This document summarizes a presentation on gamification given in Oslo, Norway in January 2014. It discusses what gamification is, using game elements in non-game contexts, and provides examples of how gamification can be used to change behaviors through positive reinforcement, social recognition, and playful challenges. The document also presents frameworks for designing gamified systems, such as the D6 framework involving defining objectives, target behaviors, player types, activity loops, and deployment tools. The overall message is that work can be play through gamification.
1. “We don't stop playing
because we grow old;
we grow old
because we stop playing.”
-- George Bernard Shaw
Gamification
Frokostseminar
January 2014 / Oslo - Norway
Yilmaz Guleryuz [ @WareNinja ]
Kim Leskovsky [ @iterate_no ]
6. Gamification is...
• NOT
Rocket science :-)
• NOT just
for marketing or sales
• NOT just
Points, Badges, Leaderboards
• NOT
Making everything a game
15. Is it right
for my business?
● Where would you derive value from
encouraging behavior?
● Are your target activities sufficiently
interesting?
● Can the desired behaviors be modeled
through algorithms?
i
26. Learn more?
Links, books, ...
•Gameful Design by Sebastian Deterding
>> bit.ly/gameful-design
•Book: "For the Win" by Kevin Werbach
>> bit.ly/book-for-the-win
•"4 Keys 2 Fun" by Nicole Lazzaro
>> 4k2f.com
•Links-bundle about Gamification
>> bit.ly/gamification-bundle
27. What was the hidden message?
W
O
R
K
?
is
P
L
A
Y
28. Questions?
LEKE - LAGE - LÆRE
ITERATE
Albert Einstein
:-)
Play is the highest form of
research.
29.
30. Remember when...
Designing a Gamified flow
• Autonomy: it’s all about the
Player!
• Meaningful choices
• Analytical & Creative
• Engagement & Progression
• Challenges with rewarding
experience
31. Some ideas to practice with...
•
•
•
•
How can we increase
the use of trashbin in the parks?
How can we encourage people
buying more vegetables?
Increase motivation to try/learn new
stuff. How can we Gamify this?
How to apply Gamification techniques
for Agile teams?
Notas do Editor
>> introduction, greeting, …
PISoP: Predictably Irrational Set of Practices
open the stage by playing this video!
then “well, that was the essence of Gamification! ….”
WHO: quick intro about the speakers
Kim the Gamifier!
Yilmaz the Inkognito!
this is just an opening act with a smile!
Snapshot of the agenda
one more thing -> inform about the hidden message
give overview of the session ...and begin!!! and remind about the hidden-message!
we'll follow WHAT-WHY-HOW format and continue with Hands-on section; playing the game!
begin with "what is NOT"
visual explanation of;
> Game Elements
> Non-Game contexts
focus on Predictable Irrationality aspects! and WHY this makes it the foundation of playfulness
PISoP: Predictably Irrational Set of Practices
And it is;
Learning from game design techniques
Appreciating Fun
Predictable Irrationality :-)
talk about Engagement Loop by examples!
call-to-action: sending notification, or request thru facebook
feedback: linkedin profile completeness bar
The adventure begins when you regard your audience as "Players", not customers or employees!
> talk about "Player Types", importance in identifying the target, etc
Progression Ladder, this plays critical role for the motivation of your players.
Developing mastery by going thru stages of ongoing challenges; Onboarding - Scaffolding - Pathways to mastery
TODO: onboarding/scaffolding, make it simpler. e.g. use only “onboarding”
THAT’s the MAGIC SLIDE! again
give Badge to the audience!
Note: these questions are borrowed from D6 framework preparation
make reference when presenting, and elaborate!
note: this slide is “visual-trigger” to make audience laugh just before we move into examples
use fsq “mayorship” as example of
> social recognition & loss aversion
use fsq “mayorship” as example of
> social recognition & loss aversion
Example: The Speed Camera Lottery
Changing behavior with positive reinforcement
Example: The Speed Camera Lottery
Changing behavior with positive reinforcement
>> Embed meeterate game in this section
trigger engagement, for audience to play
Talk about D6 framework by Kevin Werbach
quick overview, elaborate with basic example
D6 framework by Kevin Werbach
quick overview, elaborate with basic example
“D” comes from Design!
we came back from prezi
Bucket of links for books, articles, etc etc
- Werbach's book
- links to papers, slides, ...