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THE FLOCK
Product-Service System Design Connected




                                          YANINA GUERZOVICH
Faculty of Design
              Master in Product Service System Design




THE FLOCK
A service system that connects Product-Service System Design Thinkers
to promote the profession and build opportunities for collaboration




Tutor: Valentina Auricchio
Co-tutor: Cesare Griffa
Author: Yanina Guerzovich
Matr. 735147
A.A. 2010/2011
ABSTRACT ENGLISH
                       With a highly competitive market in the race for innovation which shifts from manufacturing to the provision of
                       information and services, the need to find business alternatives as well as solutions to build a more sustainable soci-
                       ety has increased. In this context, design has expanded its domain to fit the challenge. Product-service system design
                       [PSSD] provides combined systems of products and services to deliver user functionality in a way that reduces the
                       impact on the environment. Acknowledging the value of PSSD, this thesis aims to build tools to spread this win-
                       win approach which reveals a growing international interest.

                       In order to reach this objective, a community-centered project was carried out, focusing on the Product-Service
                       Designers from Politecnico di Milano, as lead users and ambassadors of the approach to spread its scope. This
                       group is characterized by a high selection of talents, internationality and multidisciplinarity to approach complex
                       problems. However, as professionals of a new discipline which is shaped as it grows, they encounter challenges along
                       their journey to apply the PSSD skills. From the students’ perspective, there are gaps that could be better supported.
                       From the market’s perspective, there is lack of information about the profession and a cultural change is necessary
                       to move to Product-Service System thinking. PSS designers try to adapt in a competitive market to the available
                       opportunities offered, facing many difficulties.

                       From this scenario, this thesis seeks answers to the following question: how might we empower Product-Service
                       System designers along their pre and professional experience to build new opportunities? An ethnographic
                       participative research contrasted with available literature and an analysis of current trends, allowed us to identify
                       insights and opportunities to create a solution that balances group and individuals’ needs, desires and relationships.
                       Additionally, the trends on how people link, communicate and network show us that social capital becomes crucial
                       and the need to move to alternative dedicated solutions that enhance entrepreneur behaviours and tangible connec-
                       tion for open collaboration. Adding the analysis of similar designers’ communities to learn about good practices,
                       The Flock, a proposal of a service system was drawn to address the question. The Flock is a hub that connects and
                       represents Product-Service System Design Thinkers to promote the profession & professionals, creating opportuni-
                       ties to share, get feedback, co-work and collaborate with firms & organizations. It has two main touchpoints: an
                       online platform and an event for work collaboration, each one with supporting products and services to enhance
                       the community’s activities. The Flock offers several strategies, which were successfully prototyped, to give a voice
                       to the members and to build new opportunities for professional development, opening the doors to flood the PSS
                       approach locally and globally.


2   ABSTRACT ENGLISH
ABSTRACT ITALIAN
Con un mercato altamente competitivo in gara per l’innovazione che si sposta dalla produzione di beni alla for-
nitura di informazioni e servizi, la necessità di trovare alternative di business così come le soluzioni per costruire
una società più sostenibile è aumentata. In questo quadro, il design ha ampliato il proprio dominio per adattarsi alla
sfida. Product-service Sistem Desgin [PSSD] fornisce sistemi combinati di prodotti e servizi per fornire funzionalità
agli utenti in modo da ridurre l’impatto sull’ambiente. Riconoscendo il valore del PSSD, questa tesi si propone di
costruire strumenti per diffondere questo approccio win-win che rivela un crescente interesse internazionale.
Per raggiungere quest’obiettivo, è stata effettuato un progetto centrato in una comunità, concentrandosi sui Prod-
uct-Service Designers del Politecnico di Milano, nel ruolo di utenti pionieri e ambasciatori del approccio per
diffondere la sua portata. Questo gruppo è caratterizzato da una selezione elevata di talenti, internazionalità e
multidisciplinarietà per affrontare problemi complessi. Tuttavia, essendo professionisti di una nuova disciplina che
prende forma nella misura in cui si sviluppa, incontrano difficoltà lungo il loro percorso per applicare le competenze
di PSSD. Dal punto di vista degli studenti, ci sono lacune che potrebbero essere supportate meglio. Dal punto di
vista del mercato, vi è una mancanza d’informazioni sulla professione ed è necessario un cambiamento culturale al
modo di pensare in termini di PSSD. Designers PSS cercano di adattare in un mercato competitivo alle opportunità
offerte, affrontando molte difficoltà.
Da questo scenario, questa tesi cerca risposte alla seguente domanda: come possiamo potenziare ai Designers di
PSS lungo la loro esperienza pre-professionale e professionale per costruire nuove opportunità? Una ricerca
etnografica partecipativa, insieme a un confronto con la letteratura disponibile e un’analisi di tendenze attuali, ci
ha permesso di identificare visioni e opportunità per creare una soluzione che bilanci bisogni collettivi e individu-
ali, desideri e rapporti. Inoltre, le attuali tendenze su come le persone collegano, comunicano e creano reti mostra
il divenir cruciale del capitale sociale e la necessità di passare a soluzioni alternative specifiche che promuovono i
comportamenti imprenditoriali e una connessione tangibile per una collaborazione aperta. Aggiungendo l’analisi
di simili comunità di Designers similari per imparare le buone pratiche, The Flock, una proposta di un sistema di
servizi è stata elaborata per affrontare la questione. The Flock è un hub che connette e rappresenta Product Ser-
vice System Design Thinkers per promuovere la professione e i professionisti del settore, creando opportunità per
condividere, ottenere feedback, co-operare e collaborare con le imprese e organizzazioni. Ha due punti di contatto
principali: una piattaforma online e un evento di collaborazione di lavoro, ognuno con il supporto di prodotti e
servizi per migliorare le attività della comunità. The Flock offre diverse strategie, che sono state prototipate con suc-
cesso, per fornire attrezzi e costruire nuove opportunità di sviluppo professionale per i membri, aprendo le porte a
propagare l’approccio PSS localmente e globalmente.


                                                                                                                            ABSTRACT ITALIAN   3
WHERE I’M STANDING RIGHT NOW




                                                                     start local, scale global
                                                                    think small and possible
                                                                 balance optimism & realism
                                                                design is NOT a linear process
                                                             trust in the we and sharing economy
                                                           think doing & think trying & trying again
                                                         co-work, team up with colleges and people
                                                       designing is about decision making, take them
                                                  people make happiness & creativity come closer to stay
                                             start with a vision to do good, listen and observe to move forward
                                           make everything worth making it, share it, learn from it, make it real
                                        today I want to make something that could be useful and real for the future
                                                                        of people like me
                                                            WHERE I’M STANDING RIGHT NOW




4   WHERE I’M STANDING RIGHT NOW
THE QUESTION




How might we empower PSS Designers along their pre
& professional experience to build new opportunities?




                                                 THE QUESTION   5
TABLE OF CONTENTS
    INTRODUCTION                                   8
    INTRODUCTION & METHODOLOGY                     9




    1 FROM PSS THEORY TO PSS DESIGNERS             11   2 FROM PSS STUDENTS TO PSSPROFESSIONALS 45      3 FROM SPREADING IN TO SPREADING OUT        77
    1.1   INTRODUCTION to PSS DESIGN               12   2.1   THE [PSS]D JOB MARKET                46   3.1   LINK COMMUNICATE NETWORK              78

    1.1.1 PSSD by the BOOK                         14   2.1.1 PSSD MARKET ENTRANCE GATES           48   3.1.1 POLIMI PSSD SPREADING IN              80

    1.1.2 FROM TANGIBLES TO INTANGIBLES            16   2.1.2 PSSD ENTRANCE GATE: COMPANIES        50   3.1.2 POLIMI PSSD SPREADING OUT             82

    1.1.3 PSS DESIGN IS A 360 APPROACH             18   2.1.3 PSSD ENTRANCE GATE: GOVERNMENT       51   3.1.3 POLIMI PSSD COMMUNICATING PSSD        84

    1.1.4 PSSD, AN APPROACH TO SUSTAINABILITY      20   2.1.4 PSSD ENTRANCE GATE: END-USERS        52   3.1.4 POLIMI PSSD LINKING                   85

    1.1.5 PSSD FOR GOVERNMENTS & PUBLIC SECTOR     22   2.1.5 PSSD ENTRANCE GATE: DESIGN STUDIOS   53   3.1.5 INSIGHTS: SWOT                        87

    1.1.6 PSSD, INNOVATION ENGINE FOR COMPANIES    24   2.1.6 PSSD MARKET IN ITALY                 54   2.2   HOW DO OTHER DESIGNERS’ COMMUNITIES

    1.1.7 PSSD METHODOLOGIES & TOOLS               26   2.2   POLIMI PSSD STUDENT’S JOURNEY        56         LINK, COMMUNICATE & NETWORK?          88

    1.2   PSS DESIGNERS at POLITECNICO DI MILANO   28   2.2.1 THE MILLENIAL INQUIRER PROFILE       61   2.2.1 CASES AND TRENDS BOOKLET              89

    1.2.1 PSSD by POLIMI PROFESSORS                29   2.2.2 PSSD PROFESSIONAL PROFILE            62   2.2.2 ON NETWORKS AND COMMUNITIES           90
    1.2.2 PSSD at POLIMI                           30   2.2.3 MAPPING POLIMI PSSDs                 64   2.2.3 CASE STUDIES SUMMARY                  92

    1.2.3 PSS DESIGNERS at POLITECNICO DI MILANO   32   2.2.4 POLIMI PSSDs PLACEMENT               68   2.2.4 TRENDS SUMMARY                        94

    1.2.4 PSSD by POLIMI STUDENTS                  34   2.3   OUTPUT & OPPORTUNITIES               70   2.3   CONCLUSIONS                           96

    1.2.5 PSSD by POLIMI STUDENTS’ PROJECTS        38   2.3.1 MAPPING & DIRECTORY                  71
    1.3   OUTPUT & OPPORTUNITIES                   41   2.3.2 INSIGHTS: SWOT                       76
    1.3.1 MANIFESTO                                42

    1.3.2 INSIGHTS: SWOT                           44




6   TABLE OF CONTENTS
TABLE OF CONTENTS




4 FROM VISIONING TO PROTOTYPING              97
4.1    IDENTITY COMMUNITY COWORK             98    4.2.16 BUSINESS MODEL         162

4.1.1 POSITIONING & ANALYSIS                 100   4.2.17 ROLES & ACCESS         164

4.1.2 CONCEPT GENERATION                     102   4.2.18 PROTOTYPE EVOLUTION    168

4.1.3 COLLABORATIVE DESIGN                   104   4.2.19 IMPLEMENTATION STEPS   169

 4.2   PROJECT PROPOSAL: THE FLOCK           106   4.2.20 PROPOSAL EVALUATION    170
 4.2.1 VALUES                                108   4.2.21 WHAT’S NEXT            173
 4.2.2 VISION & NAME                         109   4.3   FINAL REFLECTION        174
 4.2.3 MAIN SERVICES                         110

 4.2.4 MAIN TOUCH POINTS                     111

 4.2.5 CONNECT SERVICES                      112
                                                   REFERENCES
 4.2.6 ONLINE PLATFORM                       114   BIBLIOGRAPHY                  176

