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a qb production
_index
_qb
_getting started
_brainstorming
_concept
_inspiration
_first sketches
_the Odaura Galaxy
_the Olfactory
_OMO
_the gameplay
_prototype
_qb

Valeria Q
Communication Designer

Jesse B
Interaction Designer

We are a duo of designers whose area of expertise ranges from
exhibition design to interactive apps and environments. We are
currently based in Berlin.
_getting started

To get our brains working and develop our first game concept
we began by thinking about the idea of “the goal of life”.
That led to some interesting and sometimes unexpected
observations, ultimately inspiring us to create a game about
perception, exploration, learning by trial and error and
purpose.
_brainstorming
_concept

OMO is essentially a puzzle game that puts you in a strange
world where smell is so graphically visible that you need to
manipulate it and yourself in turn to be able to explore and
interact with your surroundings.
_inspiration
_first sketches
_the Odaura Galaxy

The Odaura Galaxy is a place where perception is not guided by
vision but by the sense of smell.
The amount and proportions of molecules that are present in
the air determines the navigability of the planets’ surface
and regulates all interactions.
_the Olfactory

The Olfactory is the infrastructure present on all the planets
that ensures that the fragile enviroment is navigable.
_OMO

OMO stays for Olfactory Maintenance Operator.
Its purpose is to maintain the fragile equilibrium of the
Olfactory Networks.
The character appearance is designed imagining what an
organism specifically engineered to take care of machines in a
world that requires odours calibration could look like.
It has “eyes” which are actually olfactory receptor cells,
semi-mechanical tentacles to move and arms to interact with
the surroundings.
_the gameplay

The gameplay includes the free exploration of a map that is
uniquely generated for every new game. Exloring the map the
player encounters a variety of different tasks, like fixing
something that is broken, calibrating its own system, or
protecting the inhabitants of the planet.
Pinch to zoom in

Spread to zoom out ad
see the whole map

Entire map view
See the position of the different clouds of smells

Landing area
The game starts with OMO in the landing area

Tilt the device to
navigate

Surrounding area
Bring OMO out of the landing zone and explore the
surrounding area

Navigation
OMO navigates through the odours filled environment
Bring the device back
to the starting position
to stop moving

Approaching objects
Approaching an object you see it more cleary, this one
looks like an Olfactory broken pipe.

Drag the arms to the
elements you want to
interact with

Broken pipe
When you are close enough to a puzzle your view
switches to interaction mode > OMO’s arms come up

Drag the strip toward
each other with a two
fingers gesture

Grabbing the pipe’s strip/1
Reach the pipe with the first arm

Grabbing the pipe’s strip/2
Bring the second arm to the pipe
Fixed pipe
Good job OMO, you fixed the pipe!
What are those molecules still doing there?

Closing the crak
Omo fixes the pipe broken by closing the crack that is
letting the molecules of smell out

Tap the receptor to
activate it

Glowing receptor
Your central receptor is glowing, maybe you can do
something with it...

Collection mode
OMO is now in collection mode and is able to capture
the molecules that fall in its range
Molecules collection/1
The molecules are inhaled and stored inside OMO

Molecules collection/2
You can use your arms to collect the ones that are out
of your range

Tap the receptor again
to deactivate it when
you have collected all
the molecules that you
wanted to collect

Molecules collection/3
OMO has collected all the molecules that were laying
around and is going to keep them for later use

Spread to zoom back
to map view

Back to navigation mode
You solved the puzzle, so your arms return to their idle
position
Navigation
What do you want to explore next?

Approaching a new area
When you try entering a different area you notice that
OMO slows down significantly

Drag the receptors’ tip
to reach for the
molecules

Zoom in super close or
double tap on OMO’s
body to switch to
calibration mode

Recognizing patterns
some of the molecules you collected look like they
contain the same smell the area you want to access is
filled with

Calibration mode
You are now in calibration mode and you can see that
your receptors have the possibility to interact with the
molecules in your inventory
Grabbing the molecules
When you touch a molecule, it is trapped in the vise
and gets pulled up

Calibration/1
Your first receptor cell has been calibrated

Calibration/2
You have enough molecules of the same type to
calibrate all three cells, so keep going...

