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Robert  Alan   Black, Ph.D., CSP Creative Thinking Styles: People, Places and Possibilities Through Processes Developing Creativity Traits & Tools in Individuals, Teams and Organisations
S.P.R.E.A.D. G.A.P.S.
[object Object],[object Object],[object Object],[object Object],G.A.P.S. G A P S
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],S.P.R.E.A.D. S P R E A D
Tools &  Techniques Creative
Tools & Techniques Creative Where When Why Who What How ?
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],S.T.A.M.P.S. S T A M P S
Impact of Creative Style on Tools
Creative Thinking Sessions
Creative Thinking Sessions
Creative Thinking Sessions
Creative Thinking Sessions
Creative Thinking Sessions  Whether dozens or hundreds
Creativity/Idea Clubs Contests Crty/Innovat’n Rooms Idea Meetings Idea Systems In-House Training Innovation Fairs Problem Solving Teams Rebel Groups-Unofficial Retreats Training Programs Workshops What Some Organizations Do…
M n i Dd Herrmann Merrill McCarthy Fischer Lotas Kolb Gregorc Maccoby Mok Myers-Briggs SOLAT Kirton Style Instruments
Directive Negotiative Meditative Intuitive
i M Dd n i i i i i i n n n n n
M.I.N.D. Design TM   ..   Meditative  factual  detailed  logical  one focus at a time
M.I.N.D. Design TM   . Intuitive   mostly divergent  use hunches or guesses  strive for new ideas  many focuses/challenges at once
M.I.N.D. Design TM   Negotiative   personal/friendly  very loyal  like to enjoy work  work as spirit moves them
M.I.N.D. Design TM   . Directive   systematic  practical  organized  do scheduled or expected
M.I.N.D. Design TM   .  Meditative  factual  detailed  logical  one focus at a time . Intuitive   mostly creative  use hunches or guesses  strive for new ideas  many focuses/challenges at once   Directive   systematic  practical  organized  do what is scheduled or expected Negotiative   personal/friendly  very loyal  like to enjoy what they are doing  work as the spirit moves them
M.I.N.D. Design TM Preferred Thinking Styles
http://www.cre8ng.com
 
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[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],M.I.N.D. Design TM Preferred Thinking Styles
M.I.N.D. Design TM Preferred Thinking Styles ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
M.I.N.D. Design TM Preferred Thinking Styles ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],M.I.N.D. Design TM Preferred Thinking Styles ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Rational, logical, Analytical, individual Systematic, equations, Step-by-step, proven Intuitive, exploratory, Unknown, fanciful Fun, harmonious, Involving all, family/team Solo Convergently Divergent Systematically Convergent Organization Wholistically Divergent Family Solo/Team Divergent M. I. N. D.
 
 
M M&n M&i M&d I&m I&n i I&d N&m n N&i N&d D D&m D&n D&i 75% 50% 50% 25% 25% Conflict Potential between Different Styles
M.I.N.D.   Design TM   Creativity Profiles Four Basic Creative Thinking Styles ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
M.I.N.D.   Design TM   Creativity Profiles Four Basic Creative Thinking Styles ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Innovation- Problem-Finding Self Recovery- Implementing Self Imagination- Idea-Generating Self Discovery- Idea Sensing Self your  c r e 8 n g ™   style M. I. N. D.
Idea Grid ™ Attribute Listing TRIZ ™ c r e 8 n g ™  Tools M.
Excursions  Forced Relationships Metaphors c r e 8 n g ™  Tools I.
Writing Relay Group Excursions Guided Imagery c r e 8 n g ™  Tools N.
S.C.A.M.P.E.R. ™ Checklisting Brain Writing c r e 8 n g ™  Tools D.
Idea Grid ™ Attribute Listing TRIZ ™ S.C.A.M.P.E.R. ™ Checklisting Brain Writing Excursions  Forced Relationships Metaphors Writing Relay Group Excursions Guided Imagery c r e 8 n g ™  Tools M. I. N. D.
