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18/09/11 Vernier - Visentini  Research Project in Pervasive Computing GUI Design for the Geobashing Game Marco Vernier - Ingrid Visentini
Outline 18/09/11 Vernier - Visentini  Research Project in Pervasive Computing ,[object Object],[object Object],[object Object],[object Object],[object Object]
Goals ,[object Object],[object Object],[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Evolutionary model ,[object Object],[object Object],[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Evolutionary model ,[object Object],[object Object],[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
State of the art ,[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing “ Design is not just what it looks like and feels like. Design is how it works ” Steve Jobs “ A good design is as little design as possible” D. Rams
Types of guidelines ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Evolutionary model ,[object Object],[object Object],[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Requirements 18/09/11 Vernier - Visentini  Research Project in Pervasive Computing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Evolutionary model ,[object Object],[object Object],[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Requirement Analysis 18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Evolutionary model ,[object Object],[object Object],[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Prototyping ,[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Evolutionary model ,[object Object],[object Object],[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Evaluation ,[object Object],[object Object],[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Evaluation ,[object Object],[object Object],[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Heuristic tests ,[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Ten Usability Heuristics 18/09/11 Vernier - Visentini  Research Project in Pervasive Computing 1) Visibility of system status 2) Match between system and the real world 3) User control and freedom 4) Consistency and standards 5) Error prevention 6) Recognition rather than recall 7) Flexibility and efficiency of use 8) Aesthetic and minimalist design 9) Help users recognize, diagnose, and recover from errors 10) Help and documentation
Heuristic tests - example ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Cognitive Walkthrough ,[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
CW Tests ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
UT example 18/09/11 Vernier - Visentini  Research Project in Pervasive Computing The usability experts that perform the test are: Marco Vernier – abbreviation MV Ingrid Visentini – abbreviation IV A – Visualize the details of a challenge MV IV 1 – The user tries to get the right effect? YES YES 2 – The user notice that the correct action is available? YES YES 3 – The user associate the correct action with the effect that is going to get? YES YES 4 – If the correct action has been executed, the user sees that there is a step towards the solution of the task? YES YES
Evaluation ,[object Object],[object Object],[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
B - Usability test ,[object Object],[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
UT Planning ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Operational status ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Use cases ,[object Object],[object Object],[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Use cases examples 18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Impact and frequency ,[object Object],[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Severity table ,[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing G. Brajnik. Beyond Conformance: the role of Accessibility Evaluation Methods , Keynote paper, 2nd International Workshop on Web Usability and Accessibility IWWUA08, Sept. 2008, Auckland, New Zealand Impact Frequency Severity 1 1 Low 1 2 Low 1 3 Serious 2 1 Serious 2 2 Serious 2 3 Critical 3 1 Critical 3 2 Critical 3 3 Critical
