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  1. 1. a d a m - s y k e s 1 4 0 1 1 8 1 design c o m - m u - n ica - t i o n
  2. 2. C a m p i n g I d e a t i o n Designing tents for camping, using basic marker rendering to depict colour and human interaction to show scale, with texture added later.
  3. 3. c u b o i d c o n s t r u c t i o n Sketching basic and complex cubes, the basis of all perspective sketching.
  4. 4. E l l i p s e l e c i a - c a m e r a Using ellipses with cuboids to create more detailed shapes in perspective, from different angles.
  5. 5. d e c o n s t r u c t i o n lorenz-iconograph Further development of perspective sketching, deconstructing the basic geometric shapes of the watch.
  6. 6. d e c o n s t r u c t i o n u p l i f t - k e t t l e Further development of perspective sketching, deconstructing the basic geometric shapes of the kettle.
  7. 7. i n s t r u c t i o n a l t r i c a m - b a l l n u t Using arrows in conjuncture with perspective sketching, communicating actions and commands.
  8. 8. i d e a t i o n e a r - b u d s Exploring the design possibilities of in-ear, ear buds through ideation.
  9. 9. i d e a t i o n e a r - b u d s Development of ear-bud design, looking at human interaction.
  10. 10. t h i n k i n g - o n - pa p e r s k e t c h n o t e s Looking at basic/ beginner belay devices. Combined belay device and carabiner. Vacuum attachment for keyboards. Improved Vehicle security, double decker gate intercom. Contactless card information keychain/ring. Shampoo holder. Carabiner/belay concept.Dmm “Belay Master” the device I use, not ideal for beginners however.
  11. 11. t h i n k i n g - o n - pa p e r augmented-sketching Developed belay system for climbers, improving safety due to the combination of the carabiner and the belay device into one product reducing possibilities of soothing going wrong. Pictographic representation of how to use the product. Final improved belay device. I looked at some current devises and how they work.
  12. 12. r e n d e r i n g d y s o n Using marker rendering to make sketches more photorealistic.
  13. 13. conceptual-ideation a p p l e Voice control. Virtual Reality headset. Standalone product – more expensive. Inclusion of iPhone makes more sense. Exploring battery cases. Conceptual ideation for Apple, developing a new product which fits their brand identity and ethos.
  14. 14. p r e s e n t a t i o n a p p l e iPohone 6 slots inside. Fully adjustable. Immersive VR experience for only £110. Development of ideation, creating final VR headset.
  15. 15. product-sketching d m m - m a m m u t Observational sketches of rock climbing devices to develop skills.
  16. 16. h u m a n - f o r m o b s e r v a t i o n A look into male and female body shapes, faces and hands, to develop the ability to communicate a human interaction with a product.
  17. 17. t h a n k s - f o r l o o k i n g

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