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eVideo 2.0 - Marketing 2.0 / HTW Berlin / 14.12.09




  Serious Games & Marketing


                  ‣ Definition
                  ‣ Genres
                  ‣ Anwendungsmöglichkeiten
                  ‣ Advergames/Promogames


   Lorenz Matzat | matzat[at]gmail.com | educational-gaming.de | 2009 / CC (by:sa)
Serious Games & Marketing                                                     eVideo 2.0 - Marketing 2.0 / HTW Berlin / 14.12.09   2


    DEFINITION

    ‣ Serious Games (SG) haben eine "Message" oder "Zweck"
         jenseits von "Spaß"
    ‣    SG funktionieren per "game-based-learning"
    ‣    SG basieren auf Gaming-Technologien- und Prinzipien
    ‣    SG müssen deutlichen Gamingcharkater haben

        Mehr dazu im eVideo 2.0 Wiki hier:
        http://mediawiki.htw-berlin.de/wiki/Serious-Games




Lorenz Matzat | educational-gaming.de | matzat[bei]gmail.com | 2009 | CC (by:sa)
Serious Games & Marketing                                                     eVideo 2.0 - Marketing 2.0 / HTW Berlin / 14.12.09   3


    Genres

    1. Umwidmung COTS („Commercial of the shelf“)
    2. Explizit als SG entwickelt

    ‣ Denkspiele („Braingames“)
    ‣ Abenteuer („point&click“)
    ‣ Sim-Spiele/Strategie („godlike“)
    ‣ Geschicklichkeit/Arcade (2D-Grafik)
    ‣ Bewegungsspiele ("Exergames")


Lorenz Matzat | educational-gaming.de | matzat[bei]gmail.com | 2009 | CC (by:sa)
Serious Games & Marketing                                                     eVideo 2.0 - Marketing 2.0 / HTW Berlin / 14.12.09   4


    Anwendungsmöglichkeiten

    ‣ Bildungsspiele („Educational Games“)
    ‣ Gesundheitsspiele ("Games for Health"):
    ‣ Werbespiele (Advergames / Promogames)
    ‣ Wissenschafts- und Forschungsspiele
    ‣ Spiele in der Produktion
    ‣ Spiele am Arbeitsplatz




Lorenz Matzat | educational-gaming.de | matzat[bei]gmail.com | 2009 | CC (by:sa)
Serious Games & Marketing                                                     eVideo 2.0 - Marketing 2.0 / HTW Berlin / 14.12.09         5


 Advergames / Promogames I


                                                                                   Beispiel: Audi A4 Challenge



 ‣ Produktwerbung




                                                                                                                                   Bildquelle: Audi




Lorenz Matzat | educational-gaming.de | matzat[bei]gmail.com | 2009 | CC (by:sa)
Serious Games & Marketing                                                     eVideo 2.0 - Marketing 2.0 / HTW Berlin / 14.12.09                  6


 Advergames / Promogames II
                                                                                                Beispiel: Burger King




 ‣ Produktidentifikation/
      Kundenbindung




                                                                                                                      Bildquelle: Wikipedia (Engl.) Link
Lorenz Matzat | educational-gaming.de | matzat[bei]gmail.com | 2009 | CC (by:sa)
Serious Games & Marketing                                                     eVideo 2.0 - Marketing 2.0 / HTW Berlin / 14.12.09               7


 Advergames / Promogames III

                                                                           Beispiel: UNO - Food Force



 ‣ Awareness-Rising




                                                                                                                             Bildquelle: Food Force Link
Lorenz Matzat | educational-gaming.de | matzat[bei]gmail.com | 2009 | CC (by:sa)
Serious Games & Marketing                                                     eVideo 2.0 - Marketing 2.0 / HTW Berlin / 14.12.09                   8


 Advergames / Promogames IV

                                                                                       Beispiel: Polizei - Luka-Reihe



 ‣ Aufklärung /
      Selbstdarstellung




                                                                                                                      Bildquelle: luka.polizei-beratung.de

Lorenz Matzat | educational-gaming.de | matzat[bei]gmail.com | 2009 | CC (by:sa)
Serious Games & Marketing                                                     eVideo 2.0 - Marketing 2.0 / HTW Berlin / 14.12.09               9


 Advergames / Promogames V

                                                                       Beispiel: US-Army - America‘s Army



 ‣ Public Relations (PR)/
      Rekrutierung




                                                                                                                         Bildquelle: americas-army.com




Lorenz Matzat | educational-gaming.de | matzat[bei]gmail.com | 2009 | CC (by:sa)
Serious Games & Marketing                                                     eVideo 2.0 - Marketing 2.0 / HTW Berlin / 14.12.09   10




