- Apresentações
- Documentos
- Infográficos
User Identification based on Game-Play Activity Patterns
Academia Sinica
•
Há 14 anos
Peer-to-Peer Application Recognition Based on Signaling Activity
Academia Sinica
•
Há 14 anos
An Empirical Evaluation of TCP Performance in Online Games
Academia Sinica
•
Há 14 anos
OneClick: A Framework for Measuring Network Quality of Experience
Academia Sinica
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Há 14 anos
Quantifying the Effect of Content-based Transport Strategies for Online Role Playing Games
Academia Sinica
•
Há 14 anos
Rapid Detection of Constant-Packet-Rate Flows
Academia Sinica
•
Há 14 anos
A Crowdsourceable QoE Evaluation Framework for Multimedia Content
Academia Sinica
•
Há 14 anos
The Impact of Network Variabilities on TCP Clocking Schemes
Academia Sinica
•
Há 14 anos
An Analytical Approach to Optimizing The Utility of ESP Games
Academia Sinica
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Há 14 anos
Game Traffic Analysis: An MMORPG Perspective
Academia Sinica
•
Há 14 anos
Network Game Design: Hints and Implications of Player Interaction
Academia Sinica
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Há 14 anos
Toward an Understanding of the Processing Delay of Peer-to-Peer Relay Nodes
Academia Sinica
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Há 14 anos
Are All Games Equally Cloud-Gaming-Friendly? An Electromyographic Approach
Academia Sinica
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Há 11 anos
GamingAnywhere: An Open Cloud Gaming System
Academia Sinica
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Há 11 anos
Quantifying QoS Requirements of Network Services: A Cheat-Proof Framework
Academia Sinica
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Há 11 anos
Understanding The Performance of Thin-Client Gaming
Academia Sinica
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Há 11 anos
On The Battle between Online Gamers and Lags
Academia Sinica
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Há 11 anos
Quantifying User Satisfaction in Mobile Cloud Games
Academia Sinica
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Há 9 anos
Cloud Gaming Onward: Research Opportunities and Outlook
Academia Sinica
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Há 9 anos
Games on Demand: Are We There Yet?
Academia Sinica
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Há 8 anos