SlideShare a Scribd company logo
1 of 9
Download to read offline
Global Online Gaming Report 2012


May 2012

                                                                               Provided by

                 RESEARCH ON INTERNATIONAL MARKETS
                     We deliver the facts – you make the decisions




                                                                                              May 2012




Publication Date	
	 May 2012
Language	
	 English
Format	
	 PDF & PowerPoint
Number of Pages/Charts 	 	
	 151
Covered Countries 	            	
	 America: USA, Brazil, Mexico				              									
	   Western Europe: UK, Germany, France, Belgium, Finland, Italy, Netherlands, Spain					
	   Eastern Europe: Poland, Russia, Turkey										
	   Asia-Pacific: Japan, China, South Korea, Australia									
	   Middle East & Africa: South Africa

Price	
	 Single User License: 	                                             € 3,450 (excl. VAT)
	 Site License: 	                                                    € 6,900 (excl. VAT)
	 Global Site License: 	                                             € 10,350 (excl. VAT)




                          yStats.com GmbH & Co. KG                                           Telefon:	 +49 (0) 40 - 39 90 68 50   info@ystats.com   www.twitter.com/ystats
                          Behringstr. 28a, 22765 Hamburg                                     Fax:	     +49 (0) 40 - 39 90 68 51   www.ystats.com    www.facebook.com/ystats
Global Online Gaming Report 2012

Key Findings
 Covering 19 countries worldwide
 •	   Global online gaming revenue is expected to increase by more than +10% annually between 2010 and
      2016.
 •	   Social gaming in the US was expected to spread further in 2011, with more than 40% of total Internet
      users playing social games.
 •	   Almost one-fifth of total gaming time in the UK was spent on “Social Networks” in 2011, followed by
      “Casual Games” and only surpassed by “Console Games”.
 •	   The online and mobile games market in Germany is expected to almost double between 2010 and
      2015.
 •	   The social game market in Japan is expected to grow rapidly, increasing by a third between 2011 and
      2012.
 •	   Online gaming addiction is a major problem in South Korea, where more than half of all inhabitants
      played online games in 2011.




Company and Product Information
 About our Reports

 Market reports by yStats.com inform top managers about recent market trends and assist with
 strategic company decisions

 A list of advantages
 •	 yStats.com provides secondary market research: By using various sources of information we ensure       		
 	 maximum objectivity for all obtained data. As a result companies get a precise and unbiased impression of 		
 	 the market situation.
 •	 The analyses, statistical reports and forecasts are only based on reliable sources including national and  		
 	 international statistical offices, industry and trade associations, business reports, business and company 		
 	 databases, journals, company registries and news portals.
 •	 Our international employees research and filter all sources and translate relevant information into English. 		
 	 This ensures that the content of the original studies is correctly interpreted.
 •	 yStats.com delivers all research results as PowerPoint files. All data can therefore be used directly for board 	
 	 presentations or be individually adapted.
 •	 If required, yStats.com provides in-depth analysis for all research projects. Simply send us a request.


 About yStats.com
 •	 yStats.com has been committed to research up-to-date, objective and demand-based data on markets and 		
 	 competitors from various industries since 2005.
 •	 Headquartered in Hamburg, Germany, the firm has a strong international focus and is specialized in 			
 	 secondary market research.
 •	 In addition to reports on markets and competitors, yStats.com also carries out client-specific research.
 •	 Clients include leading global enterprises from various industries including B2C E-Commerce, electronic 		
 	 payment systems, mail order and direct marketing, logistics as well as banking and consulting.




                      yStats.com GmbH & Co. KG         Telefon:	 +49 (0) 40 - 39 90 68 50   info@ystats.com   www.twitter.com/ystats
                      Behringstr. 28a, 22765 Hamburg   Fax:	     +49 (0) 40 - 39 90 68 51   www.ystats.com    www.facebook.com/ystats
Global Online Gaming Report 2012

Table of Contents (1 of 4)
 1.	MANAGEMENT SUMMARY                                               3. AMERICA (cont.)

                                                                     3.1 USA (Top Country) (cont.)
 2. GLOBAL
 •	   Online Gaming Trends 2012 and Online Gaming                    •	   Share of Social Gamers by Social Networking
      Revenue, in USD billion, 2010 & 2016f                               Platform, in %, September 2011
 •	   Mid-Core Market Gaming Trends, 2011 and US                     •	   Amount of Time Spent Playing Social Games, in % of
      and European Mid-Core Market Spenders & Market                      Total Internet Users, 2010 & 2011f
      Potential, in millions, 2011                                   •	   Breakdown of Themes of Online Games, in % of
 •	   MMO Games Market Trends, 2011                                       Times Played, 2011
 •	   Social Gaming Trends, 2011                                     •	   Top 20 Social Games, in % of Social Gamers,
                                                                          September 2011
 •	   Gaming Market Spending, in USD billion, 2011f &
      2013f & 2015f                                                  •	   Ranking of Gaming Websites, in % of Total Visits,
                                                                          December 2011
 •	   Spending on Games, by Platform, including Online,
      in USD billion, 2011f
                                                                     3.2 Brazil
 •	   Share of Casual/Social Online Gaming Spenders, in
      % of Total Players, by Region, 2011                            •	   Spending on Games, by Platform, including Online,
 •	   Breakdown of the Games Market, including Online                     in USD million, 2011f and Time spent on Games, by
      Games, by Region, in %, 2010 & 2013f                                Platform, including Online, in %, 2011f
 •	   Breakdown of the Games Market, by Platform, in %,              •	   Gamers per Platform, including Online, in millions
      2010 & 2013f                                                        and in % of total Gamers, 2011f
 •	   Console Players playing Video Games Online, by
      Game Console, in %, 2010 & 2011
 •	   Time spent on Games, by Platform, including Online,            3.3 Mexico
      in %, 2011f
                                                                     •	   Spending on Games, by Platform, including Online,
                                                                          in USD million, 2011f and Time spent on Games, by
                                                                          Platform, including Online, in %, 2011f
 3. AMERICA                                                          •	   Gamers per Platform, including Online, in millions
                                                                          and in % of total Gamers, 2011f
 3.1 USA (Top Country)
 •	   Spending on Games, by Platform, including Online,
      in USD billion, 2011f and Time spent on Games, by
      Platform, including Online, in %, 2011f
                                                                     4. WESTERN EUROPE
 •	   Gamers per Platform, in millions and in % of total             4.1 Europe: Regional
      Gamers, 2011f
 •	   Breakdown of Female Online Gamers by Age Groups,               •	   PC Gamers that ever bought Digital Content Online,
      in %, 2011f                                                         in %, 2011f
 •	   Social Gaming Trends, 2011
                                                                     •	   Type of Digital Content ever bought by PC Gamers,
 •	   Share of Social Gamers of total Internet Users, in %,               in %, 2011f
      September 2011 and Breakdown of Social Gamers
      by Gender, in %, September 2011                                •	   PC Game Digital Content Revenue, in EUR billion,
 •	   Breakdown of Social Gamers by Age Group, in %,                      2010-2015f
      September 2011
 •	   Breakdown of Social Gamers by Access Device, in %,
                                                                     4.2 UK (Top Country)
      September 2011
                                                                     •	   Spending on Games, by Platform, including Online,
 •	   Breakdown of Social Gamers by Frequency of                          in GBP million, 2011f and Time spent on Games, by
      Gameplay, in %, September 2011                                      Platform, including Online, in %, 2011f
                                                                     •	   Gamers per Platform, in millions and in %, 2011f


                       yStats.com GmbH & Co. KG         Telefon:	 +49 (0) 40 - 39 90 68 50   info@ystats.com   www.twitter.com/ystats
                       Behringstr. 28a, 22765 Hamburg   Fax:	     +49 (0) 40 - 39 90 68 51   www.ystats.com    www.facebook.com/ystats
Global Online Gaming Report 2012

Table of Contents (2 of 4)
 4. WESTERN EUROPE (cont.)                                           4. WESTERN EUROPE (cont.)
 4.2 UK (Top Country) (cont.)                                        4.4 Belgium
                                                                     •	   Spending on Games, by Platform, including Online,
 •	   Social Gaming Trends and Share of Avid Social Game                  in EUR million, 2011f and Time spent on Games, by
      Users, in % of Total Internet Users, 2011                           Platform, including Online, in %, 2011f
 •	   Share of Social Gamers of Total Internet Users,                •	   Gamers per Platform, including Online, in millions
      in %, September 2011 and Breakdown of Social                        and in % of total Gamers, 2011f
      Gamers by Gender, in %, September 2011

 •	   Share of Social Gamers by Age Group, in %,
      September 2011
                                                                     4.5 Finland
                                                                     •	   Gaming Market Value, including Online, in EUR
 •	   Share of Social Gamers by Access Device, in %,
                                                                          billion, 2009 & 2010
      September 2011

 •	   Breakdown of Social Gamers by Frequency of
                                                                     4.6 France
      Gameplay, in %, September 2011

 •	   Amount of Time Spent Playing Social Games,                     •	   Spending on Games, by Platform, including Online,
      in % of Total Internet Users, 2010 & 2011f                          in EUR million, 2011f and Time spent on Games, by
                                                                          Platform, including Online, in %, 2011f
 •	   Breakdown of Social Gamers by Social Network
      Platform, in %, September 2011                                 •	   Gamers per Platform, in millions and in % of total
                                                                          Gamers, 2011f
 •	   Top 20 Social Games, in % of Social Gamers,
      September 2011
                                                                    4.7 Italy

 4.3 Germany (Top Country)                                          •	    Spending on Games, by Platform, including Online,
                                                                          in EUR million, 2011f and Time spent on Games, by
 •	   Online Gaming Trends, 2010-2012, including Gaming                   Platform, including Online, in %, 2011f
      Spending, in EUR billion, 2010 & 2011                         •	    Gamers per Platform, in millions and in % of total
 •	   Online and Mobile Games Market Size, in EUR                         Gamers, 2011f
      million, 2010 & 2015f
 •	   Spending on Gaming, by Platform, including Online,
      in EUR million, 2010 & 2011
                                                                    4.8 Netherlands
 •	   Spending on Gaming, by Platform, including Online,
      in %, 2010 & 2011
                                                                    •	    Spending on Games, by Platform, in EUR
 •	   Germany: Spending on Gaming, by Platform,
      including Online, in EUR million, 2011f and Time                    million, 2011f and Time spent on Games, by
      spent on Games, by Platform, including Online, in %,                Platform, including Online, in %, 2011f
      2011f                                                         •	    Gamers per Platform, including Online, in millions
 •	   Gamers per Platform, in millions and in % of total                  and in % of total Gamers, 2011f
      Gamers, 2011f
 •	   Online- and Browser Game Players, in millions,
      2008-2010                                                     4.9 Spain
 •	   Virtual Goods Buyers, in millions and average per
      Capita Spending, in EUR, 2008-2010
                                                                    •	    Spending on Games, by Platform, in million Euro,
 •	   Top 10 Online Gaming Websites, by total monthly                     2011f and Time spent on Games, by Platform,
      Hours played and Unique Visitors in thousands and in
      % Reach, June 2011                                                  including Online, in %, 2011f
 •	   Share of Online Gamers playing on Mobile Phones,              •	    Gamers per Platform, in millions and % of total
      in % of Mobile Phone Users and in % of Smartphone                   Gamers, 2011f
      Users, Q2 2011



                       yStats.com GmbH & Co. KG         Telefon:	 +49 (0) 40 - 39 90 68 50   info@ystats.com   www.twitter.com/ystats
                       Behringstr. 28a, 22765 Hamburg   Fax:	     +49 (0) 40 - 39 90 68 51   www.ystats.com    www.facebook.com/ystats
Global Online Gaming Report 2012

Table of Contents (3 of 4)
 5. EASTERN EUROPE                                                   6. ASIA-PACIFIC (cont.)