 4.2.7 CONNECT COMMUNICATION                 125   IMAGE INDEX                   178

 4.2.8 FIND & SHARE INSIGHTS SERVICES        130   GRAPHICS INDEX                180

 4.2.9 FIND & SHARE INSIGHTS COMMUNICATION   134

 4.2.10 FIND & SHARE INSIGHTS SYSTEM MAP     135
 4.2.11 CO-WORK EVENT & SERVICES             136

 4.2.12 CO-WORK SYSTEM HOW                   138

 4.2.13 CO-WORK TOOLKIT                      142

 4.2.14 USERS                                146

 4.2.15 SCENARIOS                            148

 4.2.16 THEFLOCK HOW - SYSTEM MAP            159

 4.2.17 BENEFITS                             161


                                                                                       TABLE OF CONTENTS   7
INTRODUCTION
    In the last 3 decades, the economic basis of western nations has changed dramatically        However, as professionals of a new discipline which is being shaped as it grows, they
    from manufacturing to the provision of information & services. Moreover, the highly          encounter challenges during the study period and after, to apply the PSSD skills. Due to
    competitive market races to find business alternatives to innovate. Adding the increased     the newness of the approach, professionals need to adapt to the available opportunities
    focus on sustainability to fight hiper-consupmtion and, on experiences to centre the         that the market offers. Competition is tough in the design sector, in general, with more
    solutions on people, design has expanded its domain to fit the challenge. Product-service    students leaving design education than there are jobs to receive them. This work tries to
    system design [PSSD] is a relatively new discipline born to give answer to this con-         understand the difficulties that this group faces in relation to their professional identity
    text, from the theory of Product-Service Systems [PSS] which combines in a system            and activity, spotting insights for design innovation.
    product(s) and service(s) to deliver user functionality in a way that reduces the impact     From this scenario, this thesis wants to answer the following question: how might we
    on the environment. Even if Product-Service Systems are not new to the world, its            empower Product-Service System designers along their pre and professional experi-
    interests grows with the need of more sustainable and responsible behaviours of com-         ence to build new opportunities? To give answer to this quest, the thesis is divided in
    panies, governments and users. The United Nations Environment Programme’s and                four chapters organized in relation to the PSS designer journey. Starting from the users,
    the recurrent academic research shows the valorisation of the concept as an opportunity      it converges from the background theory to the people’s needs opening to macro analysis
    for sustainable solutions. In addition, the “Millenial Generation” who fosters the new       of trends and new literature based on the opportunities found. The participation of the
    trends of collaborative consumption powered by new mechanisms for virtual and open           addressed group crosses all phase of the project, in order to create a solution that strikes
    collaboration gave a big push to propagate this strategy.                                    a balance between complex system of needs, desires and relationships shared well as the
    With this picture in mind and acknowledging the value of PSS as an option for unlink-        single requests of each member. The first three chapters are the research. The methodol-
    ing economic growth and environmental impact for companies, organizations and users,         ogy is based on 3 connected lines of activities: a literature review and desk research, an
    this thesis aims to build tools to spread this win-win approach.                             ethnographic research spread along the chapters and, the analysis of trends and similar
    In order to approach this objective, a community-centered project was carried out, fo-       case studies. The first chapter goes from the PSS theory to the definition given by the
    cusing on the specific group of people who share this common background (study expe-         PSS designers from Politecnico di Milano, in order to build an updated definition of
    rience and language) and common future visions: the Product-Service Designers from           the profession by the designers’ point of view. The second chapter transits from the stu-
    Politecnico di Milano, as lead users. In 2005, the Master in Product-Service System          dent to the professional experience to understand the different entrance gates to the job
    Design was born in this academic institution with a growing number of Product-Service        market and the obstacles faced. The third chapter focuses on how the designers spread
    System cases in the world, a specific methodology and the development of design ap-          in and out, with an analysis of how they and other communities link, communicate and
    proaches such as Design for Sustainability. Having the PSS theory and design thinking        network. This chapter set the framing trends for the design proposal development. All
    as its base, a new group of the designers are formed and placed in market now. This          the chapters present outputs and an analysis of Strengths, Weaknesses, Opportunities
    group is characterized by their high talent selection, internationality and multidiscipli-   and Threats [SWOT] which will serve as inputs for the project proposal. Finally, the
    narity to approach complex problems. Even if they are limited in number, these charac-       last chapter shows from the visioning process to the prototyping phase of the proposed
    teristics bring opportunities to empower them as lead ambassadors of the approach to         design solution to boost the profession and professionals creating new doors to flood the
    promote the scope around the globe.                                                          concept on a local and global basis through new opportunities.


8   INTRODUCTION
METHODOLOGY




                                                                                                           FROM PS
                                                                                                                  SD S
                                                                                                     ERS              TUD
                                                                                                ESIGN                    EN
                                                                                            SS D                           TS
                                                                                         TOP                                  TO
                                                                                      RY                                           PS
                                                                                    EO                                               S
                                                                                                                                         P
                                                                                  TH
                                                                             SS




                                                                                                                                         RO
                                                                                                                                           FE
                                                                         P
                                                                        OM




                                                                                                                                             SS
                                                                      FR




                                                                                                                                               ION
                                                                                                                                                  AL
                                                                                                                                                    S
                                         PSS THEORETICAL BACKGROUND
                                                                                                                                 PSSDS JOURNEY & PLACEMENT

                                                    PSS DESIGNERS DEFINITION
                                                                                                     1      2                                            PSSD JOB MARKET




                           PROJECT DEVELOPMENT & PROTOTYPE
                                                                                                43                                HOW PSSDS LINK COMMUNICATE & NETWORK


                                                 PARTICIPATORY CONCEPT GENERATION
TUDIES &                                                                                                                                                CASE STUDIES & TRENDS RESEARCH
S RESEARCH




                                                                                                                                             FR
                                                                                                                                               OM
                                                                                                                                 SP
                                                                                                                                   RE
                                                                                                                                     AD
                                                                                  G                                                    IN
                                                                                IN                         IN                            G
                                                                              YP                              TO
                                                                            OT                                   SPR
                                                                          OT                                        EADI
                                                                        PR                                              NG OUT
                                                                                                    G TO
                                                                                               IONIN
                     ETHNOGRAPHIC RESEARCH
                                                                                       FROM VIS



                     DESK & LITERATURE REVIEW

                     CASES & TRENDS RESEARCH

                     DESIGN


                                                                                                                                                                                         METHODOLOGY   9
‘I am what I am because of who we all are.’
                            Leymah Gbowee
1
FROM PSSTHEORY TO PSSDESIGNERS




                                 FROM
                                 PSSTHEORY
                                 TO
                                 PSSDESIGNERS
                                 What is a Product-Service System [PSS] and a PSS designer? How is it defined by lit-
                                 erature and by the actors using this approach? The first chapter points out the defini-
                                 tions given by reviewed authors, exploring the different elements of the PSS theory.
                                 The second part of the chapter, juxtaposes the PSS Design students and professionals’
                                 definition in order to incorporate the concept from the practice of designing PSSs. In
                                 this case, and to have a people-centered approach through interviews and surveys, the
                                 reflections come from the PSS community from Politecnico di Milano where the Master
                                 in Product-Service System design is carried out. Finally, a manifesto proposal and some
                                 Strengths, Opportunities, Weaknesses and Threats are stated to be considered for the
                                 final design solution.




                                                                                       FROM PSSTHEORY TO PSSDESIGNERS      11
INTRODUCTION to PSSDESIGN
     Product-Service System Design [PSSD] is quite a new discipline that originates from the theory of Product-Service Systems [PSS]. The PSS
     concept, born in Northern Europe, was first formally defined in the late 90’s by Goedkoop. Since then, most authors have mainly defined a PSS
     as ‘product(s) and service(s) combined in a system to deliver required user functionality in a way that reduces the impact on the environment’
     [Goedkoop, 1999]. Even if Product-Service Systems are not new to the world -we can think of libraries and laundromats - its interests has grown
     with the need to be a more sustainable society with more responsible companies, governments and users. In addition to the academic research
     on the field and the UNEP’s valorisation as an opportunity for sustainable solutions, the “Millennial Generation” and the new mobile tools for
     collaboration boosted this business strategy to spread.
     But who builds PSS? Studies have shown that as the result of an innovation strategy, PSS are conceived inside an organization by diverse profes-
     sionals [designers, managers, etc.], entrepreneurs building new business approaches and bottom-up initiatives. Even if there is not always a clear
     actor behind the PSS, it is sure that they can be designed. With an increased number of cases in the world, a specific methodology [MEPPS] and
     the development of design approaches such a Business Design, Strategic Design, Service Design, Interaction Design, User-Experience Design and
     Design for Sustainability, the Product-Service System Design program was launched at the Politecnico of Milan in 2005.




12    INTRODUCTION to PSSDESIGN
PRODUCT-SERVICE SYSTEMS
ARE NOT NEW,
PSS DESIGNERS ARE.
                  INTRODUCTION to PSSDESIGN   13


                                                   [1]
PSSD by the BOOK
     KEY ELEMENTS OF A PSS [2] WHICH A PSS DESIGNER SHOULD BE ABLE TO INTERVENE HOLISTICALLY




          PRODUCT
                                                                                                                                                                          *   NOTE

                                                                       a tangible commodity manufactured to be sold and fulfill a user’s
     1_
                                                                                                                                                                              The design of a Product-Service
                                                                       needs.* IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII       System broadens as it includes in-
                                                                                                                                                                              tangible products – e.g. communi-




          SERVICE
                                                                                                                                                                              cation & interaction design - which
                                                                                                                                                                              not necessary are manufactured to
                                                                  an activity done for others with an economic value and often done on                                        be sold but could but could be for
     2_                                                           a commercial basis.*IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII           instance, openly shared and co-pro-
                                                                                                                                                                              duced in partnerships. A Product-




          SYSTEM
                                                                                                                                                                              Service System Designer should
                                                                                                                                                                              work having both the user and the
                                                                                                                                                                              planet at the center of the design
     3_                                                        a collection of elements including their relations.IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII                           thinking.




                                                                                                           1999
     AUTHOR WHO FORMALLY DEFINED PSS                                                                       PSS CONCEPT BIRTH DATE                   PSS FOUNDING DEFINITIONS BY COUNTRY




     GOEDKOOP
     PSS DOMINANT DEFINITION / WHAT MOST AUTHORS UNDERSTAND A PSS AS:
                                                                           ET. AL [2]
                                                                                                           PSS CONCEPT’S BIRTH COUNTRY
     ‘PRODUCT(S) AND SERVICE(S) COMBINED
     IN A SYSTEM TO DELIVER REQUIRED USER
     FUNCTIONALITY IN A WAY THAT REDUCES
     THE IMPACT ON THE ENVIRONMENT’[2]
                                                                                                         NL
14    PSSD by the BOOK
PSSD by the book




PSSD ASSOCIATIVE KEYWORDS                                                                                                             PSSD WRITERS / WHO TO READ?


                                  PSSD                                                                                                T.S.BAINES PSSD STATE OF THE ART




                                                  DESIGN
                                                                                                                                      TIM BROWN DESIGN THINKING
      PEOPLE-CENTERED
                     PARTICIPATORY          CO-              THINKING                                                                 LUISA COLLINA PSSD & EDUCATION
                                                                                                                                      DESIGN COUNCIL UK SERVICE & PUBLIC DESIGN
                                                                        INNOVATION                                                    FUAD-LUKE ALASTAIR DESIGN ACTIVISM




                                                             STRATEGY
                            TRANSFORMATION
       EXPERIENCE                                                                                                                     LINDAHL ET. AL PSSD EXPERIENCES




                                                                         SOCIAL
                                                                                  MULTIDISCIPLINARY
                                PUBLIC                                                                                                EZIO MANZINI DESIGN FOR SUSTAINABILITY




                                                                                  TRANS




                                                                                                 BUSINESS
                                                                                                                                      ANNA MERONI CREATIVE COMMUNITIES

   PRODUCTIZATION
                        SERVICE                                                                                                       OKSANA MONT PSSD OVERVIEW
                                                                                                                                      DON NORMAN DESIGN
                                               ECONOMY   COMPLEXITY
        DEMATERIALIZATION                                                                                                             SUSPRONET PSSD EXPERTS NETWORK
                         SERVITIZATION
                                                         SUSTAINABILITY                                                               JOHN THAKARA DESIGN FOR COMPLEXITY
                                                                  ECO-EFFICIENCY                                                      UNEP	 PSSD FOR SUSTAINABILITY
                                          WE
                                                                      LIFE-CYCLE                                                      CARLO VEZZOLI SYSTEM DESIGN 4 SUSTAINABILITY
                            SHARING                                                                                                   ERIC VON HIPPEL DEMOCRATIZING DESIGN
PSS BENEFITS                                                                      PSS BARRIERS




WIN-WIN                                                                           1_CULTURE
SOLUTION
Product-Service-Systems are generally presented as a win-win solution
                                                                                  2_INFORMATION
                                                                                  There are still many barriers the adoption of a PSS strategy since it brings with it significant cultural and
with a wide range of economic and environmental benefits for the pro-             corporate challenges for all actors. Even if the foundation concepts are recognized, its real life application
ducer, customer and society. For instance, to the producer it could mean          and definition have changed over the years. Despite the available literature such, PSSD is still not always
an offering of higher value that is more easily differentiated while some         easy to communicate as its terminology not widely used. Some are not still correctly informed about what
PSSDs release the customer from the responsibilities of asset ownership,          it is and its scope. Others, even if have a similar approach are not identified as PSSD firm; its uptake by the
and to society at large a more sustainable approach to business.                  PSS Design professionals and industry seems limited.


