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Nick Klingensmith (Microsoft): Increasing Immersion with the MR Lighting Tools

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A talk from the Gaming & Entertainment Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.

Nick Klingensmith (Microsoft): Increasing Immersion with the MR Lighting Tools
To-date, most 3D graphics have been rendered on opaque displays. Now, not only are we putting holograms into the real world, but we're also doing it on additive displays! How do we render holograms that look good in this environment, and how do we make them look like they belong? The Mixed Reality Lighting Tools are a collection of easy Unity based solutions, from replicating your environment's lighting, to casting believable additive shadows. Come find out how easy it is to make your Mixed Reality application more immersive!

https://awexr.com

Publicada em: Tecnologia
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Nick Klingensmith (Microsoft): Increasing Immersion with the MR Lighting Tools

  1. 1. Increasing Immersion With MR Lighting Tools Nick Klingensmith @koujaku
  2. 2. What is the MR Lighting Tools?
  3. 3. A Unity library and MRTK extension for estimating and replicating the current environment's lighting on additive displays
  4. 4. What’s your look?
  5. 5. Physically Based Rendering
  6. 6. ShadeSH9(half4(i.normal, 1)) * tex2D(_MainTex, i.uv)
  7. 7. How does it work?
  8. 8. Limitations
  9. 9. Cameras don’t capture how your eyes see!
  10. 10. Cool! Now, how do I use it? aka.ms/MRLightingTools
  11. 11. Where next?
  12. 12. Shadows!
  13. 13. Room Size!
  14. 14. More?!
  15. 15. Thanks for listening! aka.ms/MRLightingTools aka.ms/IWantMR Nick.Klingensmith@Microsoft.com - @koujaku

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