The document discusses how youth culture and digital identity are transformed through new media technologies. It explores how concepts of space and time are altered when people engage with media. Twitter is presented as a tool that allows users to create and play with their own identity through public yet limited messages. Multiple identities can be constructed online as people can transition between different interest groups and communities with ease in social networks.
14. References Askew, K. (2002).Introduction, in The Anthropology of media, A reader, ed. By Kelly Askew & Richard R. Wilk, Malden Ma & Oxford UK: Blackwell. Castells, M., Fernandez-Ardevol, M., Linchuan Qiu, J. & Sey, A. (2006).Mobile Communication and Society: A Global Perspective, Cambridge: MIT Press. Ginsburg, F. ( 2002). Fieldwork at the Movies: Anthropology and Media, in Exotic No More: Anthropology on the Front Lines, ed. Jeremy MacClancy, Univ. of Chicago Press, pp. 359–376. Hall, S. (1997). Representation: Cultural Representations and Signifying Practices London: SAGE Publications. Jenkins, H. (2006). Convergence Culture- Where Old and New Media Collide. New York: New York University Press.
15. References Lull, J. (2007). Culture-on-Demand: Communication in a Crisis World. Boston: Blackwell Publishing. Micek, D., & Whitlock,W. (2008). Twitter Revolution: How Social Media and Mobile Marketing Is Changing the Way We Do Business & Market Online. Las Vegas: Xeno Press. Palfrey, J., & Gasser, U. (2008). Born Digital. New York: Basic Books . Stalder, F. (2006). Manuel Castells -The Theory of the Network Society. Cambridge: Polity Press. Tajfel, H. (1978). Differentiation between social groups. London: Academic Press. Thompson, J. (1995). The Media and Modernity: A social Theory of the Media, Stanford: University Press. Tomlinson, J. (2007). The Culture of Speed- The Coming of Immediacy. London: SAGE Publications.
16. References Turkle, S. (1998). Leben im Netz. Hamburg: Rowohlt. Utz, S. (2002). Interaktion und Identität in virtuellen Gemeinschaften. In G. Bente, N. Krämer & A. Petersen (Hrsg.). Virtuelle Realitäten (S.159-180). Göttingen, Bern, Toronto, Seattle: Hogrefe. Wicklund, R.A. &Gollwitzer, P.M. (1982). Symbolic self completion. HIllsdale, NJ: Erlbaum. Winter, C. (2003). Die konfliktionäre kommunikative Artikulation von Identität im Kontext der Globalisierung von Medienkulturen. In C. Winter, T. Thomas & A. Hepp (Hrsg.). Medienidentitäten – Identität im Kontext von Globalisierung und Medienkultur (S. 49- 70). Köln: Herbert von Halem. http://technology.inc.com/networking/articles/200809/twitter.html
Notas do Editor
twitter related to my final paper
Frame to understand relation between representation and identity Since last years the rise of internet and easy-to-use software has changed the production, distribution, Perception usage of media contents. Culture= shared meanings „ Everything is mediated“ Livingstone, 2008; cf. Thompson, 1995 And users not only have the possibility to create their own culture but also their own identity.
cf. Askew, 2002; Thompson, 1995 And above all
deals with one main question: ”What are you doing?”. u do not have to allow someone follow one One-to-many communication only personal relevant publish and receive his messages via website, IRC or mobile technology. But why?
And to All that twitter can used for
Creation and extension of identity through media So you are now able to construct your own digital identity due to you have many possibilies… facebook,youtube,twitter one mouse click
This emerges into a new identity concept In former times understanding of identity was chracterized by persistence and unity - Nowadays: permanently change and diversity getting more important … And believe me or not: Almost everyone of us (except frederico i think) already has such a digital identity
Finally: Distances in space are getting closer it is digital: 1 or 0 You are in Facebook or you are not. It is that simple. The same thing with twitter: Avaiable 24 hours a day / 7 days a week -Until you delete your profile
“ consumers envision a liberated public sphere, free of network controls, in a decentralized media environment.“