                                                                                                                                                                                PSSD by the book    15
FROM TANGIBLES TO INTANGIBLES




     FROM TANGIBLES TO INTANGIBLES
       The old boundaries between manufacturing and                               We need to move towards a point where we are reli-                           EVOLUTION OF THE PSS CONCEPT [Morelli 2002]
       services are dissolving. Services now typically                            ant on 10% of the resources that are consumed by in-
       represent between 60% and 70% of the GDP of                                dustrialized countries today. To bring product




                                                                                                                                                                                                             PR
                                                                                                                                                                                          S
                                                                                                                                                                                        CT
                                                                                  manufacture and use to a point where




                                                                                                                                                                                                               OD
       developed nations and almost all new companies                                                                                                                                           Product




                                                                                                                                                                                      DU




                                                                                                                                                                                                                UC
                                                                                                                                                                                                Service




                                                                                                                                                                                      O
       being founded and jobs created are in this so called                       it doesn’t harm the system, we need to revise




                                                                                                                                                                                                                  TI
                                                                                                                                                                                   PR
                                                                                                                                                                                                System




                                                                                                                                                                                                                    ZA
                                                                                                                                                                                 OF




                                                                                                                                                                                                                      TI
       tertiary sector. Back in 1970 companies’ invest-                           our understanding of physical products as independent




                                                                                                                                                                                                                       ON
                                                                                                                                                                             ION




                                                                                                                                                                                                                          OF
       ment in intangibles was 40% of their investment                            objects and begin designing for products and related




                                                                                                                                                                          AT
                                                                                                                                                                                      Product(s)       Services(s)




                                                                                                                                                                         IZ




                                                                                                                                                                                                                            SE
                                                                                                                                                                       IT
       in tangibles. Today it has trebled. A manufacturing                        services within systems. [UNEP 2001]                                                                AND              AND




                                                                                                                                                                                                                               RV
                                                                                                                                                                     RV
                                                                                                                                                                                      Services(s)      Product(s)




                                                                                                                                                                                                                                 IC
                                                                                                                                                                    SE
       company in 2010 has to have a keen eye on the




                                                                                                                                                                                                                                 ES
       soft or intangible side of its offer; the best are be-                     IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
       coming manuservice companies. Manufacturing
                                                                                                                                                                                 Product(s)                 Services(s)
       invests more, proportionately, in intangibles than                         We’re moving away from designing
       the service sector; being design, the most impor-                          things (products) and towards more
       tant investment in intangibles in the UK. Design                           services, more joint ownership of                                            The expansion of the design domain from the design of
       is the bridge between the consumer questing for                            things. [Thackara 2006]                                                      products to the definition of new services it is particu-
       the experiential and the company trying to meet                                                                                                         larly relevant in a historical moment of the shift from a
       that appetite with an offer that presents the new                          IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII   mature industrial phase to what Rifkin (2000) defines as
       in a user-friendly and innovative way. [Hutton,                                                                                                         the age of access
                                                                                                                                                               ‘                              ’...The convergence of these
       Design Council UK, 2010]                                                   There are fewer products made, but they are products                         trends of Servitization and Productization is the con-
                                                                                  nonetheless, and typically specialized products                              sideration of a product and a service as a single offering
                                                                                  made specifically for that service...from the                                – a PSS [Morelli 2002]
                                                                                  physical product to all the connections that the product
     If design has become more ethereal,
                                                                                  have to all the social networks, is a enormous challenge                     IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
     it’s because there’s a new commer-                                           to do it as a unified user experience in all levels: the tan-
     cial emphasis on intangible values.                                                                                                                       Dematerialization refers to the opportunity
                                                                                  gible well design go collect good data, the connectivity/
     Peter Fossick, professor at Savannah College of                                                                                                           to break the link between value delivered to the
                                                                                  sharing to make the data social and visualizing, and the
     Art and Design (Scad), USA. [Aaltonen 2010]                                                                                                               customer/user and the amount of physical mate-
                                                                                  long term relationship (feedback, community, ongoing
                                                                                                                                                               rial needed to create that value. [T S Baines 2007]
                                                                                  relationship with the service). Media feedbackloop is
     IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII   part of your life. [Arnall, 2010]


16    FROM TANGIBLES TO INTANGIBLES
FROM TANGIBLES TO INTANGIBLES




IN THE LAST 3 DECADES, THE ECONOMIC BASIS OF WESTERN NATIONS HAS CHANGED DRAMATICALLY FROM MANUFACTURING TO THE PROVISION OF INFORMATION & SERVICES. ADDING THE
INCREASED FOCUS ON SUSTAINABILITY & EXPERIENCES, DESIGN HAS EXPANDED ITS DOMAIN.




Product-service systems are also presented as a special                      NEW DOMAINS 4 DESIGNERS’ ACTIVITIES [Morelli 2002]                     Service design is “the field concerned with the
case of servitization: a market proposition that                                                                                                    development of services to meet specific needs”




                                                                                                          SOCIETY
extends the traditional functionality of a product by                                                                                               (Shedroff) focusing on “customer experiences in
incorporating additional services with an emphasis on                                                                                               industries such as retail, banking, transportation,
the ‘sale of use’ rather than the ‘sale of product’. The                                                                                            healthcare, business-to-business enterprises,
customer pays for using an asset, rather than its pur-                                                                                              and education” (IDEO).
chase, and so benefits from a restructuring of the risks,                                     SOCIAL                ORGANIZATION                    There are close ties to the dimensions of interac-
                                                                                              CONSTRUCTION
responsibilities, and costs traditionally associated with                                     OF TECHNOLOGY
                                                                                                                             AND
                                                                                                                          DESIGN
                                                                                                                                                    tion and experience that originated in interface
ownership. Similarly, the supplier/manufacturer can
                                                                                                                        CULTURE
                                                                                                                                                    design.
improve their competitiveness as these ‘solutions’ may                                                                                              IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
be clearly differentiated from product-based offerings
                                                                                                                                   OR
                                                                                         GY        TECHNICAL DEFINITION              GA             The understanding of product-service elements that has
while simultaneously retaining asset ownership that can                              OLO                                                NI
                                                                                                                                          ZA
                                                                                  HN               [INDUSTRIAL DESIGN]
                                                                                                                                             TIO
                                                                               EC                                                                   since become well established in service provision re-
enhance utilization, reliability, design, and protection.                     T                                                                 N

[T S Baines 2007]                                                                                                                                   search has been an especially important factor in giving
                                                                                                                                                    the interdisciplinary networking of com-
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII   Services do not qualify as property. While products are                petencies (which is, in itself, characteristic of design
                                                                             bought, services are made available. In a service econ-                processes) a central role in the service sector. There is still
While service engineering is still trying to es-                             omy, it is human time that is being commodified, not                   debate about whether service design is primarily about
tablish itself as a discipline at universities and in                        places or things. Services always invoke a relationship                the simultaneous definition of virtual and material as-
practice, service management is no longer unu-                               between human beings as opposed to a relationship be-                  pects of the service, the coordination of human-human
sual as a path of study in business administra-                              tween a human being and a thing. [Rifkin 2000: 84]                     and human-machine interfaces, or the design of experi-
tion courses. Service marketing has established                              Because PSS are generated by the convergence of dif-                   ences where functionality and emotionality are equally
itself internationally, and service design, mocked                           ferent actors during the use phase the experiential at-                accounted for in the integration of new technologies
when first introduced as an academic field in de-                            tributes of the PSS need to be thoroughly planned.                     for intelligent and client-oriented standardization. This
sign education at the beginning of the 1990s, now                            This makes the design of PSS particularly relevant to                  debate can ultimately only be resolved by interdiscipli-
has credibility in teaching, research, and practice                          designers...[which] requires a that the traditional do-                nary design teams: Collaborative                     Design. [Mi-
around the world. [Hutton 2010]                                              main of design activities...be extended to new cultural                chael Erlhoff 2008]
                                                                             domains, where a thorough understanding of consump-
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII   tion processes is possible. [Morelli 2002]                             IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII

                                                                                                                                                                                     FROM TANGIBLES TO INTANGIBLES               17
PSSDESIGN IS A 360 APPROACH
                                                                                                  sustainability, this approach gives new inputs for PSS that looking at the product’s life
                                                                                                  can opt for alternative that can vary it: Reducing, Recycling, Reusing or Redistributing.
                                                                                                  In pssd, the time domain is expanded, both by prolonging the period of time that the
                                                                                                  producing company has an active interest in- and control over the product and also by
     To design a PSS, companies must move from                                                    creating the need to consider multiple product lives, where the product (artefact) can be
                                                                                                  subject to numerous users over longer period. Vezzoli defines 3 interrelated elements for
     ‘product thinking’ to ‘system thinking’, and                                                 system innovation for sustainability:“satisfaction” - a reference - the system must work

     breakdown the ‘business as usual’ attitude.                                                  for a solution able to fulfil needs and desires of a stakeholder community; “stakeholder
                                                                                                  interaction” - the subject - the system should promote innovative stakeholder configura-
                                                                                                  tions or partnerships while answering to a specific social demand for satisfaction; “sus-
     A system (from the Greek word systema meaning a whole compounded of parts) refers
                                                                                                  tainability” – the objective – the solution must work from the viewpoint of sustainable
     to a combination of related parts organized into a complex whole, such as the cosmos,
                                                                                                  development following social concern [social equity & cohesion] and environmental
     organisms, political or social bodies, or even cognitive constructions such as a theory or
                                                                                                  care [system eco-efficiency]. [Vezzoli 2007]
     philosophy. (Michael Erlhoff 2008) To design with a System’s approach means to look
     at the bigger picture.
                                                                                                  STAKEHOLDERS IN PRODUCTS & SERVICES LIFE-CYCLE MIX [Manzini & Vezzoli 2002]

     From a systemic point of view, PSS requires a functional thinking process based on stra-                                                                            life cycle (system) resources
                                                                                                                                                                         optimization: product function-based

     tegic partnerships sharing a common vision about how deliver a conceived solution idea.                                    discrete resources optimization:                                                                    wide system resources optimization:


                 look at the map of stakeholders
                                                                                                                                    phase-based (e.g. producer)                                                                     solution based

     It means to                                                           involve in the PSS
     delivery. These changes may modify the relationships between business functions in the
     organization and increase the demand for an early involvement of the users as collabora-
                                                                                                                                retailers                                                     retailers                                                       retailers
     tors or co-creators of the system solutions that are viewed from the client’s perspective.