Mark new slide
Brainstorming Brainwriting Forced Connections S.C.A.M.P.E.R
Brainstorming Quantity for Quality No Judgement Freewheel Hitchhike
Brainwriting Index cards, Post-It Notes™ Silent/Active
Forced Relationships A + B = C E + W = Q
Forced Relationships This is an idea generating technique that appears in many books about creative thinking and creative thinking or innovation tools. First Step choose something totally unrelated to the problem or challenge You or your group are working on. Second Step List everything you or your group know about it. (Who? What? When? Where? Why? How?… physical, visual, tactile,…all senses, good and bad) Third Step List everything you or your group know about your problem or challenge. (WWWWWH…and using all the senses) Fourth Step Take items/details/aspects from the first list and FORCE FIT them to features Or details from the second list.  Your goal is to see if the features from The randomly chosen, unrelated thing/animal sparks ideas for improving, Changing, correcting features of the problem.  A traditional example or warm-up for doing this consists of… 1st. Ask the person or group to write everything they know about a canary (or a bird in their country. 2nd. Ask the person or group to write everything they know about the chair they are sitting in. 3rd.  Then I ask them to combine (FORCE FIT or make a FORCED Relationship) one item from the canary list with  The chair’s list with the goal to improve, change, correct the chair design or to generate ideas for designing the ultimate chair. Sample + = Feathers-Soft + chair is hard = make seat soft Yellow + chair is ship gray = add color Divergent Thinking Tool
S.C.A.M.P.E.R Sparking ideas with Checklists….verbs
CHECKLIST S.C.A.M.P.E.R. S.C.A.M.P.E.R.  is a form of  CHECKLIST .  A CHECKLLIST is a prepared list of words, verbs, questions that you can use that can spark new ideas, change your thinking or your point of view or even you mood and the direction your thinking at the moment and take you into many directions. S.C.A.M.P.E.R.  was created by Bob Eberle, teacher/educational consultant in the 1970 s to teach the concept of CHECKLISTING to school children by using a memory device (acronym) that they could easily remember when they needed to generate new ideas or remember existing or past ideas.  It is used as the foundation for Michael Michalko’s excellent Creative Thinking Tools book…THINKERTOYS. First Step Write out the word S.C.A.M.P.E.R. vertically on a piece of paper or on a flip chart/chalkboard or other surface that the group can see. Second Step Write out what the 7 letters stand for. Third Step Then use each of the 7 by asking questions using these verbs to improve/change/revise your challenge or problem to generate potential ideas and solutions. Fourth Step Read over the ideas you have produced and select the best To work on to turn them into HOT SOLUTIONS to use. Sample = Combine  - what might we combine with our problem to improve it? Chair - new materials, sound, tastes, textures, arm rest, cushion Eliminate  - what might we eliminate to improve the current chair produce a brand new one? Hinges, one of the legs, the back S.  =  substitute C. =  combine A.  =  adapt, adopt M. =  minify, magnify P.  =  put to other uses E.  =  eliminate R.  =  reverse Divergent Thinking Tool
Sample + = Idea 1. 2. 3. 4. 5. Ideas 1.  2.  3.  4.  5. Idea 2 Idea 4 Vertical 2 = make the chair out of wood Horizontal 4 = make the color changeable Ideas might be….cover, removable film or skin Divergent Thinking Tool Idea Grids First Step With this Cre8ng Tool we first generate 12 to 24 ideas through Brainstorming or any other technique. Second Step Then draw a grid made up of as many vertical and horizontal Cells as you have ideas. Third Step Combine the ideas on the vertical side of the grid With the ideas on the horizontal side one by one and write them into the separate boxes where the two ideas meet..  6 ideas can Then produce 36 ideas, 12 can produce 24, 100 - 10,000 Fourth Step Read over the ideas you have produced and select the best To work on to turn them into HOT SOLUTIONS to use.