 5.1 Poland                                                          6.2 Japan (Top Country) (cont.)
 •	   Gaming Market Value, including Online, in PLN
      million, 2007-2011
                                                                     •	   Breakdown of Social Gamers and Online Gamers, by
 •	   Freemium Segment (Free-to-Play and Online), in PLN
                                                                          Age Group, in %, 2010
      million, 2009-2011f
 •	   Gaming by Devices, including Online, in %, 2011                •	   Social Game Market Sales, in JPY billion, 2008-2012f
                                                                     •	   Online Game License-Out Market Exports, in JPY
 5.2 Russia                                                               million, 2007-2010

 •	   Online Gaming Market Trends, 2011 & 2012
 •	   Breakdown of Online Gaming Market Value in Russia,             6.3 South Korea (Top Country)
      in %, 2011
 •	   Breakdown of Spending by Online Gamers, in %,                  •	   Online Gaming Trends, 2011
      2011f
                                                                     •	   Online Gaming Market, in KRW trillion, 2008 & 2012f
 •	   Spending on Games, by Platform, including Online,
      in USD million, 2011f and Time spent on Games, by              •	   Mobile Gaming Market, in KRW billion, 2011f & 2015f
      Platform, including Online, in %, 2011f
                                                                     •	   Games Market Revenue, including Online Games,
 •	   Gamers per Platform, in millions and in % of total
      Gamers, 2011f                                                       in KRW trillion, 2006-2010
                                                                     •	   Domestic Games Market Revenue, by Platform,
 5.3 Turkey                                                               including Online Games, in USD billion and in % of
                                                                          Global Games Market, 2010
 •	   Social Gaming Market and Social Gaming Markets in
                                                                     •	   Breakdown of Games Market Sales, by Platform,
      Turkey and the US, in million Users, Q2 2011
                                                                          including Online, in %, 2010
                                                                     •	   Games Market Sales, by Platform, including Online,
 6. ASIA-PACIFIC                                                          in KRW billion, 2009-2013f

 6.1 Southeast Asia: Regional
 •	   Online Gaming Trends, 2011 and Online Gaming
      Revenues, in USD billion, 2011f & 2015f                        6.4 China

 6.2 Japan (Top Country)                                             •	   Online Gaming Trends, including Online Gaming
                                                                          Market Value, in RMB billion, 2012f & 2015f
 •	   Online Game Market Value, by Platform, in JPY
      billion, 2009-2011                                             •	   Outlook of the Online Gaming Market, 2011/2012

 •	   Spending on Online Games, per Person and Month,                •	   Browser-based and Client-based Online Gaming
      in JPY, 2006-2010
                                                                          Market Trends, 2011
 •	   Breakdown of Online Gamers by Gender, in %,
      2007-2010                                                      •	   Online Gaming Market Revenue, in RMB billion and
 •	   Breakdown of Social Gamers and Online Gamers,                       Growth in %, Q1 2009-Q4 2011f
      by Gender, in %, 2010
                                                                     •	   Online Gaming Market Volume, in RMB billion,
                                                                          2007-2012f




                       yStats.com GmbH & Co. KG         Telefon:	 +49 (0) 40 - 39 90 68 50   info@ystats.com   www.twitter.com/ystats
                       Behringstr. 28a, 22765 Hamburg   Fax:	     +49 (0) 40 - 39 90 68 51   www.ystats.com    www.facebook.com/ystats
Global Online Gaming Report 2012

Table of Contents (4 of 4)
 6. ASIA-PACIFIC (cont.)                                             8. ONLINE GAMING PLAYER NEWS

 6.4 China (cont.)                                                   •	   Overview of the Players contained in the Online
                                                                          Gaming News-Section
 •	   Online Gaming User Spending, in RMB billion,                   •	   Arkadium: Online Gaming News, 2011/2012
      2009-2013f
                                                                     •	   Bigpoint: Online Gaming News, 2011/2012
 •	   Breakdown of Online Gaming Revenues by Game
                                                                     •	   Blizzard: Online Gaming News, 2012
      Segments, in %, 2009-2013f
                                                                     •	   Changyou: Online Gaming News, 2011/2012 and
 •	   Browser-based Online Gaming Users, in millions and                  Revenues, in USD million, 2007-2011
      annual Growth, 2010-2014f
                                                                     •	   Com2uS: Online and Mobile Gaming News,
                                                                          2011/2012 and Revenues, in KRW billion, 2010-
 •	   Client-based Online Gaming Users, in millions and
                                                                          2012f
      annual Growth, 2010-2014f
                                                                     •	   Digital Chocolate: Online Gaming News, 2012
 •	   Market Share in the Client-based Online Gaming
                                                                     •	   Facebook: Online Gaming News, 2011/2012 and Top
      Market, in %, in Q4 2011
                                                                          10 Facebook Games by Daily Active Users, April 2012
 •	   Online Gamers paying Gaming Fees per Month, in %               •	   Gamevil: Mobile Gaming News, 2011/2012 and
      of total Online Gamers, H1 2011                                     Sales, in KRW billion, 2010-2012f

 •	   Age Distribution of Online Gaming Users, in % of               •	   GDC: Online Gaming News, 2011/2012
      total Online Gamers, 2011                                      •	   Giant: Online Gaming News, 2011/2012 and Net
                                                                          Revenues, in RMB billion, 2010 & 2011
 •	   Top Six Online Gaming Companies, by Revenue, in
      RMB billion, 2010 & 2011                                       •	   Gree: Online Gaming News, 2011/2012

                                                                     •	   King.com: Online Gaming News, 2011/2012

                                                                     •	   Miniclip: Online Gaming News, 2011/2012
 6.5 Australia
                                                                     •	   Nexon: Online Gaming News, 2011, including
 •	   Online Gaming Trends, 2011 & 2012 and Breakdown                     Revenues, in JPY billion, 2010-2012f
      of the Digital Goods and Online Subscriptions Market,
                                                                     •	   Obscene Jeans Corp.: Online Gaming News, 2012
      in %, 2012f
                                                                     •	   Peak Games: Online Gaming News, 2011

                                                                     •	   Perfect World: Online Gaming News, 2011/2012
 7. MIDDLE EAST & AFRICA                                             •	   PopCap Games: Online Gaming News, 2011/2012

 7.1 Middle East: Regional                                           •	   RockYou: Online Gaming News, 2011

 •	   Online Gaming Trends, 2011                                     •	   Rovio: Online Gaming News, 2011/2012

                                                                     •	   Spil Games: Online Gaming News, 2011/2012
 7.2 South Africa
                                                                     •	   Wemade: Online Gaming News, 2012
 •	   Online Gaming Market and Online Players, in                    •	   Wooga: Online Gaming News, 2011/2012
      thousands, 2010 & 2015f
                                                                     •	   Zynga: Online Gaming News, 2011/2012 and
 •	   Online Gaming Spending, in ZAR million, 2010 &                      Revenues, in USD billion, 2010-2012f
      2015f




                       yStats.com GmbH & Co. KG         Telefon:	 +49 (0) 40 - 39 90 68 50   info@ystats.com   www.twitter.com/ystats
                       Behringstr. 28a, 22765 Hamburg   Fax:	     +49 (0) 40 - 39 90 68 51   www.ystats.com    www.facebook.com/ystats
Global Online Gaming Report 2012

                                                                Samples

                                           RESEARCH ON INTERNATIONAL MARKETS
                                                We deliver the facts – you make the decisions




       3% of smartphone users in Germany “Used Browser to Play” on their
       device in Q2 2011, compared to only 1% of all mobile phone users.
       Germany: Share of Online Gamers playing on Mobile Phones, in % of Mobile Phone Users and in % of
       Smartphone Users, Q2 2011


                                                                 In % of all Mobile Phone Users              In % of all Smartphone Users




          Used Mobile Device for Playing                                      25.1                                       38.7




          Played Pre-Installed Game                                           16.1                                       17.1




          Played downloaded Game                                              11.1                                       24.8




          Used Browser to Play                                                 1.3                                       2.8




       Note: aged 13+
       Source: comScore, August 2011

                                                                                                                                                              65




                                           RESEARCH ON INTERNATIONAL MARKETS
                                               We deliver the facts – you make the decisions




       South Korean mobile gaming company Gamevil is expected to increase
       its sales by +53%, to reach KRW 65 billion (EUR 46 million) in 2012.
       Gamevil: Mobile Gaming News, 2011/2012 and Sales, in KRW billion, 2010-2012f

        In 2011, Gamevil, one of the leading mobile gaming companies in                                    Sales, in KRW billion, 2010-2012f
         South Korea, operating its own platform, reached sales of KRW 42.6
         billion in 2011. This constituted an increase of +39%, from KRW 30.6
                                                                                                      80
         billion in 2010. For 2012, the company projects sales worth KRW 65
         billion, of which 72.3% are expected to be generated in South Korea                                                                    65,0
         and the remaining 27.7% internationally.
                                                                                                      60
        73% of Gamevil’s sales in 2011 were smartphone game sales and
                                                                                     in KRW billion




         71% were in-app purchases.                                                                                             42,6     +53%
        Regarding genre, 37% of Gamevil’s sales in 2011 were generated                               40
         from the sports genre, 25% from RPGs (role-playing games), 19%                                    30,6     +39%
         from action, 10% from arcade games, 3% from board games and 6%
         from others.                                                                                 20
        In February 2012, Gamevil reached 100 million downloads on
         smartphones, after reaching the 50 million mark just six months
         earlier, in August 2011.                                                                      0
                                                                                                           2010                 2011            2012f




