Gamification can be an amazing tool for startups. Every startup can benefit from the power of gaming for it's users and even for the employees to become more productive. This presentation is used for preparing the teams in FANAP accelerator.
This is the second part of a 7-hour workshop in the spring of 2017 for an introduction toward design in gamification. For preparing people to be able to attend in gamification teams in their businesses to help the gamification designer in his path toward a wonderful design. Make sure to read part 1 before this one.
This is the presentation file for my talk in 10th Digital Media exhibition in Tehran. A fast and simple introduction to gamification in relation with digital media and products.
Here is the presentation I'll have for students of Amirkabir university. An introduction to gamification with a glimpse of the market size for those who like to take the path and some use cases with introducing some tools and etc.
This would be the presentation with the talk I gave in Shahid-Beheshti university for Farabi Accelerator. An introduction to gamification for resident startups and teams to know the abilities of it and the benefits they can have with it.
Here is the presentation file I'll use in Lean camp to talk about the gamification for startups. Benefits and dangerous of using a good design or a bad design!
This is the first part of a 7-hour workshop in the spring of 2017 for an introduction toward design in gamification. For preparing people to be able to attend in gamification teams in their businesses to help the gamification designer in his path toward a wonderful design. Make sure to read part 2 after this one.
I'm the gamification designer in Faranesh, one amazing e-learning platform that's done well in the last two years and going to be a market leader in our country. They asked me to give an introduction to gamification for the team and also find a way to be applicable to the lifestyle of the young and entrepreneur.
This is the second part of a 7-hour workshop in the spring of 2017 for an introduction toward design in gamification. For preparing people to be able to attend in gamification teams in their businesses to help the gamification designer in his path toward a wonderful design. Make sure to read part 1 before this one.
This is the presentation file for my talk in 10th Digital Media exhibition in Tehran. A fast and simple introduction to gamification in relation with digital media and products.
Here is the presentation I'll have for students of Amirkabir university. An introduction to gamification with a glimpse of the market size for those who like to take the path and some use cases with introducing some tools and etc.
This would be the presentation with the talk I gave in Shahid-Beheshti university for Farabi Accelerator. An introduction to gamification for resident startups and teams to know the abilities of it and the benefits they can have with it.
Here is the presentation file I'll use in Lean camp to talk about the gamification for startups. Benefits and dangerous of using a good design or a bad design!
This is the first part of a 7-hour workshop in the spring of 2017 for an introduction toward design in gamification. For preparing people to be able to attend in gamification teams in their businesses to help the gamification designer in his path toward a wonderful design. Make sure to read part 2 after this one.
I'm the gamification designer in Faranesh, one amazing e-learning platform that's done well in the last two years and going to be a market leader in our country. They asked me to give an introduction to gamification for the team and also find a way to be applicable to the lifestyle of the young and entrepreneur.
The base presentation file for my 8-hour mini-course @CafeIT of Fanap about gamification. I took some steps further from just introducing the gamification and talked about the basic needs for designing a gamification solution.
Neuroscience practitioners need specific game mechanics and gamification approaches.Game designer and developers need understandable toolsets empowered with neuroscience approaches.Let’s give them NAPI-GAPI.A platform with two sided APIs supporting neuroscience for games and games for neuroscience!
This presentation is for starting a talk in Tivan co-working space about the usage of gamification for startups. What can we gamify and how we should think about it. from engagement of our users and customers to employees.
How can we benefit from gamification in environmental challenges we're facing today in our living environment? Gamification is a persuasive approach to engage people for creating sustainable future! Changing our behavior to act more green.
The presentation file of my talk in Mashhad about the basics of gamification and how I became a designer with suggesting an optimal way for those who want to become gamification designer.
A 1-hour talk about some hints and reviews for the usage of Gamification in learning (language) for the participants of a competition held for designing a language-learning application for managers.
In this interactive workshop you will find out how to utilise game psychology to attract and engage potential customers and some insights from what companies have already done in the field of gamified marketing.
You will also learn the steps involved to ensure you set yourself up for long-term success with gamification rather than fall into the trap of being superficial and off-putting. We will look at how to tell a cross-media story and engage your customers, exploring crowd sourcing and explore virtual and augmented reality as well as more 2D approaches to gamification.
We held a meeting around Growth-Hack and Growth engineering in Avatech accelerator in Tehran and as one of key speakers I shared some of my experiences in this field and specially about the games we've released in our studio. Wish it's been useful for the audience .
