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A Best Practice of Enterprise 2.0:
   the Photoviva Case Study.

                  D. Consoli
        University of Urbino “Carlo Bo”
                 W. Del Prete
                     e-leva

               Itais 2012
         Rome, September 28-29
Agenda


Aim of the presentation

The enterprise 2.0 model

The case study Photoviva

Conclusions
Aim of the paper


To present a Photoviva case study,
a brand of a small company that
implements the new model of
Enterprise 2.0
ENTERPRISE 2.0 MODEL
Enterprise 2.0 - Definitions



“Enterprise 2.0 is the use of emergent social software
platforms within companies, or between companies
and their partners or customers" (McAfee, 2006).

An Enterpise 2.0 is an organizational and
technological model based on active participation of
all stakeholders (customers, suppliers, sponsors,
business partners) in the sharing of internal and
external knowledge.
Features of Enterprise 2.0


Keywords: sharing, collaboration and cooperation with
all business stakeholders

New ways to work: open, bottom up and interconnected

Customer involvement: customer can be involved in all
productive processes: design, development, production,
testing and marketing.
New concepts 2.0
- Prosumer (Toffler, 1980)
- User Generated Content (UGC) (Strobbe et al.,
2010)
- Long tail (Anderson, 2006)
- Market are conversations (Levine et al., 200)
- Mass customization (Tseng, and Jiao,2001) (Kaplan
and Haenlein, 2006)
- Open Innovation (Chesbourg, 2003)
- Peer-to-peer production (Tapscott and William,
2006)
- Crowdsourcing (Howe, 2006)
Examples of companies 2.0
-In Canadian manufacturer John Fluevog, customers
participate actively and creatively in desinging new models of
shoes.

-The Mulino Bianco is available to listen any proposal on the
conception of new biscuits. Ideas can be proposed and voted;
the best one will be realized.

-In the website "Fiat 500" (500 Wants You - www.fiat500.com)
any consumer contributed creatively to the design of the new
car.

-Lego (lego.com) is a good example of a company that
involves customers in developing a new line of robots “Mind
Storms”.
Photoviva.it and Photoviva.com
Custom iPhone and Smart Phone Cases




                 Enterprise 2.0:
  design, development, production and marketing
Enterprise 2.0



“the customer an be involved in all processes:
  design, production, testing and marketing”
Time's person of the year

2004
            2005
                       2006
Many 2.0 sites are authoring tools

•   www.youtube.com
•   www.facebook.com
•   www.blogspot.com
•   www.twitter.com
•   www.flickr.com

What if we apply the same concept to the
  product design?
Enterprise 2.0 in design: Mass Customization




 •livinglabs.mit.edu
www.photoviva.it
Create your cases
Create your cases
2.0: Development and Production
2.0 in marketing: Share on Facebook
2.0 in marketing: Share on Facebook
Customer care: Facebook's feedback
Customer care: Facebook's feedback
Customer care: Facebook's feedback
Art Cases and other partners
Art Cases and other partners
Art Cases and other partners
Art Cases and other partners
Parntership with other brands
Pubblic Relation and Blogs
Web Marketing 2.0

• Partnership: www.eroticpink.com

• Public Relation and Blog

• Review
 http://www.iphoneitalia.com/photoviva-presenta-le-cover-personalizzate-di-san-valentino-331546.html



 Video Review                           http://www.youtube.com/watch?feature=player_embedded&v=erKaRY5dlpg




• Contests
 http://apple.hdblog.it/2011/10/14/vincitori-contest-photoviva/
Photoviva


www.photoviva.it
www.photoviva.com



www.facebook.com/photoviva
twitter.com/CoverPhotoviva
Thanks for your attention



Domenico Consoli
domenico.consoli@uniurb.it

Walter Del Prete
info@e-leva.com
Conclusions

Photoviva is a brand of a small company that
continually applies new and innovative ideas in the
business exploiting the contribution of customers.

Photoviva involves customers in the productive
process designing unique and personal covers by
the website.

This small company implements inside advanced
business concepts: prosumer, co-production, mass
customization and open innovation.

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A Best Practice of Enterprise 2.0: the Photoviva Case Study