       Source: Gamevil, February 2012




                                                                                                                                                        134




                     yStats.com GmbH & Co. KG                     Telefon:	 +49 (0) 40 - 39 90 68 50                                   info@ystats.com             www.twitter.com/ystats
                     Behringstr. 28a, 22765 Hamburg               Fax:	     +49 (0) 40 - 39 90 68 51                                   www.ystats.com              www.facebook.com/ystats
Global Online Gaming Report 2012

                                                    Report ORDER FORM
                                                    REPORT Order Form
     Place Your Order as Follows:


                Call us at + 49 40 39 90 68 50

                Fax us at + 49 40 39 90 68 51 using the form below:

                Scan and Email us at inquiry@ystats.com using the form below:


     Place your order now:

     Please confirm the license type you require:

      Single User License                                          Site License1                                 Global Site License2


     Report Title                                                                  Publication Date                                Price (€)




     An invoice will be sent to your company. Please complete your contact details.
     Title: Mr/Mrs/Ms                                               First Name
     Last Name
     Job Title
     Company
     Email Address
     Telephone Number
     Fax Number
     Address
     City                                                           State/Province
     Country                                                        Post Code/ZIP

     All Forms must have a signature to confirm your order:




     Signature



     Where did you find us?
                                                                    EU Companies must supply                   Purchase Order No
                                                                                                                                               Order Date
      Google/Search Engine                                         VAT No                                     (if required)
      Google Adwords/Online Advertising
      Article in Trade Journal
      Press Release
      Social Media
      Recommendation
      Others: ________________________

     Note: Reports are provided in electronic PDF form. yStats.com will contact you in the future to provide our free newsletter or other mailings. If you
     do not wish to receive our newsletter or other mailings, you may advise us of this. Your contact information will not be sold to other organizations.
     1
         ) Site Licenses, allowing all users within a given geographical location of an organization to access the report, are available for double the price.
     2
         ) Global Site Licenses, allowing all worldwide users of an organization to access the report, are available for triple the price.



     
     




                       yStats.com GmbH & Co. KG                         Telefon:	 +49 (0) 40 - 39 90 68 50                  info@ystats.com              www.twitter.com/ystats
                       Behringstr. 28a, 22765 Hamburg                   Fax:	     +49 (0) 40 - 39 90 68 51                  www.ystats.com               www.facebook.com/ystats
Global Online Gaming Report 2012

                                                               Terms and Conditions
1.	SCOPE                                                                                                   entitled to access the report. In both cases, the term “organization” refers to the company of
1.1	
    The following terms and conditions apply to our entire contract (the “Contract”) between                the specific customer only and excludes any third parties including affiliates.
    yStats.com GmbH  Co. KG (hereinafter also referred to as “we” or “us”) with our customers         4.4	 must expressly be named as the author of any data the customer processes further as
                                                                                                            We
    regarding (i) research services, (ii) the purchase of reports, and (iii) any other contracts            contractually negotiated.
    between us and our customers executed by reference to these terms and conditions (any              5.	 TECHNICAL INFORMATION
    reports and other services and products which we may make available to the customer under          5.1	 shall provide our Products in standardized data formats.
                                                                                                            We
    a Contract hereinafter the “Products”).                                                            5.2	The customer must ensure that he has the corresponding technical resources to make use of
1.2	
    Any terms and conditions of our customers are hereby expressly rejected. Agreements con-                these data. The customer may not derive any claims in this connection on grounds of breach
    trary to these terms and conditions require our written confirmation. In case of deviations             of obligation.
    between these terms and conditions and the contents of the Order Forms, the contents of            6.	 DEFECTS AS TO QUALITY
    the Order Form shall prevail.                                                                      6.1	 claims for defects as to quality are triggered by insignificant discrepancies between our
                                                                                                            No
2.	OFFERS, ORDERS                                                                                          products and services and the warranted quality or fitness for use.
2.1	
    With respect to research services, we usually submit an offer to the customer in the form of       6.2	Likewise, no claims for defects as to quality may be derived from entrepreneurial risks –
    a “Research Order Form” accompanied with a proposal stating the nature of the issue to be               e.g., with regard to questions of entrepreneurial discretion, an erroneous assessment of the
    researched, the services to be rendered, the time required for the study and the fee due.               market situation or the failure to recognize a business action’s merit.
2.2	
    With respect to the purchase of reports, we usually submit an offer to the customer in the         6.3	Defect-based claims are further excluded in cases of excessive or improper use or in connec-
    form of a “Report Order Form” accompanied with product brochure stating the contents of                 tion with damages caused by extraordinary conditions not reflected in the Order Form. This
    the report and the fee due. In this respect, our customers may chose between two types of               is also true in cases of subsequent changes made by the customers or third parties unless
    Products, namely (i) our Product “Market Reports” and (ii) our Product “Full Access Global              such changes do not affect the analysis and removal of a given defect.
    E-Commerce Reports”.                                                                               6.4	Claims for defects as to quality expire within one year from the commencement of the legal
2.3	 a customer orders our Product “Market Reports”, the customer gets access to the ordered
    If                                                                                                      statute of limitation. This limitation does not apply to the extent that applicable law stipu-
    report as identified in the Report Order Form and the customer may use that report in accor-            lates a longer period in cases of intentional or grossly negligent breaches of duty on the part
    dance with Section 4.3 below and the other provisions of the Contract.                                  of us, fraudulent concealment of a defect and injuries to life, body and health.
2.4	 a customer orders our Product “Full Access Global E-Commerce Reports”, the customer
    If                                                                                                 6.5	Claims for damages and the reimbursement of expenditures are further subject to Section 8.
    gets access to any standard reports (for the avoidance of doubt excluding reports published        7.	 LEGAL DEFECTS
    in connection with any research services) focussed on the “Internet  E-Commerce” industry         7.1	 are liable for products and services infringing on third-party rights only if and to the
                                                                                                            We
    as generally published by us during the twelve (12) months prior to the execution of the                extent that our products and services are used in accordance with the agreed contractual
    Contract and during the subscription term as identified in the “Report Order Form” as of the            requirements.
    date of the execution of the Contract (i.e. one, two or three years), and the customer may         7.2	Unless agreed otherwise, our liability for the infringement on third-party rights is limited to
    use those reports as a “Global Site License” in accordance with Section 4.3 below and the               the territory of the European Union and the European Economic Area as well as the place of
    other provisions of the Contract.                                                                       its services’ proper use as agreed under the applicable Order.
2.5	
    Unless expressly agreed otherwise in writing, the contents of our offers may not be made           7.3	 the event that a third party asserts claims against the customer, alleging that a service
                                                                                                            In
    available in whole or in part to any third party outside the organization of the customer               performed by us violates its rights, the customer shall promptly notify us. If a service
    without our prior written consent.                                                                      rendered by us violates thirdparty rights, we shall choose one of the below actions, duly
2.6	
    Our offers are not binding and subject to change without notice until acceptance by the                 taking into consideration the customer’s interests:
    customer. Our orders will become legally binding upon acceptance by the customer. A valid          	    a) procuring for the customer the right to use the service;
    acceptance requires the execution of our “Research Order Form” or our “Report Order Form”          	    b) revising the service to render it free of legal violations; or
    respectively (each such document hereinafter the “Order Form”) by a duly authorized repre-         	    c)  ithdrawing the service and refunding to the customer any related compensation paid,
                                                                                                                w
    sentative of the customer and the submission of the Order Form to us via facsimile or email                 as adjusted by an adequate user fee, if we cannot effect another remedy at a reasonable
    with pdf-attachment. We will provide the customer with the access data required to access                   expense.
    the ordered Product(s) with two (2) days as of the execution of the Contract.                      7.4	Upon our request, the Customer shall assist us with the defense against claims according to
3.	TERMS OF PAYMENT                                                                                        this section 7, with us reimbursing the Customer for any expenditures and costs incurred as
3.1	
    The contractually negotiated prices are to be derived exclusively from the Order Form and/or            a result, although each of the Parties bears the costs of the use of its own personnel.
    the documents referenced therein.                                                                  7.5	Claims the Customer may hold for legal defects expire in accordance with Section 6.4.
3.2	 prices are net and without transportation costs, if applicable. Value Added Tax, if applica-
    All                                                                                                7.6	Claims for damages and the reimbursement of expenditures are further subject to Section 8.
    ble, at the statutory rate shall be added to all fees payable hereunder.                           8.	 LIABILITY
3.3	 may demand an additional fee for services that go beyond the scope as agreed under the
    We                                                                                                 8.1	 cases of intentional misconduct and gross negligence, we are fully liable pursuant to
                                                                                                            In
    Order Form in case such additional Products are requested by the customer.                              applicable law.
3.4	 will send our invoice to the customer upon execution of the Contract, unless agreed
    We                                                                                                 8.2	Our liability in cases of simple negligence is limited as follows: we are liable only if and to
    otherwise in the Order Form. In the event that the customer orders our Product “Full Access             the extent that we violated a material contractual obligation (cardinal obligation) – i.e., an
    Global E-Commerce Reports”, we will send our invoice for the first contract year upon exe-              obligation that (i) the Customer reasonably relied upon at execution of the applicable Order
    cution of the Contract and the invoice(s) for any subsequent contract year(s), if any, upon             Form and (ii) was of critical significance to the outcome of performance. As regards property
    commencement of any subsequent contract year.                                                           damage and financial loss, such liability is limited to typical and foreseeable damages; in no
3.5	 payments shall be due and payable within thirty (30) days following the date of our
    All                                                                                                     event will we be liable for any incidental, special, punitive or consequential damages, loss of
    invoice without any deductions. The customer will be in default one day after the expiry date           profits or loss of data in such case.
    without any further warning notice being required.                                                 8.3	Our liability for damages under warranties (Beschaffenheitsgarantien) is limited to instances
3.6	 customers‘ rights of retention or set-off are hereby excluded to the extent that they are
    All                                                                                                     in which the warranty expressly includes such liability.
    not based on the same contractual relationship. Retentions or set-offs are allowed only if the     8.4	Claims for the reimbursement of expenditures and other liability claims asserted by the
    customer‘s claim is nondisputed or has become unappeasable.                                             Customer against us are subject to sections 8.1 through 8.3.
3.7	 the event of a customer‘s default in payment or other apparent credit unworthiness, all
    In                                                                                                 9.	 CONFIDENTIALITY
    remaining claims against that customer shall become immediately due and payable in full.           9.1	The Parties shall hold in strict confidence for an indefinite period of time all data and
    We shall then be entitled to rescind payment terms previously agreed upon and to demand                 information materials of which they gain knowledge as part of a Contract, be it orally, in
    payment in advance or other appropriate security with respect to pending deliveries. A                  writing or otherwise, directly or indirectly, provided that such data or information materials
    customer shall be deemed unworthy of credit in particular when he files a petition in ban-              are designated confidential or must be considered confidential based on their nature, and
    kruptcy or composition proceedings.                                                                     shall use them exclusively as part of the services covered by the relevant Order. This duty of
4.	INTELLECTUAL PROPERTY RIGHTS AND INDEMNITIES                                                            confidentiality excludes data and information materials that:
4.1	 copyrights and other intellectual property rights in connection with our Products remain
    All                                                                                                	    a) were already known or accessible to any third party at the time of disclosure;
    with us. All data carriers remain our property. The customer may not modify, publish, trans-       	    b)  ne of the parties legitimately receives from a third party following disclosure, and such
                                                                                                                 o
    mit, transfer or sell, reproduce, create derivative works from, distribute, perform, display, or             third party is not bound by a duty of confidentiality in relations with the other Party;
    in any way exploit any of the Products made available by us, in whole or in part, except as        	    c)  ust be disclosed by order of and to a government agency or another competent third
                                                                                                                m
    expressly permitted under the Contract.                                                                     party; and
4.2	
    Upon delivery of the Products to the customer and payment of the agreed fee, the customer          	    d)  ust be disclosed to legal or tax advisors of the contractual customer in question for
                                                                                                                 m
    obtains a non-exclusive, non-transferable, perpetual, worldwide right to use the Products                    consulting purposes.
    provided to the customer for its internal purposes or any additional purposes set out in the       	 the cases of Sections c) and d), the parties shall (i) promptly inform each other about a
                                                                                                            In
    Order Form. A right to resell our Products requires our prior written approval.                         given request and prior to disclosing confidential information, and (ii) limit the disclosure of
4.3	 the event that the parties agree on a “Single User License” under the Order Form, this
    In                                                                                                      confidential information to the minimum required.
    means that only one individually named user of an organization shall be entitled to access         9.2	 may use the Customer as a reference so long as no contractual details are divulged.
                                                                                                            We
    the report. In the event that the parties agree on a “Site License” under the Order Form, this     10.	JURISDICTION, GOVERNING LAW, MISCELLANEOUS
    means that all users within a given geographical location (as specified in the Order Form)         10.1	 lace of payment is Hamburg, Germany.
                                                                                                            P
    of an organization shall be entitled to access the report. In the event that the parties agree     10.2	 ll disputes arising from or in connection with any Contract between the parties shall be
                                                                                                            A
    on a “Global Site License”, this means that all worldwide users of an organization shall be             resolved through the courts of Hamburg. Governing law is German law.