The base presentation file for my 8-hour mini-course @CafeIT of Fanap about gamification. I took some steps further from just introducing the gamification and talked about the basic needs for designing a gamification solution.
Neuroscience practitioners need specific game mechanics and gamification approaches.Game designer and developers need understandable toolsets empowered with neuroscience approaches.Let’s give them NAPI-GAPI.A platform with two sided APIs supporting neuroscience for games and games for neuroscience!
This presentation is for starting a talk in Tivan co-working space about the usage of gamification for startups. What can we gamify and how we should think about it. from engagement of our users and customers to employees.
How can we benefit from gamification in environmental challenges we're facing today in our living environment? Gamification is a persuasive approach to engage people for creating sustainable future! Changing our behavior to act more green.
The presentation file of my talk in Mashhad about the basics of gamification and how I became a designer with suggesting an optimal way for those who want to become gamification designer.
A 1-hour talk about some hints and reviews for the usage of Gamification in learning (language) for the participants of a competition held for designing a language-learning application for managers.
In this interactive workshop you will find out how to utilise game psychology to attract and engage potential customers and some insights from what companies have already done in the field of gamified marketing.
You will also learn the steps involved to ensure you set yourself up for long-term success with gamification rather than fall into the trap of being superficial and off-putting. We will look at how to tell a cross-media story and engage your customers, exploring crowd sourcing and explore virtual and augmented reality as well as more 2D approaches to gamification.
We held a meeting around Growth-Hack and Growth engineering in Avatech accelerator in Tehran and as one of key speakers I shared some of my experiences in this field and specially about the games we've released in our studio. Wish it's been useful for the audience .
How to do personal branding to stand out? In today’s digital social world, personal branding is essential to form trust, differentiate yourself, form trust, control perception, and eventually become thought leader. In this deck, I explain how to become a thought leader by creating your personal brand leveraging social media (e.g., LinkedIn, Twitter). Further, I explain how to thrive on social media using tools to automate, find valuable content to share, and leverage growth hacking techniques.
2017 dev nexus_deconstructing_rest_securityDavid Blevins
The learning curve for security is severe and unforgiving. Specifications promise infinite flexibility, habitually give old concepts new names, are riddled with extensions, and almost seem designed to deliberately confuse. For a back-end REST developer, choking all this down for the first time is mission impossible. With an aggressive distaste for fancy terminology, this session delves into OAuth 2.0 as it pertains to REST and shows how it falls into two camps: stateful and stateless. The presentation also details a competing Amazon-style approach called HTTP Signatures and digs into the architectural differences of all three, with a heavy focus on the wire, showing actual HTTP messages and enough detail to have you thinking, “I could write this myself.”
Beyond Gamification: Architecting Engagement Through Game Design ThinkingDustin DiTommaso
Gamification is the process of applying game design elements to non-game contexts in order to drive user engagement, influence behavior and improve the user experience associated with digital products and services. Over the past year, the practice of gamification has exploded, fueled by marketing hype, media curiosity and spirited debate. While much of the discussion has revolved around extrinsic reward mechanisms as a panacea for customer loyalty and engagement, the most important and effective motivational dynamics of games have been left on the table.
In this presentation I’ll cut through the hype and draw from the fundamentals of game psychology, double-tapping into the techniques game designers use to motivate, engage and guide players through a game’s lifecycle. In doing so, I’ll lay out a model for architecting user engagement, directing behavior and satisfying the needs of both users and business alike.
The little cog is a parable about the importance of meaning and purpose in one's career, told in the style of children's book! It's a bit like gamification ;)
"Earthsoft Foundation of Guidance (EFG) is working as an NGO/NPO for students - Education & Career guidance and for Professionals for soft skills enhancements. We are working speading , sharing knowledge; experience globally.It has uploaded important presentations at http://myefg.in/downloads.aspx. Also visit www.slideshare.net and search using key word - earthsoft Read http://tl.gd/jm1gh5 and view picture http://twitpic.com/cept60 http://www.slideshare.net/rrakhecha/efg-activities-of-one-year27-mar2013 Be mentor using your education, knowledge & experience to contribute for a social cause & do conduct free training/ workshop seeking help of existing platforms Kindly spread to your friends.Thank you! - Earthsoft Foundation of Guidance
Let us make earth little softer.."
