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UX Australia 2015 Redux
1. 4 Summaries
2 Lunches
7 Mentions
and 1 conference
in 10 minutes.
A UX Australia
2015
Redux
@agclrkAnthony Clark
This space is intentionally left blank.
2. The Experience Design Leader’s Playbook
Who Anthony Quinn
What Insights from effective experienced design
leaders, key principles, practices, and methods.
Why To improve the world through the power of
design while experiencing a rewarding career.
3. Design Leader’s Playbook
•‘We are all in a process of
becoming’.
• Consciously apply
design thinking to
yourself.
• Focused on self directed
behaviour.
• People can give or take
permission from you to
be their leader.
• Leaders:
Cultivate diversity
Practice self awareness
Tell intentional stories
Decide
Enable people’s potential
anthony@antquinn.com
4. Design Leader’s Playbook
anthony@antquinn.com
•‘We are all in a process of
becoming’.
• Consciously apply
design thinking to
yourself.
• Focused on self directed
behaviour.
• People can give or take
permission from you to
be their leader.
• Leaders:
Cultivate diversity
Practice self awareness
Tell intentional stories
Decide
Enable people’s potential
5. Design Leader’s Playbook
anthony@antquinn.com
•‘We are all in a process of
becoming’.
• Consciously apply
design thinking to
yourself.
• Focused on self directed
behaviour.
• People can give or take
permission from you to
be their leader.
• Leaders:
Cultivate diversity
Practice self awareness
Tell intentional stories
Decide
Enable people’s potential
6. Design Leader’s Playbook
anthony@antquinn.com
•‘We are all in a process of
becoming’.
• Consciously apply
design thinking to
yourself.
• Focused on self directed
behaviour.
• People can give or take
permission from you to
be their leader.
• Leaders:
Cultivate diversity
Practice self awareness
Tell intentional stories
Decide
Enable people’s potential
7. Design Leader’s Playbook
anthony@antquinn.com
•‘We are all in a process of
becoming’.
• Consciously apply
design thinking to
yourself.
• Focused on self directed
behaviour.
• People can give or take
permission from you to
be their leader.
• Leaders:
Cultivate diversity
Practice self awareness
Tell intentional stories
Decide
Enable people’s potential
8. Design Leader’s Playbook
anthony@antquinn.com
•‘We are all in a process of
becoming’.
• Consciously apply
design thinking to
yourself.
• Focused on self directed
behaviour.
• People can give or take
permission from you to
be their leader.
• Leaders:
Cultivate diversity
Practice self awareness
Tell intentional stories
Decide
Enable people’s potential
9. Design Leader’s Playbook
anthony@antquinn.com
•‘We are all in a process of
becoming’.
• Consciously apply
design thinking to
yourself.
• Focused on self directed
behaviour.
• People can give or take
permission from you to
be their leader.
• Leaders:
Cultivate diversity
Practice self awareness
Tell intentional stories
Decide
Enable people’s potential
10. Design Leader’s Playbook
anthony@antquinn.com
•‘We are all in a process of
becoming’.
• Consciously apply
design thinking to
yourself.
• Focused on self directed
behaviour.
• People can give or take
permission from you to
be their leader.
• Leaders:
Cultivate diversity
Practice self awareness
Tell intentional stories
Decide
Enable people’s potential
11. Design Leader’s Playbook
anthony@antquinn.com
•‘We are all in a process of
becoming’.
• Consciously apply
design thinking to
yourself.
• Focused on self directed
behaviour.
• People can give or take
permission from you to
be their leader.
• Leaders:
Cultivate diversity
Practice self awareness
Tell intentional stories
Decide
Enable people’s potential
12. Opening Keynote
Who Dave Gray
What We each have a bubble that protects our
version of reality.
Why Get outside of that bubble. Help others get
outside. Help companies get out of theirs.
13. Opening Keynote
• Self sealing logic.
Getting stuck in the loop
of your own bubble.
• The loop of Feelings/
Needs, Beliefs/Thoughts,
and Actions leading to
Effects.
• Impressive that he
sketch noted the whole
thing live!
More:
http://gamestorming.com/
@davegray
14. Opening Keynote
• Self sealing logic.
Getting stuck in the loop
of your own bubble.
• The loop of Feelings/
Needs, Beliefs/Thoughts,
and Actions leading to
Effects.
• Impressive that he
sketch noted the whole
thing live!
More:
http://gamestorming.com/
@davegray
15. Opening Keynote
• Self sealing logic.
Getting stuck in the loop
of your own bubble.
• The loop of Feelings/
Needs, Beliefs/Thoughts,
and Actions leading to
Effects.
• Impressive that he
sketch noted the whole
thing live!
