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Measuring the Brand
Experience at every touch
         point


        Raul AMIGO
           CEO


        www.lalinea.com.ar
RAUL AMIGO
CEO & MANAGING PARTNER
BUENOS AIRES, ARGENTINA

Raúl is a firm believer that Channel Marketing is the
art to consistently connect Brands with people
through a wide range of means and fomats. It´s one
of his passions and has been practicing it for more
than 20 years. After graduating with a BS/MS in
engineering in the mid 80’s, he started a fast track
career in Sales & Marketing working for the japanese
giant NEC . He became a pioneer of the borning
wireless industry and was part of the founding team of
the GTE Mobile venture leading the Channel
development team. After that succesfull story, he
turned himself into a start up specialist and played
leading roles in Nextel CellStar, Asista and Visual
Presence roll outs in Latin America. He completed his
education with an MBA degree in the IDEA Institute
and an MBA in International Business from one of the
oldest Universities in Europe, Univesitat de Lleida,
Spain. Another two strong passions of him are
entrepreneurship and Higher education. He is
founder and partner of EMPREAR , a non for profit
organization endorsed by the MIT and the Stanford
technology Venture program, that help technology
based entrepreneurs, and MBA guest Lecturer in
ADEN School of business, in 12 countries of LATAM.
From long time ago he envisioned a new way to
manage brands along the channel value chain. Finally
in 2007 Raúl founded La linea to make that dream
come true.
What is Brand Experience?
We understand    For us experience
the experience    is a relationship
   not as a       and impression
 one time shot      over the time
Frequent
interaction
1.Frequent
interaction




              Value
1.Frequent
                        2.Value
interaction




              Emotion
1.Frequent
                          2.Value
interaction




              3.Emotion
1.Frequent
                          2.Value
interaction



    The Brand Experience is the
      integration of the three




              3.Emotion
1.Frequent
                           2.Value
interaction

              The Brand
              Experience




              3.Emotion
How can we make the BXP
 entheleqy come to life?
Circles of Influences
The 5 enviroments
where brand should
   outperform
The
                      Conversation
                         circle




 The
                                               Retail
Digital
                                             Experience
Circle                   Circles
                     of Influences




                                        User
          Intimacy
                                     Interaction
The
                       Conversation Circle




                  Here is where the brand talks
We need to define what channels the brand is using to connect with
   its audiences and the impact each one of them is generating
Voice, tone, message and communication codes will be measured.
The Digital Circle


                Our digital world
Every day we spend more & more time on line
 Does the brand is making our life better here?
How is it adding value to our digital experience?
User Interaction


     The physical part of the experience.
       How many senses are involved?
How much pleasure the brand is providing?
 Is it helping us to incorporate new skills?
Intimacy



                 Is our inside world
   Here we assign meaning through the experience
Deep thoughts connecting the brand with hidden desires
Retail Experience



      What happen when we get into the store?
How do we experience the sum of stimuli produced by
Staging, product displays, POP material, Expert advice
The way me measure the
 Brand XP in each circle:



 The 3D Model
Time




                      First    Relevance
                   Dimension


Frequency
Efforts




                     Second     Benefits
                    Dimension



Rewards
History




                        Third     Memories
                      Dimension



Nostalgia
When does
            the 3D Model apply?



First           Second      Third
Dimension       Dimension   Dimension
Time            Efforts     History
Frequency       Rewards     Nostalgia
Relevance       Benefits    Memories
The
Customer´s
Day
Experience
Entertaining


             Socializacing
   The
Customer´s
             Working
   Day
Experience
             Transporting


             Sleeping
Brand XP Goal?



            To gain
          CDE share
           providing
           practical
          solutions &
          happiness
Can our brands help our customers
      to enjoy better CDE?
Example: The working slot
Imagine you
 are at your
desk 8 hours
   a day
What kind of help,
    release or
distraction would
 you appreciate
   more, while
you´re working?
Mano contando        We noticed that
secreto en el oido
People
 Think about…

    sports…
travels…cofee…
      music
     and sex!
Imagine
you´re a cell
   phone
 company
What if we can
                integrate a
               Branded mug
Taza con usb       with...
                  ...a wifi
                connection?
...connection
 with access
 to you main
   areas of
   interest?
Wait for one minute and go back
Back to the circles of interest



                                                                Mass
                                                            Communications


1.Frequent
                           2.Value
interaction
                                        The
              The Brand                Digital
                                                                                       Retail
              Experience                                                             Experience
                                       Circle
                                                                Circles
                                                            of Influences




              3.Emotion
                                                                                User
                                                 Intimacy
                                                                             Interaction




     Back to the Brand
    Experience process
PASION MOVISTAR

     Business case
  The Retail Experience
PASION
 MOVISTAR           What is
                Pasion Movistar?
Business case
Pasión Movistar is the
Brand experience program
for the Retail Circle.