Conferencia de Ivonne Lujano, Embajadora DOAJ en América Latina presentada en la Inauguración del 3er. ciclo del Seminario Permanente de Editores
Jueves 22 de septiembre
Auditorio del Instituto de Biología de la UNAM
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*Làm việc tại khu vực : Quận 1 & quận 2 & quận 3 & quận 4 & quận 5 & quận 6 & quận 7 & quận 8 & quận 9 & quận 10 & Quận 11 & Quận 12 & Quận Tân Bình & Quận Bình Thạnh & Quận Gò Vấp & Quận Thủ Đức & Quận Phú Nhuận & Quận Tân Phú & Quận Bình Chánh & quận bình tân Mọi chi tiết xin liên hệ: CÔNG TY TNHH-TM-DV-XD-THUẬN PHÁT NHƯ Ý ĐT:(08).37431165 – FAX:(08).37431165 DĐ:0934655679-0906655679 THUẬN PHÁT NHƯ Ý-RẤT HÂN HẠNH PHỤC VỤ QUY KHÁCH!
Presentation made at the RLUK "Introduction to the European library" event September 2013 (http://www.rluk.ac.uk/content/rluk-introduction-european-library-24-sep-2013). Introduces linked data, hack days, and gives examples of applications built at hack days and similar events/initiatives using library data
Possible Ripple in LIGO MIT NSF Announcement of Gravitational Wave "Ripples i...GLOBAL HEAVYLIFT HOLDINGS
Possible Ripple in LIGO MIT NSF Announcement of Gravitational Wave "Ripples in Einsteinian Space-Time" Detection Suggested by Astrophysicist Dr. Andrew W. Beckwith, Chongqing University Department of Physics, PRC
Chongqing, Peoples Republic of China 2/12/16 1238 EST, +5 GMT -The author has viewed extensively the LIGO paper in PRD and finds that it is a very good beginning. However several caveats are in order.
a. If or not gravity waves can be composed of Gravitons is a non-trivial matter and in spite of Freeman Dyson's statement as to the impossibility of finding Gravitons, the author has reviewed Dyson's arguments as to the Gertshenshtein process effect and probability and found that these arguments most heavily fall upon more than kilometer long interferometer geometry and the light years of propagation given in Dyson's paper.
http://publications.ias.edu/sites/default/files/poincare2012.pdf
Explosiones en la amia y en la embajada de israel en argentinaRamón Copa
Explosiones en la AMIA y en la Embajada de Israel en Argentina
Personal de Bomberos apagando los focos de incendio tras la explosión interna en la Embajada de Israel, el 17 de marzo de 1992.
Fachada de la AMIA luego de la explosión.
Las explosiones en la AMIA y en la Embajada de Israel en Argentina, sucedieron el 18 de julio de 1994 y el el 17 de marzo de 1992 respectivamente. La explosión en la AMIA ocasionó la muerte de 85 personas y otras 200 resultaron heridas. Mientras que la explosión en la embajada causó 29 muertos y 242 heridos además de la destrucción de la embajada y daños a una Iglesia Católica y una escuela ubicada en un edificio cercano. En la Argentina vive la comunidad judía más numerosa de América Latina.
2016 Georgia State Bar Convocation on Professionalism - John MayerJohn Mayer
Slides from my presentation at the Georgia State Bar Convocation on Professionalism. EMBRACING AND THRIVING WITH TOMORROW’S INNOVATION AND TODAY’S TECHNOLOGY
Leading companies like Disney, Electronic Arts, Ubisoft, Netflix, and the New York Times have used Game Thinking to design mission-critical products & games – and now you can too. Stop wondering if you’re doing it right; instead, use Game Thinking to zero in on the right early customers, and design a product that’ll keep them coming back, again and again.
The Game Thinking playbook shows you how to build a smarter, faster MVP and drive deep engagement from the ground up. If you want to unlock the secrets of what makes games truly engaging in the long term, and supercharge your path to product/market fit, this webinar is for you.
Successful innovations reach a mainstream audience—but they never start off that way. That’s the paradox of innovation that most entrepreneurs fail to embrace - at their peril.
That’s where Game Thinking comes in. Game Thinking is a step-by-step system for accelerating innovation and crafting products that people love…and keep loving. In Game Thinking, you empower your customers to get better at something they care about — like playing an instrument or leading a team. Come to this fast-paced training and equip yourself with the tools you need to create your next breakout hit.
Quick introduction to gamification terminology and concepts, in the context of marketing. Includes next steps for deeper dive and gamification implementation.