Calibration/3
Second cell calibrated. The more cells you calibrate,
the faster you will be able to navigate
Spread to exit calibration mode

Calibration/4
OMO is fully calibrated

Navigating in the new area
Yay! You can now speed in the new area

Approaching a dark area
OMO is getting close to a dark area

Dark area
Dark areas hide mistery puzzles and events
Drag the arms to the
elements you want to
interact with

Opening a door/1
This looks like a door of a smell storage unit. OMO can
open doors by grabbing their handles

Jumping into action
When you hit a dark area the puzzle/event is unveiled
and your view switches to interaction mode

Tap on the opening to
get a closer look
Swipe to shoot the
molecules

Opening a door/2
The door is open

Inside the storage unit
The space is not full, but you have the missing molecules and they automatically line up with your central
receptor cell so that they can be transfered
Shooting/1
aim and shoot the molecule toward the desired spot

Shooting/2
The first one was a good shot

Pinch to zoom in

Shooting/3
Oops, you missed it this time

Shooting/4
The molecule bounced back at you. Try again.
Shooting/5
Better.

The storage unit is full
All the molecules that this unit is supposed to contain
are in place now, but there are some extra ones...

Spread to go to map
view

Collecting
Those molecules look like they are in the wrong place
anyway, let’s collect them in case they might come in
handy later..

Collection competed
You completed all the tasks here, you can now zoom
back and take a look at the map
Entire map view
The dark area you explored has become clear and the
landing area is glowing

Navigating toward the landing area
Now OMO is slightly slower than before, because he
had to lose the calibration of one receptor

Re-entering the first area
As you noticed while you leaved the area you started
in for the first time, the lack of a right calibration
makes OMO move extremely slow

Calibration
You can calibrate using the molecule that you
collected before
Tap on the object to
see what it is

Navigating
OMO is now travelling toward the landing area at a
bearable speed

Surprise!
Some object appeared in the landing area

New tool
It’s a new tool your company has sent you, and you
also wear a tool belt now

Heading North
OMO is going to explore another part of the map
Tap on the creature to
interact with it

Meeting a creature
On its way, OMO meets some lost little creature

Touching the creature
OMO still has the new tool in its hand and touches the
little creature with it

Double tap on a tool to
put it in the tool belt

Accidental kill
It appears the new tool is a soldering iron, and it burns
the creature to death

Using the tool belt
OMO and you learn by making mistakes. Let’s keep
the tools in the belt when we don’t need them.
_prototype

You can download a short playable prototype of OMO here:
http://omo.jesse-benjamin.com/
Thanks for watching!

Jesse Benjamin
Interaction Designer
hi@jesse-benjamin.com
Valeria Querini
Communication Designer
valeria.querini@gmail.com