For the first time it unify the
criteria to measure the Brand
perfomance from both,
cualitative and cuantitative
perspectives.

The goal behing the program
was to make Movistar customers
feel closer to the brand, by
sharing values, service
orientation and most of all pasion
PASION
 MOVISTAR
                Objectives
Business case
PASION                                Client objectives




 Primary    - To provide the same quaility of Brand experience at every
  Goal      single point of relationship within the retail channel.




            - Strengthen the emotional link with the brand.
            - To increase Retail KPI´s (Service+quality+incomes-profitability).
Secondary   - To enhance customer brand´s perception.
  Goals     - To stablish tha basis for a best practices program.
            - Identify the guardians of excellence.
            - Reward those that outperform providing brand experience.
PASION                Challenges




                                 Breaking
       How to                     up with
     impact on     Behaviour     the past
      Shopper     generating a
                   whole new
                 idea of brand
                   experience
PASION
 MOVISTAR
                Solutions
Business case
PASION              Solutions




     We define
      quality of
  experience at
 the retail level
          as the
combination of
    four factors
PASION                             Solutions



                                               (L)
                    Location
     We define
      quality of
  experience at                           (EXH)
                    Brand exhibition
 the retail level
          as the
combination of                             (HF)
    four factors    The human factor


                                               (O)
                    The offering
PASION
 MOVISTAR
                Implementation
Business case
We cover the entire
                         argentine territory
   More than
                        visiting every single
 1000 points
were mapped            point of sale at least 4
   across the                times a year
      country


                    We used
                mistery shoppers
                  aimed with a
                 hidden camera
PASION
 MOVISTAR
                Deliverables
Business case
PASION                      The experience algorythm




RETAIL BXP index =   a x L + b x EXH + c x HF + d x O
NEA= 5,40

Retail BXP   NOA=5,35
index per
  region
             Litoral= 5,65

             Centro = 6,50

             Cuyo = 6,35

             Patagonia= 4,95

             AMBA = 6.75

             Atlantica=6,03
PASION
 MOVISTAR
                The platform
Business case
The plataform: Portal de nuestro sistema de carga
The plataform: TradeScan Pasión Movistar 2011




    http://pasionmovistar.tradescan.com.ar
The plataform: TradeScan Pasión Movistar 2011




               Filters &
                search
                engine
                                                Clusterized
                                                   base
The plataform: Videos gallery




                                Access to
                                   visit
                                 records
The plataform: BXP evolution for certain PDV
The plataform: Ranking
The Future
& The Challenges
To get further than ever into peoples heart providing
unique, personalized and memorable experiences.
In a real one to one world
      this will become mandatory


  unique       personalized   memorable
experiences    experiences    experiences
Thank you!

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Measuring Brand Experience at Every Touch Point

