The document discusses the design and evaluation of an augmented reality (AR) tank warfare game called AR Tankwar. It was demonstrated at the 2005 GenCon gaming convention where over 300 players tested it. Player feedback indicated technical difficulties with the head-mounted displays but enthusiasm for the concept. The document outlines guidelines for AR game design, including keeping hardware simple, allowing static interfaces, incorporating social interaction, and focusing on emergent gameplay. It proposes further comparative studies of AR Tankwar, traditional games, and PC games to better understand collaboration and interaction in AR environments.