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User Experience Design
Fundamentals 2: Talking With Users



Periscope    | www.periscopeux.com

We design smart, usable digital products
Laura Ballay & Meghan Deutscher
A brief recap…
•  What is a User?
•  What are User Goals?
•  Why are User Motivations
   important?
Today’s Takeaways
Understand why you should talk
to users to uncover, validate
and/or understand their goals.

Learn how and when to talk with
your users:
• User research methods
• Planning
• Best practices for interviews
Why Talk With Your Users?
How well user goals are understood       Why you should talk with your users

I don’t know my users’ goals.            Uncover user goals by questioning their
                                         behavior.

I have an idea of what my users’ goals   Validate user goals by observing their
are.                                     behavior.

I know what my users’ goals are.         Understand how users fulfill their goals;
                                         what their behaviors, attitudes and
                                         challenges are.

Does my product help users               Validate whether or not your product
accomplish their goals?                  helps the user and how likely it is they’ll
                                         use it.

Can my product be better?                Continuously learn more about your
                                         users and how they use the product.
What is User
Research?
“Design research describes any
number of investigative techniques
used to add context and insight to the
design process.
It’s also used to combat the natural
tendency to design for ourselves (or
our stakeholders) rather than
designing for our target audience.
Without design research we tend
towards a self-serving, uninformed
design process.”
– UX Booth
Three principles for good
user research protocol:
1. Understanding why
2. Studying users in context (environment) and see any
   other influencing factors
3. Biases/behaviors that you have to work around
1. Always Ask “Why”
Empathy: “What happens
to us when we leave our
own bodies...and find
ourselves either
momentarily or for a longer
period of time in the mind
of the other. We observe
reality through her eyes,
feel her emotions, share in
her pain.”
              –Kehn Lampert
2. Consider User Biases
When we perceive our own
behavior, we put more weight
into our thoughts than actions.
When perceiving the behavior
of others, we put more weight in
actions, less in thoughts.
3. Study User in Context
A user’s environment contains
clues to their goals and
behavior. You’ll learn things
they can’t tell you.
User Research Methods
Personas
Task Analysis
User Interviews
Usability Testing
Participatory Design
Diary Studies
Focus Groups
Hallway Testing
Surveys
Analytics & Log Review
A/B and Beta Testing
Stakeholder Interviews
User Observations
Card Sort
Paper Prototyping
SME Interviews
Automated Testing (i.e.
usertesting.com)
“The Good”                     PROS

Personas
Task Analysis
                          •  Model design on real users
User Interviews           •  Thoroughly understand user
Usability Testing            needs
Participatory Design      •  Validate ideas before going
Diary Studies                “live”
Focus Groups
Hallway Testing
                          •  Prioritize efforts
Surveys                        CONS
Analytics & Log Review
A/B and Beta Testing
Stakeholder Interviews    •     Can take a lot of time
User Observations         •     Can be expensive
Card Sort                 •     Need “lab rats”
Paper Prototyping         •     Requires significant planning
SME Interviews
Automated Testing (i.e.
usertesting.com)
“The Cheap”                PROS

Personas
Task Analysis
                          •  Inexpensive
User Interviews           •  Some can be automated
Usability Testing         •  Some produce more numbers;
Participatory Design         stats can be comforting to
Diary Studies                stakeholders
Focus Groups
Hallway Testing
Surveys                    CONS
Analytics & Log Review
A/B and Beta Testing
Stakeholder Interviews    •  No understanding of “why”
User Observations         •  Can be misleading
Card Sort                 •  Often opinion-based rather
Paper Prototyping            than behavior-based
SME Interviews
                          •  Feedback may come after
Automated Testing (i.e.
usertesting.com)             product is already complete
“The Fast”                 PROS

Personas
Task Analysis
                          •  Can be done quickly and in
User Interviews              small teams
Usability Testing         •  Can show visual concepts and
Participatory Design         get feedback early on
Diary Studies             •  Limited planning required
Focus Groups
Hallway Testing
Surveys                    CONS
Analytics & Log Review
A/B and Beta Testing
Stakeholder Interviews    •  Limited understanding of “why”
User Observations         •  Users may still be kept at
Card Sort                    arm’s length
Paper Prototyping         •  Feedback may be limited
SME Interviews
Automated Testing (i.e.
usertesting.com)
An Example: Personas
To DIY or not to DIY?

A user research study can be a
long, involved process.

Running a study smoothly and
successfully takes practice and
might be better left to the
experts.

