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Usability Testing for Devs
Ballin’ on a Budget of $0
Roadmap
X
Intros
Q & A
Steps in
testing
Sizing your
Test
Further
resources
X
Introductions
you are
here
Who am I?
• Principal UX Consultant for SafeNet
• Co-founder of Brew City UX
• Adjunct UX Professor at MSOE
• Occasional blogger for That Conference
• @ashleydzick on Twitter
Who are you?
• Developer, UX, BA, PM, etc.
• Interested in gathering user feedback
• Want to understand usability testing
• May not have a UX team
• Definitely does not have a budget
What is UX?
• Basic Usability
• Interface
• Workflows
• Interactions, Gestures
• Errors, Messaging
• Colors and Overall Aesthetics
• Responsiveness
• Performance and Speed
• Software Bugs and Reliability
• Content, Voice and Tone
• Brand Personality
• Images, Video and Media
• Customer Service
• Everything that impacts the user
Why test at all?
“Up to 15% of IT projects are abandoned and at
least 50% of a programmers’ time during the
project is spent doing rework that is avoidable.”
Dr. Susan Weinschenk for HFI
“60% of customers who’ve had a poor customer
service experience are unlikely to return even if
a trusted friend tells them service has improved.”
Kayako
“Over 1 trillion USD is spent on IT projects
annually, but 15% of those projects will be pulled
before completion… 25% of those are related to
UX mismanagement.”
Justinmind
Okay… but why YOU?
• Get feedback that isn’t your own
• Develop meaningful interactions
• Iterate quickly through different solutions
What can you usability test?
• Basic Usability
• Interface
• Workflows
• Interactions, Gestures
• Errors, Messaging
• Colors and Overall Aesthetics
• Responsiveness
• Performance and Speed
• Software Bugs and Reliability
• Content, Voice and Tone
• Brand Personality
• Images, Video and Media
• Customer Service
Cost v. benefit of testing
Outside
Perspective
Verify
Solution
Idea
Iteration
Complex
Refinements
Benefit
Cost,Formality,Effort
What about analytics?
• Tells you what you need to look at, not why
• e.g. “Are they spending a long time on this page because it is
confusing, or because it is important?”
X
Usability testing steps
you are
here
Theorize hypothesis
Recruit participants
Establish test
Execute test
Socialize results
Look to the trees
• What are you trying to get feedback on?
• Test any assumptions, opinions or ideas
• Pick your method & determine scope
Theorize hypothesis
• People around you
• Potential customers
• Beta users
• Tag along on marketing trips
• Recruitment firm
• Anyone is better than no one
Recruit participants
• Right degree of ‘realness’
• Account for every step in test workflow
• In person or remote
• Recording equipment



Tip: you don’t have to record, but it helps you with your notes later on
Establish test
• Brief your users
• Run them through your scenarios
• Ask clarifying questions and capture results
• Pay attention to what they do more than what they say
• Thank them for their time

Tip: don’t let users get distracted by fake data
Execute test
• “We aren’t testing you, we’re testing [product/workflow/app]"
• People innately want to do well
• Tell them it is okay to fail
• Explain why you are testing
• Explain how long it is going to take
Briefing your users
• Review your notes & recordings
• Discuss ASAP with anyone else who observed
• Where did users get snagged?
• What assumptions did they make?
• Do you see any themes or trends?
• Who should see the results?
Socialize findings
X
Sizing your test
almostthere!
Cost v. benefit of testing
Outside
Perspective
Verify
Solution
Idea
Iteration
Complex
Refinements
Benefit
Cost,Formality,Effort
Right-size your test
$0 and 0
time
$0 and
other’s
time
$0 and my
own time
Large
investment
Outside
Perspective
Verify
Solution
Idea
Iteration
Complex
Refinements
Benefit
Cost,Formality,Effor
Right-size your test
$0 and 0
time
$0 and
other’s time
$0 and my
own time
Large
investment
Outside
Perspective
Verify
Solution
Idea
Iteration
Complex
Refinements
Benefit
Cost,Formali
Show and
ask
Guerilla
testing
Bells and
whistles
Regular ol’
testing
Right-size your test
Show and
ask
Guerilla
testing
Bells and
whistles
Regular Ol’
testing
Benefit
Cost,Formality,Effort
• Barebones beginning testing with $0 and little time to spare
• Initial idea generation
• Very informal feedback
• Test with anyone besides yourself and your team
Show and ask
Some Guy
Milwaukee Tool Locations Filtering
VisitIdaho.com Redesign
Theorize hypothesis
Recruit participants
Establish test
Execute test
Socialize results
Look to the trees
Show and ask
T: Opinions
R: Test with any (alive) human
E: Just need your device
E: Show device, ad-hoc
S: Report is in your head
Tools of the trade
Prototyping: Basic HTML/CSS, Images, Sketches
Notes: In your head, pen and paper, record it with your phone
Nothing else really required!
Guerilla testing
• $0, but you’ve got some time to invest
• Actual users (if possible)
• Have a hypothesis or scenarios
• Let the user drive
• Might invite others to watch testing