Idea or Morphological Grids This is a logical/left-brain convergent tool that can be used to generate large numbers of ideas. 6 columns of 10 examples of each variable can produce 1,000,000 possible combinations. First Step Generate list of variables of problem or story Second Step Generate lists for each of the variables: i.e.: heroes: cowboy, Rancher, sheriff, shopkeeper, teacher, minister. Third Step Number each list for each variable 1 to 2 to 3 to …... Fourth Step Randomly pick one number for each variable column from 1 to ? Fifth Step Then write a story using one from each of the columns Sample 1. 2. 3. 4. 5. Divergent Thinking Tool heroes heroines villians crimes locations Variables of story
Value Grids This is a logical/left-brain convergent tool that can be used to select ideas to turn into solutions First Step Generate ideas Second Step Select a workable number of ideas you or the group like Third Step Generate a list of values that final solution can be evaluated with. Fourth Step Examine each idea one by one for each value. Or Examine each value one by one comparing the chairs. Fifth Step If one idea ends up better from the analysis than one that you or the group have a strong feeling for then go back and  re-evaluate the weak areas and strengthen or change them. Sample + = Idea A. B. C. D. E. Values 1.  2.  3.  4.  5. Idea B Value 4 Convergent Thinking Tool Idea B  = make the chair out of wood Value 4  = better aesthetics Wood would make it easier to tool, the grain will Give a natural beauty to the chair
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Sample = Idea 1 Make the chair out of XXX plastic and apply electrical lighting to it. Pluses  -  Plastic will be cheaper Lighting will make it more useable The plastic will provide more color options  Concerns  -  We have no experience with plastic Electrical wiring will add cost It may be too easily tipped over   Potentials  -  Could lead to a product that could be sold anywhere in the world. Could expand our technical capacities Could open up new markets for our other products. Convergent Thinking Tool
Hits & Misses Hits & Misses  is a convergent thinking tool used for quickly choosing ideas from several that have been generated. First Step Generate many ideas….24, 48, 144…..on Post-It notes or slips of paper or index cards or simply write them on a surface where everyone can see them easily. Second Step Tell the group to go up and scan the total group of ideas and mark which ones their “gut” tells them is a hit.  No discussion.  Just simply read and react. Or Tell the group to go up and move the ideas they think are HITS to an area labeled HITS and the MISSES to another area labeled thus.  Leave the “NOT SURE” ones where they are. Third Step Then discuss, organize by popularity, group, cluster the ideas by categories. Fourth Step Select the one or more that can be used at the same time or the ones that can be combined into a single idea Sample Hits Unsure? Misses Convergent Thinking Tool
Thinking Tools Divergent & Convergent Creative Robert  Alan   Black, Ph.D., CSP
Thank You

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Webinar march rev2

  • 1.  
  • 2. Robert Alan Black, Ph.D., CSP Creative Thinking Styles: People, Places and Possibilities Through Processes Developing Creativity Traits & Tools in Individuals, Teams and Organisations
  • 4.
  • 5.
  • 6. Tools & Techniques Creative
  • 7. Tools & Techniques Creative Where When Why Who What How ?
  • 8.
  • 9. Impact of Creative Style on Tools
  • 14. Creative Thinking Sessions Whether dozens or hundreds
  • 15. Creativity/Idea Clubs Contests Crty/Innovat’n Rooms Idea Meetings Idea Systems In-House Training Innovation Fairs Problem Solving Teams Rebel Groups-Unofficial Retreats Training Programs Workshops What Some Organizations Do…
  • 16. M n i Dd Herrmann Merrill McCarthy Fischer Lotas Kolb Gregorc Maccoby Mok Myers-Briggs SOLAT Kirton Style Instruments
  • 18. i M Dd n i i i i i i n n n n n
  • 19. M.I.N.D. Design TM .. Meditative factual detailed logical one focus at a time
  • 20. M.I.N.D. Design TM . Intuitive mostly divergent use hunches or guesses strive for new ideas many focuses/challenges at once
  • 21. M.I.N.D. Design TM Negotiative personal/friendly very loyal like to enjoy work work as spirit moves them
  • 22. M.I.N.D. Design TM . Directive systematic practical organized do scheduled or expected
  • 23. M.I.N.D. Design TM . Meditative factual detailed logical one focus at a time . Intuitive mostly creative use hunches or guesses strive for new ideas many focuses/challenges at once Directive systematic practical organized do what is scheduled or expected Negotiative personal/friendly very loyal like to enjoy what they are doing work as the spirit moves them
  • 24. M.I.N.D. Design TM Preferred Thinking Styles
  • 26.  