  • 1. Measuring the Brand Experience at every touch point Raul AMIGO CEO www.lalinea.com.ar
  • 2. RAUL AMIGO CEO & MANAGING PARTNER BUENOS AIRES, ARGENTINA Raúl is a firm believer that Channel Marketing is the art to consistently connect Brands with people through a wide range of means and fomats. It´s one of his passions and has been practicing it for more than 20 years. After graduating with a BS/MS in engineering in the mid 80’s, he started a fast track career in Sales & Marketing working for the japanese giant NEC . He became a pioneer of the borning wireless industry and was part of the founding team of the GTE Mobile venture leading the Channel development team. After that succesfull story, he turned himself into a start up specialist and played leading roles in Nextel CellStar, Asista and Visual Presence roll outs in Latin America. He completed his education with an MBA degree in the IDEA Institute and an MBA in International Business from one of the oldest Universities in Europe, Univesitat de Lleida, Spain. Another two strong passions of him are entrepreneurship and Higher education. He is founder and partner of EMPREAR , a non for profit organization endorsed by the MIT and the Stanford technology Venture program, that help technology based entrepreneurs, and MBA guest Lecturer in ADEN School of business, in 12 countries of LATAM. From long time ago he envisioned a new way to manage brands along the channel value chain. Finally in 2007 Raúl founded La linea to make that dream come true.
  • 3. What is Brand Experience?
  • 4. We understand For us experience the experience is a relationship not as a and impression one time shot over the time
  • 7. 1.Frequent 2.Value interaction Emotion
  • 8. 1.Frequent 2.Value interaction 3.Emotion
  • 9. 1.Frequent 2.Value interaction The Brand Experience is the integration of the three 3.Emotion
  • 10. 1.Frequent 2.Value interaction The Brand Experience 3.Emotion
  • 11. How can we make the BXP entheleqy come to life?
  • 13. The 5 enviroments where brand should outperform
  • 14. The Conversation circle The Retail Digital Experience Circle Circles of Influences User Intimacy Interaction
  • 15. The Conversation Circle Here is where the brand talks We need to define what channels the brand is using to connect with its audiences and the impact each one of them is generating Voice, tone, message and communication codes will be measured.
  • 16. The Digital Circle Our digital world Every day we spend more & more time on line Does the brand is making our life better here? How is it adding value to our digital experience?
  • 17. User Interaction The physical part of the experience. How many senses are involved? How much pleasure the brand is providing? Is it helping us to incorporate new skills?
  • 18. Intimacy Is our inside world Here we assign meaning through the experience Deep thoughts connecting the brand with hidden desires
  • 19. Retail Experience What happen when we get into the store? How do we experience the sum of stimuli produced by Staging, product displays, POP material, Expert advice
  • 20. The way me measure the Brand XP in each circle: The 3D Model
  • 21. Time First Relevance Dimension Frequency
  • 22. Efforts Second Benefits Dimension Rewards
  • 23. History Third Memories Dimension Nostalgia
  • 24. When does the 3D Model apply? First Second Third Dimension Dimension Dimension Time Efforts History Frequency Rewards Nostalgia Relevance Benefits Memories
  • 26. Entertaining Socializacing The Customer´s Working Day Experience Transporting Sleeping
  • 27. Brand XP Goal? To gain CDE share providing practical solutions & happiness
  • 28. Can our brands help our customers to enjoy better CDE?
  • 30. Imagine you are at your desk 8 hours a day
  • 31. What kind of help, release or distraction would you appreciate more, while you´re working?
  • 32. Mano contando We noticed that secreto en el oido
  • 33. People Think about… sports… travels…cofee… music and sex!
  • 34. Imagine you´re a cell phone company
  • 35. What if we can integrate a Branded mug Taza con usb with... ...a wifi connection?
  • 36. ...connection with access to you main areas of interest?
  • 37. Wait for one minute and go back
  • 38. Back to the circles of interest Mass Communications 1.Frequent 2.Value interaction The The Brand Digital Retail Experience Experience Circle Circles of Influences 3.Emotion User Intimacy Interaction Back to the Brand Experience process
  • 39. PASION MOVISTAR Business case The Retail Experience
  • 40. PASION MOVISTAR What is Pasion Movistar? Business case
  • 41. Pasión Movistar is the Brand experience program for the Retail Circle. For the first time it unify the criteria to measure the Brand perfomance from both, cualitative and cuantitative perspectives. The goal behing the program was to make Movistar customers feel closer to the brand, by sharing values, service orientation and most of all pasion
  • 42. PASION MOVISTAR Objectives Business case
  • 43. PASION Client objectives Primary - To provide the same quaility of Brand experience at every Goal single point of relationship within the retail channel. - Strengthen the emotional link with the brand. - To increase Retail KPI´s (Service+quality+incomes-profitability). Secondary - To enhance customer brand´s perception. Goals - To stablish tha basis for a best practices program. - Identify the guardians of excellence. - Reward those that outperform providing brand experience.
  • 44. PASION Challenges Breaking How to up with impact on Behaviour the past Shopper generating a whole new idea of brand experience
  • 45. PASION MOVISTAR Solutions Business case
  • 46. PASION Solutions We define quality of experience at the retail level as the combination of four factors
  • 47. PASION Solutions (L) Location We define quality of experience at (EXH) Brand exhibition the retail level as the combination of (HF) four factors The human factor (O) The offering
  • 48. PASION MOVISTAR Implementation Business case
  • 49. We cover the entire argentine territory More than visiting every single 1000 points were mapped point of sale at least 4 across the times a year country We used mistery shoppers aimed with a hidden camera
  • 50. PASION MOVISTAR Deliverables Business case
  • 51. PASION The experience algorythm RETAIL BXP index = a x L + b x EXH + c x HF + d x O
  • 52. NEA= 5,40 Retail BXP NOA=5,35 index per region Litoral= 5,65 Centro = 6,50 Cuyo = 6,35 Patagonia= 4,95 AMBA = 6.75 Atlantica=6,03
  • 53. PASION MOVISTAR The platform Business case
  • 54. The plataform: Portal de nuestro sistema de carga
  • 55. The plataform: TradeScan Pasión Movistar 2011 http://pasionmovistar.tradescan.com.ar
  • 56. The plataform: TradeScan Pasión Movistar 2011 Filters & search engine Clusterized base
  • 57. The plataform: Videos gallery Access to visit records
  • 58. The plataform: BXP evolution for certain PDV
  • 60. The Future & The Challenges
  • 61. To get further than ever into peoples heart providing unique, personalized and memorable experiences.
  • 62. In a real one to one world this will become mandatory unique personalized memorable experiences experiences experiences