Tip: gorillas make terrible users to test
Wunderlist guerrilla testing
Wunderlist app (circa 2014)
Guerilla testing
T: Have a workflow or scenario but still informal
R: Test with anyone in your user base or similar
E: Just your prototype
E: Give them the device and let them play
S: Informal discussion
Tools of the trade
Prototyping: Paper, InVision, Basic HTML/CSS, Images
Notes: Pen and paper, sticky notes, google docs (collaborative)
Recording: Phone or webcam
Regular ol’ testing
• $0 to low cost
• Most common type of formalized user testing
• Actual users or potential customers
• Testing plan with tasks or scenarios
• 5-7 users for meaningful results
via Nielsen Norman Group
Why 5-7?
Bells and whistles
No testing
Show & ask
Guerilla
Regular ol’ testing
Old dumb SafeNet website
SafeNet Redesign, Participant Results
SafeNet Redesign
Presentation
Regular ol’ testing
T: Specific questions and scenarios
R: Meaningful segment of your users, invite audience
E: Prototype or working software, record session
E: Explain testing process, ask questions and clarification
S: Highlights, important pieces, quotes, video clips
Tools of the trade
Prototyping: Working Software, Axure
Notes: Pen and paper, sticky notes, google docs (collaborative)
Recording: Phone, Webcam, Conferencing Software
Documents: Testing plan, contact info for users, schedule
Legal: Consent form, Non disclosures, Recording agreement
• $$$
• Complex, ongoing user research strategy
• Hire a service or have in-house dedicated researchers
• Incentives for user participation
• Consent forms, NDAs, other legal requirements
• Avoid lawsuit, acquisition, new product or market
Bells and whistles
Usability test for Todoist
Actual study on automatic cat feeders
UserZoom dashboard
Bells and whistles
T: “How can I completely optimize the customer experience?”
R: Large group of targeted current and potential users
E: Custom mobile sled, Cameras, Testing Suite
E: Usually use an external firm
S: Formal reports with itemized findings
Tools of the trade
• Data: Mockaroo, UINames, GenerateData, PlaceIMG
• Prototypes: HTML, Axure, InVision, MockFlow, Working Software
• Testing Suite: User Zoom, usertesting.com, Morae or Silverback + User Recruitment Firm
• Note taking: Pen & Paper, Sticky notes, Google Docs, Evernote, Onenote
• Organizing feedback: Trello, Realtimeboard, Spreadsheet
• Video conferencing: GoTo Meeting, Join.Me, WebEx, Google Hangouts
• Documents: Testing plan, contact info for users, schedule, results report
• Legal: Consent form, Non disclosures, Recording agreement, Sign off from legal team
Sizing your test
Just want some feedback = Show and ask
Introducing testing to your company = Show and ask, Guerrilla
Introducing someone else to testing = Guerrilla
Trying to get a testing budget = Guerrilla, Regular ol’
Statistically significant feedback = Regular ol’, Bells and whistles
A lot of money / avoiding a lawsuit = Bells and whistles
Most companies aim for here
Show and
Ask
Regular
Ol’ Testing
Guerilla
Testing
Bells and
Whistles
Benefit
Cost,Formality,Effort
Now what?
• Leverage the data
• Inform others
• Start a regular cadence
• Get a budget
X
Questions & answers
you are
here
X
Additional resources
ta-da(ta)!
Get in touch! @ashleydzick or adzick@gmail.com
• Non disclosures
• Camera or recording agreements (if you are going to share recording)
• Consent form