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Omo - documentation

  • 2. _index _qb _getting started _brainstorming _concept _inspiration _first sketches _the Odaura Galaxy _the Olfactory _OMO _the gameplay _prototype
  • 3. _qb Valeria Q Communication Designer Jesse B Interaction Designer We are a duo of designers whose area of expertise ranges from exhibition design to interactive apps and environments. We are currently based in Berlin.
  • 4. _getting started To get our brains working and develop our first game concept we began by thinking about the idea of “the goal of life”. That led to some interesting and sometimes unexpected observations, ultimately inspiring us to create a game about perception, exploration, learning by trial and error and purpose.
  • 6. _concept OMO is essentially a puzzle game that puts you in a strange world where smell is so graphically visible that you need to manipulate it and yourself in turn to be able to explore and interact with your surroundings.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14. _the Odaura Galaxy The Odaura Galaxy is a place where perception is not guided by vision but by the sense of smell. The amount and proportions of molecules that are present in the air determines the navigability of the planets’ surface and regulates all interactions.
  • 15. _the Olfactory The Olfactory is the infrastructure present on all the planets that ensures that the fragile enviroment is navigable.
  • 16. _OMO OMO stays for Olfactory Maintenance Operator. Its purpose is to maintain the fragile equilibrium of the Olfactory Networks.
  • 17. The character appearance is designed imagining what an organism specifically engineered to take care of machines in a world that requires odours calibration could look like. It has “eyes” which are actually olfactory receptor cells, semi-mechanical tentacles to move and arms to interact with the surroundings.
  • 18. _the gameplay The gameplay includes the free exploration of a map that is uniquely generated for every new game. Exloring the map the player encounters a variety of different tasks, like fixing something that is broken, calibrating its own system, or protecting the inhabitants of the planet.
  • 19. Pinch to zoom in Spread to zoom out ad see the whole map Entire map view See the position of the different clouds of smells Landing area The game starts with OMO in the landing area Tilt the device to navigate Surrounding area Bring OMO out of the landing zone and explore the surrounding area Navigation OMO navigates through the odours filled environment
  • 20. Bring the device back to the starting position to stop moving Approaching objects Approaching an object you see it more cleary, this one looks like an Olfactory broken pipe. Drag the arms to the elements you want to interact with Broken pipe When you are close enough to a puzzle your view switches to interaction mode > OMO’s arms come up Drag the strip toward each other with a two fingers gesture Grabbing the pipe’s strip/1 Reach the pipe with the first arm Grabbing the pipe’s strip/2 Bring the second arm to the pipe
  • 21. Fixed pipe Good job OMO, you fixed the pipe! What are those molecules still doing there? Closing the crak Omo fixes the pipe broken by closing the crack that is letting the molecules of smell out Tap the receptor to activate it Glowing receptor Your central receptor is glowing, maybe you can do something with it... Collection mode OMO is now in collection mode and is able to capture the molecules that fall in its range
  • 22. Molecules collection/1 The molecules are inhaled and stored inside OMO Molecules collection/2 You can use your arms to collect the ones that are out of your range Tap the receptor again to deactivate it when you have collected all the molecules that you wanted to collect Molecules collection/3 OMO has collected all the molecules that were laying around and is going to keep them for later use Spread to zoom back to map view Back to navigation mode You solved the puzzle, so your arms return to their idle position
  • 23. Navigation What do you want to explore next? Approaching a new area When you try entering a different area you notice that OMO slows down significantly Drag the receptors’ tip to reach for the molecules Zoom in super close or double tap on OMO’s body to switch to calibration mode Recognizing patterns some of the molecules you collected look like they contain the same smell the area you want to access is filled with Calibration mode You are now in calibration mode and you can see that your receptors have the possibility to interact with the molecules in your inventory
  • 24. Grabbing the molecules When you touch a molecule, it is trapped in the vise and gets pulled up Calibration/1 Your first receptor cell has been calibrated Calibration/2 You have enough molecules of the same type to calibrate all three cells, so keep going... Calibration/3 Second cell calibrated. The more cells you calibrate, the faster you will be able to navigate
  • 25. Spread to exit calibration mode Calibration/4 OMO is fully calibrated Navigating in the new area Yay! You can now speed in the new area Approaching a dark area OMO is getting close to a dark area Dark area Dark areas hide mistery puzzles and events
  • 26. Drag the arms to the elements you want to interact with Opening a door/1 This looks like a door of a smell storage unit. OMO can open doors by grabbing their handles Jumping into action When you hit a dark area the puzzle/event is unveiled and your view switches to interaction mode Tap on the opening to get a closer look Swipe to shoot the molecules Opening a door/2 The door is open Inside the storage unit The space is not full, but you have the missing molecules and they automatically line up with your central receptor cell so that they can be transfered
  • 27. Shooting/1 aim and shoot the molecule toward the desired spot Shooting/2 The first one was a good shot Pinch to zoom in Shooting/3 Oops, you missed it this time Shooting/4 The molecule bounced back at you. Try again.
  • 28. Shooting/5 Better. The storage unit is full All the molecules that this unit is supposed to contain are in place now, but there are some extra ones... Spread to go to map view Collecting Those molecules look like they are in the wrong place anyway, let’s collect them in case they might come in handy later.. Collection competed You completed all the tasks here, you can now zoom back and take a look at the map
  • 29. Entire map view The dark area you explored has become clear and the landing area is glowing Navigating toward the landing area Now OMO is slightly slower than before, because he had to lose the calibration of one receptor Re-entering the first area As you noticed while you leaved the area you started in for the first time, the lack of a right calibration makes OMO move extremely slow Calibration You can calibrate using the molecule that you collected before
  • 30. Tap on the object to see what it is Navigating OMO is now travelling toward the landing area at a bearable speed Surprise! Some object appeared in the landing area New tool It’s a new tool your company has sent you, and you also wear a tool belt now Heading North OMO is going to explore another part of the map
  • 31. Tap on the creature to interact with it Meeting a creature On its way, OMO meets some lost little creature Touching the creature OMO still has the new tool in its hand and touches the little creature with it Double tap on a tool to put it in the tool belt Accidental kill It appears the new tool is a soldering iron, and it burns the creature to death Using the tool belt OMO and you learn by making mistakes. Let’s keep the tools in the belt when we don’t need them.
  • 32. _prototype You can download a short playable prototype of OMO here: http://omo.jesse-benjamin.com/
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  • 36. Thanks for watching! Jesse Benjamin Interaction Designer hi@jesse-benjamin.com Valeria Querini Communication Designer valeria.querini@gmail.com