But, there’s still a lot to gain by
simply learning how to talk
with your users.
User Research Planning
•    Setting research goals
•    Recruiting participants
•    Logistics
•    Open interview questions
Types of Questions

Background          “Tell me about yourself…”, “How did you
                    come to work here?”
Goal oriented       “What makes a good day?”, “What wastes
                    your time?”
Workflow oriented “What did you do when you came home from
                    work?”, “How often do you do this?”


System oriented     “What do you most often do with the
                    product?”, “What do you like most about this
                    product?”

Attitude oriented   “What do you enjoy the most about riding the
                    bus?”, “What do you procrastinate on?”
Good questions are open

A closed question:
“Can you find the ‘About Us’ section?”

Rephrased as an open question:
“If you wanted to learn more about this company, where
would you look?”

With a follow-up if they can’t find it:
“Where do you expect to find this? What are you looking
for?”
Good questions don’t lead

A leading question:
“Would this feature help you?”

Rephrased to not lead:
“How might you use this feature?”

Another leading question:
“Did you find this form easier to fill out?”

Rephrased to not lead:
“Can you tell me what you liked about both of these forms?”
Good questions avoid technical jargon

Jargon:
“Is there anything else you’d expect to see in the Task
Details Pane?”

Lose the jargon:
“Is there anything else you’d want to know about this task?”
Good questions follow a conversation

“How often do you watch TV?”

            “Not very often. A few nights a week. It
            depends if there’s something I want to watch.”

“How do you find shows to watch?”

            “Friends, or I’ll watch shows I’ve seen already.
            Sometimes I look at some websites that review
            TV shows to see if something looks good.”

“Can you show me the websites you go to?”            (…)
An exercise
Create a list of questions to ask your
target users concerning the main user
goal your product is trying to support.
Interview Best Practices
•    Use a script
•    Start with small talk
•    Explain the study
•    Ask open-ended and non-leading
     questions
•    Pause after asking a question and
     after a participant responds
•    Avoid interrupting, even if it’s just to
     agree
•    Find out ‘why’
•    Record the session
Interview practice
Find a partner and interview them with
the questions you’ve written down.
(They can pretend to be your user.)
More Hints & Tips for Interviews
•  Be impartial – see if you can barter services if this hard
•  Small creative incentives can land you participants
•  Do a dry run to practice
•  Create a checklist so you don’t forget anything
•  If you’re asking them to show you how to do something, create
   believable & realistic scenarios for your users
•  Encourage honesty
•  Ask a friend or colleague to take notes for you
•  Some tools can help (Excel, video recorder, Silverback, etc.)
What you can do now
•    Jot down questions you’d like to ask your users.
•    Practice your questions with friends and family.
•    Go talk with your users.

Next workshop: We’ll teach what to do with what
you’ve learned from users.
Homework
Fill out the interview plan template.
Talk to a couple of users.
Questions?
info@periscopeux.com
Thanks!
…and thank you to all the awesome people who share their photos on Flickr:
                             Stephen Bowler
                               Eva Ekeblad
                                Simon Law
                               Katia Strieck
                             Johnathan Hoke
                             Peretz Partensky
                                   -JvL-
                              Dipanker Dutta
                                 Mark Roy
                               Alan Cleaver
                               Brian Moore
                             Sancho McCann
                            Abbey Hendrickson
                               "Carbon Arc"
                              See-ming Lee
                                "Fracking"
                            Andrea Hernandez
                            Courtney McGough
                               Devon Shaw
Another User Research Example:
 Observation & Participatory Design

    Two Samsung designers wanted to make the mobile experience easier for
    older users – read what they did in The Value of Empathy (scroll halfway)




                    uploads/2011/05/429px-Questionmark.svg_.png
    Designers                Designers               Participatory            Designers then
    asked, “How to           watched older           design with              redesigned the
    design mobile            people the “out         older people,            “How to use”
    that’s easier to         of the box”             using bananas            manual based
    adopt by older           experience              as “prototype”           on what they
    people?”                                         phones                   learned

Link: http://changeobserver.designobserver.com/feature/the-value-of-empathy/11347/

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User Experience Design Fundamentals - Part 2: Talking with Users