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32. Rational, logical, Analytical, individual Systematic, equations, Step-by-step, proven Intuitive, exploratory, Unknown, fanciful Fun, harmonious, Involving all, family/team Solo Convergently Divergent Systematically Convergent Organization Wholistically Divergent Family Solo/Team Divergent M. I. N. D.
  • 33.  
  • 34.  
  • 35. M M&n M&i M&d I&m I&n i I&d N&m n N&i N&d D D&m D&n D&i 75% 50% 50% 25% 25% Conflict Potential between Different Styles
  • 36.
  • 37.
  • 38. Innovation- Problem-Finding Self Recovery- Implementing Self Imagination- Idea-Generating Self Discovery- Idea Sensing Self your c r e 8 n g ™ style M. I. N. D.
  • 39. Idea Grid ™ Attribute Listing TRIZ ™ c r e 8 n g ™ Tools M.
  • 40. Excursions Forced Relationships Metaphors c r e 8 n g ™ Tools I.
  • 41. Writing Relay Group Excursions Guided Imagery c r e 8 n g ™ Tools N.
  • 42. S.C.A.M.P.E.R. ™ Checklisting Brain Writing c r e 8 n g ™ Tools D.
  • 43. Idea Grid ™ Attribute Listing TRIZ ™ S.C.A.M.P.E.R. ™ Checklisting Brain Writing Excursions Forced Relationships Metaphors Writing Relay Group Excursions Guided Imagery c r e 8 n g ™ Tools M. I. N. D.
  • 45. Brainstorming Brainwriting Forced Connections S.C.A.M.P.E.R
  • 46. Brainstorming Quantity for Quality No Judgement Freewheel Hitchhike
  • 47. Brainwriting Index cards, Post-It Notes™ Silent/Active
  • 48. Forced Relationships A + B = C E + W = Q
  • 49. Forced Relationships This is an idea generating technique that appears in many books about creative thinking and creative thinking or innovation tools. First Step choose something totally unrelated to the problem or challenge You or your group are working on. Second Step List everything you or your group know about it. (Who? What? When? Where? Why? How?… physical, visual, tactile,…all senses, good and bad) Third Step List everything you or your group know about your problem or challenge. (WWWWWH…and using all the senses) Fourth Step Take items/details/aspects from the first list and FORCE FIT them to features Or details from the second list. Your goal is to see if the features from The randomly chosen, unrelated thing/animal sparks ideas for improving, Changing, correcting features of the problem. A traditional example or warm-up for doing this consists of… 1st. Ask the person or group to write everything they know about a canary (or a bird in their country. 2nd. Ask the person or group to write everything they know about the chair they are sitting in. 3rd. Then I ask them to combine (FORCE FIT or make a FORCED Relationship) one item from the canary list with The chair’s list with the goal to improve, change, correct the chair design or to generate ideas for designing the ultimate chair. Sample + = Feathers-Soft + chair is hard = make seat soft Yellow + chair is ship gray = add color Divergent Thinking Tool
  • 50. S.C.A.M.P.E.R Sparking ideas with Checklists….verbs
  • 51. CHECKLIST S.C.A.M.P.E.R. S.C.A.M.P.E.R. is a form of CHECKLIST . A CHECKLLIST is a prepared list of words, verbs, questions that you can use that can spark new ideas, change your thinking or your point of view or even you mood and the direction your thinking at the moment and take you into many directions. S.C.A.M.P.E.R. was created by Bob Eberle, teacher/educational consultant in the 1970 s to teach the concept of CHECKLISTING to school children by using a memory device (acronym) that they could easily remember when they needed to generate new ideas or remember existing or past ideas. It is used as the foundation for Michael Michalko’s excellent Creative Thinking Tools book…THINKERTOYS. First Step Write out the word S.C.A.M.P.E.R. vertically on a piece of paper or on a flip chart/chalkboard or other surface that the group can see. Second Step Write out what the 7 letters stand for. Third Step Then use each of the 7 by asking questions using these verbs to improve/change/revise your challenge or problem to generate potential ideas and solutions. Fourth Step Read over the ideas you have produced and select the best To work on to turn them into HOT SOLUTIONS to use. Sample = Combine - what might we combine with our problem to improve it? Chair - new materials, sound, tastes, textures, arm rest, cushion Eliminate - what might we eliminate to improve the current chair produce a brand new one? Hinges, one of the legs, the back S. = substitute C. = combine A. = adapt, adopt M. = minify, magnify P. = put to other uses E. = eliminate R. = reverse Divergent Thinking Tool
