2. “It’s not about ‘gamifying.’ It’s about driving
revenue, saving costs, making people more
efficient.” – Bob Marsh, CEO, LevelEleven
3. Career / Job / Hobby / Habit
Games we should play
Gamification Definition
Engagement
Loyalty ???
Engagement Metrics
Gamification Don’ts
Gamification Divisions
4.
5. Learning from games and their abilities to
connect with people.
Using game elements while knowing that a
game is a lot more.
Thinking like a game designer.
Having objectives other than winning in the
game
12. Games are the future of work, fun is the new
responsible
Serious != Frivolous
What type of Activities have potential for
FUN ?
13. Count some topics that are not fun.
Planting crops all day long
Killing people in worst possible ways
Air traffic control (highest suicide rate)
Cleaning a baby (the smell)
Waiting for tables (boring)
….
14. Count some topics that are not fun.
Planting crops
Killing people
Air traffic control
Cleaning a baby
Waiting for tables
What does make a game fun?
15. Game Mechanics
Point
Level
Badge
Leader-board
….
Wheel of Fortune
16. Dopamine for the brain
Challenge
Achievement
Reward
17. Recognition
Badge
Level
Leader-board
Accessibility
Control
Tangible
Meaning brings the “Overvalue”
23. Mastery
Destress
Fun
Hard (Winning)
Easy (Exploring)
Altered State (Change the feeling)
Social (engaging with other people)
Socialize
24. Winning
Problem-solving
Exploring
Chilling
Teamwork
Recognition
Triumphing
Collecting
Surprise
Imagination
Sharing
Role Playing
Customization
Goofing off
• Fun can (and should) be designed
• Fun can be challenging!
• Appeal to different kinds of fun
33. Thinking like a game designer
You’re Not a game designer
You’re Not a gamer
Get the player playing and Keep them playing
Your participants are your players
Engage your players