                                      yStats.com GmbH  Co. KG                           Telefon:	 +49 (0) 40 - 39 90 68 50                   info@ystats.com               www.twitter.com/ystats
                                      Behringstr. 28a, 22765 Hamburg                     Fax:	     +49 (0) 40 - 39 90 68 51                   www.ystats.com                www.facebook.com/ystats

More Related Content

Viewers also liked

Unlock the Power of Cision's Media Database
Unlock the Power of Cision's Media DatabaseUnlock the Power of Cision's Media Database
Unlock the Power of Cision's Media DatabaseCision
 
Things to consider before a cabling job- jdtech
Things to consider before a cabling job- jdtechThings to consider before a cabling job- jdtech
Things to consider before a cabling job- jdtechJDTechSolutions
 
Noncash Contributions for Non Profits Form 990
Noncash Contributions for Non Profits Form 990Noncash Contributions for Non Profits Form 990
Noncash Contributions for Non Profits Form 990Robert Hutt
 
Looking for leaders wbook
Looking for leaders wbookLooking for leaders wbook
Looking for leaders wbookNessa44
 

Viewers also liked (7)

Unlock the Power of Cision's Media Database
Unlock the Power of Cision's Media DatabaseUnlock the Power of Cision's Media Database
Unlock the Power of Cision's Media Database
 
ASD support in Sint-Janshof English
ASD support in Sint-Janshof EnglishASD support in Sint-Janshof English
ASD support in Sint-Janshof English
 
showmelocal
showmelocalshowmelocal
showmelocal
 
Things to consider before a cabling job- jdtech
Things to consider before a cabling job- jdtechThings to consider before a cabling job- jdtech
Things to consider before a cabling job- jdtech
 
CIGCOMM.DOC
CIGCOMM.DOCCIGCOMM.DOC
CIGCOMM.DOC
 
Noncash Contributions for Non Profits Form 990
Noncash Contributions for Non Profits Form 990Noncash Contributions for Non Profits Form 990
Noncash Contributions for Non Profits Form 990
 
Looking for leaders wbook
Looking for leaders wbookLooking for leaders wbook
Looking for leaders wbook
 

More from yStats.com

Sample_Report_Global_Open_Banking_Market_and_Trends_2021_by yStats.com
Sample_Report_Global_Open_Banking_Market_and_Trends_2021_by yStats.comSample_Report_Global_Open_Banking_Market_and_Trends_2021_by yStats.com
Sample_Report_Global_Open_Banking_Market_and_Trends_2021_by yStats.comyStats.com
 
Sample Report_Global Subscriptions and Recurring Payments Market 2021_by ySta...
Sample Report_Global Subscriptions and Recurring Payments Market 2021_by ySta...Sample Report_Global Subscriptions and Recurring Payments Market 2021_by ySta...
Sample Report_Global Subscriptions and Recurring Payments Market 2021_by ySta...yStats.com
 
Sample Report_North America Subscriptions & Recurring Payment Market 2021_by ...
Sample Report_North America Subscriptions & Recurring Payment Market 2021_by ...Sample Report_North America Subscriptions & Recurring Payment Market 2021_by ...
Sample Report_North America Subscriptions & Recurring Payment Market 2021_by ...yStats.com
 
Sample Report_Global Online Payment Methods 2021 Post COVID-19_by yStats.com
Sample Report_Global Online Payment Methods 2021 Post COVID-19_by yStats.comSample Report_Global Online Payment Methods 2021 Post COVID-19_by yStats.com
Sample Report_Global Online Payment Methods 2021 Post COVID-19_by yStats.comyStats.com
 
Sample Report_Global Alternative Payment Methods 2021 Post COVID-19_by yStats...
Sample Report_Global Alternative Payment Methods 2021 Post COVID-19_by yStats...Sample Report_Global Alternative Payment Methods 2021 Post COVID-19_by yStats...
Sample Report_Global Alternative Payment Methods 2021 Post COVID-19_by yStats...yStats.com
 
Sample Report_Global Mobile Payment Methods 2021 Post COVID-19_by yStats.com
Sample Report_Global Mobile Payment Methods 2021 Post COVID-19_by yStats.comSample Report_Global Mobile Payment Methods 2021 Post COVID-19_by yStats.com
Sample Report_Global Mobile Payment Methods 2021 Post COVID-19_by yStats.comyStats.com
 
Sample Report_Asia-Pacific Online Payment Methods 2021 Post COVID-19 _by ySta...
Sample Report_Asia-Pacific Online Payment Methods 2021 Post COVID-19 _by ySta...Sample Report_Asia-Pacific Online Payment Methods 2021 Post COVID-19 _by ySta...
Sample Report_Asia-Pacific Online Payment Methods 2021 Post COVID-19 _by ySta...yStats.com
 
Sample Report_Latin America Online Payment Methods 2021 Post COVID-19 _by ySt...
Sample Report_Latin America Online Payment Methods 2021 Post COVID-19 _by ySt...Sample Report_Latin America Online Payment Methods 2021 Post COVID-19 _by ySt...
Sample Report_Latin America Online Payment Methods 2021 Post COVID-19 _by ySt...yStats.com
 
Sample Report_Global B2B E-Commerce Market and Trends 2021 Post COVID-19 _by ...
Sample Report_Global B2B E-Commerce Market and Trends 2021 Post COVID-19 _by ...Sample Report_Global B2B E-Commerce Market and Trends 2021 Post COVID-19 _by ...
Sample Report_Global B2B E-Commerce Market and Trends 2021 Post COVID-19 _by ...yStats.com
 
Sample Report_Middle East B2C E-Commerce and Payment Market 2021 & COVID-19's...
Sample Report_Middle East B2C E-Commerce and Payment Market 2021 & COVID-19's...Sample Report_Middle East B2C E-Commerce and Payment Market 2021 & COVID-19's...
Sample Report_Middle East B2C E-Commerce and Payment Market 2021 & COVID-19's...yStats.com
 
Sample Report_Middle East and Africa Online Payment Methods 2021_by yStats.pdf
Sample Report_Middle East and Africa Online Payment Methods 2021_by yStats.pdfSample Report_Middle East and Africa Online Payment Methods 2021_by yStats.pdf
Sample Report_Middle East and Africa Online Payment Methods 2021_by yStats.pdfyStats.com
 
Sample Report_Snapshot - Global B2B Marketplaces Market 2021_by yStats.com
Sample Report_Snapshot - Global B2B Marketplaces Market 2021_by yStats.comSample Report_Snapshot - Global B2B Marketplaces Market 2021_by yStats.com
Sample Report_Snapshot - Global B2B Marketplaces Market 2021_by yStats.comyStats.com
 
Sample Report_Global B2B Payment Market and Trends 2021_by yStats.com
Sample Report_Global B2B Payment Market and Trends 2021_by yStats.comSample Report_Global B2B Payment Market and Trends 2021_by yStats.com
Sample Report_Global B2B Payment Market and Trends 2021_by yStats.comyStats.com
 
Sample Report_North America Online Payment Methods 2021_by yStats.com
Sample Report_North America Online Payment Methods 2021_by yStats.comSample Report_North America Online Payment Methods 2021_by yStats.com
Sample Report_North America Online Payment Methods 2021_by yStats.comyStats.com
 
Sample Report_Western Europe Online Payment Methods 2021_by yStats.com
Sample Report_Western Europe Online Payment Methods 2021_by yStats.comSample Report_Western Europe Online Payment Methods 2021_by yStats.com
Sample Report_Western Europe Online Payment Methods 2021_by yStats.comyStats.com
 
Sample Report_Europe Online Payment Methods 2021_by yStats.com
Sample Report_Europe Online Payment Methods 2021_by yStats.comSample Report_Europe Online Payment Methods 2021_by yStats.com
Sample Report_Europe Online Payment Methods 2021_by yStats.comyStats.com
 
Sample Report_Global Secondhand E-Commerce Market 2021_by yStats.com
Sample Report_Global Secondhand E-Commerce Market 2021_by yStats.comSample Report_Global Secondhand E-Commerce Market 2021_by yStats.com
Sample Report_Global Secondhand E-Commerce Market 2021_by yStats.comyStats.com
 
Sample Report_Global Online Travel Market 2021_by yStats.com
Sample Report_Global Online Travel Market 2021_by yStats.comSample Report_Global Online Travel Market 2021_by yStats.com
Sample Report_Global Online Travel Market 2021_by yStats.comyStats.com
 
Sample Report_Global Online Accommodation Booking Market 2021_by yStats.com
Sample Report_Global Online Accommodation Booking Market 2021_by yStats.comSample Report_Global Online Accommodation Booking Market 2021_by yStats.com
Sample Report_Global Online Accommodation Booking Market 2021_by yStats.comyStats.com
 
Sample Report_Global Online Travel Payment 2021_by yStats.com
Sample Report_Global Online Travel Payment 2021_by yStats.comSample Report_Global Online Travel Payment 2021_by yStats.com
Sample Report_Global Online Travel Payment 2021_by yStats.comyStats.com
 

More from yStats.com (20)

Sample_Report_Global_Open_Banking_Market_and_Trends_2021_by yStats.com
Sample_Report_Global_Open_Banking_Market_and_Trends_2021_by yStats.comSample_Report_Global_Open_Banking_Market_and_Trends_2021_by yStats.com
Sample_Report_Global_Open_Banking_Market_and_Trends_2021_by yStats.com
 
Sample Report_Global Subscriptions and Recurring Payments Market 2021_by ySta...
Sample Report_Global Subscriptions and Recurring Payments Market 2021_by ySta...Sample Report_Global Subscriptions and Recurring Payments Market 2021_by ySta...
Sample Report_Global Subscriptions and Recurring Payments Market 2021_by ySta...
 