More:
http://gamestorming.com/
@davegray
16. Using Neuroscience to Influence Others
Who Nova Franklin
What To be good designers, we need to
understand and influence others.
Why Understanding the social factors of what
makes people tick, makes us better designers.
17. Neuroscience to Influence • Better understand the
people we design for,
and thus we become
better designers.
• SCARF:
Status
Certainty
Autonomy
Relatedness
Fairness
• Layering this over the
design process links
psychology and brain
science to thinking about
our users.@menovaf
18. Neuroscience to Influence • Better understand the
people we design for,
and thus we become
better designers.
• SCARF:
Status
Certainty
Autonomy
Relatedness
Fairness
• Layering this over the
design process links
psychology and brain
science to thinking about
our users.@menovaf
19. Neuroscience to Influence • Better understand the
people we design for,
and thus we become
better designers.
• SCARF:
Status
Certainty
Autonomy
Relatedness
Fairness
• Layering this over the
design process links
psychology and brain
science to thinking about
our users.@menovaf
20. Neuroscience to Influence • Better understand the
people we design for,
and thus we become
better designers.
• SCARF:
Status
Certainty
Autonomy
Relatedness
Fairness
• Layering this over the
design process links
psychology and brain
science to thinking about
our users.@menovaf
21. Neuroscience to Influence • Better understand the
people we design for,
and thus we become
better designers.
• SCARF:
Status
Certainty
Autonomy
Relatedness
Fairness
• Layering this over the
design process links
psychology and brain
science to thinking about
our users.@menovaf
22. The UX of edutainment apps for under 8s
Who Charlie Pohl & Simon Krambousanos
What Help kids learn medical procedures through
virtual worlds and physical spaces.
Why Changing their experience of hospitals to be
positive. Royal Childrens Hospital Melbourne.
23. Okee in Medical Imaging • iPad UCD game case
study.
• Teaches kids staying
still, holding their breath,
and understanding the
equipment they’ll see in
hospital.
• Found to reduce patient
anxiety up to 40%.
• Matching the physical to
the virtual by turning the
hospital rooms into game
like themes and
environments.
• 2015 iAwards winner.@conduct
24. Okee in Medical Imaging • iPad UCD game case
study.
• Teaches kids staying
still, holding their breath,
and understanding the
equipment they’ll see in
hospital.
• Found to reduce patient
anxiety up to 40%.
• Matching the physical to
the virtual by turning the
hospital rooms into game
like themes and
environments.
• 2015 iAwards winner.@conduct
25. Okee in Medical Imaging • iPad UCD game case
study.
• Teaches kids staying
still, holding their breath,
and understanding the
equipment they’ll see in
hospital.
• Found to reduce patient
anxiety up to 40%.
• Matching the physical to
the virtual by turning the
hospital rooms into game
like themes and
environments.
• 2015 iAwards winner.@conduct
26. Okee in Medical Imaging • iPad UCD game case
study.
• Teaches kids staying
still, holding their breath,
and understanding the
equipment they’ll see in
hospital.
• Found to reduce patient
anxiety up to 40%.
• Matching the physical to
the virtual by turning the
hospital rooms into game
like themes and
environments.
• 2015 iAwards winner.@conduct
27. Okee in Medical Imaging • iPad UCD game case
study.
• Teaches kids staying
still, holding their breath,
and understanding the
equipment they’ll see in
hospital.
• Found to reduce patient
anxiety up to 40%.
• Matching the physical to
the virtual by turning the
hospital rooms into game
like themes and
environments.
• 2015 iAwards winner.@conduct
28. Okee in Medical Imaging • iPad UCD game case
study.
• Teaches kids staying
still, holding their breath,
and understanding the
equipment they’ll see in
hospital.
• Found to reduce patient
anxiety up to 40%.
• Matching the physical to
the virtual by turning the
hospital rooms into game
like themes and
environments.
• 2015 iAwards winner.@conduct
31. Some mentions
The secret life of inputs. Davide Rizzo.
Because form design. Coded his own slides to show the interactions..
Remember this: A beginner's guide to memory and design. Eunice Ching
Because.. I forget. Baking memory into design is yummy.
Qualities of the ultimate content strategist and designer. Elle Geraghty / Karina Smith
Because soft skills are vital to being a good practitioner.
Designing healthcare: Cumulative research approach. Belinda Tobias / Dina Goebel
Because service design is SO needed in this space.
What we mean when we talk about airport user experience. Ben Kraal
Because it’s PHDs geeking out in airports. Massive data analysis from 4yrs of research.
Designing experiences nobody cares about. Angela Bode / Adam Morris
Because good design should be invisible. Nobody should care, for the right reasons.
Novel uses for storytelling. Alex Kan
Because this guy. Stories define every aspect of our lives. Watch / see this live if you can.