3. _qb
Valeria Q
Communication Designer
Jesse B
Interaction Designer
We are a duo of designers whose area of expertise ranges from
exhibition design to interactive apps and environments. We are
currently based in Berlin.
4. _getting started
To get our brains working and develop our first game concept
we began by thinking about the idea of “the goal of life”.
That led to some interesting and sometimes unexpected
observations, ultimately inspiring us to create a game about
perception, exploration, learning by trial and error and
purpose.
6. _concept
OMO is essentially a puzzle game that puts you in a strange
world where smell is so graphically visible that you need to
manipulate it and yourself in turn to be able to explore and
interact with your surroundings.
14. _the Odaura Galaxy
The Odaura Galaxy is a place where perception is not guided by
vision but by the sense of smell.
The amount and proportions of molecules that are present in
the air determines the navigability of the planets’ surface
and regulates all interactions.
15. _the Olfactory
The Olfactory is the infrastructure present on all the planets
that ensures that the fragile enviroment is navigable.
16. _OMO
OMO stays for Olfactory Maintenance Operator.
Its purpose is to maintain the fragile equilibrium of the
Olfactory Networks.
17. The character appearance is designed imagining what an
organism specifically engineered to take care of machines in a
world that requires odours calibration could look like.
It has “eyes” which are actually olfactory receptor cells,
semi-mechanical tentacles to move and arms to interact with
the surroundings.
18. _the gameplay
The gameplay includes the free exploration of a map that is
uniquely generated for every new game. Exloring the map the
player encounters a variety of different tasks, like fixing
something that is broken, calibrating its own system, or
protecting the inhabitants of the planet.
19. Pinch to zoom in
Spread to zoom out ad
see the whole map
Entire map view
See the position of the different clouds of smells
Landing area
The game starts with OMO in the landing area
Tilt the device to
navigate
Surrounding area
Bring OMO out of the landing zone and explore the
surrounding area
Navigation
OMO navigates through the odours filled environment
20. Bring the device back
to the starting position
to stop moving
Approaching objects
Approaching an object you see it more cleary, this one
looks like an Olfactory broken pipe.
Drag the arms to the
elements you want to
interact with
Broken pipe
When you are close enough to a puzzle your view
switches to interaction mode > OMO’s arms come up
Drag the strip toward
each other with a two
fingers gesture
Grabbing the pipe’s strip/1
Reach the pipe with the first arm
Grabbing the pipe’s strip/2
Bring the second arm to the pipe
21. Fixed pipe
Good job OMO, you fixed the pipe!
What are those molecules still doing there?
Closing the crak
Omo fixes the pipe broken by closing the crack that is
letting the molecules of smell out
Tap the receptor to
activate it
Glowing receptor
Your central receptor is glowing, maybe you can do
something with it...
Collection mode
OMO is now in collection mode and is able to capture
the molecules that fall in its range
22. Molecules collection/1
The molecules are inhaled and stored inside OMO
Molecules collection/2
You can use your arms to collect the ones that are out
of your range
Tap the receptor again
to deactivate it when
you have collected all
the molecules that you
wanted to collect
Molecules collection/3
OMO has collected all the molecules that were laying
around and is going to keep them for later use
Spread to zoom back
to map view
Back to navigation mode
You solved the puzzle, so your arms return to their idle
position
23. Navigation
What do you want to explore next?
Approaching a new area
When you try entering a different area you notice that
OMO slows down significantly
Drag the receptors’ tip
to reach for the
molecules
Zoom in super close or
double tap on OMO’s
body to switch to
calibration mode
Recognizing patterns
some of the molecules you collected look like they
contain the same smell the area you want to access is
filled with
Calibration mode
You are now in calibration mode and you can see that
your receptors have the possibility to interact with the
molecules in your inventory
24. Grabbing the molecules
When you touch a molecule, it is trapped in the vise
and gets pulled up
Calibration/1
Your first receptor cell has been calibrated
Calibration/2
You have enough molecules of the same type to
calibrate all three cells, so keep going...
Calibration/3
Second cell calibrated. The more cells you calibrate,
the faster you will be able to navigate
25. Spread to exit calibration mode
Calibration/4
OMO is fully calibrated
Navigating in the new area
Yay! You can now speed in the new area
Approaching a dark area
OMO is getting close to a dark area
Dark area
Dark areas hide mistery puzzles and events
26. Drag the arms to the
elements you want to
interact with
Opening a door/1
This looks like a door of a smell storage unit. OMO can
open doors by grabbing their handles
Jumping into action
When you hit a dark area the puzzle/event is unveiled
and your view switches to interaction mode
Tap on the opening to
get a closer look
Swipe to shoot the
molecules
Opening a door/2
The door is open
Inside the storage unit
The space is not full, but you have the missing molecules and they automatically line up with your central
receptor cell so that they can be transfered
27. Shooting/1
aim and shoot the molecule toward the desired spot
Shooting/2
The first one was a good shot
Pinch to zoom in
Shooting/3
Oops, you missed it this time
Shooting/4
The molecule bounced back at you. Try again.
28. Shooting/5
Better.
The storage unit is full
All the molecules that this unit is supposed to contain
are in place now, but there are some extra ones...
Spread to go to map
view
Collecting
Those molecules look like they are in the wrong place
anyway, let’s collect them in case they might come in
handy later..
Collection competed
You completed all the tasks here, you can now zoom
back and take a look at the map
29. Entire map view
The dark area you explored has become clear and the
landing area is glowing
Navigating toward the landing area
Now OMO is slightly slower than before, because he
had to lose the calibration of one receptor
Re-entering the first area
As you noticed while you leaved the area you started
in for the first time, the lack of a right calibration
makes OMO move extremely slow
Calibration
You can calibrate using the molecule that you
collected before
30. Tap on the object to
see what it is
Navigating
OMO is now travelling toward the landing area at a
bearable speed
Surprise!
Some object appeared in the landing area
New tool
It’s a new tool your company has sent you, and you
also wear a tool belt now
Heading North
OMO is going to explore another part of the map
31. Tap on the creature to
interact with it
Meeting a creature
On its way, OMO meets some lost little creature
Touching the creature
OMO still has the new tool in its hand and touches the
little creature with it
Double tap on a tool to
put it in the tool belt
Accidental kill
It appears the new tool is a soldering iron, and it burns
the creature to death
Using the tool belt
OMO and you learn by making mistakes. Let’s keep
the tools in the belt when we don’t need them.