                                                                                                                                                           con lient




                                                                                                                                                                                                                      co n lient




                                                                                                                                                                                                                                                                                       con lie nt
                                                                                                              r




                                                                                                                                                                           r




                                                                                                                                                                                                                                          r
                                                                                                          uce




                                                                                                                                                                            uce




                                                                                                                                                                                                                                         uce
     [Mont 2000 at [T S Baines 2007]




                                                                                                                                                             c




                                                                                                                                                                                                                         c




                                                                                                                                                                                                                                                                                         c
                                                                                                                                                              sum




                                                                                                                                                                                                                                                                                          sum
                                                                                                                                                                                                                          sum
                                                                                                         prod




                                                                                                                                                                        prod




                                                                                                                                                                                                                                       prod
                                                                                                                                                                   er




                                                                                                                                                                                                                               er




                                                                                                                                                                                                                                                                                                er
                                                                                                                               designer                                                       designer                                                        designer




     One of the first approaches was to  look at the life-cycle                 of the product                  su
                                                                                                                  pp
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                                                                                                                                                                                                                                                                               f li er


     and the system of stakeholders involved from the ‘cradle’ passing through its design,
     manufacturing, distribution, usage, maintenance, etc. to its ‘grave’ or disposal. “Design
     is a creative activity whose aim is to establish the multi-faceted qualities of objects,
     processes, services and their systems in whole life cycles”. (ICSID, 2005) Even if not                              [ e .g . w a s h i n g m a c h i n e ]                             [ e .g.de te rge nt]                               [ e .g. m a inte na nc e s e rvic e ]



     exclusive to PSSD – a whole discipline has been developed in relation as design for                                                                                [e.g. solution = to have clothes washed]




18    PSSDESIGN IS A 360 APPROACH
PSSD by the BOOK - the system’s approach

     PSSD by the book




                                                                                              LIFE-CYCLE
               looking at the all the stages of a
Another input comes from
product or service experience: from the discovery to the post-
usage memories and long term relationship. This means as thinking first the product like
music player that provides the enjoyment of listening, in a way unlinking the function
from the physical device. For the designer, it means thinking it all: the communication
channels, events and pieces to discovery and advertise; the online and offline service user
experience; point of sale and channels of purchase; the product, learning and packaging
at its use, the post-services such as maintenance and updating, disposal or exchange; the                           EXPERIENCE
networks and sharing experiences. To make this a whole, seamless, coherent experience
requires considering each action, each system response, each message--whether verbal
or visual, silent or audible, visceral or behavioural, haptic or happenstance--all as part
of the whole. [Norman, 2010] Some of the well designed experiences cited by Norman
are for products: the BMW Mini Cooper, the ubiquitous iPod, and Amazon’s Kindle;
for websites: Amazon, eBay, FedEx, Kayak, UPS, and Netflix; for pure services: luxury
hotels and low-cost business hotels as well as stores such as IKEA. This approach is not
exclusive to PSSD, most designers use it, but it is essential for it. PSS designers must be
                                                                                                              P+S
to manage all the stages and delegate to design experts if needed the particular task but
having in mind the whole experience.


 By definition a PSS designer provides ‘an innovation strategy, shifting the business
 focus from designing (and selling) physical products only, to designing (and selling)
 a system of products & services which are jointly ca-
 pable of fulfilling specific client demands’. [E. a. Manzini                                       STAKEHOLDERS
 2003]. This is, thinking systematically products and services as inseparable elements
 where one needs the other to provide the final offer. As in libraries, books are just the


                                                                                              ‘No product is an island’
 element that provides the service of the enjoyment of reading given by the library
 that provides the service of lending them but without the products the service would
 be obsolete.
                                                                                              (Norman n.d.)

                                                                                                                          PSSD by the book   19
PSSD, AN APPROACH TO SUSTAINABLITITY
     MAIN AUTHOR WHO SEES SUSTAINABILITY AS THE ULTIMATE GOAL OF PSS                       THORNE AT TED INSPIRED BY BOTSMAN & ROGERS’ BOOK SHOW PSS AS A ROAD TO




     MANZINI                                              ET. AL[UNEP 2001]                COLLABORATIVE
                                                                                           CONSUMPUTION
     Even if not all authors link PSS with achieving sustainability and many PSS
     cases do not consider the opportunity for reducing resource consumption
     [Fidler 2010], Manzini et al. see it as the ultimate goal. The PSS concept is a
     possible and promising business strategy potentially capable of helping achieve       “from selling & owning products to providing the utility of the product jointly with the service.”
     the leap which is needed to move to a more sustainable society [UNEP 2001].                                                        SYSTEMS
     PSS do not necessarily lead to more sustainable solutions but they can be
     designed to be. But it “exists a potential role for the design for sustainability,
     in promoting and facilitating system innovation resulting in eco-efficient and
     socially equitable/cohesive enterprises/initiatives offering a mix of products
     and services, based on network-structured and locally-based model.” [Vezzoli
     2007] Services can be used to dematerialize, customize, or replace product
     offerings. [Kara Davis 2010] However, organizations need to not work on
     big-scale industrial logic and consider a local trade-off between material usage,
                                                                                           PRODUCT SERVICE SYSTEMS                 REDISTRIBUTION MARKETS                 COLLABORATIVE LIFESTYLES
     energy, and labour required for logistics movements to achieve sustainability,
     just adding services will not do it.
                                                                                          THE BIG SHIFT FROM THE 20th CENTURY TO 21th CENTURY [BOTSMAN & ROGERS, 2010]


     THE ONTOLOGY OF THE PSS IMPLIES A SET OF                                             CREDIT +                                                  REPUTATION +

     MULTIPLE
     _interrelated life phases and activities throughout the product’s service time
                                                                                          ADVERTISING +
                                                                                          INDIVIDUAL
                                                                                          OWNERSHIP
                                                                                                                                                    COMMUNITY +
                                                                                                                                                    SHARED
                                                                                                                                                    ACCESS

                                                                                                                                    <
     _interrelated systems of artifacts
     _stakeholders’ values
                                                                                                HYPER CONSUMPTION                                     COLLABORATIVE CONSUMPTION

20    PSSD, AN APPROACH TO SUSTAINABLITITY
PSSD AS AN APPROACH TO SUSTAINABLITITY


               PSSD by the book




           PSS FOR SUSTAINABILITY BARRIERS                                                                                             THE IDEAL PSS BENEFITS THE 3 STAKEHOLDERS GROUPS




         HYPER-                                                                                                                                                SOCIETY



         CONCUMPTION
           For consumers & industry a cultural shift is necessary in order to prefer to fulfil a need by a service rather than own-
                                                                                                                                                        SUSTAINABILITY-
                                                                                                                                                           ORIENTED
           ing a physical product. [UNEP n.d.] This is the shift from Hyper-consumption to Collaborative Consumption, which                               INNOVATION
           Thorne detects as what is happening in the 21st century. [Thorne 2010]                                                       COMPANY                                  CUSTOMER
           Within a company, barriers can include the lack of experience & know-how to design service methods and manage-
           ment systems, the shift in tradition from judging and measuring performance based on the quantity of goods sold, and
           a lack of skilled service personnel. [UNEP n.d.]
                                                                                                                                       3-FORCES MODEL [Christensen & Tan]. All benefit
                                                                                                                                       with a mind-set of continuous product improvement in
           EVOLUTION OF THE CAR MARKET SECTOR                             PSS WITH 4 PRINCIPLES OF SUSTAINABILITY EXAMPLE              both a physical & a societal way. For the end-user it can




                                                                         ZIPCAR
                                                                                                                                       deliver new patterns of usage, lifestyle, purchasing and
               CAR              CAR         RIDE         RP2P                                                          CAR-
            OWNERSHIP         SHARING     SHARING     CAR RENTAL                                                                       flexibility. For the producing company it can deliver
                                                                                                                       SHARING
                                                                                                                       IN USA,UK,      closer contact to customer and therefore, extended ser-
                                                                                                                       AND CANADA
                                                                                                                                       vices & loyalty, new markets, greater market share and a
                                                                          Another expample like the the Zipcar, car-sharing com-       redefinition of core-activities can be achieved. For soci-
                                                                          pany, is Total-Care Package which offered to airlines by     ety, the overall effect should increase the sustainable di-
                                                                          Rolls-Royce plc. where rather than transferring owner-       mensions, towards the factor x improvements: increased
                                                                          ship of the gas turbine engine to the airline, Rolls-Royce   product efficiency (due to the producing company hav-
                                                                          deliver ‘power-bythe-hour’. As R-R maintains direct          ing increased liability for-, insight into- and ownership
                                                                          access to the asset they collect data on product perfor-     over the product); a closer relationship between societal
                                                                          mance and use which enables the improvement of per-          needs & the supplied products (due to the voice of the
           [BOTSMAN & ROGERS, 2010]                                       formance parameters for efficiency, reducing cost & the      customer (and other stakeholders) being louder and
                                                                          environmental impact. [T S Baines 2007]                      clearer than before.


                                                                                                                                                         PSSD AS AN APPROACH TO SUSTAINABLITITY      21
PSSD FOR GOVERNMENTS & PUBLIC SECTOR
     Today’s services must respond to new challeng-                                                  sector projects, with the aim of developing practical design solutions to some of the
                                                                                                     most complex problems. Even if not identified as PSSD, the explanation and use of
     es including a low carbon economy, an ageing                                                    service design matches the approach of PSS in many ways. Rapid prototyping creates

     population and the rising demands of service us-                                                efficiencies by designing out problems early, and the collaborative nature of many design
                                                                                                     projects can engage public sector workers, frontline staff and users in the develop-
     ers. These pressures make innovation essential,                                                 ment and delivery of new services. Developing this capacity would help public sector
                                                                                                     organizations manage their creative processes and find innovative solutions for service
     public services must be designed to meet the                                                    delivery [UK Design Council 2008] Since the public sector isn’t yet widely using design
     complex needs of users while delivering cost                                                    techniques to make service improvements, there is an opportunity for service providers
                                                                                                     to set themselves apart by using design to address key issues including value for money
     efficiencies. [UK Design Council 2008]                                                          & efficiency, personalisation, risk management & sustainability. [Design for public
                                                                                                     services n.d.] With innovation at the heart of public policy-making we get value for
     PSS AND GOVERNMENT INVOLVEMENT
                                                                                                     taxpayers’ money. [Cameron 2010]


     PSS provide a comprehensive solu-
                                                                                                     ENGINE’S SHAPE METHOLOGY FOR PEOPLE-CENTERED SERVICE INNOVATION
     tion for governments who promote                                                                   Diamond 1: Direction setting         Diamond 2: Service design            Diamond 3: Service production


     more sustainable production and
                                                                                                        Initiate   Create   Select   Define   Initiate   Create   Select   Define   Initiate   Create   Select   Define   Sustain




     consumption patterns. [UNEP 2001]
     As public pressure on environmental issues grows, the widespread promotion and
     adoption of PSS is favoured by government bodies. Successful PSS applications can
     also, through the increase in sales and service activities, offset the loss of jobs in tradi-
                                                                                                                                        Vision                                Service
     tional manufacturing. This is demonstrated by the interest shown in PSS by Sweden                                                 Document                              Blueprint

     and the Netherlands who tend to lead in the adoption of environmentally sustainable
     business [T S Baines 2007]. When conceptualizing PSS in general and specially in the            Innovating services within local government demands a high degree of care and sensi-
     public sector, the government tends to be an actor either principal or secondary as a           tivity in planning and execution. Innovation is innately risky and often expensive; the
     promoter always working for social cohesion. The UK Design Council has a strong                 best way to reduce costs and the risk of failure is by involving users and front-line staff
     track-record in helping the public sector use design. It has piloted a range of live public     in this process. [Engine n.d.]