  • 52. Sample + = Idea 1. 2. 3. 4. 5. Ideas 1. 2. 3. 4. 5. Idea 2 Idea 4 Vertical 2 = make the chair out of wood Horizontal 4 = make the color changeable Ideas might be….cover, removable film or skin Divergent Thinking Tool Idea Grids First Step With this Cre8ng Tool we first generate 12 to 24 ideas through Brainstorming or any other technique. Second Step Then draw a grid made up of as many vertical and horizontal Cells as you have ideas. Third Step Combine the ideas on the vertical side of the grid With the ideas on the horizontal side one by one and write them into the separate boxes where the two ideas meet.. 6 ideas can Then produce 36 ideas, 12 can produce 24, 100 - 10,000 Fourth Step Read over the ideas you have produced and select the best To work on to turn them into HOT SOLUTIONS to use.
  • 53. Idea or Morphological Grids This is a logical/left-brain convergent tool that can be used to generate large numbers of ideas. 6 columns of 10 examples of each variable can produce 1,000,000 possible combinations. First Step Generate list of variables of problem or story Second Step Generate lists for each of the variables: i.e.: heroes: cowboy, Rancher, sheriff, shopkeeper, teacher, minister. Third Step Number each list for each variable 1 to 2 to 3 to …... Fourth Step Randomly pick one number for each variable column from 1 to ? Fifth Step Then write a story using one from each of the columns Sample 1. 2. 3. 4. 5. Divergent Thinking Tool heroes heroines villians crimes locations Variables of story
  • 54. Value Grids This is a logical/left-brain convergent tool that can be used to select ideas to turn into solutions First Step Generate ideas Second Step Select a workable number of ideas you or the group like Third Step Generate a list of values that final solution can be evaluated with. Fourth Step Examine each idea one by one for each value. Or Examine each value one by one comparing the chairs. Fifth Step If one idea ends up better from the analysis than one that you or the group have a strong feeling for then go back and re-evaluate the weak areas and strengthen or change them. Sample + = Idea A. B. C. D. E. Values 1. 2. 3. 4. 5. Idea B Value 4 Convergent Thinking Tool Idea B = make the chair out of wood Value 4 = better aesthetics Wood would make it easier to tool, the grain will Give a natural beauty to the chair
  • 55.
  • 56. Hits & Misses Hits & Misses is a convergent thinking tool used for quickly choosing ideas from several that have been generated. First Step Generate many ideas….24, 48, 144…..on Post-It notes or slips of paper or index cards or simply write them on a surface where everyone can see them easily. Second Step Tell the group to go up and scan the total group of ideas and mark which ones their “gut” tells them is a hit. No discussion. Just simply read and react. Or Tell the group to go up and move the ideas they think are HITS to an area labeled HITS and the MISSES to another area labeled thus. Leave the “NOT SURE” ones where they are. Third Step Then discuss, organize by popularity, group, cluster the ideas by categories. Fourth Step Select the one or more that can be used at the same time or the ones that can be combined into a single idea Sample Hits Unsure? Misses Convergent Thinking Tool
  • 57. Thinking Tools Divergent & Convergent Creative Robert Alan Black, Ph.D., CSP