My slides from NXNEi 2011, a game designer's perspective on gamification. It's a crash course primer, an invitation to be critical, and a starting point for designers interested in what game design might have to offer.
The conversation has proceeded and become more involved since I did this in June 2011, but more perspectives on this practice can't hurt.
Game Thinking - The Business of Gaming (Gamification)Stephen Gay
Companies can leverage game thinking (gamification) to delight customers, increase usage and achieve business goals. The following deck is an overview of my research on the topic of gamification and game thinking. Enjoy!
World Explorer Client Engagement Playshop - United AirlinesMonica Cornetti
Monica Cornetti - Gamification Speaker and Program Designer - Customer Engagement Training for United Airlines
This is a presentation Monica recently designed and delivered in a gamification playshop for a division of United Airlines. The group is working on customer engagement strategies and hired Monica to show them how to apply gamification to their sales and marketing mix.
Using her World Explorer - An Epic Adventure into the Ream of Gamification trademarked process, Monica led the group through a hands-on, gamified playshop, exploring the beauty, awe, marvels, and dangers of the 7 different levels of successful gamification.
View the World Explorer Synopsis at this link: http://www.slideshare.net/monicacornettientreprenow/united-airlines-gamification-playshop-world-explorer-synopsis
About The Presenter: A gamification keynote speaker and curriculum designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification used in the corporate environment.
Contact Monica for information about hiring her to work with your group and learn how to apply gamification strategies that produce measurable, value-added ROI to your employee or client engagement strategies. monica@monicacornetti.com
Connect with Monica (@monicacornetti) www.monicacornetti.com
The gaming industry is huge, and it can keep its audience consumed for hours, days and even weeks. Presentation shows how it all started, some best and worst practices and main principles of gamification.
Detailed presentation covering the fundamentals of gamification, helping business owners understand the process and crucial elements required to gamify their businesses product or service. GamifyConsultant.com offers gamification consultation services.
More Than Points: Architecting Engagement Through Game Design ThinkingDustin DiTommaso
The buzz surrounding gamification as an engagement platform is reaching critical mass in our industry with the bulk of attention directed to shallow, superficial layers of points & badges but there’s more to unlock. Lot’s more.
By considering the psychological underpinnings of engagement driven by intrinsic player motivation, meaningful interactions and yes - mechanics, dynamics and aesthetics we can create a framework for architecting passionate user engagement, guiding behavior and ethically satisfying business goals.
The Game Thinking Roadmap: a PMs path to masteryAmy Jo Kim
Have you ever wondered if you're building the right MVP, and testing it on the right customers? Are you eager to avoid "leaky bucket syndrome" and drive long-term engagement? Would you like a roadmap for what to build, what to test, and who to test it on throughout your product development process? Level-up your PM skills with Game Thinking -- a design system and product roadmap for building products your customers will return to, again and again. You'll get a powerful framework, actionable tips, and a chance to apply these ideas to your own project.
The presentation for my talk at Human Experience Conference 2021 ( HXconf 2021 ) about the ethical aspects of design specially with behavioral design tools and theorie.
A short introduction to gamification in series of events as social responsibility to teach startups and small business owners what expect and what to look for.
A brief about what are some opportunities for people interested in following a career in behavioral design. Also we talked about what positions in a company need to be familiar with a concept for better results.
Here is the file for my 30-min talk for marketing association to introduce gamification as a powerful toolbox. I went from why to what in this talk to make it more understandable.
In this short talk for the cognitive talks in neuroscience conference, I introduced the Cognitive Flow as the optimal strategy for engagement in game design.
The presentation file of my talk at the 10th event of FinUp about behavioral economics and open banking as secret weapons for Fintech and banking industry.
A 30-min talk about Persuasion and it's Black-Hat devision in Visionary 2019 conference of UX and CX. I'm trying to lighten the mood about the proper usage of black-hat persuasion in our designs.
An introductory talk about the persuasive design for a user experience course . This would be the presentation file for the talk. Including theories, methods and strategies.
An introduction to cognitive strategy and it's importance in designing applications. In the first mobile summit held in Tehran I talked about how we can benefit from cognitive psychology and behavioral economics for designing better services.
This presentation belongs to the talk I gave in our gamification meet-up as an introduction to the concept of loyalty in business and the usage of gamification in it.
In my studies about gamification I sure have noticed the very importance of learning behavioral economics. So I've started reading the basic books again and very carefully and this time from a practical point of view. This is an introductory presentation I've used to talk with some of my colleagues about the subject.