Sample Report_North America Subscriptions & Recurring Payment Market 2021_by ...
Sample Report_North America Subscriptions & Recurring Payment Market 2021_by ...Sample Report_North America Subscriptions & Recurring Payment Market 2021_by ...
Sample Report_North America Subscriptions & Recurring Payment Market 2021_by ...
 
Sample Report_Global Online Payment Methods 2021 Post COVID-19_by yStats.com
Sample Report_Global Online Payment Methods 2021 Post COVID-19_by yStats.comSample Report_Global Online Payment Methods 2021 Post COVID-19_by yStats.com
Sample Report_Global Online Payment Methods 2021 Post COVID-19_by yStats.com
 
Sample Report_Global Alternative Payment Methods 2021 Post COVID-19_by yStats...
Sample Report_Global Alternative Payment Methods 2021 Post COVID-19_by yStats...Sample Report_Global Alternative Payment Methods 2021 Post COVID-19_by yStats...
Sample Report_Global Alternative Payment Methods 2021 Post COVID-19_by yStats...
 
Sample Report_Global Mobile Payment Methods 2021 Post COVID-19_by yStats.com
Sample Report_Global Mobile Payment Methods 2021 Post COVID-19_by yStats.comSample Report_Global Mobile Payment Methods 2021 Post COVID-19_by yStats.com
Sample Report_Global Mobile Payment Methods 2021 Post COVID-19_by yStats.com
 
Sample Report_Asia-Pacific Online Payment Methods 2021 Post COVID-19 _by ySta...
Sample Report_Asia-Pacific Online Payment Methods 2021 Post COVID-19 _by ySta...Sample Report_Asia-Pacific Online Payment Methods 2021 Post COVID-19 _by ySta...
Sample Report_Asia-Pacific Online Payment Methods 2021 Post COVID-19 _by ySta...
 
Sample Report_Latin America Online Payment Methods 2021 Post COVID-19 _by ySt...
Sample Report_Latin America Online Payment Methods 2021 Post COVID-19 _by ySt...Sample Report_Latin America Online Payment Methods 2021 Post COVID-19 _by ySt...
Sample Report_Latin America Online Payment Methods 2021 Post COVID-19 _by ySt...
 
Sample Report_Global B2B E-Commerce Market and Trends 2021 Post COVID-19 _by ...
Sample Report_Global B2B E-Commerce Market and Trends 2021 Post COVID-19 _by ...Sample Report_Global B2B E-Commerce Market and Trends 2021 Post COVID-19 _by ...
Sample Report_Global B2B E-Commerce Market and Trends 2021 Post COVID-19 _by ...
 
Sample Report_Middle East B2C E-Commerce and Payment Market 2021 & COVID-19's...
Sample Report_Middle East B2C E-Commerce and Payment Market 2021 & COVID-19's...Sample Report_Middle East B2C E-Commerce and Payment Market 2021 & COVID-19's...
Sample Report_Middle East B2C E-Commerce and Payment Market 2021 & COVID-19's...
 
Sample Report_Middle East and Africa Online Payment Methods 2021_by yStats.pdf
Sample Report_Middle East and Africa Online Payment Methods 2021_by yStats.pdfSample Report_Middle East and Africa Online Payment Methods 2021_by yStats.pdf
Sample Report_Middle East and Africa Online Payment Methods 2021_by yStats.pdf
 
Sample Report_Snapshot - Global B2B Marketplaces Market 2021_by yStats.com
Sample Report_Snapshot - Global B2B Marketplaces Market 2021_by yStats.comSample Report_Snapshot - Global B2B Marketplaces Market 2021_by yStats.com
Sample Report_Snapshot - Global B2B Marketplaces Market 2021_by yStats.com
 
Sample Report_Global B2B Payment Market and Trends 2021_by yStats.com
Sample Report_Global B2B Payment Market and Trends 2021_by yStats.comSample Report_Global B2B Payment Market and Trends 2021_by yStats.com
Sample Report_Global B2B Payment Market and Trends 2021_by yStats.com
 
Sample Report_North America Online Payment Methods 2021_by yStats.com
Sample Report_North America Online Payment Methods 2021_by yStats.comSample Report_North America Online Payment Methods 2021_by yStats.com
Sample Report_North America Online Payment Methods 2021_by yStats.com
 
Sample Report_Western Europe Online Payment Methods 2021_by yStats.com
Sample Report_Western Europe Online Payment Methods 2021_by yStats.comSample Report_Western Europe Online Payment Methods 2021_by yStats.com
Sample Report_Western Europe Online Payment Methods 2021_by yStats.com
 
Sample Report_Europe Online Payment Methods 2021_by yStats.com
Sample Report_Europe Online Payment Methods 2021_by yStats.comSample Report_Europe Online Payment Methods 2021_by yStats.com
Sample Report_Europe Online Payment Methods 2021_by yStats.com
 
Sample Report_Global Secondhand E-Commerce Market 2021_by yStats.com
Sample Report_Global Secondhand E-Commerce Market 2021_by yStats.comSample Report_Global Secondhand E-Commerce Market 2021_by yStats.com
Sample Report_Global Secondhand E-Commerce Market 2021_by yStats.com
 
Sample Report_Global Online Travel Market 2021_by yStats.com
Sample Report_Global Online Travel Market 2021_by yStats.comSample Report_Global Online Travel Market 2021_by yStats.com
Sample Report_Global Online Travel Market 2021_by yStats.com
 
Sample Report_Global Online Accommodation Booking Market 2021_by yStats.com
Sample Report_Global Online Accommodation Booking Market 2021_by yStats.comSample Report_Global Online Accommodation Booking Market 2021_by yStats.com
Sample Report_Global Online Accommodation Booking Market 2021_by yStats.com
 
Sample Report_Global Online Travel Payment 2021_by yStats.com
Sample Report_Global Online Travel Payment 2021_by yStats.comSample Report_Global Online Travel Payment 2021_by yStats.com
Sample Report_Global Online Travel Payment 2021_by yStats.com
 

Recently uploaded

Digital Transformation in the PLM domain - distrib.pdf
Digital Transformation in the PLM domain - distrib.pdfDigital Transformation in the PLM domain - distrib.pdf
Digital Transformation in the PLM domain - distrib.pdfJos Voskuil
 
Memorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMMemorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMVoces Mineras
 
Market Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 EditionMarket Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 EditionMintel Group
 
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu MenzaYouth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu Menzaictsugar
 
8447779800, Low rate Call girls in Rohini Delhi NCR
8447779800, Low rate Call girls in Rohini Delhi NCR8447779800, Low rate Call girls in Rohini Delhi NCR
8447779800, Low rate Call girls in Rohini Delhi NCRashishs7044
 
Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...Seta Wicaksana
 
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCRashishs7044
 
8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCRashishs7044
 
FULL ENJOY Call girls in Paharganj Delhi | 8377087607
FULL ENJOY Call girls in Paharganj Delhi | 8377087607FULL ENJOY Call girls in Paharganj Delhi | 8377087607
FULL ENJOY Call girls in Paharganj Delhi | 8377087607dollysharma2066
 
Darshan Hiranandani [News About Next CEO].pdf
Darshan Hiranandani [News About Next CEO].pdfDarshan Hiranandani [News About Next CEO].pdf
Darshan Hiranandani [News About Next CEO].pdfShashank Mehta
 
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptxThe-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptxmbikashkanyari
 
Investment in The Coconut Industry by Nancy Cheruiyot
Investment in The Coconut Industry by Nancy CheruiyotInvestment in The Coconut Industry by Nancy Cheruiyot
Investment in The Coconut Industry by Nancy Cheruiyotictsugar
 
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCRashishs7044
 
Independent Call Girls Andheri Nightlaila 9967584737
Independent Call Girls Andheri Nightlaila 9967584737Independent Call Girls Andheri Nightlaila 9967584737
Independent Call Girls Andheri Nightlaila 9967584737Riya Pathan
 
International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...ssuserf63bd7
 
APRIL2024_UKRAINE_xml_0000000000000 .pdf
APRIL2024_UKRAINE_xml_0000000000000 .pdfAPRIL2024_UKRAINE_xml_0000000000000 .pdf
APRIL2024_UKRAINE_xml_0000000000000 .pdfRbc Rbcua
 
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort Service
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort ServiceCall US-88OO1O2216 Call Girls In Mahipalpur Female Escort Service
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort Servicecallgirls2057
 
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deckPitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deckHajeJanKamps
 
Church Building Grants To Assist With New Construction, Additions, And Restor...
Church Building Grants To Assist With New Construction, Additions, And Restor...Church Building Grants To Assist With New Construction, Additions, And Restor...
Church Building Grants To Assist With New Construction, Additions, And Restor...Americas Got Grants
 

Recently uploaded (20)

Digital Transformation in the PLM domain - distrib.pdf
Digital Transformation in the PLM domain - distrib.pdfDigital Transformation in the PLM domain - distrib.pdf
Digital Transformation in the PLM domain - distrib.pdf
 
Call Us ➥9319373153▻Call Girls In North Goa
Call Us ➥9319373153▻Call Girls In North GoaCall Us ➥9319373153▻Call Girls In North Goa
Call Us ➥9319373153▻Call Girls In North Goa
 
Memorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMMemorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQM
 
Market Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 EditionMarket Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 Edition
 
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu MenzaYouth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
 
8447779800, Low rate Call girls in Rohini Delhi NCR
8447779800, Low rate Call girls in Rohini Delhi NCR8447779800, Low rate Call girls in Rohini Delhi NCR
8447779800, Low rate Call girls in Rohini Delhi NCR
 
Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...
 
