut manufacturing costs . It’s an eternal cycle : the cassette tape replaced the 8-track only to be replaced in turn by the compact disc , itself being undercut by MP3 players… This is the process of creative destruction. Both the "prepared mind" and "systematic searching out of opportunities" that may arise from "creative destruction" anticipated down the road will favor companies that have understood Schumpeter's real message .
9. Another example … In the French case, the rising importance of Viadeo and Linkedin is overshadowing Alumni associations … « I receive 10 times more interesting infos (job opportunities…) from Viadeo+linkedin than from my alumni association » ?
11. How does innovation fit into the company’s marketing strategy ? the Ansoff Matrix
12. The Product-Market Growth Matrix A marketing tool created by Igor Ansoff ; "Strategies for Diversification" Harvard Business Review (1957).
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16. Market penetration Young c http://spluch.blogspot.com/2007/01/cell-phone-for-kids-with-gps-function.html hildren Young Children
21. Strategy #2 : market development http://kongossalive.com/2009/09/21/la-penetration-des-smartphones-est-fulgurante/
22. When person to person mobile communication is saturated …
23. M2M mobile market … Information System objects in motion vehicles Containers Still objects: Vending machines sensors Applications : reporting (monitoring of plant, remote device ), supervision (inventoriy level, condition of machine…)
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27. Strategy # 3 : Product development (existing markets, new products): A firm with a market for its current products might embark on a strategy of developing other products catering to the same market (although these new products need not be new to the market; the point is that the product is new to the company). For example, McDonald's is always within the fast-food industry, but frequently markets new burgers . -------------------------------------------------------------------------------------- Pros : cost effective strategy (no need to enter new market, no need to innovate significantly, possibility to capitalize on brand and image) Cons : 1. risk of cannibalism (compete with oneself), 2. competition might have stronger product range
28. Strategy # 4 : Diversification (new markets, new products): Virgin Cola, Virgin Megastores, Virgin Airlines, Virgin Telecommunications are examples of new products created by the Virgin Group of UK to leverage the Virgin brand. This resulted in the company entering new markets where it had no presence before. -------------------------------------------------------------------------------------- C ons : Large number of risk factors : - new markets = new rules - brand image deficit in new market - technology and industrial risks associated to new product…
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30. Beyond the Ansoff Matrix, The mobile phone industry’s original innovation ecosystem
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32. The traditional structure kills innovation Innovators (Game developers IM applications… )