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New Age Careers – Courses in Video Game Development




E - Brochure          First Dedicated Game Development Institute in India
Asian Institute of Gaming and Animation


             Introduction


     Asian Institute of Gaming and Animation (AIGA) is a focused
      game industry-specific educational institution.

     Turning talent into Jobs is our goal at AIGA. We create skilled
      gaming professionals for the Game Industry.


     Our courseware captures industry requirements and adheres to
      International Academic standards.
AIGA - Bangalore, India
                 Location    Metro - Large Intl. Students community – Safety & Security – Airport




    AIGA is located in the heart of Bangalore, India.


    Most preferred destination by International students.


    Bangalore – IT capital and garden city of India
AIGA - Bangalore, India
    Students at AIGA
Scope & Prospects
    Video Games Industry



   The video game industry worldwide is estimated at more than US$60 billion.


   This growth spurs the demand for trained professionals in this creative industry.


   AIGA is fully geared to cater to HR aspirations of this industry




                                                     Images are indicative. Rights to these images belong to their respective owners
Scope & Prospects
              Serious Gaming


   Same Technology is also used in Serious Gaming applications


   Serious games and applications have the potential to significantly improve training and
    education activities and initiatives
       3D Simulations & defense applications
       Medical
       Education & Training
       Industrial
       Architectural
       Advertising
                                                        Below images are indicative. Rights to these images belong to their respective owners
Game Development Programs
                  Academics          Faculty at AIGA are from the Games Industry



    Programs are broadly divided into two all-important streams, Game
     Programming and Game Art.


    Delivery of these subjects are done by experienced faculty, backed by
     special session from industry experts.


    Student assignments are assessed, moderated to industry and academic
     standards.
Offered Courses
                Academics


 3D Game Art Programs

    Professional Diploma in Game Art           12 months program

       Diploma in Game Art                       8 months program



 2D Mobile Game Art Program

     Certificate in Pixel Art & Flash Gaming    5 months program


 2D Game Programming
     Certificate in Flash Game Programming      4 months program
Student works
   Academics – Student Portfolios from Game Art Programs


                                                 Realistic
                                                 3D Video Game Props




                                                              Copyright - AIGA
Student works
     Academics – Student Portfolios


                                      3D Video Game Characters




Copyright - AIGA
Student works
      Academics – Student Portfolios


                                       3D Video Game Environments




Copyright - AIGA
Student works
Academics – Student Portfolios


                                 3D Organic Models




                                             Copyright - AIGA
Student works
     Academics – Student Portfolios


                                      3D Game Vehicles




Copyright - AIGA
Industry Visits to AIGA




• Strengthening Courseware
• Special sessions
• Recruitments
Student Support



   Student support

       Accommodation assistance
       Medical support
       Academic guidance
       International Student support
Convocation & Award ceremonies
Working with International Universities & students



    AIGA’s Academic partner - University of Wolverhampton, UK assures the academic quality of our
     programmes. The partnership also help students to migrate to the University for other formal
     academic programmes.




    Sungkonghoe University- Korea works closely with AIGA as part of their 'India Windows IT
     Program' which provides students with opportunities to immerse, for one year, in an intensive
     training course in Information Technology in India, a country with first-rate skills and accumulated
     knowledge in "IT (Information Technology) Overseas Education," aiming at cultivation of up-to-
     date knowledge and skills in information technology.
Student Testimonials


   I’ve learnt digital contents from Sungkonghoe University – South Korea . Our overall learning experience in AIGA and India as a country has been
    excellent, we improved our English communication along with skill development in game development. Since Korea is a big industry for Gaming, I’m
    sure with my learning and improved communication skills will make a difference. Sunhye, Lee


   AIGA has put up an environment which is ideal for a students who wish to pursue a career in gaming, with instructors who not only introduce us to the
    relevant tools set but also push our limits to reach top quality work with a very encouraging spirit, by giving valuable points which comes from their
    years of industry experience. They motivate and mentor us to become mature artists with a foresight of making us industry leaders of tomorrow in
    every possible way. Mithun Alexander


   This is the kind of exposure that every student would aspire for- individual attention and we are pushed to put in utmost effort and also bring out the
    skills in us, this credit goes to the faculty and their teaching methods. Yashaswi



   Here at AIGA we experience the infrastructure which is as set up in a game studio. We are hap to have this set-up of high-end systems to
    work with and also authentic software’s. I personally like the gaming area because we always enjoy play while work because working is
    fun. Dhanasekar


   Well thought curriculum which trains us students in a step by step manner building us from the foundation, this includes both art and
    technical aspect. It has been a mixed experience at AIGA with both learning and fun going hand in hand. You can basically term it as
    “Fun while learning” Melvin Xavier
Hanif Mohammed
Director - International
Email: hanif@aiga.in
Mobile: +919901901846

No. 41/1, HAL Airport Road
Bangalore 560 017 – INDIA
Enquiries: +91–80–40480900
email: info@aiga.in



                             Thank you..