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
 
8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR
 
FULL ENJOY Call girls in Paharganj Delhi | 8377087607
FULL ENJOY Call girls in Paharganj Delhi | 8377087607FULL ENJOY Call girls in Paharganj Delhi | 8377087607
FULL ENJOY Call girls in Paharganj Delhi | 8377087607
 
Darshan Hiranandani [News About Next CEO].pdf
Darshan Hiranandani [News About Next CEO].pdfDarshan Hiranandani [News About Next CEO].pdf
Darshan Hiranandani [News About Next CEO].pdf
 
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptxThe-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
 
Investment in The Coconut Industry by Nancy Cheruiyot
Investment in The Coconut Industry by Nancy CheruiyotInvestment in The Coconut Industry by Nancy Cheruiyot
Investment in The Coconut Industry by Nancy Cheruiyot
 
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
 
Independent Call Girls Andheri Nightlaila 9967584737
Independent Call Girls Andheri Nightlaila 9967584737Independent Call Girls Andheri Nightlaila 9967584737
Independent Call Girls Andheri Nightlaila 9967584737
 
International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...
 
APRIL2024_UKRAINE_xml_0000000000000 .pdf
APRIL2024_UKRAINE_xml_0000000000000 .pdfAPRIL2024_UKRAINE_xml_0000000000000 .pdf
APRIL2024_UKRAINE_xml_0000000000000 .pdf
 
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort Service
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort ServiceCall US-88OO1O2216 Call Girls In Mahipalpur Female Escort Service
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort Service
 
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deckPitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
 
Church Building Grants To Assist With New Construction, Additions, And Restor...
Church Building Grants To Assist With New Construction, Additions, And Restor...Church Building Grants To Assist With New Construction, Additions, And Restor...
Church Building Grants To Assist With New Construction, Additions, And Restor...
 

