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Woontack Woo, Ph.D. http://twitter.com/wwoo_ct GIST CTI/U-VR Lab Seminar @ NUS (2011.03.23)
[object Object],[object Object],[object Object],[object Object],GIST
GIST U-VR Lab  (since 2001) GIST CTRC  (since 2005) GIST CTI  (since 2007) Supported by KOCCA 1 Director 2 Post Doc 16 Ph.D. & 3 MS Students 3 Research Staffs & 1 Admin Staff Alumni: 5 Ph.D., 11 MS
 
 
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],2001-2009 © Woo, GIST CTI & U-VR Lab., Gwangju 500-712, S. Korea  AR VR Supplements reality, rather than completely replacing it Completely immerse a user inside a synthetic environment User maintains a sense of presence in real world ( Here and Right Now! ) While immersed, the user cannot see the real world around him ( Out there!) ,[object Object],[object Object]
[object Object],2001-2010 © Woo, GIST CTI & U-VR Lab., Gwangju 500-712, S. Korea
[object Object],[object Object],[object Object],[object Object],2001-2010 © Woo, GIST CTI & U-VR Lab., Gwangju 500-712, S. Korea
 
[object Object],[object Object],[object Object],A digital reproduction of our reality Towards a digital memory of one’s existence Social ties, Relations with real life An enhancement of our perception of the outside world
Ubiquitous VR with SPACE 2.0  Integrated Dual Reality influencing each other Augment the RS with VS Sensors link RS and VS Contexts & Contents are shared in VS and RS Augmented Reality (AR) Real World VR AR
[object Object],[object Object],[object Object],[object Object]
[object Object],Dongpyo Hong, J. Looser, H. Seichter, M. Billinghurst, W. Woo, "A Sensor-based Interaction for Ubiquitous Virtual Reality Systems," In Proceedings of International Conference on Ubiquitous Virtual Reality (ISUVR2008), pp. 75-78, 2008. Light -Sound Motion uPart Particle USB Bridge ,[object Object],[object Object],[object Object],[object Object],http://particle.teco.edu idle:  16  Hour
2D Picture: Markless AR@Home Immersive Modeling using AR  AR Design (2005) AR-based User Created Content VR@Home (2006) Marker concealment for mediated reality Haptic AR for Billiard BilliARd (2005) 3D: Markless AR for AR@Home AR-based Product Design 3D: Markless AR for AR@Home AR@Home (2007) AR@Home (2007) MR (2007) AR Design (2006)  AR@Home (2007)
[object Object],2001-2010 © Woo, GIST CTI & U-VR Lab., Gwangju 500-712, S. Korea Tracking (W. Baek) Tracking MO (W.Back) Tracking (W. Baek) multiTrack (Y. Park) Rendering w/M (Y. Park) Tracking (K.Kim)
[object Object],Cube UI (H.Lee) PageRecognition(K.Kim) Layer Authoring (J.Park) Cube UI (K. Kim) AR Agent (S.Oh) AR Agent (S.Oh)
[object Object],Tracking (K.Kim) Tracking w/Modeling (K.Kim) Tracking App (K.Kim) AR Agent (S.Oh) Tracking on Bada(H.Kim) mAR w CC (W.Baek)
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],2001-2010 © Woo, GIST CTI & U-VR Lab., Gwangju 500-712, S. Korea
Enhance Experience, Engage, Educate & Entertain
 
 
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object]
[object Object],Wikitude Layar Junaio Zenitum SekaiCam ScanSearch
Impractical AR Useful AR ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],LBS SNS CONTEXT CONTENT Embedded Sensors
Direct response Reflective response Planned response Mashup Sharing 2001-2010 © Woo, GIST CTI & U-VR Lab., Gwangju 500-712, S. Korea
[object Object],Concept Context-aware Plan Tracking Plan Recognition Point and Shoot LBS + mobile AR
 