22    PSSD FOR GOVERNMENTS & PUBLIC SECTOR
PSSD FOR GOVERNMENTS & PUBLIC SECTOR




           PSS FOR THE PUBLIC SECTOR BARRIERS                                                                                        PSSD FOR PUBLIC SECTOR EXAMPLE




           1_UNFAMILIAR                                                                                                              SHARE THE ROAD
                                                                                                                                     An innovative transport club. being run by University




           2_CLOSE STRUCTURE
                                                                                                                                     College Falmouth as a pilot AIR project, co-developed
                                                                                                                                     with the UK Design Council Dott Programme and its
                                                                                                                                     users. The project addresses problems of traffic and park-
                                                                                                                                     ing congestion in Falmouth and Penryn. As the Univer-
           To favor a larger initial introduction of PSS, they have to be economically convenient, reach critical mass and require   sities have grown, increasing numbers of students bring
           government intervention (economic incentive) at national level. Changes in legislation are different from country to      their cars to the area and use them infrequently. The
           country (as in Extended Producer Responsibility) governments have to protect organizations doing long-term invest-        share the road project aims to reduce the number of cars
           ments instead of sub-optimal short-term strategies. [Bianchi 2009]                                                        by offering alternate modes of transport that are as good
           The UK Design Council research among public sector organisations found that service providers are often unfamiliar        or better as owning a car.
           with design-led approaches to service innovation. Moreover procurement processes disadvantage small design agen-          Other examples include design for mobility: car and
           cies which feel strongly that government processes are an obstacle to working with public sector clients. [Design for     bike sharing systems developed in many developed
           public services n.d.] Good drivers for PSS adoption are: marketing conditions, legislation, and environmental worries,    countries cities (Milan, Barcelona, etc.) and increasing
           even though these drivers that cannot be found in all the countries and for all the industries [Bianchi 2009] Plus, the   in emerging ones (Buenos Aires, Mexico DF, etc); de-
           structure of public sector organisations restricts creativity as they tend to work in silos, meaning new ideas cannot     sign for health (Gateshead Primary Care Trust0, design
           flow around organisations or cut across departmental boundaries [Bichard 2008]. Even if in some developing countries      in eduction (Bertie County School, Walker Technology
           their a concern for sustainable public services development and design councils exist [e.g. CMD in Argentina] they        College), design for job placement (New Work Corn-
           deal mostly with the promotion of traditional approaches to design and they are hardly used strategically among the       wall), design against crime, design for disadvantaged
           public sector.                                                                                                            individuals, for social inclusion, etc.

           A SIMPLE DEFINITION OF PUBLIC SECTOR INNOVATION                EXAMPLES OF PUBLIC SECTOR DESIGN INNOVATIONS


           ‘NEW IDEAS THAT WORK AT
           CREATING PUBLIC VALUE’
           [Mulgan 2007]




                                                                                                                                                      PSSD FOR GOVERNMENTS & PUBLIC SECTOR        23
PSSD, INNOVATION ENGINE FOR COMPANIES
                                                                                                  PSSD AND THE FOCUS ON VALUE


                                                                                                  PSS THINKING ADDS VALUE
                                                                                                  Most authors see the purpose of a PSS as a specific competitive value proposition, and
     Competition continues to increase among man-                                                 so directly refer to the need for customer satisfaction and economic viability. A PSS is
                                                                                                  an integrated product and service offering that delivers value in use to differentiate
     ufacturing companies around the world, adding                                                from competitors who simply offer lower priced products. The PSS logic is premised
     more and more competitors to the global mar-                                                 on utilizing the knowledge of the designer manufacturer to both increase value as an
                                                                                                  output and decrease material and other costs as an input to a system. [Tukker 2006]
     ket. PSS provide alternative strategic market                                                The fundamental business benefit of a PSS is an improvement in total value for the
     opportunities that deliver value to remain or                                                customer through increasing service elements. Competitive edge is enhanced as, for
                                                                                                  example, a service element that is not easy to copy and facilitate, communicates infor-
     become viable and with a competitive edge.                                                   mation about the product–service package [TS Baines 2007].


     BENEFITS FOR COMPANIES [UNEP 2001]                                                           EXAMPLE OF PSSD WITH A FOCUS ON VALUE [Kumahor and Bueno 2010]

     _More opportunities for innovation and market development
     _Increased operating efficiencies
     _More and longer-term client relationships
     _Improved corporate identity
     _Better feedback on consumer needs
     BARRIERS FOR COMPANIES

     A COMPLEX CROSS-FUNCTIONAL PROBLEM
     PSS implementation is, indeed, a complex cross-functional problem for which tradi-
     tional manufacturers, especially from the organisational point of view, are not ready,        Nike plus: a shoe that talks to your ipod to your com-
                                                                                                   puter and share the information and connect with the
     typically facing PSS barriers during the first implementation steps. Further barriers are:    social and competition and visualized the data.

     lack of market demand (i.e. because PSS do not exist or else), high localized labour
     price (i.e. trade-off between labour and logistics costs), fear of consumer reaction, fear
     of accepting risks that are not known, and business-as-usual attitude. [TS Baines 2007]