  • 1. User Experience Design Fundamentals 2: Talking With Users Periscope | www.periscopeux.com We design smart, usable digital products Laura Ballay & Meghan Deutscher
  • 2. A brief recap… •  What is a User? •  What are User Goals? •  Why are User Motivations important?
  • 3. Today’s Takeaways Understand why you should talk to users to uncover, validate and/or understand their goals. Learn how and when to talk with your users: • User research methods • Planning • Best practices for interviews
  • 4. Why Talk With Your Users? How well user goals are understood Why you should talk with your users I don’t know my users’ goals. Uncover user goals by questioning their behavior. I have an idea of what my users’ goals Validate user goals by observing their are. behavior. I know what my users’ goals are. Understand how users fulfill their goals; what their behaviors, attitudes and challenges are. Does my product help users Validate whether or not your product accomplish their goals? helps the user and how likely it is they’ll use it. Can my product be better? Continuously learn more about your users and how they use the product.
  • 5. What is User Research? “Design research describes any number of investigative techniques used to add context and insight to the design process. It’s also used to combat the natural tendency to design for ourselves (or our stakeholders) rather than designing for our target audience. Without design research we tend towards a self-serving, uninformed design process.” – UX Booth
  • 6. Three principles for good user research protocol: 1. Understanding why 2. Studying users in context (environment) and see any other influencing factors 3. Biases/behaviors that you have to work around
  • 7. 1. Always Ask “Why” Empathy: “What happens to us when we leave our own bodies...and find ourselves either momentarily or for a longer period of time in the mind of the other. We observe reality through her eyes, feel her emotions, share in her pain.” –Kehn Lampert
  • 8. 2. Consider User Biases When we perceive our own behavior, we put more weight into our thoughts than actions. When perceiving the behavior of others, we put more weight in actions, less in thoughts.
  • 9. 3. Study User in Context A user’s environment contains clues to their goals and behavior. You’ll learn things they can’t tell you.
  • 10. User Research Methods Personas Task Analysis User Interviews Usability Testing Participatory Design Diary Studies Focus Groups Hallway Testing Surveys Analytics & Log Review A/B and Beta Testing Stakeholder Interviews User Observations Card Sort Paper Prototyping SME Interviews Automated Testing (i.e. usertesting.com)
  • 11. “The Good” PROS Personas Task Analysis •  Model design on real users User Interviews •  Thoroughly understand user Usability Testing needs Participatory Design •  Validate ideas before going Diary Studies “live” Focus Groups Hallway Testing •  Prioritize efforts Surveys CONS Analytics & Log Review A/B and Beta Testing Stakeholder Interviews •  Can take a lot of time User Observations •  Can be expensive Card Sort •  Need “lab rats” Paper Prototyping •  Requires significant planning SME Interviews Automated Testing (i.e. usertesting.com)
  • 12. “The Cheap” PROS Personas Task Analysis •  Inexpensive User Interviews •  Some can be automated Usability Testing •  Some produce more numbers; Participatory Design stats can be comforting to Diary Studies stakeholders Focus Groups Hallway Testing Surveys CONS Analytics & Log Review A/B and Beta Testing Stakeholder Interviews •  No understanding of “why” User Observations •  Can be misleading Card Sort •  Often opinion-based rather Paper Prototyping than behavior-based SME Interviews •  Feedback may come after Automated Testing (i.e. usertesting.com) product is already complete
  • 13. “The Fast” PROS Personas Task Analysis •  Can be done quickly and in User Interviews small teams Usability Testing •  Can show visual concepts and Participatory Design get feedback early on Diary Studies •  Limited planning required Focus Groups Hallway Testing Surveys CONS Analytics & Log Review A/B and Beta Testing Stakeholder Interviews •  Limited understanding of “why” User Observations •  Users may still be kept at Card Sort arm’s length Paper Prototyping •  Feedback may be limited SME Interviews Automated Testing (i.e. usertesting.com)
  • 15. To DIY or not to DIY? A user research study can be a long, involved process. Running a study smoothly and successfully takes practice and might be better left to the experts. But, there’s still a lot to gain by simply learning how to talk with your users.
  • 16. User Research Planning •  Setting research goals •  Recruiting participants •  Logistics •  Open interview questions
  • 17. Types of Questions Background “Tell me about yourself…”, “How did you come to work here?” Goal oriented “What makes a good day?”, “What wastes your time?” Workflow oriented “What did you do when you came home from work?”, “How often do you do this?” System oriented “What do you most often do with the product?”, “What do you like most about this product?” Attitude oriented “What do you enjoy the most about riding the bus?”, “What do you procrastinate on?”
  • 18. Good questions are open A closed question: “Can you find the ‘About Us’ section?” Rephrased as an open question: “If you wanted to learn more about this company, where would you look?” With a follow-up if they can’t find it: “Where do you expect to find this? What are you looking for?”
  • 19. Good questions don’t lead A leading question: “Would this feature help you?” Rephrased to not lead: “How might you use this feature?” Another leading question: “Did you find this form easier to fill out?” Rephrased to not lead: “Can you tell me what you liked about both of these forms?”
  • 20. Good questions avoid technical jargon Jargon: “Is there anything else you’d expect to see in the Task Details Pane?” Lose the jargon: “Is there anything else you’d want to know about this task?”
  • 21. Good questions follow a conversation “How often do you watch TV?” “Not very often. A few nights a week. It depends if there’s something I want to watch.” “How do you find shows to watch?” “Friends, or I’ll watch shows I’ve seen already. Sometimes I look at some websites that review TV shows to see if something looks good.” “Can you show me the websites you go to?” (…)
  • 22. An exercise Create a list of questions to ask your target users concerning the main user goal your product is trying to support.
  • 23. Interview Best Practices •  Use a script •  Start with small talk •  Explain the study •  Ask open-ended and non-leading questions •  Pause after asking a question and after a participant responds •  Avoid interrupting, even if it’s just to agree •  Find out ‘why’ •  Record the session
  • 24. Interview practice Find a partner and interview them with the questions you’ve written down. (They can pretend to be your user.)
  • 25. More Hints & Tips for Interviews •  Be impartial – see if you can barter services if this hard •  Small creative incentives can land you participants •  Do a dry run to practice •  Create a checklist so you don’t forget anything •  If you’re asking them to show you how to do something, create believable & realistic scenarios for your users •  Encourage honesty •  Ask a friend or colleague to take notes for you •  Some tools can help (Excel, video recorder, Silverback, etc.)
  • 26. What you can do now •  Jot down questions you’d like to ask your users. •  Practice your questions with friends and family. •  Go talk with your users. Next workshop: We’ll teach what to do with what you’ve learned from users.
  • 27. Homework Fill out the interview plan template. Talk to a couple of users.
  • 29. Thanks! …and thank you to all the awesome people who share their photos on Flickr: Stephen Bowler Eva Ekeblad Simon Law Katia Strieck Johnathan Hoke Peretz Partensky -JvL- Dipanker Dutta Mark Roy Alan Cleaver Brian Moore Sancho McCann Abbey Hendrickson "Carbon Arc" See-ming Lee "Fracking" Andrea Hernandez Courtney McGough Devon Shaw
  • 30. Another User Research Example: Observation & Participatory Design Two Samsung designers wanted to make the mobile experience easier for older users – read what they did in The Value of Empathy (scroll halfway) uploads/2011/05/429px-Questionmark.svg_.png Designers Designers Participatory Designers then asked, “How to watched older design with redesigned the design mobile people the “out older people, “How to use” that’s easier to of the box” using bananas manual based adopt by older experience as “prototype” on what they people?” phones learned Link: http://changeobserver.designobserver.com/feature/the-value-of-empathy/11347/

