7. WE KNOW WE’VE EVOLVED,
BUT DO OUR PATRONS?
PERCEPTION
• Libraries are passive
• Libraries are irrelevant
because of the
Internet
• Libraries are for
families with children,
students under 18,
and older adults
REALITY
• Libraries are active
• Libraries have never
been more relevant
• Libraries are for
everyone
8. QUESTION…
How do we communicate with our
patrons via our programs? What
messages are we hoping or trying
to send? How do we want our
patrons to view us?
9. OUR ROLE AS FACILITATORS OF
CULTURE AND DISCOVERY
• Yes: We want to give our
patrons the reliable programs
that they like and come to us for.
• But: We also want to bring them
new experiences that they might
not otherwise have.
• And: We can do it in the safety
of a place that they trust – the
library!
11. Traditionally we’ve operated with an idea
about what is and isn’t the domain of the
library. Such thinking can limit our ideas and
cause us to miss out on crucial
opportunities.
12. • Free yourself from constraints
• Focus on the community
• Build a relationship of trust
• Courage
• Not hurting people by introducing them to something they haven’t seen
before
• Risk taking is okay
CHANGE COMES FROM WITHIN
13. GETTING YOUR MANAGEMENT
TEAM ON BOARD
Communicate to your manager first and get approval
Think about how you’re going to evaluate and report back:
• Qualitative comments
• Statistics
• Project Outcome
18. COST: $ - $$$
PREP. TIME: VERY HIGH
AGE GROUP: ALL AGES
LENGTH OF PROGRAM: 4 HRS
STAFFING:
Background and Outcomes:
• Shows the library in a new light
• Relevant to current interests and current cultural trends
• Invites in new people
• Shows people how to use the library in a new way
• Social and cultural opportunities
Fun Experiential Social
20. COST: $$$
PREP. TIME: VERY HIGH
AGE GROUP: ALL AGES
LENGTH OF PROGRAM: 3 HRS
STAFFING:
Background and Outcomes:
• Shows the library as an active and engaging space
• The library as a place to make/create/do
• HoMaGo
• Emphasis on process vs. product
• Engages patrons of all ages
Educational Experiential Engaging
22. COST: $$
PREP. TIME: MEDIUM-HIGH
AGE GROUP: ALL AGES
LENGTH OF PROGRAM: 2 HRS
STAFFING:
Background and Outcomes:
• Objectives of learning how to play and share
• Library TAB built life-sized games
• Staff in a dunk tank
• Engages patrons and staff of all ages
Fun Engaging Social
23. ACTION PLAN
• Research
• Strategic planning
• Budget
• Present idea to management
• Assemble a team or backup
person
• Timeline: we suggest planning
7-8 months in advance
24. PROJECT PLANNING TIPS
AND TRICKS
• Project leader
• Play to your coworker's strengths
• Rotate leadership roles
• Get all staff involved!
• Communication
If you're a supervising librarian, perhaps you can't offer your staff higher
pay or many opportunities to go to professional development
conferences, but you can offer them the freedom to incorporate their
own interests into programming and outreach.
27. COST: $
PREP. TIME: MEDIUM
AGE GROUP: ADULT
LENGTH OF PROGRAM: 2 HRS
STAFFING:
Background and Outcomes:
• Widely popular cultural event
• The library as a hip and fun organization
• Relevant to patrons’ lifestyles
Social Informative Engaging
29. Informative Engaging Social
COST: $$
PREP. TIME: LOW
AGE GROUP: ADULTS
LENGTH OF PROGRAM: 1 HR
STAFFING:
Background and Outcomes:
• Introduces patrons to organizations in their local community
• Educational and informational
• Shows the library is relevant to the 20s/30s lifestyle
31. Experiential Fun Social
COST: $
PREP. TIME: LOW-MEDIUM
AGE GROUP: ADULTS
LENGTH OF PROGRAM: 2 HRS
STAFFING:
Background and Outcomes:
• Learn about hidden gems in the community
• Opportunity to engage in storytelling
• Bring the library outside the walls
33. PARTNERSHIPS
Another plus to holding your programs outside of the library
is the strengthened community partnerships that can come
as a result of doing so.
36. Educational Engaging Informative
Background and Outcomes:
• Farm to library
• Life cycle at the library
• Community and staff investment
• Boost in staff morale
• Opportunities for lead up programming and nature/animal
programming
COST: $
PREP. TIME: LOW
AGE GROUP: ALL AGES
LENGTH OF PROGRAM: 1 MONTH
STAFFING:
38. COST: $
PREP. TIME: LOW
AGE GROUP: ALL AGES
LENGTH OF PROGRAM: 1.5 HRS
STAFFING:
Background and Outcomes:
• What’s happening elsewhere can happen here, too.
• Relevance to lifestyles
• Library is an energetic, social place
Engaging Helpful Experiential
41. COST: $
PREP. TIME: LOW-MEDIUM
AGE GROUP: ADULTS
LENGTH OF PROGRAM: 1.5-2 HRS
STAFFING:
Background and Outcomes:
• Hey! Remember everything you loved and found at the
library when you were a kid? It’s still here!
But...different.
• Can work cooperatively with Youth Services Dept.
• Clean out closets and can work on shoestring budget
Social Engaging Fun
44. COST: $
PREP. TIME: QUICK!
AGE GROUP: KIDS-ADULTS
LENGTH OF PROGRAM: 2 HRS
STAFFING:
Background and Outcomes:
• Pop up programming is difficult!
• Marketing is critical to success
• Think about your target audience
• Active and engaging programming
FunExperiential Social
46. COST: $
PREP. TIME: MEDIUM
AGE GROUP: TEENS
LENGTH OF PROGRAM: 1 HR
STAFFING:
Background and Outcomes:
• See, try, do!
• No fear of mess
• “Does it work the same, what was different about your
experiment?”
• Science, but fun!
• NGSS standards
Fun EducationalEngaging
48. COST: $-$$$$
PREP. TIME: LOW
AGE GROUP: TWEENS
LENGTH OF PROGRAM: 1 HR
STAFFING:
Background and Outcomes:
• Use of sensory and pop culture into fun library
programs for tweens and teens
• Timely and important topics that lead to
conversations
Fun ExperientialEngaging
49. QUESTION…
What is a program that you’d
always wanted to try but haven’t
felt that you could?
53. OVERCOMING BARRIERS
AND CHALLENGES
• Have conversations
• Talk about your fears
• Explain programming style to manager and
management
• Open ended programming
• Self guided learning
• Process vs. Product
55. FINAL THOUGHTS
• You can do it! Have faith in yourself and your
programs.
• Everything does not have to top the last best and
brightest program.
• Not every program will be a hit, but that doesn’t mean
you shouldn’t try. Who knows – you might be
surprised!
• Every program is a learning experience for you and
your patrons.
57. 50+ Fandom Programs:
Planning Festivals and
Events for Tweens, Teens,
and Adults
A Year of
Programs for
Millennials and
More
ALA Editions
Amy J. Alessio, Katie LaMantia,
and Emily Vinci
promote your graphic novel collection/increase circulation
people who come to other pop culture events
online communities, Comic Con fans
not necessarily interested in traditional library programming
engagement and interactive elements are important