  • 1. A Best Practice of Enterprise 2.0: the Photoviva Case Study. D. Consoli University of Urbino “Carlo Bo” W. Del Prete e-leva Itais 2012 Rome, September 28-29
  • 2. Agenda Aim of the presentation The enterprise 2.0 model The case study Photoviva Conclusions
  • 3. Aim of the paper To present a Photoviva case study, a brand of a small company that implements the new model of Enterprise 2.0
  • 5. Enterprise 2.0 - Definitions “Enterprise 2.0 is the use of emergent social software platforms within companies, or between companies and their partners or customers" (McAfee, 2006). An Enterpise 2.0 is an organizational and technological model based on active participation of all stakeholders (customers, suppliers, sponsors, business partners) in the sharing of internal and external knowledge.
  • 6. Features of Enterprise 2.0 Keywords: sharing, collaboration and cooperation with all business stakeholders New ways to work: open, bottom up and interconnected Customer involvement: customer can be involved in all productive processes: design, development, production, testing and marketing.
  • 7. New concepts 2.0 - Prosumer (Toffler, 1980) - User Generated Content (UGC) (Strobbe et al., 2010) - Long tail (Anderson, 2006) - Market are conversations (Levine et al., 200) - Mass customization (Tseng, and Jiao,2001) (Kaplan and Haenlein, 2006) - Open Innovation (Chesbourg, 2003) - Peer-to-peer production (Tapscott and William, 2006) - Crowdsourcing (Howe, 2006)
  • 8. Examples of companies 2.0 -In Canadian manufacturer John Fluevog, customers participate actively and creatively in desinging new models of shoes. -The Mulino Bianco is available to listen any proposal on the conception of new biscuits. Ideas can be proposed and voted; the best one will be realized. -In the website "Fiat 500" (500 Wants You - www.fiat500.com) any consumer contributed creatively to the design of the new car. -Lego (lego.com) is a good example of a company that involves customers in developing a new line of robots “Mind Storms”.
  • 9. Photoviva.it and Photoviva.com Custom iPhone and Smart Phone Cases Enterprise 2.0: design, development, production and marketing
  • 10. Enterprise 2.0 “the customer an be involved in all processes: design, production, testing and marketing”
  • 11. Time's person of the year 2004 2005 2006
  • 12. Many 2.0 sites are authoring tools • www.youtube.com • www.facebook.com • www.blogspot.com • www.twitter.com • www.flickr.com What if we apply the same concept to the product design?
  • 13. Enterprise 2.0 in design: Mass Customization •livinglabs.mit.edu
  • 17. 2.0: Development and Production
  • 18. 2.0 in marketing: Share on Facebook
  • 19. 2.0 in marketing: Share on Facebook
  • 23. Art Cases and other partners
  • 24. Art Cases and other partners
  • 25. Art Cases and other partners
  • 26. Art Cases and other partners
  • 29. Web Marketing 2.0 • Partnership: www.eroticpink.com • Public Relation and Blog • Review http://www.iphoneitalia.com/photoviva-presenta-le-cover-personalizzate-di-san-valentino-331546.html Video Review http://www.youtube.com/watch?feature=player_embedded&v=erKaRY5dlpg • Contests http://apple.hdblog.it/2011/10/14/vincitori-contest-photoviva/
  • 31. Thanks for your attention Domenico Consoli domenico.consoli@uniurb.it Walter Del Prete info@e-leva.com
  • 32. Conclusions Photoviva is a brand of a small company that continually applies new and innovative ideas in the business exploiting the contribution of customers. Photoviva involves customers in the productive process designing unique and personal covers by the website. This small company implements inside advanced business concepts: prosumer, co-production, mass customization and open innovation.

Notas do Editor

  1. It is proposed a method to extract automatically the opinion of customers from collections of texts spontaneusly provided by customers, such as blogs. It is about the application of Automatic Reasonings techniques to evaluate if a textual opinion provided on a product has a positive or negative sense (or polarity), and to consider this opinion to improve the production. The research framework is within the sentiment analysis technique.
  2. It is proposed a method to extract automatically the opinion of customers from collections of texts spontaneusly provided by customers, such as blogs. It is about the application of Automatic Reasonings techniques to evaluate if a textual opinion provided on a product has a positive or negative sense (or polarity), and to consider this opinion to improve the production. The research framework is within the sentiment analysis technique.
  3. It is proposed a method to extract automatically the opinion of customers from collections of texts spontaneusly provided by customers, such as blogs. It is about the application of Automatic Reasonings techniques to evaluate if a textual opinion provided on a product has a positive or negative sense (or polarity), and to consider this opinion to improve the production. The research framework is within the sentiment analysis technique.
  4. It is proposed a method to extract automatically the opinion of customers from collections of texts spontaneusly provided by customers, such as blogs. It is about the application of Automatic Reasonings techniques to evaluate if a textual opinion provided on a product has a positive or negative sense (or polarity), and to consider this opinion to improve the production. The research framework is within the sentiment analysis technique.
  5. It is proposed a method to extract automatically the opinion of customers from collections of texts spontaneusly provided by customers, such as blogs. It is about the application of Automatic Reasonings techniques to evaluate if a textual opinion provided on a product has a positive or negative sense (or polarity), and to consider this opinion to improve the production. The research framework is within the sentiment analysis technique.
  6. It is proposed a method to extract automatically the opinion of customers from collections of texts spontaneusly provided by customers, such as blogs. It is about the application of Automatic Reasonings techniques to evaluate if a textual opinion provided on a product has a positive or negative sense (or polarity), and to consider this opinion to improve the production. The research framework is within the sentiment analysis technique.
  7. It is proposed a method to extract automatically the opinion of customers from collections of texts spontaneusly provided by customers, such as blogs. It is about the application of Automatic Reasonings techniques to evaluate if a textual opinion provided on a product has a positive or negative sense (or polarity), and to consider this opinion to improve the production. The research framework is within the sentiment analysis technique.
  8. It is proposed a method to extract automatically the opinion of customers from collections of texts spontaneusly provided by customers, such as blogs. It is about the application of Automatic Reasonings techniques to evaluate if a textual opinion provided on a product has a positive or negative sense (or polarity), and to consider this opinion to improve the production. The research framework is within the sentiment analysis technique.