Brochure & Order Form_Global Online Gaming Report 2012_by yStats.com

  • 1. Global Online Gaming Report 2012 May 2012 Provided by RESEARCH ON INTERNATIONAL MARKETS We deliver the facts – you make the decisions May 2012 Publication Date May 2012 Language English Format PDF & PowerPoint Number of Pages/Charts 151 Covered Countries America: USA, Brazil, Mexico Western Europe: UK, Germany, France, Belgium, Finland, Italy, Netherlands, Spain Eastern Europe: Poland, Russia, Turkey Asia-Pacific: Japan, China, South Korea, Australia Middle East & Africa: South Africa Price Single User License: € 3,450 (excl. VAT) Site License: € 6,900 (excl. VAT) Global Site License: € 10,350 (excl. VAT) yStats.com GmbH & Co. KG Telefon: +49 (0) 40 - 39 90 68 50 info@ystats.com www.twitter.com/ystats Behringstr. 28a, 22765 Hamburg Fax: +49 (0) 40 - 39 90 68 51 www.ystats.com www.facebook.com/ystats
  • 2. Global Online Gaming Report 2012 Key Findings Covering 19 countries worldwide • Global online gaming revenue is expected to increase by more than +10% annually between 2010 and 2016. • Social gaming in the US was expected to spread further in 2011, with more than 40% of total Internet users playing social games. • Almost one-fifth of total gaming time in the UK was spent on “Social Networks” in 2011, followed by “Casual Games” and only surpassed by “Console Games”. • The online and mobile games market in Germany is expected to almost double between 2010 and 2015. • The social game market in Japan is expected to grow rapidly, increasing by a third between 2011 and 2012. • Online gaming addiction is a major problem in South Korea, where more than half of all inhabitants played online games in 2011. Company and Product Information About our Reports Market reports by yStats.com inform top managers about recent market trends and assist with strategic company decisions A list of advantages • yStats.com provides secondary market research: By using various sources of information we ensure maximum objectivity for all obtained data. As a result companies get a precise and unbiased impression of the market situation. • The analyses, statistical reports and forecasts are only based on reliable sources including national and international statistical offices, industry and trade associations, business reports, business and company databases, journals, company registries and news portals. • Our international employees research and filter all sources and translate relevant information into English. This ensures that the content of the original studies is correctly interpreted. • yStats.com delivers all research results as PowerPoint files. All data can therefore be used directly for board presentations or be individually adapted. • If required, yStats.com provides in-depth analysis for all research projects. Simply send us a request. About yStats.com • yStats.com has been committed to research up-to-date, objective and demand-based data on markets and competitors from various industries since 2005. • Headquartered in Hamburg, Germany, the firm has a strong international focus and is specialized in secondary market research. • In addition to reports on markets and competitors, yStats.com also carries out client-specific research. • Clients include leading global enterprises from various industries including B2C E-Commerce, electronic payment systems, mail order and direct marketing, logistics as well as banking and consulting. yStats.com GmbH & Co. KG Telefon: +49 (0) 40 - 39 90 68 50 info@ystats.com www.twitter.com/ystats Behringstr. 28a, 22765 Hamburg Fax: +49 (0) 40 - 39 90 68 51 www.ystats.com www.facebook.com/ystats
  • 3. Global Online Gaming Report 2012 Table of Contents (1 of 4) 1. MANAGEMENT SUMMARY 3. AMERICA (cont.) 3.1 USA (Top Country) (cont.) 2. GLOBAL • Online Gaming Trends 2012 and Online Gaming • Share of Social Gamers by Social Networking Revenue, in USD billion, 2010 & 2016f Platform, in %, September 2011 • Mid-Core Market Gaming Trends, 2011 and US • Amount of Time Spent Playing Social Games, in % of and European Mid-Core Market Spenders & Market Total Internet Users, 2010 & 2011f Potential, in millions, 2011 • Breakdown of Themes of Online Games, in % of • MMO Games Market Trends, 2011 Times Played, 2011 • Social Gaming Trends, 2011 • Top 20 Social Games, in % of Social Gamers, September 2011 • Gaming Market Spending, in USD billion, 2011f & 2013f & 2015f • Ranking of Gaming Websites, in % of Total Visits, December 2011 • Spending on Games, by Platform, including Online, in USD billion, 2011f 3.2 Brazil • Share of Casual/Social Online Gaming Spenders, in % of Total Players, by Region, 2011 • Spending on Games, by Platform, including Online, • Breakdown of the Games Market, including Online in USD million, 2011f and Time spent on Games, by Games, by Region, in %, 2010 & 2013f Platform, including Online, in %, 2011f • Breakdown of the Games Market, by Platform, in %, • Gamers per Platform, including Online, in millions 2010 & 2013f and in % of total Gamers, 2011f • Console Players playing Video Games Online, by Game Console, in %, 2010 & 2011 • Time spent on Games, by Platform, including Online, 3.3 Mexico in %, 2011f • Spending on Games, by Platform, including Online, in USD million, 2011f and Time spent on Games, by Platform, including Online, in %, 2011f 3. AMERICA • Gamers per Platform, including Online, in millions and in % of total Gamers, 2011f 3.1 USA (Top Country) • Spending on Games, by Platform, including Online, in USD billion, 2011f and Time spent on Games, by Platform, including Online, in %, 2011f 4. WESTERN EUROPE • Gamers per Platform, in millions and in % of total 4.1 Europe: Regional Gamers, 2011f • Breakdown of Female Online Gamers by Age Groups, • PC Gamers that ever bought Digital Content Online, in %, 2011f in %, 2011f • Social Gaming Trends, 2011 • Type of Digital Content ever bought by PC Gamers, • Share of Social Gamers of total Internet Users, in %, in %, 2011f September 2011 and Breakdown of Social Gamers by Gender, in %, September 2011 • PC Game Digital Content Revenue, in EUR billion, • Breakdown of Social Gamers by Age Group, in %, 2010-2015f September 2011 • Breakdown of Social Gamers by Access Device, in %, 4.2 UK (Top Country) September 2011 • Spending on Games, by Platform, including Online, • Breakdown of Social Gamers by Frequency of in GBP million, 2011f and Time spent on Games, by Gameplay, in %, September 2011 Platform, including Online, in %, 2011f • Gamers per Platform, in millions and in %, 2011f yStats.com GmbH & Co. KG Telefon: +49 (0) 40 - 39 90 68 50 info@ystats.com www.twitter.com/ystats Behringstr. 28a, 22765 Hamburg Fax: +49 (0) 40 - 39 90 68 51 www.ystats.com www.facebook.com/ystats
  • 4. Global Online Gaming Report 2012 Table of Contents (2 of 4) 4. WESTERN EUROPE (cont.) 4. WESTERN EUROPE (cont.) 4.2 UK (Top Country) (cont.) 4.4 Belgium • Spending on Games, by Platform, including Online, • Social Gaming Trends and Share of Avid Social Game in EUR million, 2011f and Time spent on Games, by Users, in % of Total Internet Users, 2011 Platform, including Online, in %, 2011f • Share of Social Gamers of Total Internet Users, • Gamers per Platform, including Online, in millions in %, September 2011 and Breakdown of Social and in % of total Gamers, 2011f Gamers by Gender, in %, September 2011 • Share of Social Gamers by Age Group, in %, September 2011 4.5 Finland • Gaming Market Value, including Online, in EUR • Share of Social Gamers by Access Device, in %, billion, 2009 & 2010 September 2011 • Breakdown of Social Gamers by Frequency of 4.6 France Gameplay, in %, September 2011 • Amount of Time Spent Playing Social Games, • Spending on Games, by Platform, including Online, in % of Total Internet Users, 2010 & 2011f in EUR million, 2011f and Time spent on Games, by Platform, including Online, in %, 2011f • Breakdown of Social Gamers by Social Network Platform, in %, September 2011 • Gamers per Platform, in millions and in % of total Gamers, 2011f • Top 20 Social Games, in % of Social Gamers, September 2011 4.7 Italy 4.3 Germany (Top Country) • Spending on Games, by Platform, including Online, in EUR million, 2011f and Time spent on Games, by • Online Gaming Trends, 2010-2012, including Gaming Platform, including Online, in %, 2011f Spending, in EUR billion, 2010 & 2011 • Gamers per Platform, in millions and in % of total • Online and Mobile Games Market Size, in EUR Gamers, 2011f million, 2010 & 2015f • Spending on Gaming, by Platform, including Online, in EUR million, 2010 & 2011 4.8 Netherlands • Spending on Gaming, by Platform, including Online, in %, 2010 & 2011 • Spending on Games, by Platform, in EUR • Germany: Spending on Gaming, by Platform, including Online, in EUR million, 2011f and Time million, 2011f and Time spent on Games, by spent on Games, by Platform, including Online, in %, Platform, including Online, in %, 2011f 2011f • Gamers per Platform, including Online, in millions • Gamers per Platform, in millions and in % of total and in % of total Gamers, 2011f Gamers, 2011f • Online- and Browser Game Players, in millions, 2008-2010 4.9 Spain • Virtual Goods Buyers, in millions and average per Capita Spending, in EUR, 2008-2010 • Spending on Games, by Platform, in million Euro, • Top 10 Online Gaming Websites, by total monthly 2011f and Time spent on Games, by Platform, Hours played and Unique Visitors in thousands and in % Reach, June 2011 including Online, in %, 2011f • Share of Online Gamers playing on Mobile Phones, • Gamers per Platform, in millions and % of total in % of Mobile Phone Users and in % of Smartphone Gamers, 2011f Users, Q2 2011 yStats.com GmbH & Co. KG Telefon: +49 (0) 40 - 39 90 68 50 info@ystats.com www.twitter.com/ystats Behringstr. 28a, 22765 Hamburg Fax: +49 (0) 40 - 39 90 68 51 www.ystats.com www.facebook.com/ystats
  • 5. Global Online Gaming Report 2012 Table of Contents (3 of 4) 5. EASTERN EUROPE 6. ASIA-PACIFIC (cont.) 5.1 Poland 6.2 Japan (Top Country) (cont.) • Gaming Market Value, including Online, in PLN million, 2007-2011 • Breakdown of Social Gamers and Online Gamers, by • Freemium Segment (Free-to-Play and Online), in PLN Age Group, in %, 2010 million, 2009-2011f • Gaming by Devices, including Online, in %, 2011 • Social Game Market Sales, in JPY billion, 2008-2012f • Online Game License-Out Market Exports, in JPY 5.2 Russia million, 2007-2010 • Online Gaming Market Trends, 2011 & 2012 • Breakdown of Online Gaming Market Value in Russia, 6.3 South Korea (Top Country) in %, 2011 • Breakdown of Spending by Online Gamers, in %, • Online Gaming Trends, 2011 2011f • Online Gaming Market, in KRW trillion, 2008 & 2012f • Spending on Games, by Platform, including Online, in USD million, 2011f and Time spent on Games, by • Mobile Gaming Market, in KRW billion, 2011f & 2015f Platform, including Online, in %, 2011f • Games Market Revenue, including Online Games, • Gamers per Platform, in millions and in % of total Gamers, 2011f in KRW trillion, 2006-2010 • Domestic Games Market Revenue, by Platform, 5.3 Turkey including Online Games, in USD billion and in % of Global Games Market, 2010 • Social Gaming Market and Social Gaming Markets in • Breakdown of Games Market Sales, by Platform, Turkey and the US, in million Users, Q2 2011 including Online, in %, 2010 • Games Market Sales, by Platform, including Online, 6. ASIA-PACIFIC in KRW billion, 2009-2013f 6.1 Southeast Asia: Regional • Online Gaming Trends, 2011 and Online Gaming Revenues, in USD billion, 2011f & 2015f 6.4 China 6.2 Japan (Top Country) • Online Gaming Trends, including Online Gaming Market Value, in RMB billion, 2012f & 2015f • Online Game Market Value, by Platform, in JPY billion, 2009-2011 • Outlook of the Online Gaming Market, 2011/2012 • Spending on Online Games, per Person and Month, • Browser-based and Client-based Online Gaming in JPY, 2006-2010 Market Trends, 2011 • Breakdown of Online Gamers by Gender, in %, 2007-2010 • Online Gaming Market Revenue, in RMB billion and • Breakdown of Social Gamers and Online Gamers, Growth in %, Q1 2009-Q4 2011f by Gender, in %, 2010 • Online Gaming Market Volume, in RMB billion, 2007-2012f yStats.com GmbH & Co. KG Telefon: +49 (0) 40 - 39 90 68 50 info@ystats.com www.twitter.com/ystats Behringstr. 28a, 22765 Hamburg Fax: +49 (0) 40 - 39 90 68 51 www.ystats.com www.facebook.com/ystats
  • 6. Global Online Gaming Report 2012 Table of Contents (4 of 4) 6. ASIA-PACIFIC (cont.) 8. ONLINE GAMING PLAYER NEWS 6.4 China (cont.) • Overview of the Players contained in the Online Gaming News-Section • Online Gaming User Spending, in RMB billion, • Arkadium: Online Gaming News, 2011/2012 2009-2013f • Bigpoint: Online Gaming News, 2011/2012 • Breakdown of Online Gaming Revenues by Game • Blizzard: Online Gaming News, 2012 Segments, in %, 2009-2013f • Changyou: Online Gaming News, 2011/2012 and • Browser-based Online Gaming Users, in millions and Revenues, in USD million, 2007-2011 annual Growth, 2010-2014f • Com2uS: Online and Mobile Gaming News, 2011/2012 and Revenues, in KRW billion, 2010- • Client-based Online Gaming Users, in millions and 2012f annual Growth, 2010-2014f • Digital Chocolate: Online Gaming News, 2012 • Market Share in the Client-based Online Gaming • Facebook: Online Gaming News, 2011/2012 and Top Market, in %, in Q4 2011 10 Facebook Games by Daily Active Users, April 2012 • Online Gamers paying Gaming Fees per Month, in % • Gamevil: Mobile Gaming News, 2011/2012 and of total Online Gamers, H1 2011 Sales, in KRW billion, 2010-2012f • Age Distribution of Online Gaming Users, in % of • GDC: Online Gaming News, 2011/2012 total Online Gamers, 2011 • Giant: Online Gaming News, 2011/2012 and Net Revenues, in RMB billion, 2010 & 2011 • Top Six Online Gaming Companies, by Revenue, in RMB billion, 2010 & 2011 • Gree: Online Gaming News, 2011/2012 • King.com: Online Gaming News, 2011/2012 • Miniclip: Online Gaming News, 2011/2012 6.5 Australia • Nexon: Online Gaming News, 2011, including • Online Gaming Trends, 2011 & 2012 and Breakdown Revenues, in JPY billion, 2010-2012f of the Digital Goods and Online Subscriptions Market, • Obscene Jeans Corp.: Online Gaming News, 2012 in %, 2012f • Peak Games: Online Gaming News, 2011 • Perfect World: Online Gaming News, 2011/2012 7. MIDDLE EAST & AFRICA • PopCap Games: Online Gaming News, 2011/2012 7.1 Middle East: Regional • RockYou: Online Gaming News, 2011 • Online Gaming Trends, 2011 • Rovio: Online Gaming News, 2011/2012 • Spil Games: Online Gaming News, 2011/2012 7.2 South Africa • Wemade: Online Gaming News, 2012 • Online Gaming Market and Online Players, in • Wooga: Online Gaming News, 2011/2012 thousands, 2010 & 2015f • Zynga: Online Gaming News, 2011/2012 and • Online Gaming Spending, in ZAR million, 2010 & Revenues, in USD billion, 2010-2012f 2015f yStats.com GmbH & Co. KG Telefon: +49 (0) 40 - 39 90 68 50 info@ystats.com www.twitter.com/ystats Behringstr. 28a, 22765 Hamburg Fax: +49 (0) 40 - 39 90 68 51 www.ystats.com www.facebook.com/ystats