Three levels for impact ,[object Object],[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Three levels for frequency ,[object Object],[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Results ,[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Results - Users profiles 18/09/11 Vernier - Visentini  Research Project in Pervasive Computing User Sex Age Occupation Computer skills Smartphone skills Played with a smartphone game Played with internet games U1 F 26 Student Medium Medium NO NO U2 M 31 Student Medium-High Medium YES NO U3 F 24 Student Medium -- YES YES U4 M 27 R.S. Member High High YES NO U5 M 28 Student High -- YES NO U6 M 26 -- Medium-High Medium YES NO U7 M 28 Student High Low-Medium YES NO U8 M 31 Research Ass. High Medium YES NO
Results - Users profiles 18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Results - Users profiles 18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
Tests results version 2.3 (1) 18/09/11 Vernier - Visentini  Research Project in Pervasive Computing Problems Use Case User Solution Frequency Impact Severity Recognizing problem of map button A,B,C U1,U2,U3 Add a zoom icon  3 3 Critical Misunderstanding between the text “create challenge” with “create a new challenge” H,F U3-U6,U4 Change the entire interface 3 3 Critical Add the challenge to “my favorite” – Problems with the “add button” F U4-U7 Add a “favorite button” on the bottom  2 2 Serious Problem with the text in the popup “create challenge” L,I U4,U5-U7 Change the entire text 2 2 Serious Waiting time is not clear during the fight requests E U6 Add another method of request to fight 2 1 Serious Misunderstanding of the icon run (two man) during the challenges C,B U6,U8 Change with another icon – maybe is a mockups problem 2 2 Serious Misunderstanding with the label “Create Challenge” and “My created Challenge” H U6 Change the entire interface 2 2 Serious
Tests results version 2.3 (2) 18/09/11 Vernier - Visentini  Research Project in Pervasive Computing Problem with the compass. Is this the direction that I have to follow? B U8 New versions of compass 1 3 Serious Misunderstanding with the face icon I U5 -- 1 1 Low Misunderstanding of the possibility to order the challenges  G U5 Maybe is a mockups problem 1 1 Low Misunderstanding of the point during the fighting D U5 1 1 Low Misunderstanding of the text “Best time” C U6 -- 1 1 Low Problem with the dimension of the icons A U7 Change the dimension of the icons 1 1 Low Misunderstanding with the number in Player’s name – think that the number is a point D U7 -- 1 1 Low
Test results ver. 2.4  18/09/11 Vernier - Visentini  Research Project in Pervasive Computing Problems Use Case User Solution Frequency Impact Severity Misunderstanding of the second marker in the compass representation G U2 Chose a new compass representation 3 3 Critical Misunderstanding overview button: did not do what I expected B,C U4,U5 Change label with “minimap” 2 3 Critical Press “Change options” to insert the search parameters A U1 2 1 Serious Problem name My challenge A U1 1 1 Low Ordering of the list was not obvious D U3 Maybe is a Mockups problem 1 1 Low Not clear the button back to fight D U3 Write “back to fight menu” 1 1 Low
Some examples – main menu 18/09/11 Vernier - Visentini  Research Project in Pervasive Computing V2.3 V1
Challenges menu 18/09/11 Vernier - Visentini  Research Project in Pervasive Computing V1 V2.4 V2.3
Challenges in action 18/09/11 Vernier - Visentini  Research Project in Pervasive Computing V1 V2.3 V2.4
Map view 18/09/11 Vernier - Visentini  Research Project in Pervasive Computing V1 V2.4
Create a challenge - waypoints 18/09/11 Vernier - Visentini  Research Project in Pervasive Computing V1 V2.4
Conclusions ,[object Object],[object Object],[object Object],[object Object],[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing
[object Object],18/09/11 Vernier - Visentini  Research Project in Pervasive Computing

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Geobashing presentation

  • 1. 18/09/11 Vernier - Visentini Research Project in Pervasive Computing GUI Design for the Geobashing Game Marco Vernier - Ingrid Visentini
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  • 11. Requirement Analysis 18/09/11 Vernier - Visentini Research Project in Pervasive Computing
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  • 18. Ten Usability Heuristics 18/09/11 Vernier - Visentini Research Project in Pervasive Computing 1) Visibility of system status 2) Match between system and the real world 3) User control and freedom 4) Consistency and standards 5) Error prevention 6) Recognition rather than recall 7) Flexibility and efficiency of use 8) Aesthetic and minimalist design 9) Help users recognize, diagnose, and recover from errors 10) Help and documentation
