2. So What Is Agile?
The Agile Manifesto
• Individuals and interactions over processes and
tools
• Working software over comprehensive
documentation
• Customer collaboration over contract negotiation
• Responding to change over following a plan
3. Main Parts of Agile
• Stories - Key elements of the system (user tasks)
• Backlog - Prioritized list of story cards
• Sprint - Developmental cycle
• Scrum - Daily team communication
• Burndown Chart - Chart that tracks works
• Spike - Time allowed to learn
4. Three Principles for
Incorporating UX into Agile
• Iterate: Make Mistakes Faster
• Scale: Do It With Less
• Simplify: Keep It “Good Enough”
5. “The main change for user experience
practitioners who must support an Agile
team is in mindset.”
6. Iterate -
Make Mistakes Faster
• Use Sprint Zero to your advantage
• Work one sprint ahead
• Think in small chunks
7. “By making your UX work predictive rather than reactive,
you will have the answers to user experience questions
before the team asks.”
8. Scale -
Do it with less
• Use low-fi work and guerrilla tactics
• Less reports, more action
• Prioritize, prioritize, prioritize
9. “The trick is to ensure that any small amount of
up-front time that you have is used wisely.”
10. Simplify -
Keep it “good enough”
• Say NO
• Be okay with mistakes
• You don’t need to know it all up front
11. “Sometimes a team needs to fail slightly in order to realize
they have a need for more or different data.”
13. Lessons I Learned
• It’s easy to second guess yourself through the
whole project. Don’t.
• Be flexible and PAUSE if needed.
• Listen to your team. Learn from them.
• When planning, think in smaller chunks.
14. Lessons I Learned
• A slower pace doesn’t mean less productivity.
• It’s harder than you think to design mobile-first &
atomically.
• Purposely make mistakes to find solutions.
• Design Studios are fun but a lot of work.
15. Deliverables Created
in 10 Days
• Competitor Analysis
• Usability Tests &
Highlight Video
• Personas
• Design Scenarios
• Online Survey
• Survey Results
• Sketched Wireframes
• Digital Wireframes
• Working Prototype
• User Stories
16. Final Thoughts on
UX + Agile
• UX must work one step ahead
• Use design spikes
• Work as a team
• Work through chaos by prioritizing
• Always know the most valuable thing you can do
• UX is the gatekeeper role
17. "If there isn’t an evangelical, charismatic and
well-respected individual on the team who will
push the Agile process, become that person."