24    PSSD, INNOVATION ENGINE FOR COMPANIES
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PSS Designers

  • 1. THE FLOCK Product-Service System Design Connected YANINA GUERZOVICH
  • 2. Faculty of Design Master in Product Service System Design THE FLOCK A service system that connects Product-Service System Design Thinkers to promote the profession and build opportunities for collaboration Tutor: Valentina Auricchio Co-tutor: Cesare Griffa Author: Yanina Guerzovich Matr. 735147 A.A. 2010/2011
  • 3. ABSTRACT ENGLISH With a highly competitive market in the race for innovation which shifts from manufacturing to the provision of information and services, the need to find business alternatives as well as solutions to build a more sustainable soci- ety has increased. In this context, design has expanded its domain to fit the challenge. Product-service system design [PSSD] provides combined systems of products and services to deliver user functionality in a way that reduces the impact on the environment. Acknowledging the value of PSSD, this thesis aims to build tools to spread this win- win approach which reveals a growing international interest. In order to reach this objective, a community-centered project was carried out, focusing on the Product-Service Designers from Politecnico di Milano, as lead users and ambassadors of the approach to spread its scope. This group is characterized by a high selection of talents, internationality and multidisciplinarity to approach complex problems. However, as professionals of a new discipline which is shaped as it grows, they encounter challenges along their journey to apply the PSSD skills. From the students’ perspective, there are gaps that could be better supported. From the market’s perspective, there is lack of information about the profession and a cultural change is necessary to move to Product-Service System thinking. PSS designers try to adapt in a competitive market to the available opportunities offered, facing many difficulties. From this scenario, this thesis seeks answers to the following question: how might we empower Product-Service System designers along their pre and professional experience to build new opportunities? An ethnographic participative research contrasted with available literature and an analysis of current trends, allowed us to identify insights and opportunities to create a solution that balances group and individuals’ needs, desires and relationships. Additionally, the trends on how people link, communicate and network show us that social capital becomes crucial and the need to move to alternative dedicated solutions that enhance entrepreneur behaviours and tangible connec- tion for open collaboration. Adding the analysis of similar designers’ communities to learn about good practices, The Flock, a proposal of a service system was drawn to address the question. The Flock is a hub that connects and represents Product-Service System Design Thinkers to promote the profession & professionals, creating opportuni- ties to share, get feedback, co-work and collaborate with firms & organizations. It has two main touchpoints: an online platform and an event for work collaboration, each one with supporting products and services to enhance the community’s activities. The Flock offers several strategies, which were successfully prototyped, to give a voice to the members and to build new opportunities for professional development, opening the doors to flood the PSS approach locally and globally. 2 ABSTRACT ENGLISH
  • 4. ABSTRACT ITALIAN Con un mercato altamente competitivo in gara per l’innovazione che si sposta dalla produzione di beni alla for- nitura di informazioni e servizi, la necessità di trovare alternative di business così come le soluzioni per costruire una società più sostenibile è aumentata. In questo quadro, il design ha ampliato il proprio dominio per adattarsi alla sfida. Product-service Sistem Desgin [PSSD] fornisce sistemi combinati di prodotti e servizi per fornire funzionalità agli utenti in modo da ridurre l’impatto sull’ambiente. Riconoscendo il valore del PSSD, questa tesi si propone di costruire strumenti per diffondere questo approccio win-win che rivela un crescente interesse internazionale. Per raggiungere quest’obiettivo, è stata effettuato un progetto centrato in una comunità, concentrandosi sui Prod- uct-Service Designers del Politecnico di Milano, nel ruolo di utenti pionieri e ambasciatori del approccio per diffondere la sua portata. Questo gruppo è caratterizzato da una selezione elevata di talenti, internazionalità e multidisciplinarietà per affrontare problemi complessi. Tuttavia, essendo professionisti di una nuova disciplina che prende forma nella misura in cui si sviluppa, incontrano difficoltà lungo il loro percorso per applicare le competenze di PSSD. Dal punto di vista degli studenti, ci sono lacune che potrebbero essere supportate meglio. Dal punto di vista del mercato, vi è una mancanza d’informazioni sulla professione ed è necessario un cambiamento culturale al modo di pensare in termini di PSSD. Designers PSS cercano di adattare in un mercato competitivo alle opportunità offerte, affrontando molte difficoltà. Da questo scenario, questa tesi cerca risposte alla seguente domanda: come possiamo potenziare ai Designers di PSS lungo la loro esperienza pre-professionale e professionale per costruire nuove opportunità? Una ricerca etnografica partecipativa, insieme a un confronto con la letteratura disponibile e un’analisi di tendenze attuali, ci ha permesso di identificare visioni e opportunità per creare una soluzione che bilanci bisogni collettivi e individu- ali, desideri e rapporti. Inoltre, le attuali tendenze su come le persone collegano, comunicano e creano reti mostra il divenir cruciale del capitale sociale e la necessità di passare a soluzioni alternative specifiche che promuovono i comportamenti imprenditoriali e una connessione tangibile per una collaborazione aperta. Aggiungendo l’analisi di simili comunità di Designers similari per imparare le buone pratiche, The Flock, una proposta di un sistema di servizi è stata elaborata per affrontare la questione. The Flock è un hub che connette e rappresenta Product Ser- vice System Design Thinkers per promuovere la professione e i professionisti del settore, creando opportunità per condividere, ottenere feedback, co-operare e collaborare con le imprese e organizzazioni. Ha due punti di contatto principali: una piattaforma online e un evento di collaborazione di lavoro, ognuno con il supporto di prodotti e servizi per migliorare le attività della comunità. The Flock offre diverse strategie, che sono state prototipate con suc- cesso, per fornire attrezzi e costruire nuove opportunità di sviluppo professionale per i membri, aprendo le porte a propagare l’approccio PSS localmente e globalmente. ABSTRACT ITALIAN 3
  • 5. WHERE I’M STANDING RIGHT NOW start local, scale global think small and possible balance optimism & realism design is NOT a linear process trust in the we and sharing economy think doing & think trying & trying again co-work, team up with colleges and people designing is about decision making, take them people make happiness & creativity come closer to stay start with a vision to do good, listen and observe to move forward make everything worth making it, share it, learn from it, make it real today I want to make something that could be useful and real for the future of people like me WHERE I’M STANDING RIGHT NOW 4 WHERE I’M STANDING RIGHT NOW
  • 6. THE QUESTION How might we empower PSS Designers along their pre & professional experience to build new opportunities? THE QUESTION 5
  • 7. TABLE OF CONTENTS INTRODUCTION 8 INTRODUCTION & METHODOLOGY 9 1 FROM PSS THEORY TO PSS DESIGNERS 11 2 FROM PSS STUDENTS TO PSSPROFESSIONALS 45 3 FROM SPREADING IN TO SPREADING OUT 77 1.1 INTRODUCTION to PSS DESIGN 12 2.1 THE [PSS]D JOB MARKET 46 3.1 LINK COMMUNICATE NETWORK 78 1.1.1 PSSD by the BOOK 14 2.1.1 PSSD MARKET ENTRANCE GATES 48 3.1.1 POLIMI PSSD SPREADING IN 80 1.1.2 FROM TANGIBLES TO INTANGIBLES 16 2.1.2 PSSD ENTRANCE GATE: COMPANIES 50 3.1.2 POLIMI PSSD SPREADING OUT 82 1.1.3 PSS DESIGN IS A 360 APPROACH 18 2.1.3 PSSD ENTRANCE GATE: GOVERNMENT 51 3.1.3 POLIMI PSSD COMMUNICATING PSSD 84 1.1.4 PSSD, AN APPROACH TO SUSTAINABILITY 20 2.1.4 PSSD ENTRANCE GATE: END-USERS 52 3.1.4 POLIMI PSSD LINKING 85 1.1.5 PSSD FOR GOVERNMENTS & PUBLIC SECTOR 22 2.1.5 PSSD ENTRANCE GATE: DESIGN STUDIOS 53 3.1.5 INSIGHTS: SWOT 87 1.1.6 PSSD, INNOVATION ENGINE FOR COMPANIES 24 2.1.6 PSSD MARKET IN ITALY 54 2.2 HOW DO OTHER DESIGNERS’ COMMUNITIES 1.1.7 PSSD METHODOLOGIES & TOOLS 26 2.2 POLIMI PSSD STUDENT’S JOURNEY 56 LINK, COMMUNICATE & NETWORK? 88 1.2 PSS DESIGNERS at POLITECNICO DI MILANO 28 2.2.1 THE MILLENIAL INQUIRER PROFILE 61 2.2.1 CASES AND TRENDS BOOKLET 89 1.2.1 PSSD by POLIMI PROFESSORS 29 2.2.2 PSSD PROFESSIONAL PROFILE 62 2.2.2 ON NETWORKS AND COMMUNITIES 90 1.2.2 PSSD at POLIMI 30 2.2.3 MAPPING POLIMI PSSDs 64 2.2.3 CASE STUDIES SUMMARY 92 1.2.3 PSS DESIGNERS at POLITECNICO DI MILANO 32 2.2.4 POLIMI PSSDs PLACEMENT 68 2.2.4 TRENDS SUMMARY 94 1.2.4 PSSD by POLIMI STUDENTS 34 2.3 OUTPUT & OPPORTUNITIES 70 2.3 CONCLUSIONS 96 1.2.5 PSSD by POLIMI STUDENTS’ PROJECTS 38 2.3.1 MAPPING & DIRECTORY 71 1.3 OUTPUT & OPPORTUNITIES 41 2.3.2 INSIGHTS: SWOT 76 1.3.1 MANIFESTO 42 1.3.2 INSIGHTS: SWOT 44 6 TABLE OF CONTENTS
  • 8. TABLE OF CONTENTS 4 FROM VISIONING TO PROTOTYPING 97 4.1 IDENTITY COMMUNITY COWORK 98 4.2.16 BUSINESS MODEL 162 4.1.1 POSITIONING & ANALYSIS 100 4.2.17 ROLES & ACCESS 164 4.1.2 CONCEPT GENERATION 102 4.2.18 PROTOTYPE EVOLUTION 168 4.1.3 COLLABORATIVE DESIGN 104 4.2.19 IMPLEMENTATION STEPS 169 4.2 PROJECT PROPOSAL: THE FLOCK 106 4.2.20 PROPOSAL EVALUATION 170 4.2.1 VALUES 108 4.2.21 WHAT’S NEXT 173 4.2.2 VISION & NAME 109 4.3 FINAL REFLECTION 174 4.2.3 MAIN SERVICES 110 4.2.4 MAIN TOUCH POINTS 111 4.2.5 CONNECT SERVICES 112 REFERENCES 4.2.6 ONLINE PLATFORM 114 BIBLIOGRAPHY 176 4.2.7 CONNECT COMMUNICATION 125 IMAGE INDEX 178 4.2.8 FIND & SHARE INSIGHTS SERVICES 130 GRAPHICS INDEX 180 4.2.9 FIND & SHARE INSIGHTS COMMUNICATION 134 4.2.10 FIND & SHARE INSIGHTS SYSTEM MAP 135 4.2.11 CO-WORK EVENT & SERVICES 136 4.2.12 CO-WORK SYSTEM HOW 138 4.2.13 CO-WORK TOOLKIT 142 4.2.14 USERS 146 4.2.15 SCENARIOS 148 4.2.16 THEFLOCK HOW - SYSTEM MAP 159 4.2.17 BENEFITS 161 TABLE OF CONTENTS 7
  • 9. INTRODUCTION In the last 3 decades, the economic basis of western nations has changed dramatically However, as professionals of a new discipline which is being shaped as it grows, they from manufacturing to the provision of information & services. Moreover, the highly encounter challenges during the study period and after, to apply the PSSD skills. Due to competitive market races to find business alternatives to innovate. Adding the increased the newness of the approach, professionals need to adapt to the available opportunities focus on sustainability to fight hiper-consupmtion and, on experiences to centre the that the market offers. Competition is tough in the design sector, in general, with more solutions on people, design has expanded its domain to fit the challenge. Product-service students leaving design education than there are jobs to receive them. This work tries to system design [PSSD] is a relatively new discipline born to give answer to this con- understand the difficulties that this group faces in relation to their professional identity text, from the theory of Product-Service Systems [PSS] which combines in a system and activity, spotting insights for design innovation. product(s) and service(s) to deliver user functionality in a way that reduces the impact From this scenario, this thesis wants to answer the following question: how might we on the environment. Even if Product-Service Systems are not new to the world, its empower Product-Service System designers along their pre and professional experi- interests grows with the need of more sustainable and responsible behaviours of com- ence to build new opportunities? To give answer to this quest, the thesis is divided in panies, governments and users. The United Nations Environment Programme’s and four chapters organized in relation to the PSS designer journey. Starting from the users, the recurrent academic research shows the valorisation of the concept as an opportunity it converges from the background theory to the people’s needs opening to macro analysis for sustainable solutions. In addition, the “Millenial Generation” who fosters the new of trends and new literature based on the opportunities found. The participation of the trends of collaborative consumption powered by new mechanisms for virtual and open addressed group crosses all phase of the project, in order to create a solution that strikes collaboration gave a big push to propagate this strategy. a balance between complex system of needs, desires and relationships shared well as the With this picture in mind and acknowledging the value of PSS as an option for unlink- single requests of each member. The first three chapters are the research. The methodol- ing economic growth and environmental impact for companies, organizations and users, ogy is based on 3 connected lines of activities: a literature review and desk research, an this thesis aims to build tools to spread this win-win approach. ethnographic research spread along the chapters and, the analysis of trends and similar In order to approach this objective, a community-centered project was carried out, fo- case studies. The first chapter goes from the PSS theory to the definition given by the cusing on the specific group of people who share this common background (study expe- PSS designers from Politecnico di Milano, in order to build an updated definition of rience and language) and common future visions: the Product-Service Designers from the profession by the designers’ point of view. The second chapter transits from the stu- Politecnico di Milano, as lead users. In 2005, the Master in Product-Service System dent to the professional experience to understand the different entrance gates to the job Design was born in this academic institution with a growing number of Product-Service market and the obstacles faced. The third chapter focuses on how the designers spread System cases in the world, a specific methodology and the development of design ap- in and out, with an analysis of how they and other communities link, communicate and proaches such as Design for Sustainability. Having the PSS theory and design thinking network. This chapter set the framing trends for the design proposal development. All as its base, a new group of the designers are formed and placed in market now. This the chapters present outputs and an analysis of Strengths, Weaknesses, Opportunities group is characterized by their high talent selection, internationality and multidiscipli- and Threats [SWOT] which will serve as inputs for the project proposal. Finally, the narity to approach complex problems. Even if they are limited in number, these charac- last chapter shows from the visioning process to the prototyping phase of the proposed teristics bring opportunities to empower them as lead ambassadors of the approach to design solution to boost the profession and professionals creating new doors to flood the promote the scope around the globe. concept on a local and global basis through new opportunities. 8 INTRODUCTION
  • 10. METHODOLOGY FROM PS SD S ERS TUD ESIGN EN SS D TS TOP TO RY PS EO S P TH SS RO FE P OM SS FR ION AL S PSS THEORETICAL BACKGROUND PSSDS JOURNEY & PLACEMENT PSS DESIGNERS DEFINITION 1 2 PSSD JOB MARKET PROJECT DEVELOPMENT & PROTOTYPE 43 HOW PSSDS LINK COMMUNICATE & NETWORK PARTICIPATORY CONCEPT GENERATION TUDIES & CASE STUDIES & TRENDS RESEARCH S RESEARCH FR OM SP RE AD G IN IN IN G YP TO OT SPR OT EADI PR NG OUT G TO IONIN ETHNOGRAPHIC RESEARCH FROM VIS DESK & LITERATURE REVIEW CASES & TRENDS RESEARCH DESIGN METHODOLOGY 9
