3. What were your
two or three
favorite parts of
class? Why did
you like those
the most?
4. What were the
two or three
worst parts of
class? Why? How
could they be
better?
5. I was personally
disappointed with
the level of
interactivity we
managed. Were you?
Did it feel like you
got enough peer and
instructor feedback?
6. Our posts to G+ rarely
resulted in lengthy
exchanges. Why didn’t
you choose to respond
to people? Was there
something unnatural
about the format? How
could it be better?
7. What didn’t we
get to that you
wish we had?
Why? Where
would you have
put it?
8. If you had to
describe class as
a game, what
would it be, and
why?
10. Describe class as
a narratologist.
Then as a
Ludologist.
Then as Luigi.
Okay, last one
optional.
11. Imagine that the
entire class– these
last 6 weeks– was a
quest-line. Equate
your grade/what
you’ve learned to
an item. What’d
you earn?
12. You’re sitting in an inn in
some random RPG. You
hear an adventurer
claiming that a Doctor
Phillip of the Kingdom of
Immz has offered to send
her on a epic quest for
glory. What advice do you
offer?