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  • 22. UT example 18/09/11 Vernier - Visentini Research Project in Pervasive Computing The usability experts that perform the test are: Marco Vernier – abbreviation MV Ingrid Visentini – abbreviation IV A – Visualize the details of a challenge MV IV 1 – The user tries to get the right effect? YES YES 2 – The user notice that the correct action is available? YES YES 3 – The user associate the correct action with the effect that is going to get? YES YES 4 – If the correct action has been executed, the user sees that there is a step towards the solution of the task? YES YES
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  • 28. Use cases examples 18/09/11 Vernier - Visentini Research Project in Pervasive Computing
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  • 34. Results - Users profiles 18/09/11 Vernier - Visentini Research Project in Pervasive Computing User Sex Age Occupation Computer skills Smartphone skills Played with a smartphone game Played with internet games U1 F 26 Student Medium Medium NO NO U2 M 31 Student Medium-High Medium YES NO U3 F 24 Student Medium -- YES YES U4 M 27 R.S. Member High High YES NO U5 M 28 Student High -- YES NO U6 M 26 -- Medium-High Medium YES NO U7 M 28 Student High Low-Medium YES NO U8 M 31 Research Ass. High Medium YES NO
  • 35. Results - Users profiles 18/09/11 Vernier - Visentini Research Project in Pervasive Computing
  • 36. Results - Users profiles 18/09/11 Vernier - Visentini Research Project in Pervasive Computing
  • 37. Tests results version 2.3 (1) 18/09/11 Vernier - Visentini Research Project in Pervasive Computing Problems Use Case User Solution Frequency Impact Severity Recognizing problem of map button A,B,C U1,U2,U3 Add a zoom icon 3 3 Critical Misunderstanding between the text “create challenge” with “create a new challenge” H,F U3-U6,U4 Change the entire interface 3 3 Critical Add the challenge to “my favorite” – Problems with the “add button” F U4-U7 Add a “favorite button” on the bottom 2 2 Serious Problem with the text in the popup “create challenge” L,I U4,U5-U7 Change the entire text 2 2 Serious Waiting time is not clear during the fight requests E U6 Add another method of request to fight 2 1 Serious Misunderstanding of the icon run (two man) during the challenges C,B U6,U8 Change with another icon – maybe is a mockups problem 2 2 Serious Misunderstanding with the label “Create Challenge” and “My created Challenge” H U6 Change the entire interface 2 2 Serious
  • 38. Tests results version 2.3 (2) 18/09/11 Vernier - Visentini Research Project in Pervasive Computing Problem with the compass. Is this the direction that I have to follow? B U8 New versions of compass 1 3 Serious Misunderstanding with the face icon I U5 -- 1 1 Low Misunderstanding of the possibility to order the challenges G U5 Maybe is a mockups problem 1 1 Low Misunderstanding of the point during the fighting D U5 1 1 Low Misunderstanding of the text “Best time” C U6 -- 1 1 Low Problem with the dimension of the icons A U7 Change the dimension of the icons 1 1 Low Misunderstanding with the number in Player’s name – think that the number is a point D U7 -- 1 1 Low
  • 39. Test results ver. 2.4 18/09/11 Vernier - Visentini Research Project in Pervasive Computing Problems Use Case User Solution Frequency Impact Severity Misunderstanding of the second marker in the compass representation G U2 Chose a new compass representation 3 3 Critical Misunderstanding overview button: did not do what I expected B,C U4,U5 Change label with “minimap” 2 3 Critical Press “Change options” to insert the search parameters A U1 2 1 Serious Problem name My challenge A U1 1 1 Low Ordering of the list was not obvious D U3 Maybe is a Mockups problem 1 1 Low Not clear the button back to fight D U3 Write “back to fight menu” 1 1 Low
  • 40. Some examples – main menu 18/09/11 Vernier - Visentini Research Project in Pervasive Computing V2.3 V1
  • 41. Challenges menu 18/09/11 Vernier - Visentini Research Project in Pervasive Computing V1 V2.4 V2.3
  • 42. Challenges in action 18/09/11 Vernier - Visentini Research Project in Pervasive Computing V1 V2.3 V2.4
  • 43. Map view 18/09/11 Vernier - Visentini Research Project in Pervasive Computing V1 V2.4
  • 44. Create a challenge - waypoints 18/09/11 Vernier - Visentini Research Project in Pervasive Computing V1 V2.4
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