  • 11. ‘I am what I am because of who we all are.’ Leymah Gbowee
  • 12. 1 FROM PSSTHEORY TO PSSDESIGNERS FROM PSSTHEORY TO PSSDESIGNERS What is a Product-Service System [PSS] and a PSS designer? How is it defined by lit- erature and by the actors using this approach? The first chapter points out the defini- tions given by reviewed authors, exploring the different elements of the PSS theory. The second part of the chapter, juxtaposes the PSS Design students and professionals’ definition in order to incorporate the concept from the practice of designing PSSs. In this case, and to have a people-centered approach through interviews and surveys, the reflections come from the PSS community from Politecnico di Milano where the Master in Product-Service System design is carried out. Finally, a manifesto proposal and some Strengths, Opportunities, Weaknesses and Threats are stated to be considered for the final design solution. FROM PSSTHEORY TO PSSDESIGNERS 11
  • 13. INTRODUCTION to PSSDESIGN Product-Service System Design [PSSD] is quite a new discipline that originates from the theory of Product-Service Systems [PSS]. The PSS concept, born in Northern Europe, was first formally defined in the late 90’s by Goedkoop. Since then, most authors have mainly defined a PSS as ‘product(s) and service(s) combined in a system to deliver required user functionality in a way that reduces the impact on the environment’ [Goedkoop, 1999]. Even if Product-Service Systems are not new to the world -we can think of libraries and laundromats - its interests has grown with the need to be a more sustainable society with more responsible companies, governments and users. In addition to the academic research on the field and the UNEP’s valorisation as an opportunity for sustainable solutions, the “Millennial Generation” and the new mobile tools for collaboration boosted this business strategy to spread. But who builds PSS? Studies have shown that as the result of an innovation strategy, PSS are conceived inside an organization by diverse profes- sionals [designers, managers, etc.], entrepreneurs building new business approaches and bottom-up initiatives. Even if there is not always a clear actor behind the PSS, it is sure that they can be designed. With an increased number of cases in the world, a specific methodology [MEPPS] and the development of design approaches such a Business Design, Strategic Design, Service Design, Interaction Design, User-Experience Design and Design for Sustainability, the Product-Service System Design program was launched at the Politecnico of Milan in 2005. 12 INTRODUCTION to PSSDESIGN
  • 14. PRODUCT-SERVICE SYSTEMS ARE NOT NEW, PSS DESIGNERS ARE. INTRODUCTION to PSSDESIGN 13 [1]
  • 15. PSSD by the BOOK KEY ELEMENTS OF A PSS [2] WHICH A PSS DESIGNER SHOULD BE ABLE TO INTERVENE HOLISTICALLY PRODUCT * NOTE a tangible commodity manufactured to be sold and fulfill a user’s 1_ The design of a Product-Service needs.* IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII System broadens as it includes in- tangible products – e.g. communi- SERVICE cation & interaction design - which not necessary are manufactured to an activity done for others with an economic value and often done on be sold but could but could be for 2_ a commercial basis.*IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII instance, openly shared and co-pro- duced in partnerships. A Product- SYSTEM Service System Designer should work having both the user and the planet at the center of the design 3_ a collection of elements including their relations.IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII thinking. 1999 AUTHOR WHO FORMALLY DEFINED PSS PSS CONCEPT BIRTH DATE PSS FOUNDING DEFINITIONS BY COUNTRY GOEDKOOP PSS DOMINANT DEFINITION / WHAT MOST AUTHORS UNDERSTAND A PSS AS: ET. AL [2] PSS CONCEPT’S BIRTH COUNTRY ‘PRODUCT(S) AND SERVICE(S) COMBINED IN A SYSTEM TO DELIVER REQUIRED USER FUNCTIONALITY IN A WAY THAT REDUCES THE IMPACT ON THE ENVIRONMENT’[2] NL 14 PSSD by the BOOK
  • 16. PSSD by the book PSSD ASSOCIATIVE KEYWORDS PSSD WRITERS / WHO TO READ? PSSD T.S.BAINES PSSD STATE OF THE ART DESIGN TIM BROWN DESIGN THINKING PEOPLE-CENTERED PARTICIPATORY CO- THINKING LUISA COLLINA PSSD & EDUCATION DESIGN COUNCIL UK SERVICE & PUBLIC DESIGN INNOVATION FUAD-LUKE ALASTAIR DESIGN ACTIVISM STRATEGY TRANSFORMATION EXPERIENCE LINDAHL ET. AL PSSD EXPERIENCES SOCIAL MULTIDISCIPLINARY PUBLIC EZIO MANZINI DESIGN FOR SUSTAINABILITY TRANS BUSINESS ANNA MERONI CREATIVE COMMUNITIES PRODUCTIZATION SERVICE OKSANA MONT PSSD OVERVIEW DON NORMAN DESIGN ECONOMY COMPLEXITY DEMATERIALIZATION SUSPRONET PSSD EXPERTS NETWORK SERVITIZATION SUSTAINABILITY JOHN THAKARA DESIGN FOR COMPLEXITY ECO-EFFICIENCY UNEP PSSD FOR SUSTAINABILITY WE LIFE-CYCLE CARLO VEZZOLI SYSTEM DESIGN 4 SUSTAINABILITY SHARING ERIC VON HIPPEL DEMOCRATIZING DESIGN PSS BENEFITS PSS BARRIERS WIN-WIN 1_CULTURE SOLUTION Product-Service-Systems are generally presented as a win-win solution 2_INFORMATION There are still many barriers the adoption of a PSS strategy since it brings with it significant cultural and with a wide range of economic and environmental benefits for the pro- corporate challenges for all actors. Even if the foundation concepts are recognized, its real life application ducer, customer and society. For instance, to the producer it could mean and definition have changed over the years. Despite the available literature such, PSSD is still not always an offering of higher value that is more easily differentiated while some easy to communicate as its terminology not widely used. Some are not still correctly informed about what PSSDs release the customer from the responsibilities of asset ownership, it is and its scope. Others, even if have a similar approach are not identified as PSSD firm; its uptake by the and to society at large a more sustainable approach to business. PSS Design professionals and industry seems limited. PSSD by the book 15
  • 17. FROM TANGIBLES TO INTANGIBLES FROM TANGIBLES TO INTANGIBLES The old boundaries between manufacturing and We need to move towards a point where we are reli- EVOLUTION OF THE PSS CONCEPT [Morelli 2002] services are dissolving. Services now typically ant on 10% of the resources that are consumed by in- represent between 60% and 70% of the GDP of dustrialized countries today. To bring product PR S CT manufacture and use to a point where OD developed nations and almost all new companies Product DU UC Service O being founded and jobs created are in this so called it doesn’t harm the system, we need to revise TI PR System ZA OF TI tertiary sector. Back in 1970 companies’ invest- our understanding of physical products as independent ON ION OF ment in intangibles was 40% of their investment objects and begin designing for products and related AT Product(s) Services(s) IZ SE IT in tangibles. Today it has trebled. A manufacturing services within systems. [UNEP 2001] AND AND RV RV Services(s) Product(s) IC SE company in 2010 has to have a keen eye on the ES soft or intangible side of its offer; the best are be- IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII coming manuservice companies. Manufacturing Product(s) Services(s) invests more, proportionately, in intangibles than We’re moving away from designing the service sector; being design, the most impor- things (products) and towards more tant investment in intangibles in the UK. Design services, more joint ownership of The expansion of the design domain from the design of is the bridge between the consumer questing for things. [Thackara 2006] products to the definition of new services it is particu- the experiential and the company trying to meet larly relevant in a historical moment of the shift from a that appetite with an offer that presents the new IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII mature industrial phase to what Rifkin (2000) defines as in a user-friendly and innovative way. [Hutton, the age of access ‘ ’...The convergence of these Design Council UK, 2010] There are fewer products made, but they are products trends of Servitization and Productization is the con- nonetheless, and typically specialized products sideration of a product and a service as a single offering made specifically for that service...from the – a PSS [Morelli 2002] physical product to all the connections that the product If design has become more ethereal, have to all the social networks, is a enormous challenge IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII it’s because there’s a new commer- to do it as a unified user experience in all levels: the tan- cial emphasis on intangible values. Dematerialization refers to the opportunity gible well design go collect good data, the connectivity/ Peter Fossick, professor at Savannah College of to break the link between value delivered to the sharing to make the data social and visualizing, and the Art and Design (Scad), USA. [Aaltonen 2010] customer/user and the amount of physical mate- long term relationship (feedback, community, ongoing rial needed to create that value. [T S Baines 2007] relationship with the service). Media feedbackloop is IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII part of your life. [Arnall, 2010] 16 FROM TANGIBLES TO INTANGIBLES
  • 18. FROM TANGIBLES TO INTANGIBLES IN THE LAST 3 DECADES, THE ECONOMIC BASIS OF WESTERN NATIONS HAS CHANGED DRAMATICALLY FROM MANUFACTURING TO THE PROVISION OF INFORMATION & SERVICES. ADDING THE INCREASED FOCUS ON SUSTAINABILITY & EXPERIENCES, DESIGN HAS EXPANDED ITS DOMAIN. Product-service systems are also presented as a special NEW DOMAINS 4 DESIGNERS’ ACTIVITIES [Morelli 2002] Service design is “the field concerned with the case of servitization: a market proposition that development of services to meet specific needs” SOCIETY extends the traditional functionality of a product by (Shedroff) focusing on “customer experiences in incorporating additional services with an emphasis on industries such as retail, banking, transportation, the ‘sale of use’ rather than the ‘sale of product’. The healthcare, business-to-business enterprises, customer pays for using an asset, rather than its pur- and education” (IDEO). chase, and so benefits from a restructuring of the risks, SOCIAL ORGANIZATION There are close ties to the dimensions of interac- CONSTRUCTION responsibilities, and costs traditionally associated with OF TECHNOLOGY AND DESIGN tion and experience that originated in interface ownership. Similarly, the supplier/manufacturer can CULTURE design. improve their competitiveness as these ‘solutions’ may IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII be clearly differentiated from product-based offerings OR GY TECHNICAL DEFINITION GA The understanding of product-service elements that has while simultaneously retaining asset ownership that can OLO NI ZA HN [INDUSTRIAL DESIGN] TIO EC since become well established in service provision re- enhance utilization, reliability, design, and protection. T N [T S Baines 2007] search has been an especially important factor in giving the interdisciplinary networking of com- IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII Services do not qualify as property. While products are petencies (which is, in itself, characteristic of design bought, services are made available. In a service econ- processes) a central role in the service sector. There is still While service engineering is still trying to es- omy, it is human time that is being commodified, not debate about whether service design is primarily about tablish itself as a discipline at universities and in places or things. Services always invoke a relationship the simultaneous definition of virtual and material as- practice, service management is no longer unu- between human beings as opposed to a relationship be- pects of the service, the coordination of human-human sual as a path of study in business administra- tween a human being and a thing. [Rifkin 2000: 84] and human-machine interfaces, or the design of experi- tion courses. Service marketing has established Because PSS are generated by the convergence of dif- ences where functionality and emotionality are equally itself internationally, and service design, mocked ferent actors during the use phase the experiential at- accounted for in the integration of new technologies when first introduced as an academic field in de- tributes of the PSS need to be thoroughly planned. for intelligent and client-oriented standardization. This sign education at the beginning of the 1990s, now This makes the design of PSS particularly relevant to debate can ultimately only be resolved by interdiscipli- has credibility in teaching, research, and practice designers...[which] requires a that the traditional do- nary design teams: Collaborative Design. [Mi- around the world. [Hutton 2010] main of design activities...be extended to new cultural chael Erlhoff 2008] domains, where a thorough understanding of consump- IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII tion processes is possible. [Morelli 2002] IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII FROM TANGIBLES TO INTANGIBLES 17
  • 19. PSSDESIGN IS A 360 APPROACH sustainability, this approach gives new inputs for PSS that looking at the product’s life can opt for alternative that can vary it: Reducing, Recycling, Reusing or Redistributing. In pssd, the time domain is expanded, both by prolonging the period of time that the producing company has an active interest in- and control over the product and also by To design a PSS, companies must move from creating the need to consider multiple product lives, where the product (artefact) can be subject to numerous users over longer period. Vezzoli defines 3 interrelated elements for ‘product thinking’ to ‘system thinking’, and system innovation for sustainability:“satisfaction” - a reference - the system must work breakdown the ‘business as usual’ attitude. for a solution able to fulfil needs and desires of a stakeholder community; “stakeholder interaction” - the subject - the system should promote innovative stakeholder configura- tions or partnerships while answering to a specific social demand for satisfaction; “sus- A system (from the Greek word systema meaning a whole compounded of parts) refers tainability” – the objective – the solution must work from the viewpoint of sustainable to a combination of related parts organized into a complex whole, such as the cosmos, development following social concern [social equity & cohesion] and environmental organisms, political or social bodies, or even cognitive constructions such as a theory or care [system eco-efficiency]. [Vezzoli 2007] philosophy. (Michael Erlhoff 2008) To design with a System’s approach means to look at the bigger picture. STAKEHOLDERS IN PRODUCTS & SERVICES LIFE-CYCLE MIX [Manzini & Vezzoli 2002] From a systemic point of view, PSS requires a functional thinking process based on stra- life cycle (system) resources optimization: product function-based tegic partnerships sharing a common vision about how deliver a conceived solution idea. discrete resources optimization: wide system resources optimization: look at the map of stakeholders phase-based (e.g. producer) solution based It means to involve in the PSS delivery. These changes may modify the relationships between business functions in the organization and increase the demand for an early involvement of the users as collabora- retailers retailers retailers tors or co-creators of the system solutions that are viewed from the client’s perspective. con lient co n lient con lie nt r r r uce uce uce [Mont 2000 at [T S Baines 2007] c c c sum sum sum prod prod prod er er er designer designer designer One of the first approaches was to look at the life-cycle of the product su pp lie rs m d o ag en an fe f li er su pp lie rs d o ag en an m fe f li er su pp lier s d o ag en an m fe f li er and the system of stakeholders involved from the ‘cradle’ passing through its design, manufacturing, distribution, usage, maintenance, etc. to its ‘grave’ or disposal. “Design is a creative activity whose aim is to establish the multi-faceted qualities of objects, processes, services and their systems in whole life cycles”. (ICSID, 2005) Even if not [ e .g . w a s h i n g m a c h i n e ] [ e .g.de te rge nt] [ e .g. m a inte na nc e s e rvic e ] exclusive to PSSD – a whole discipline has been developed in relation as design for [e.g. solution = to have clothes washed] 18 PSSDESIGN IS A 360 APPROACH