For the upcoming Digital Mental Health startup-weekend in Tehran I'll talk about gamification in an introductory approach. Gamification can have an essential role to decrease the attrition in such applications.
TAMP 2018 (Tehran Art Management Program) is a pre-accelerating program for art and cultural startups and projects. I leaded a workshop about Gamification and it's usage for businesses. It took almost 6 hours for an introduction enough for attendees to know what is gamification in real.
I talked about gamification and it's usage in education and training for 2 hours in Tabatabayi University of Tehran. I'll try to prepare a small workshop in this subject.
UserX would be a yearly event about UX design and Gamification design is of interest in these kind of events. Here I talked about possible conflicts of Gamification design with UX and Service design and the solution to have a peaceful process!
A fast review of building a Gamification design team in a company or organization as my talk in the 6th Tehran Gamification Meet-up. I'll review the cons and pros of different departments and their rolls in the team.
When listening about building new Ventures, Marketplaces ideas are something very frequent. On this session we will discuss reasons why you should stay away from it :P , by sharing real stories and misconceptions around them. If you still insist to go for it however, you will at least get an idea of the important and critical strategies to optimize for success like Product, Business Development & Marketing, Operations :)
Reflect Festival Limassol May 2024.
Michael Economou is an Entrepreneur, with Business & Technology foundations and a passion for Innovation. He is working with his team to launch a new venture – Exyde, an AI powered booking platform for Activities & Experiences, aspiring to revolutionize the way we travel and experience the world. Michael has extensive entrepreneurial experience as the co-founder of Ideas2life, AtYourService as well as Foody, an online delivery platform and one of the most prominent ventures in Cyprus’ digital landscape, acquired by Delivery Hero group in 2019. This journey & experience marks a vast expertise in building and scaling marketplaces, enhancing everyday life through technology and making meaningful impact on local communities, which is what Michael and his team are pursuing doing once more with Exyde www.goExyde.com
Salma Karina Hayat is Conscious Digital Transformation Leader at Kudos | Empowering SMEs via CRM & Digital Automation | Award-Winning Entrepreneur & Philanthropist | Education & Homelessness Advocate
11. The use of
game thinking
and
game mechanics
in non-game contexts
to engage users in solving problems.
12.
13. Gamification is …
Learning from games and their abilities to connect with
people.
Using game elements while knowing that a game is a lot
more.
Thinking like a game designer.
Having objectives other than winning in the game
Appreciating FUN!
Much HARDER than it appears!
14. Gamification is NOT …
Making a 3D virtual world
Making everything a game
Game theory
Just PBLs
Simulations or serious games
Windows solitaire
22. Games & Gamification
Real World Games
Creating unnecessary obstacles
Video games when used best provide experiences to
people.
Games Real World
Helping with situations at hand
Gamification when used best provides motivation to
participate in a behavior.
23.
24. How to … just an introduction !
Thinking like a game designer
You’re Not a game designer
You’re Not a gamer
Get the player playing and Keep them playing
Your participants are your players
Engage your players
25.
26. “In every job that must be done, there is an
element of fun. You find the fun and snap! The
job’s a game.”
Mary Poppins
27. Gamification Design
Designing?
Hire a designer
But know design thinking
Purposive
Human centered
Balance of analytics and creativeness
Iterations and iterations
29. Remember the definitions!
1 - Acquisition : Users come to your site or app from
various channels
2 - Activation : Users enjoy their first visit
3 - Retention : Users come back
4 - Referral : Users like the product enough to refer
friends
5 - Revenue : Users do something that leads you to
make money
30. Let’s talk simple
Create a brand-relevant quiz.
Conduct a scavenger hunt where users submit photos
of certain objects.
Hold a “funniest”•(or most moving, or ugliest, or
whatever) photo contest.
31. 1 - Identify the target
What we are trying to solve
Fix our goal
Spot the area for gamification
32. 2 – Select then Act
Employee
Consumers or Users
In Both situations know :
People love measurement
Use the competitive drive
Build communities
Work it social
37. 3 - Rewards
Small and Quick
Stay longer in the user’s mind
Big and rare
Promote our rewards and Prizes
How much / Price
Lifetime value of our user
38. 4 - Concerns
Bad Product
Fraud (Gaming the Game itself)
New Players vs Old
New Content, New Ways of Measuring
Budget for Costs