1. October 14th, 15th, & 16th, 2010 Welcome to Oregon Immersive Education Days Collaboration Center 175 McKenzie Hall University of Oregon Sponsored by UO Information Services and The Center for Learning in Virtual Environments
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3. Hashtag: #oied2010 Developing and celebrating the capacity for Oregon public, commercial, and non-profit educational institutions and their affiliates to create, assess, and use effective 3D virtual environments including video games, virtual worlds, augmented reality experiences and other emerging immersive technologies for learning in formal and informal settings.
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7. Virtual Learning Environments Learning simulations transfer engagement Authentic assessment Distributed learning Verisimilitude collaboration “ Psychology is the physics of virtual worlds” (Bricker) persistence motivation Performance-based learning construction community Imagination and possibility space
8. Learning Engagement Motivation Persistence Interaction Instructional Design Professional Development Event Coordination Instruction Assessment (and Play)
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16. All registered OiED Conference Members are invited to help develop: http://immersiveoregon2010.wikispaces.com/ And share our projects and plans in the Oregon Immersive Education Forum On OCCDLA Island on Saturday for the OiED closing session.
17. Open invitational dinner at Track Town Pizza Thursday, 6:30 p.m. 1809 Franklin Blvd 541.284.8484
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Editor's Notes
Immersive Education combines 3D and virtual reality (VR) technologies with digital media to bring distance education and self-directed learning to a new level. Unlike traditional learning technologies, Immersive Education is designed to engage students in the same way that today's best video games grab and keep the attention of players. Immersive Education thoughtfully combines virtual worlds, simulators, learning games and sophisticated digital media (voice chat, game-based learning modules, audio/video, and so forth) with collaborative online learning environments, study rooms, and classrooms . Immersive Education gives learners a sense of "being there" even when attending class in person is not possible or practical. This, in turn provides educators and remote learners with the ability to connect, communicate, and collaborate in a way that greatly enhances the learning experience.