2. Supernatural Horror
Plot
It is 2013 and Robert Green has been relieved from his
military position in the war. Traumatised by the slaughter and
murder occurring in the battles, he decides to settle down in a
new home to help him go back to normality. On the first night,
he hears a knock at his door. Though when he opens it, no
one is there. He assumes it’s just children playing around, but
a symbol was drawn in red on his doorstep. This happens
frequently, until he witnesses a murder during the night from
his window, reports it to the police, but no evidence of it
happening is found. Robert soon realises that he is being
followed and in danger, and attempts to leave the town.
However, the children of the town do not work in his favour,
and constantly stop him. He is later met with Christina
Wallace – a nearby resident of Penningdale Avenue, who is
also unable to leave. They team up in aim to find out how to
combat these sinister children that stalk them.
3. Characterisation
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Protagonist: Robert Green (29)
Black, middle classed male.
Straight, wife and child is deceased (lost child in a miscarriage; lost wife through
suicide)
Londoner.
Gardening, literature, art.
Atheist.
Dropped out of the military due to traumatisation, and to settle down.
Antagonists: Cult (Sine Matre)
Literally translates into ‘without mothers’.
Male and female children of all ethnic backgrounds.
Backstory: Deceased orphans haunting the protagonist.
Love Interest/Hero/Helper: Kristina ‘Kris’ Wallace (26)
Part of the neighborhood.
Knows about the orphan psycho murderers.
Offers to help Robert leave the neighborhood.
4. Mise-en-scene &
Cinematography
SET:
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Ordinary neighbourhood, modern day setting, civilians of all ages.
COSTUME:
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Main aspect – masks.
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Normal, everyday clothing.
LIGHTING:
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Pleasant, normal lighting for daylight scenes to portray an ‘ordinary’ atmosphere.
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Chiaroscuro for inside protagonist’s home and night scenes.
CHARACTER POSITION:
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Orphans’ position varies, from extremely close to extremely far.
CINEMATOGRAPHY:
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Dog’s eye view shots, showing only children’s legs, feet and weapon.
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Rapid, handheld shots when following victims.
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POV shots when turning around.
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Tracking shots to follow protagonist.
5. Resources
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Around six young children as the orphan
actors.
Around six older actors as the residents,
including the Robert and Kris.
Masks and large industrial tools for weapons.
A cosy home in a quiet area.
6. Justification of Ideas
Costume
Bioshock (video
game):
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Animalistic
Masquerade masks
Hiding identity
Peculiar
Sinister
Cult
Dead Rising (video
game):
• Travelling in packs also wear
masks
• Attack once disturbed
• Do not move when looking, but
change position when you look
7. Justification of Ideas
Hero with a Thousand Faces
This idea of a character links with Joseph Campbell’s idea of
The Hero with a Thousand Faces. However, this is the most
recent example in video games, where there is an additional
rogue character that knows how to get around swiftly and
knows every place in an area. In The Walking Dead video
game, based on the televised zombie- apocalyptic series,
Molly (right), later in the game assists the Lee (left) to leave the
town. Her character was very agile, though arrogant and hard
to keep up with, due to her every-man-for-himself demeanor.
Even so, she felt pity for Lee, and supported him and his team
of survivors.