Tip: usability.gov has some great (but wordy) templates
Legal Forms
Learn more
• Why you only need to test with 5 users
• Usability testing consent form
• Intro to user testing on a budget
• Usability test, even when you know the answer

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Usability Testing for Developers with No Budget

  • 1. Usability Testing for Devs Ballin’ on a Budget of $0
  • 2.
  • 3. Roadmap X Intros Q & A Steps in testing Sizing your Test Further resources
  • 5. Who am I? • Principal UX Consultant for SafeNet • Co-founder of Brew City UX • Adjunct UX Professor at MSOE • Occasional blogger for That Conference • @ashleydzick on Twitter
  • 6. Who are you? • Developer, UX, BA, PM, etc. • Interested in gathering user feedback • Want to understand usability testing • May not have a UX team • Definitely does not have a budget
  • 7. What is UX? • Basic Usability • Interface • Workflows • Interactions, Gestures • Errors, Messaging • Colors and Overall Aesthetics • Responsiveness • Performance and Speed • Software Bugs and Reliability • Content, Voice and Tone • Brand Personality • Images, Video and Media • Customer Service • Everything that impacts the user
  • 8. Why test at all?
  • 9. “Up to 15% of IT projects are abandoned and at least 50% of a programmers’ time during the project is spent doing rework that is avoidable.” Dr. Susan Weinschenk for HFI
  • 10. “60% of customers who’ve had a poor customer service experience are unlikely to return even if a trusted friend tells them service has improved.” Kayako
  • 11. “Over 1 trillion USD is spent on IT projects annually, but 15% of those projects will be pulled before completion… 25% of those are related to UX mismanagement.” Justinmind
  • 12. Okay… but why YOU? • Get feedback that isn’t your own • Develop meaningful interactions • Iterate quickly through different solutions
  • 13. What can you usability test? • Basic Usability • Interface • Workflows • Interactions, Gestures • Errors, Messaging • Colors and Overall Aesthetics • Responsiveness • Performance and Speed • Software Bugs and Reliability • Content, Voice and Tone • Brand Personality • Images, Video and Media • Customer Service
  • 14. Cost v. benefit of testing Outside Perspective Verify Solution Idea Iteration Complex Refinements Benefit Cost,Formality,Effort
  • 15. What about analytics? • Tells you what you need to look at, not why • e.g. “Are they spending a long time on this page because it is confusing, or because it is important?”
  • 17. Theorize hypothesis Recruit participants Establish test Execute test Socialize results Look to the trees
  • 18. • What are you trying to get feedback on? • Test any assumptions, opinions or ideas • Pick your method & determine scope Theorize hypothesis
  • 19. • People around you • Potential customers • Beta users • Tag along on marketing trips • Recruitment firm • Anyone is better than no one Recruit participants
  • 20. • Right degree of ‘realness’ • Account for every step in test workflow • In person or remote • Recording equipment
 