 ‣ DANKE FÜR DIE AUFMERKSAMKEIT

 ‣ FRAGEN: matzat[at]gmail.com

 ‣ WEBSITE: www.educational-gaming.de




Lorenz Matzat | educational-gaming.de | matzat[bei]gmail.com | 2009 | CC (by:sa)

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Seriousgames Marketing

  • 1. eVideo 2.0 - Marketing 2.0 / HTW Berlin / 14.12.09 Serious Games & Marketing ‣ Definition ‣ Genres ‣ Anwendungsmöglichkeiten ‣ Advergames/Promogames Lorenz Matzat | matzat[at]gmail.com | educational-gaming.de | 2009 / CC (by:sa)
  • 2. Serious Games & Marketing eVideo 2.0 - Marketing 2.0 / HTW Berlin / 14.12.09 2 DEFINITION ‣ Serious Games (SG) haben eine "Message" oder "Zweck" jenseits von "Spaß" ‣ SG funktionieren per "game-based-learning" ‣ SG basieren auf Gaming-Technologien- und Prinzipien ‣ SG müssen deutlichen Gamingcharkater haben Mehr dazu im eVideo 2.0 Wiki hier: http://mediawiki.htw-berlin.de/wiki/Serious-Games Lorenz Matzat | educational-gaming.de | matzat[bei]gmail.com | 2009 | CC (by:sa)
  • 3. Serious Games & Marketing eVideo 2.0 - Marketing 2.0 / HTW Berlin / 14.12.09 3 Genres 1. Umwidmung COTS („Commercial of the shelf“) 2. Explizit als SG entwickelt ‣ Denkspiele („Braingames“) ‣ Abenteuer („point&click“) ‣ Sim-Spiele/Strategie („godlike“) ‣ Geschicklichkeit/Arcade (2D-Grafik) ‣ Bewegungsspiele ("Exergames") Lorenz Matzat | educational-gaming.de | matzat[bei]gmail.com | 2009 | CC (by:sa)
  • 4. Serious Games & Marketing eVideo 2.0 - Marketing 2.0 / HTW Berlin / 14.12.09 4 Anwendungsmöglichkeiten ‣ Bildungsspiele („Educational Games“) ‣ Gesundheitsspiele ("Games for Health"): ‣ Werbespiele (Advergames / Promogames) ‣ Wissenschafts- und Forschungsspiele ‣ Spiele in der Produktion ‣ Spiele am Arbeitsplatz Lorenz Matzat | educational-gaming.de | matzat[bei]gmail.com | 2009 | CC (by:sa)
  • 5. Serious Games & Marketing eVideo 2.0 - Marketing 2.0 / HTW Berlin / 14.12.09 5 Advergames / Promogames I Beispiel: Audi A4 Challenge ‣ Produktwerbung Bildquelle: Audi Lorenz Matzat | educational-gaming.de | matzat[bei]gmail.com | 2009 | CC (by:sa)
  • 6. Serious Games & Marketing eVideo 2.0 - Marketing 2.0 / HTW Berlin / 14.12.09 6 Advergames / Promogames II Beispiel: Burger King ‣ Produktidentifikation/ Kundenbindung Bildquelle: Wikipedia (Engl.) Link Lorenz Matzat | educational-gaming.de | matzat[bei]gmail.com | 2009 | CC (by:sa)
  • 7. Serious Games & Marketing eVideo 2.0 - Marketing 2.0 / HTW Berlin / 14.12.09 7 Advergames / Promogames III Beispiel: UNO - Food Force ‣ Awareness-Rising Bildquelle: Food Force Link Lorenz Matzat | educational-gaming.de | matzat[bei]gmail.com | 2009 | CC (by:sa)
  • 8. Serious Games & Marketing eVideo 2.0 - Marketing 2.0 / HTW Berlin / 14.12.09 8 Advergames / Promogames IV Beispiel: Polizei - Luka-Reihe ‣ Aufklärung / Selbstdarstellung Bildquelle: luka.polizei-beratung.de Lorenz Matzat | educational-gaming.de | matzat[bei]gmail.com | 2009 | CC (by:sa)
  • 9. Serious Games & Marketing eVideo 2.0 - Marketing 2.0 / HTW Berlin / 14.12.09 9 Advergames / Promogames V Beispiel: US-Army - America‘s Army ‣ Public Relations (PR)/ Rekrutierung Bildquelle: americas-army.com Lorenz Matzat | educational-gaming.de | matzat[bei]gmail.com | 2009 | CC (by:sa)
  • 10. Serious Games & Marketing eVideo 2.0 - Marketing 2.0 / HTW Berlin / 14.12.09 10 ‣ DANKE FÜR DIE AUFMERKSAMKEIT ‣ FRAGEN: matzat[at]gmail.com ‣ WEBSITE: www.educational-gaming.de Lorenz Matzat | educational-gaming.de | matzat[bei]gmail.com | 2009 | CC (by:sa)