[object Object],[object Object],INDOOR OUTDOOR 정보 기록 / 편집 타임머신 저장 / 전송 지도 / 안내 숭례문 국보  1  호 ,  조선시대 태조 , 2008 년  2 월  10 일 화재로…
[object Object],[object Object],INDOOR OUTDOOR
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],1. AR Contents Markup & Format 2. AR contents Transport/Interaction method 3. Representing 3D Interactive AR/MR Contents 4. Event Scripting Engine 5. Local Caching method 6. Additional functionability of AR Agent 7. Device Capability Access APIs 8. AR Data Mashup method 9. AR Data Format – POI(images, text, 3D models, URLs), Person.. 10. AR Data Service API 11. Open Marker Database 12. Security & Privacy <Figure by. H. Jeon @ ETRI>
Server/DB Mobile Device Real World Image Acquisition (Grab) ,[object Object],[object Object],Feature Points or Content ID R-ID, R-Pose TTAK.KO-10.0434 Data Representation for AR/MR (=Link) TTAK.KO-10.0428 QR Code Data Representation for (Mobile) AR  Object of Interest (OOI) Context of Interest (COI) Point of Interest (POI) LID WHO WHEN WHERE WHAT HOW R-ID V-ID GUID1 … … V-Pose Image ID1 VID1 … GUID2 … GUID3 … … V-Pose Image ID1 VID4 … Link DB AR Viewer
[object Object],Tracking Outside QR Code
 
[object Object],[object Object]
 
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object]
[object Object]
[object Object],[object Object],[object Object],[object Object]
 
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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UbiquitousVirtualReality2010

  • 1. Woontack Woo, Ph.D. http://twitter.com/wwoo_ct GIST CTI/U-VR Lab Seminar @ NUS (2011.03.23)
  • 2.
  • 3. GIST U-VR Lab (since 2001) GIST CTRC (since 2005) GIST CTI (since 2007) Supported by KOCCA 1 Director 2 Post Doc 16 Ph.D. & 3 MS Students 3 Research Staffs & 1 Admin Staff Alumni: 5 Ph.D., 11 MS
  • 4.  
  • 5.  
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.  
  • 11.
  • 12. Ubiquitous VR with SPACE 2.0 Integrated Dual Reality influencing each other Augment the RS with VS Sensors link RS and VS Contexts & Contents are shared in VS and RS Augmented Reality (AR) Real World VR AR
  • 13.
  • 14.
  • 15. 2D Picture: Markless AR@Home Immersive Modeling using AR AR Design (2005) AR-based User Created Content VR@Home (2006) Marker concealment for mediated reality Haptic AR for Billiard BilliARd (2005) 3D: Markless AR for AR@Home AR-based Product Design 3D: Markless AR for AR@Home AR@Home (2007) AR@Home (2007) MR (2007) AR Design (2006) AR@Home (2007)
  • 16.
  • 17.
  • 18.
  • 19.
  • 20. Enhance Experience, Engage, Educate & Entertain
  • 21.  
  • 22.  
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30. Direct response Reflective response Planned response Mashup Sharing 2001-2010 © Woo, GIST CTI & U-VR Lab., Gwangju 500-712, S. Korea
  • 31.
  • 32.  
  • 33.
  • 34.
  • 35.
  • 36.
  • 37.
  • 38.  
  • 39.
  • 40.  
  • 41.
  • 42.
  • 43.
  • 44.
  • 45.  
  • 46.

Notas do Editor

  1. Imaging device is a video camera in this case Camera performs perspective projections of 3D world onto 2D image plane using the focal length, lens distortion, position, and pose of the device to determine exactly what is projected onto the image plane. Virtual objects modeled in an object reference frame and generated by a standard computer graphics system. Graphics system requires information about the imaging of the real scene so that it can correctly render these objects. Virtual image merged with real scene image to form augmented reality image. Toward Ubiquitous VR 03/24/11 2001-2010 © Woo, GIST CTI &amp; U-VR Lab., Gwangju 500-712, S. Korea
  2. 2001-2010 © Woo, GIST CTI &amp; U-VR Lab., Gwangju 500-712, S. Korea Toward Ubiquitous VR