Notas do Editor

  1. Photo credit: http://www.flickr.com/photos/50826080@N00/
  2. Photo credit: http://www.flickr.com/photos/evaekeblad/
  3. Photo credit: http://www.flickr.com/photos/sfllaw/
  4. Image Source: http://www.flickr.com/photos/freeformkatia/381685134/
  5. Photo source: http://www.flickr.com/photos/freeformkatia/381685134/
  6. Image source: http://www.flickr.com/photos/ifl/5375107159/
  7. Image source: http://www.flickr.com/photos/-jvl-/7962586726/
  8. Image source: http://www.flickr.com/photos/dipu87/2553076909/
  9. Photocredit: http://www.flickr.com/photos/electricnerve/
  10. Image Source: http://www.flickr.com/photos/alancleaver/
  11. Image Source: http://www.flickr.com/photos/doctabu/
  12. ImageSource: http://www.flickr.com/photos/sanchom/
  13. ImageCredit: http://www.flickr.com/photos/hownowdesign/
  14. http://www.flickr.com/photos/41002268@N03/4825198419/
  15. PhotoSource: http://www.flickr.com/photos/seeminglee/
  16. Imagesource: http://www.flickr.com/photos/fracking/
  17. Image Source: http://www.flickr.com/photos/21847073@N05/
  18. Photo credit: http://www.flickr.com/photos/courtneymcgough/
  19. Photo credit: http://www.flickr.com/photos/devonshaw/
  20. http://changeobserver.designobserver.com/feature/the-value-of-empathy/11347/