 Tip: you don’t have to record, but it helps you with your notes later on Establish test
  • 21. • Brief your users • Run them through your scenarios • Ask clarifying questions and capture results • Pay attention to what they do more than what they say • Thank them for their time
 Tip: don’t let users get distracted by fake data Execute test
  • 22. • “We aren’t testing you, we’re testing [product/workflow/app]" • People innately want to do well • Tell them it is okay to fail • Explain why you are testing • Explain how long it is going to take Briefing your users
  • 23. • Review your notes & recordings • Discuss ASAP with anyone else who observed • Where did users get snagged? • What assumptions did they make? • Do you see any themes or trends? • Who should see the results? Socialize findings
  • 25. Cost v. benefit of testing Outside Perspective Verify Solution Idea Iteration Complex Refinements Benefit Cost,Formality,Effort
  • 26. Right-size your test $0 and 0 time $0 and other’s time $0 and my own time Large investment Outside Perspective Verify Solution Idea Iteration Complex Refinements Benefit Cost,Formality,Effor
  • 27. Right-size your test $0 and 0 time $0 and other’s time $0 and my own time Large investment Outside Perspective Verify Solution Idea Iteration Complex Refinements Benefit Cost,Formali Show and ask Guerilla testing Bells and whistles Regular ol’ testing
  • 28. Right-size your test Show and ask Guerilla testing Bells and whistles Regular Ol’ testing Benefit Cost,Formality,Effort
  • 29. • Barebones beginning testing with $0 and little time to spare • Initial idea generation • Very informal feedback • Test with anyone besides yourself and your team Show and ask
  • 33. Theorize hypothesis Recruit participants Establish test Execute test Socialize results Look to the trees
  • 34. Show and ask T: Opinions R: Test with any (alive) human E: Just need your device E: Show device, ad-hoc S: Report is in your head
  • 35. Tools of the trade Prototyping: Basic HTML/CSS, Images, Sketches Notes: In your head, pen and paper, record it with your phone Nothing else really required!
  • 36. Guerilla testing • $0, but you’ve got some time to invest • Actual users (if possible) • Have a hypothesis or scenarios • Let the user drive • Might invite others to watch testing
 Tip: gorillas make terrible users to test
  • 39. Guerilla testing T: Have a workflow or scenario but still informal R: Test with anyone in your user base or similar E: Just your prototype E: Give them the device and let them play S: Informal discussion
  • 40. Tools of the trade Prototyping: Paper, InVision, Basic HTML/CSS, Images Notes: Pen and paper, sticky notes, google docs (collaborative) Recording: Phone or webcam
  • 41. Regular ol’ testing • $0 to low cost • Most common type of formalized user testing • Actual users or potential customers • Testing plan with tasks or scenarios • 5-7 users for meaningful results
  • 42. via Nielsen Norman Group Why 5-7?
  • 43. Bells and whistles No testing Show & ask Guerilla Regular ol’ testing
  • 44. Old dumb SafeNet website
  • 47. Regular ol’ testing T: Specific questions and scenarios R: Meaningful segment of your users, invite audience E: Prototype or working software, record session E: Explain testing process, ask questions and clarification S: Highlights, important pieces, quotes, video clips
  • 48. Tools of the trade Prototyping: Working Software, Axure Notes: Pen and paper, sticky notes, google docs (collaborative) Recording: Phone, Webcam, Conferencing Software Documents: Testing plan, contact info for users, schedule Legal: Consent form, Non disclosures, Recording agreement
  • 49. • $$$ • Complex, ongoing user research strategy • Hire a service or have in-house dedicated researchers • Incentives for user participation • Consent forms, NDAs, other legal requirements • Avoid lawsuit, acquisition, new product or market Bells and whistles
  • 51. Actual study on automatic cat feeders
  • 53. Bells and whistles T: “How can I completely optimize the customer experience?” R: Large group of targeted current and potential users E: Custom mobile sled, Cameras, Testing Suite E: Usually use an external firm S: Formal reports with itemized findings
  • 54. Tools of the trade • Data: Mockaroo, UINames, GenerateData, PlaceIMG • Prototypes: HTML, Axure, InVision, MockFlow, Working Software • Testing Suite: User Zoom, usertesting.com, Morae or Silverback + User Recruitment Firm • Note taking: Pen & Paper, Sticky notes, Google Docs, Evernote, Onenote • Organizing feedback: Trello, Realtimeboard, Spreadsheet • Video conferencing: GoTo Meeting, Join.Me, WebEx, Google Hangouts • Documents: Testing plan, contact info for users, schedule, results report • Legal: Consent form, Non disclosures, Recording agreement, Sign off from legal team
  • 55. Sizing your test Just want some feedback = Show and ask Introducing testing to your company = Show and ask, Guerrilla Introducing someone else to testing = Guerrilla Trying to get a testing budget = Guerrilla, Regular ol’ Statistically significant feedback = Regular ol’, Bells and whistles A lot of money / avoiding a lawsuit = Bells and whistles
  • 56. Most companies aim for here Show and Ask Regular Ol’ Testing Guerilla Testing Bells and Whistles Benefit Cost,Formality,Effort
  • 57. Now what? • Leverage the data • Inform others • Start a regular cadence • Get a budget
  • 59. X Additional resources ta-da(ta)! Get in touch! @ashleydzick or adzick@gmail.com
  • 60. • Non disclosures • Camera or recording agreements (if you are going to share recording) • Consent form
 
 
 
 
 Tip: usability.gov has some great (but wordy) templates Legal Forms
  • 61. Learn more • Why you only need to test with 5 users • Usability testing consent form • Intro to user testing on a budget • Usability test, even when you know the answer