                                           Year/Feb. 2011

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Aiga e_brochure

  • 1. New Age Careers – Courses in Video Game Development E - Brochure First Dedicated Game Development Institute in India
  • 2. Asian Institute of Gaming and Animation Introduction  Asian Institute of Gaming and Animation (AIGA) is a focused game industry-specific educational institution.  Turning talent into Jobs is our goal at AIGA. We create skilled gaming professionals for the Game Industry.  Our courseware captures industry requirements and adheres to International Academic standards.
  • 3. AIGA - Bangalore, India Location Metro - Large Intl. Students community – Safety & Security – Airport  AIGA is located in the heart of Bangalore, India.  Most preferred destination by International students.  Bangalore – IT capital and garden city of India
  • 4. AIGA - Bangalore, India Students at AIGA
  • 5. Scope & Prospects Video Games Industry  The video game industry worldwide is estimated at more than US$60 billion.  This growth spurs the demand for trained professionals in this creative industry.  AIGA is fully geared to cater to HR aspirations of this industry Images are indicative. Rights to these images belong to their respective owners
  • 6. Scope & Prospects Serious Gaming  Same Technology is also used in Serious Gaming applications  Serious games and applications have the potential to significantly improve training and education activities and initiatives  3D Simulations & defense applications  Medical  Education & Training  Industrial  Architectural  Advertising Below images are indicative. Rights to these images belong to their respective owners
  • 7. Game Development Programs Academics Faculty at AIGA are from the Games Industry  Programs are broadly divided into two all-important streams, Game Programming and Game Art.  Delivery of these subjects are done by experienced faculty, backed by special session from industry experts.  Student assignments are assessed, moderated to industry and academic standards.
  • 8. Offered Courses Academics 3D Game Art Programs Professional Diploma in Game Art 12 months program Diploma in Game Art 8 months program 2D Mobile Game Art Program Certificate in Pixel Art & Flash Gaming 5 months program 2D Game Programming Certificate in Flash Game Programming 4 months program
  • 9. Student works Academics – Student Portfolios from Game Art Programs Realistic 3D Video Game Props Copyright - AIGA
  • 10. Student works Academics – Student Portfolios 3D Video Game Characters Copyright - AIGA
  • 11. Student works Academics – Student Portfolios 3D Video Game Environments Copyright - AIGA
  • 12. Student works Academics – Student Portfolios 3D Organic Models Copyright - AIGA
  • 13. Student works Academics – Student Portfolios 3D Game Vehicles Copyright - AIGA
  • 14. Industry Visits to AIGA • Strengthening Courseware • Special sessions • Recruitments
  • 15. Student Support  Student support  Accommodation assistance  Medical support  Academic guidance  International Student support
  • 16. Convocation & Award ceremonies
  • 17. Working with International Universities & students  AIGA’s Academic partner - University of Wolverhampton, UK assures the academic quality of our programmes. The partnership also help students to migrate to the University for other formal academic programmes.  Sungkonghoe University- Korea works closely with AIGA as part of their 'India Windows IT Program' which provides students with opportunities to immerse, for one year, in an intensive training course in Information Technology in India, a country with first-rate skills and accumulated knowledge in "IT (Information Technology) Overseas Education," aiming at cultivation of up-to- date knowledge and skills in information technology.
  • 18. Student Testimonials  I’ve learnt digital contents from Sungkonghoe University – South Korea . Our overall learning experience in AIGA and India as a country has been excellent, we improved our English communication along with skill development in game development. Since Korea is a big industry for Gaming, I’m sure with my learning and improved communication skills will make a difference. Sunhye, Lee  AIGA has put up an environment which is ideal for a students who wish to pursue a career in gaming, with instructors who not only introduce us to the relevant tools set but also push our limits to reach top quality work with a very encouraging spirit, by giving valuable points which comes from their years of industry experience. They motivate and mentor us to become mature artists with a foresight of making us industry leaders of tomorrow in every possible way. Mithun Alexander  This is the kind of exposure that every student would aspire for- individual attention and we are pushed to put in utmost effort and also bring out the skills in us, this credit goes to the faculty and their teaching methods. Yashaswi  Here at AIGA we experience the infrastructure which is as set up in a game studio. We are hap to have this set-up of high-end systems to work with and also authentic software’s. I personally like the gaming area because we always enjoy play while work because working is fun. Dhanasekar  Well thought curriculum which trains us students in a step by step manner building us from the foundation, this includes both art and technical aspect. It has been a mixed experience at AIGA with both learning and fun going hand in hand. You can basically term it as “Fun while learning” Melvin Xavier
  • 19. Hanif Mohammed Director - International Email: hanif@aiga.in Mobile: +919901901846 No. 41/1, HAL Airport Road Bangalore 560 017 – INDIA Enquiries: +91–80–40480900 email: info@aiga.in Thank you.. Year/Feb. 2011