  • 7. Global Online Gaming Report 2012 Samples RESEARCH ON INTERNATIONAL MARKETS We deliver the facts – you make the decisions 3% of smartphone users in Germany “Used Browser to Play” on their device in Q2 2011, compared to only 1% of all mobile phone users. Germany: Share of Online Gamers playing on Mobile Phones, in % of Mobile Phone Users and in % of Smartphone Users, Q2 2011 In % of all Mobile Phone Users In % of all Smartphone Users Used Mobile Device for Playing 25.1 38.7 Played Pre-Installed Game 16.1 17.1 Played downloaded Game 11.1 24.8 Used Browser to Play 1.3 2.8 Note: aged 13+ Source: comScore, August 2011 65 RESEARCH ON INTERNATIONAL MARKETS We deliver the facts – you make the decisions South Korean mobile gaming company Gamevil is expected to increase its sales by +53%, to reach KRW 65 billion (EUR 46 million) in 2012. Gamevil: Mobile Gaming News, 2011/2012 and Sales, in KRW billion, 2010-2012f  In 2011, Gamevil, one of the leading mobile gaming companies in Sales, in KRW billion, 2010-2012f South Korea, operating its own platform, reached sales of KRW 42.6 billion in 2011. This constituted an increase of +39%, from KRW 30.6 80 billion in 2010. For 2012, the company projects sales worth KRW 65 billion, of which 72.3% are expected to be generated in South Korea 65,0 and the remaining 27.7% internationally. 60  73% of Gamevil’s sales in 2011 were smartphone game sales and in KRW billion 71% were in-app purchases. 42,6 +53%  Regarding genre, 37% of Gamevil’s sales in 2011 were generated 40 from the sports genre, 25% from RPGs (role-playing games), 19% 30,6 +39% from action, 10% from arcade games, 3% from board games and 6% from others. 20  In February 2012, Gamevil reached 100 million downloads on smartphones, after reaching the 50 million mark just six months earlier, in August 2011. 0 2010 2011 2012f Source: Gamevil, February 2012 134 yStats.com GmbH & Co. KG Telefon: +49 (0) 40 - 39 90 68 50 info@ystats.com www.twitter.com/ystats Behringstr. 28a, 22765 Hamburg Fax: +49 (0) 40 - 39 90 68 51 www.ystats.com www.facebook.com/ystats
  • 8. Global Online Gaming Report 2012 Report ORDER FORM REPORT Order Form Place Your Order as Follows: Call us at + 49 40 39 90 68 50 Fax us at + 49 40 39 90 68 51 using the form below: Scan and Email us at inquiry@ystats.com using the form below: Place your order now: Please confirm the license type you require:  Single User License  Site License1  Global Site License2 Report Title Publication Date Price (€) An invoice will be sent to your company. Please complete your contact details. Title: Mr/Mrs/Ms First Name Last Name Job Title Company Email Address Telephone Number Fax Number Address City State/Province Country Post Code/ZIP All Forms must have a signature to confirm your order: Signature Where did you find us? EU Companies must supply Purchase Order No Order Date  Google/Search Engine VAT No (if required)  Google Adwords/Online Advertising  Article in Trade Journal  Press Release  Social Media  Recommendation  Others: ________________________ Note: Reports are provided in electronic PDF form. yStats.com will contact you in the future to provide our free newsletter or other mailings. If you do not wish to receive our newsletter or other mailings, you may advise us of this. Your contact information will not be sold to other organizations. 1 ) Site Licenses, allowing all users within a given geographical location of an organization to access the report, are available for double the price. 2 ) Global Site Licenses, allowing all worldwide users of an organization to access the report, are available for triple the price.   yStats.com GmbH & Co. KG Telefon: +49 (0) 40 - 39 90 68 50 info@ystats.com www.twitter.com/ystats Behringstr. 28a, 22765 Hamburg Fax: +49 (0) 40 - 39 90 68 51 www.ystats.com www.facebook.com/ystats
  • 9. Global Online Gaming Report 2012 Terms and Conditions 1. SCOPE entitled to access the report. In both cases, the term “organization” refers to the company of 1.1 The following terms and conditions apply to our entire contract (the “Contract”) between the specific customer only and excludes any third parties including affiliates. yStats.com GmbH Co. KG (hereinafter also referred to as “we” or “us”) with our customers 4.4 must expressly be named as the author of any data the customer processes further as We regarding (i) research services, (ii) the purchase of reports, and (iii) any other contracts contractually negotiated. between us and our customers executed by reference to these terms and conditions (any 5. TECHNICAL INFORMATION reports and other services and products which we may make available to the customer under 5.1 shall provide our Products in standardized data formats. We a Contract hereinafter the “Products”). 5.2 The customer must ensure that he has the corresponding technical resources to make use of 1.2 Any terms and conditions of our customers are hereby expressly rejected. Agreements con- these data. The customer may not derive any claims in this connection on grounds of breach trary to these terms and conditions require our written confirmation. In case of deviations of obligation. between these terms and conditions and the contents of the Order Forms, the contents of 6. DEFECTS AS TO QUALITY the Order Form shall prevail. 6.1 claims for defects as to quality are triggered by insignificant discrepancies between our No 2. OFFERS, ORDERS products and services and the warranted quality or fitness for use. 2.1 With respect to research services, we usually submit an offer to the customer in the form of 6.2 Likewise, no claims for defects as to quality may be derived from entrepreneurial risks – a “Research Order Form” accompanied with a proposal stating the nature of the issue to be e.g., with regard to questions of entrepreneurial discretion, an erroneous assessment of the researched, the services to be rendered, the time required for the study and the fee due. market situation or the failure to recognize a business action’s merit. 2.2 With respect to the purchase of reports, we usually submit an offer to the customer in the 6.3 Defect-based claims are further excluded in cases of excessive or improper use or in connec- form of a “Report Order Form” accompanied with product brochure stating the contents of tion with damages caused by extraordinary conditions not reflected in the Order Form. This the report and the fee due. In this respect, our customers may chose between two types of is also true in cases of subsequent changes made by the customers or third parties unless Products, namely (i) our Product “Market Reports” and (ii) our Product “Full Access Global such changes do not affect the analysis and removal of a given defect. E-Commerce Reports”. 6.4 Claims for defects as to quality expire within one year from the commencement of the legal 2.3 a customer orders our Product “Market Reports”, the customer gets access to the ordered If statute of limitation. This limitation does not apply to the extent that applicable law stipu- report as identified in the Report Order Form and the customer may use that report in accor- lates a longer period in cases of intentional or grossly negligent breaches of duty on the part dance with Section 4.3 below and the other provisions of the Contract. of us, fraudulent concealment of a defect and injuries to life, body and health. 2.4 a customer orders our Product “Full Access Global E-Commerce Reports”, the customer If 6.5 Claims for damages and the reimbursement of expenditures are further subject to Section 8. gets access to any standard reports (for the avoidance of doubt excluding reports published 7. LEGAL DEFECTS in connection with any research services) focussed on the “Internet E-Commerce” industry 7.1 are liable for products and services infringing on third-party rights only if and to the We as generally published by us during the twelve (12) months prior to the execution of the extent that our products and services are used in accordance with the agreed contractual Contract and during the subscription term as identified in the “Report Order Form” as of the requirements. date of the execution of the Contract (i.e. one, two or three years), and the customer may 7.2 Unless agreed otherwise, our liability for the infringement on third-party rights is limited to use those reports as a “Global Site License” in accordance with Section 4.3 below and the the territory of the European Union and the European Economic Area as well as the place of other provisions of the Contract. its services’ proper use as agreed under the applicable Order. 2.5 Unless expressly agreed otherwise in writing, the contents of our offers may not be made 7.3 the event that a third party asserts claims against the customer, alleging that a service In available in whole or in part to any third party outside the organization of the customer performed by us violates its rights, the customer shall promptly notify us. If a service without our prior written consent. rendered by us violates thirdparty rights, we shall choose one of the below actions, duly 2.6 Our offers are not binding and subject to change without notice until acceptance by the taking into consideration the customer’s interests: customer. Our orders will become legally binding upon acceptance by the customer. A valid a) procuring for the customer the right to use the service; acceptance requires the execution of our “Research Order Form” or our “Report Order Form” b) revising the service to render it free of legal violations; or respectively (each such document hereinafter the “Order Form”) by a duly authorized repre- c) ithdrawing the service and refunding to the customer any related compensation paid, w sentative of the customer and the submission of the Order Form to us via facsimile or email as adjusted by an adequate user fee, if we cannot effect another remedy at a reasonable with pdf-attachment. We will provide the customer with the access data required to access expense. the ordered Product(s) with two (2) days as of the execution of the Contract. 7.4 Upon our request, the Customer shall assist us with the defense against claims according to 3. TERMS OF PAYMENT this section 7, with us reimbursing the Customer for any expenditures and costs incurred as 3.1 The contractually negotiated prices are to be derived exclusively from the Order Form and/or a result, although each of the Parties bears the costs of the use of its own personnel. the documents referenced therein. 7.5 Claims the Customer may hold for legal defects expire in accordance with Section 6.4. 3.2 prices are net and without transportation costs, if applicable. Value Added Tax, if applica- All 7.6 Claims for damages and the reimbursement of expenditures are further subject to Section 8. ble, at the statutory rate shall be added to all fees payable hereunder. 8. LIABILITY 3.3 may demand an additional fee for services that go beyond the scope as agreed under the We 8.1 cases of intentional misconduct and gross negligence, we are fully liable pursuant to In Order Form in case such additional Products are requested by the customer. applicable law. 3.4 will send our invoice to the customer upon execution of the Contract, unless agreed We 8.2 Our liability in cases of simple negligence is limited as follows: we are liable only if and to otherwise in the Order Form. In the event that the customer orders our Product “Full Access the extent that we violated a material contractual obligation (cardinal obligation) – i.e., an Global E-Commerce Reports”, we will send our invoice for the first contract year upon exe- obligation that (i) the Customer reasonably relied upon at execution of the applicable Order cution of the Contract and the invoice(s) for any subsequent contract year(s), if any, upon Form and (ii) was of critical significance to the outcome of performance. As regards property commencement of any subsequent contract year. damage and financial loss, such liability is limited to typical and foreseeable damages; in no 3.5 payments shall be due and payable within thirty (30) days following the date of our All event will we be liable for any incidental, special, punitive or consequential damages, loss of invoice without any deductions. The customer will be in default one day after the expiry date profits or loss of data in such case. without any further warning notice being required. 8.3 Our liability for damages under warranties (Beschaffenheitsgarantien) is limited to instances 3.6 customers‘ rights of retention or set-off are hereby excluded to the extent that they are All in which the warranty expressly includes such liability. not based on the same contractual relationship. Retentions or set-offs are allowed only if the 8.4 Claims for the reimbursement of expenditures and other liability claims asserted by the customer‘s claim is nondisputed or has become unappeasable. Customer against us are subject to sections 8.1 through 8.3. 3.7 the event of a customer‘s default in payment or other apparent credit unworthiness, all In 9. CONFIDENTIALITY remaining claims against that customer shall become immediately due and payable in full. 9.1 The Parties shall hold in strict confidence for an indefinite period of time all data and We shall then be entitled to rescind payment terms previously agreed upon and to demand information materials of which they gain knowledge as part of a Contract, be it orally, in payment in advance or other appropriate security with respect to pending deliveries. A writing or otherwise, directly or indirectly, provided that such data or information materials customer shall be deemed unworthy of credit in particular when he files a petition in ban- are designated confidential or must be considered confidential based on their nature, and kruptcy or composition proceedings. shall use them exclusively as part of the services covered by the relevant Order. This duty of 4. INTELLECTUAL PROPERTY RIGHTS AND INDEMNITIES confidentiality excludes data and information materials that: 4.1 copyrights and other intellectual property rights in connection with our Products remain All a) were already known or accessible to any third party at the time of disclosure; with us. All data carriers remain our property. The customer may not modify, publish, trans- b) ne of the parties legitimately receives from a third party following disclosure, and such o mit, transfer or sell, reproduce, create derivative works from, distribute, perform, display, or third party is not bound by a duty of confidentiality in relations with the other Party; in any way exploit any of the Products made available by us, in whole or in part, except as c) ust be disclosed by order of and to a government agency or another competent third m expressly permitted under the Contract. party; and 4.2 Upon delivery of the Products to the customer and payment of the agreed fee, the customer d) ust be disclosed to legal or tax advisors of the contractual customer in question for m obtains a non-exclusive, non-transferable, perpetual, worldwide right to use the Products consulting purposes. provided to the customer for its internal purposes or any additional purposes set out in the the cases of Sections c) and d), the parties shall (i) promptly inform each other about a In Order Form. A right to resell our Products requires our prior written approval. given request and prior to disclosing confidential information, and (ii) limit the disclosure of 4.3 the event that the parties agree on a “Single User License” under the Order Form, this In confidential information to the minimum required. means that only one individually named user of an organization shall be entitled to access 9.2 may use the Customer as a reference so long as no contractual details are divulged. We the report. In the event that the parties agree on a “Site License” under the Order Form, this 10. JURISDICTION, GOVERNING LAW, MISCELLANEOUS means that all users within a given geographical location (as specified in the Order Form) 10.1 lace of payment is Hamburg, Germany. P of an organization shall be entitled to access the report. In the event that the parties agree 10.2 ll disputes arising from or in connection with any Contract between the parties shall be A on a “Global Site License”, this means that all worldwide users of an organization shall be resolved through the courts of Hamburg. Governing law is German law. yStats.com GmbH Co. KG Telefon: +49 (0) 40 - 39 90 68 50 info@ystats.com www.twitter.com/ystats Behringstr. 28a, 22765 Hamburg Fax: +49 (0) 40 - 39 90 68 51 www.ystats.com www.facebook.com/ystats