- Apresentações
- Documentos
- Infográficos
Look Ma, No Jutter! Optimizing Performance Across Oculus Mobile
Unity Technologies
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Há 5 anos
10 - It3D Summit 2016 - vr technology - T.Riley - NVIDIA
Virginia Grubert
•
Há 7 anos
GDC 2016 End-to-End Approach to Physically Based Rendering
Wes McDermott
•
Há 8 anos
Photogrammetry and Star Wars Battlefront
Electronic Arts / DICE
•
Há 8 anos
Lighting the City of Glass
Electronic Arts / DICE
•
Há 8 anos
Deferred rendering in Dying Light
Maciej Jamrozik
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Há 7 anos
Moving Frostbite to Physically Based Rendering
Electronic Arts / DICE
•
Há 9 anos
Richard Marks (Sony Interactive Entertainment): Unlocking VR’s Potential
AugmentedWorldExpo
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Há 5 anos
Oculus insight building the best vr aaron davies
Mary Chan
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Há 9 anos
Optimized Rendering Techniques for Mobile VR
DevGAMM Conference
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Há 7 anos
Alex_Vlachos_Advanced_VR_Rendering_GDC2015
Alex Vlachos
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Há 9 anos
Alex_Vlachos_Advanced_VR_Rendering_Performance_GDC2016
Alex Vlachos
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Há 8 anos
Rendering Technologies from Crysis 3 (GDC 2013)
Tiago Sousa
•
Há 10 anos
Secrets of CryENGINE 3 Graphics Technology
Tiago Sousa
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Há 12 anos