  • 20. PSSD by the BOOK - the system’s approach PSSD by the book LIFE-CYCLE looking at the all the stages of a Another input comes from product or service experience: from the discovery to the post- usage memories and long term relationship. This means as thinking first the product like music player that provides the enjoyment of listening, in a way unlinking the function from the physical device. For the designer, it means thinking it all: the communication channels, events and pieces to discovery and advertise; the online and offline service user experience; point of sale and channels of purchase; the product, learning and packaging at its use, the post-services such as maintenance and updating, disposal or exchange; the EXPERIENCE networks and sharing experiences. To make this a whole, seamless, coherent experience requires considering each action, each system response, each message--whether verbal or visual, silent or audible, visceral or behavioural, haptic or happenstance--all as part of the whole. [Norman, 2010] Some of the well designed experiences cited by Norman are for products: the BMW Mini Cooper, the ubiquitous iPod, and Amazon’s Kindle; for websites: Amazon, eBay, FedEx, Kayak, UPS, and Netflix; for pure services: luxury hotels and low-cost business hotels as well as stores such as IKEA. This approach is not exclusive to PSSD, most designers use it, but it is essential for it. PSS designers must be P+S to manage all the stages and delegate to design experts if needed the particular task but having in mind the whole experience. By definition a PSS designer provides ‘an innovation strategy, shifting the business focus from designing (and selling) physical products only, to designing (and selling) a system of products & services which are jointly ca- pable of fulfilling specific client demands’. [E. a. Manzini STAKEHOLDERS 2003]. This is, thinking systematically products and services as inseparable elements where one needs the other to provide the final offer. As in libraries, books are just the ‘No product is an island’ element that provides the service of the enjoyment of reading given by the library that provides the service of lending them but without the products the service would be obsolete. (Norman n.d.) PSSD by the book 19
  • 21. PSSD, AN APPROACH TO SUSTAINABLITITY MAIN AUTHOR WHO SEES SUSTAINABILITY AS THE ULTIMATE GOAL OF PSS THORNE AT TED INSPIRED BY BOTSMAN & ROGERS’ BOOK SHOW PSS AS A ROAD TO MANZINI ET. AL[UNEP 2001] COLLABORATIVE CONSUMPUTION Even if not all authors link PSS with achieving sustainability and many PSS cases do not consider the opportunity for reducing resource consumption [Fidler 2010], Manzini et al. see it as the ultimate goal. The PSS concept is a possible and promising business strategy potentially capable of helping achieve “from selling & owning products to providing the utility of the product jointly with the service.” the leap which is needed to move to a more sustainable society [UNEP 2001]. SYSTEMS PSS do not necessarily lead to more sustainable solutions but they can be designed to be. But it “exists a potential role for the design for sustainability, in promoting and facilitating system innovation resulting in eco-efficient and socially equitable/cohesive enterprises/initiatives offering a mix of products and services, based on network-structured and locally-based model.” [Vezzoli 2007] Services can be used to dematerialize, customize, or replace product offerings. [Kara Davis 2010] However, organizations need to not work on big-scale industrial logic and consider a local trade-off between material usage, PRODUCT SERVICE SYSTEMS REDISTRIBUTION MARKETS COLLABORATIVE LIFESTYLES energy, and labour required for logistics movements to achieve sustainability, just adding services will not do it. THE BIG SHIFT FROM THE 20th CENTURY TO 21th CENTURY [BOTSMAN & ROGERS, 2010] THE ONTOLOGY OF THE PSS IMPLIES A SET OF CREDIT + REPUTATION + MULTIPLE _interrelated life phases and activities throughout the product’s service time ADVERTISING + INDIVIDUAL OWNERSHIP COMMUNITY + SHARED ACCESS < _interrelated systems of artifacts _stakeholders’ values HYPER CONSUMPTION COLLABORATIVE CONSUMPTION 20 PSSD, AN APPROACH TO SUSTAINABLITITY
  • 22. PSSD AS AN APPROACH TO SUSTAINABLITITY PSSD by the book PSS FOR SUSTAINABILITY BARRIERS THE IDEAL PSS BENEFITS THE 3 STAKEHOLDERS GROUPS HYPER- SOCIETY CONCUMPTION For consumers & industry a cultural shift is necessary in order to prefer to fulfil a need by a service rather than own- SUSTAINABILITY- ORIENTED ing a physical product. [UNEP n.d.] This is the shift from Hyper-consumption to Collaborative Consumption, which INNOVATION Thorne detects as what is happening in the 21st century. [Thorne 2010] COMPANY CUSTOMER Within a company, barriers can include the lack of experience & know-how to design service methods and manage- ment systems, the shift in tradition from judging and measuring performance based on the quantity of goods sold, and a lack of skilled service personnel. [UNEP n.d.] 3-FORCES MODEL [Christensen & Tan]. All benefit with a mind-set of continuous product improvement in EVOLUTION OF THE CAR MARKET SECTOR PSS WITH 4 PRINCIPLES OF SUSTAINABILITY EXAMPLE both a physical & a societal way. For the end-user it can ZIPCAR deliver new patterns of usage, lifestyle, purchasing and CAR CAR RIDE RP2P CAR- OWNERSHIP SHARING SHARING CAR RENTAL flexibility. For the producing company it can deliver SHARING IN USA,UK, closer contact to customer and therefore, extended ser- AND CANADA vices & loyalty, new markets, greater market share and a Another expample like the the Zipcar, car-sharing com- redefinition of core-activities can be achieved. For soci- pany, is Total-Care Package which offered to airlines by ety, the overall effect should increase the sustainable di- Rolls-Royce plc. where rather than transferring owner- mensions, towards the factor x improvements: increased ship of the gas turbine engine to the airline, Rolls-Royce product efficiency (due to the producing company hav- deliver ‘power-bythe-hour’. As R-R maintains direct ing increased liability for-, insight into- and ownership access to the asset they collect data on product perfor- over the product); a closer relationship between societal mance and use which enables the improvement of per- needs & the supplied products (due to the voice of the [BOTSMAN & ROGERS, 2010] formance parameters for efficiency, reducing cost & the customer (and other stakeholders) being louder and environmental impact. [T S Baines 2007] clearer than before. PSSD AS AN APPROACH TO SUSTAINABLITITY 21
  • 23. PSSD FOR GOVERNMENTS & PUBLIC SECTOR Today’s services must respond to new challeng- sector projects, with the aim of developing practical design solutions to some of the most complex problems. Even if not identified as PSSD, the explanation and use of es including a low carbon economy, an ageing service design matches the approach of PSS in many ways. Rapid prototyping creates population and the rising demands of service us- efficiencies by designing out problems early, and the collaborative nature of many design projects can engage public sector workers, frontline staff and users in the develop- ers. These pressures make innovation essential, ment and delivery of new services. Developing this capacity would help public sector organizations manage their creative processes and find innovative solutions for service public services must be designed to meet the delivery [UK Design Council 2008] Since the public sector isn’t yet widely using design complex needs of users while delivering cost techniques to make service improvements, there is an opportunity for service providers to set themselves apart by using design to address key issues including value for money efficiencies. [UK Design Council 2008] & efficiency, personalisation, risk management & sustainability. [Design for public services n.d.] With innovation at the heart of public policy-making we get value for PSS AND GOVERNMENT INVOLVEMENT taxpayers’ money. [Cameron 2010] PSS provide a comprehensive solu- ENGINE’S SHAPE METHOLOGY FOR PEOPLE-CENTERED SERVICE INNOVATION tion for governments who promote Diamond 1: Direction setting Diamond 2: Service design Diamond 3: Service production more sustainable production and Initiate Create Select Define Initiate Create Select Define Initiate Create Select Define Sustain consumption patterns. [UNEP 2001] As public pressure on environmental issues grows, the widespread promotion and adoption of PSS is favoured by government bodies. Successful PSS applications can also, through the increase in sales and service activities, offset the loss of jobs in tradi- Vision Service tional manufacturing. This is demonstrated by the interest shown in PSS by Sweden Document Blueprint and the Netherlands who tend to lead in the adoption of environmentally sustainable business [T S Baines 2007]. When conceptualizing PSS in general and specially in the Innovating services within local government demands a high degree of care and sensi- public sector, the government tends to be an actor either principal or secondary as a tivity in planning and execution. Innovation is innately risky and often expensive; the promoter always working for social cohesion. The UK Design Council has a strong best way to reduce costs and the risk of failure is by involving users and front-line staff track-record in helping the public sector use design. It has piloted a range of live public in this process. [Engine n.d.] 22 PSSD FOR GOVERNMENTS & PUBLIC SECTOR
  • 24. PSSD FOR GOVERNMENTS & PUBLIC SECTOR PSS FOR THE PUBLIC SECTOR BARRIERS PSSD FOR PUBLIC SECTOR EXAMPLE 1_UNFAMILIAR SHARE THE ROAD An innovative transport club. being run by University 2_CLOSE STRUCTURE College Falmouth as a pilot AIR project, co-developed with the UK Design Council Dott Programme and its users. The project addresses problems of traffic and park- ing congestion in Falmouth and Penryn. As the Univer- To favor a larger initial introduction of PSS, they have to be economically convenient, reach critical mass and require sities have grown, increasing numbers of students bring government intervention (economic incentive) at national level. Changes in legislation are different from country to their cars to the area and use them infrequently. The country (as in Extended Producer Responsibility) governments have to protect organizations doing long-term invest- share the road project aims to reduce the number of cars ments instead of sub-optimal short-term strategies. [Bianchi 2009] by offering alternate modes of transport that are as good The UK Design Council research among public sector organisations found that service providers are often unfamiliar or better as owning a car. with design-led approaches to service innovation. Moreover procurement processes disadvantage small design agen- Other examples include design for mobility: car and cies which feel strongly that government processes are an obstacle to working with public sector clients. [Design for bike sharing systems developed in many developed public services n.d.] Good drivers for PSS adoption are: marketing conditions, legislation, and environmental worries, countries cities (Milan, Barcelona, etc.) and increasing even though these drivers that cannot be found in all the countries and for all the industries [Bianchi 2009] Plus, the in emerging ones (Buenos Aires, Mexico DF, etc); de- structure of public sector organisations restricts creativity as they tend to work in silos, meaning new ideas cannot sign for health (Gateshead Primary Care Trust0, design flow around organisations or cut across departmental boundaries [Bichard 2008]. Even if in some developing countries in eduction (Bertie County School, Walker Technology their a concern for sustainable public services development and design councils exist [e.g. CMD in Argentina] they College), design for job placement (New Work Corn- deal mostly with the promotion of traditional approaches to design and they are hardly used strategically among the wall), design against crime, design for disadvantaged public sector. individuals, for social inclusion, etc. A SIMPLE DEFINITION OF PUBLIC SECTOR INNOVATION EXAMPLES OF PUBLIC SECTOR DESIGN INNOVATIONS ‘NEW IDEAS THAT WORK AT CREATING PUBLIC VALUE’ [Mulgan 2007] PSSD FOR GOVERNMENTS & PUBLIC SECTOR 23
  • 25. PSSD, INNOVATION ENGINE FOR COMPANIES PSSD AND THE FOCUS ON VALUE PSS THINKING ADDS VALUE Most authors see the purpose of a PSS as a specific competitive value proposition, and Competition continues to increase among man- so directly refer to the need for customer satisfaction and economic viability. A PSS is an integrated product and service offering that delivers value in use to differentiate ufacturing companies around the world, adding from competitors who simply offer lower priced products. The PSS logic is premised more and more competitors to the global mar- on utilizing the knowledge of the designer manufacturer to both increase value as an output and decrease material and other costs as an input to a system. [Tukker 2006] ket. PSS provide alternative strategic market The fundamental business benefit of a PSS is an improvement in total value for the opportunities that deliver value to remain or customer through increasing service elements. Competitive edge is enhanced as, for example, a service element that is not easy to copy and facilitate, communicates infor- become viable and with a competitive edge. mation about the product–service package [TS Baines 2007]. BENEFITS FOR COMPANIES [UNEP 2001] EXAMPLE OF PSSD WITH A FOCUS ON VALUE [Kumahor and Bueno 2010] _More opportunities for innovation and market development _Increased operating efficiencies _More and longer-term client relationships _Improved corporate identity _Better feedback on consumer needs BARRIERS FOR COMPANIES A COMPLEX CROSS-FUNCTIONAL PROBLEM PSS implementation is, indeed, a complex cross-functional problem for which tradi- tional manufacturers, especially from the organisational point of view, are not ready, Nike plus: a shoe that talks to your ipod to your com- puter and share the information and connect with the typically facing PSS barriers during the first implementation steps. Further barriers are: social and competition and visualized the data. lack of market demand (i.e. because PSS do not exist or else), high localized labour price (i.e. trade-off between labour and logistics costs), fear of consumer reaction, fear of accepting risks that are not known, and business-as-usual attitude. [TS Baines 2007] 24 PSSD, INNOVATION ENGINE FOR COMPANIES