Three case studies on UX techniques and methodologies that will inspire, amaze, and possibly strike fear. But, through it all, lessons learned from the field and fundamentals of UX research will be presented. The goal is to depart with practical perspectives and sufficient rigor to guide a course towards a customer aware corporate strategy.
*Please note we had technical difficulties during the Q&A so we were unable to 'close out' properly but the presentation was recorded without issue.*
13. Founded User Centric
Started UC back in 1999…we are now:
– GfK User Centric
• 150+ global UX consultants with post-
graduate degrees in behavioral sciences,
human factors, or human-computer
interaction
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14. Philosophy 1.0
At UC, we don’t “sell services” like
– Usability testing
– Or other user experience forms of research
What we strive to do is answer client questions
– Methodologies and techniques are just tools
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15. We have the Privilege of…
Interacting with,
Designing for,
and Testing
many User Experiences
But, this also means…
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16. Sometimes I Feel Like Clients Ask Us to…
But, most of
our work…
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18. Philosophy 2.0
We believe that any business can be successful
If they could just…
Take a bite out of suck
We take projects where we can have
a positive impact with our clients
One that transforms their user’s experience
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22. What They Do Not Teach You in Grad School
1. “The experience you craft is more than
just the product”
2. “Yes, usability can be measured…”
3. “Sometimes research is COMPLICATED”
4. “Design is not always walk-up-and-use”
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32. Must Fight Naysayers
As UX practitioners, we believe that concepts,
such as easy-to-use, intuitive, and usable can
be measured
Unfortunately, naysayers believe that we cannot
measure
”I know it when I see it”
Ultimately, what we do is MEASURE and
CHANGE
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48. Exercise
Procedure
– Will give you a task
– I will count time
– Make a Yes or No decision
– Remember the time
– Raise your hand
• Right = Yes / Left = No
Let’s practice first
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49. Exercise
Is the man wearing a red shirt?
Decide Yes or No
Remember the time
Raise hand
Ready?
Decide Yes or No
Note time
Raise hand
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59. Task 1
Hospital setting. Assessment of different
prompts for an interaction with an interface. The
patient has declined further treatment. The
physician asked you to go into the system and
cancel all of the orders. So, you select the
orders and press cancel.
Decide Yes or No
Note time
Raise hand
Ready?
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70. Task 2
Hospital setting. Assessment of different
prompts for an interaction with an interface. The
patient has declined further treatment. The
physician asked you to go into the system and
cancel all of the orders. So, you select the
orders and press cancel.
Decide Yes or No
Note time
Raise hand
Ready?
70
87. Client Objective
Client asked User Centric to:
Understand the user experience
related to these devices
Identify usability issues
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88. Client Objective
Client asked User Centric to:
Understand the user experience
related to these devices
Identify usability issues
Recommend possible solutions to
improve the UI
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90. Effort Seemed to be Largely Formative
Discovery emphasizes the qualitative
Testing is pragmatic with small samples to
iterate the design
But, not this case example because…
90
91. Case Study #1
But, the client had
different needs
91
92. Design Research Included:
21 Tasks of Interest were selected
– High Frequency of Use (“Play Song”)
– Priority (“Create Playlist”)
5 User Interfaces
– Four Competitors
– One Client Design (Echo)
Alpha Bravo Charlie Delta Echo
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93. Task x Device Matrix
User Centric, Inc. UPA: June 2006 93
94. Case Study #1
But, the client had
Client had even more needs…
EVEN MORE needs
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95. Asked to Conduct Research to:
breed relative tonew competitionbe best-of-
Ensure that the design will
the
95
96. Asked to Conduct Research to:
breed relative tonew competitionbe best-of-
Ensure that the design will
the
Oh, we failed to mention—
This is extremely high profile
Data will drive strategy
Report will go directly to C-level
executives…
And oh, did I mention that we’re gonna need
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103. Case Study #1
And even worse…
Could we try talking
the company out of
doing these things?
Client had even more needs…
Nope!
Results will drive strategy
103
104. We Did Manage to Convince Company that
UC would design the study such that it
would be sensitive enough to detect
statistical significance, if it indeed
existed
Thus, there would be NO a priori
assurances of finding significant
differences—because it might not exist!
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105. The Real Challenge…
We were charged with:
– Research activities
– Methodology that would provide data to
justify design direction
A device was going to be built…
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106. Core Elements
Access points (navigating to a feature is easy)
Feature task flows (completing task may be
hard)
Design look and feel
Iconography
Verbiage
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107. Core Elements
Access points (navigating to a feature is easy)
Feature task flows (completing task may be
hard)
Design look and feel
Iconography
Verbiage
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108. Experimental Approach
Realistically, participants could
– Only interact with 2-3 designs effectively (not 5-7)
– Assumed each participant could complete ~ 6 tasks
Create prototypes on a computer
– Level the “playing field” to core task flow elements
Usability testing / Quantitative Data Collection
– Recruited target demographic (incl. high schools)
– Needed simultaneous test teams
– In the end, we really needed to know the “story”
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109. Control for Bias: Create Blocks
Sheer size of all possible combinations
Within each block…
Order of task presentation
– Tasks were systematically counter-balanced to
reduce learning and order effects
Order of device presentation
– For each participant, devices were randomized within
each task to reduce learning and order effects
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110. Participants were Assigned to Blocks
Individual participants received a block
– Assigned randomly to reduce learning effects
Constraint: Familiarity biases were avoided
– iPod owners will not interact with iPods
Est. what could go into a 60-min session
– Blocks of four to six tasks seemed to “fit”
– Using total number of steps to complete…
110
111. So…How Many Participants?
If each participant received five or six (of the 21)
tasks by three (of the six) devices
– There are 20 unique device combinations
• P1 = Devices ABC; P2 = ABD; P3 = ABE…
To complete a full block, 20 participants were
needed
Each device by task cell was represented with at
least 10 participants
– N=80 to have four blocks of 20
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113. Measures
Time-on-Task
Efficiency (Deviation from Optimal Path)
– Total screens viewed / Optimal path for the task
• More incorrect “steps” increases this metric
Success
– % participants in each cell (device x task) who
successfully completed the task
Preference
– Pair-wise device preferences for a particular task with
a magnitude judgment
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119. Results Drove Iterative Design Process
Start with the high frequency / high priority tasks…
– Why did the Foxtrot design win?
– Why did the Alpha design lose?
– Compare quantitative with qualitative
Complex tasks
– The fastest time was not the best
– More clicks, less error, high satisfaction
Sometimes winners would emerge for different
reasons…
– How do you weigh different UI conventions?
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120. Lessons Learned
“Know the story”
– Benefit of Qualitative Data
– Absolute “must have”
– Extra 20 participants used for qualitative data
Learning
– Counterbalancing was sufficient
– But, these are not walk-up-and-use devices…
Avoid “Frankenstein” Design
– Do not simply pick the winning task flow and
implement
– Consistency matters!
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121. How to Write Good Recommendations
Group Exercise: 3 of 3
All too often, we
over focus on
making things
SIMPLE
123. Not Everything Should Be WALK UP AND USE
Expert interfaces are around us
everywhere
All too often…
we design for the first hour of use
NOT the first year of use
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129. Imagine…
– Approx. 100 calls per day
– Typical environment involves cubicle farms
– Stand and ask questions
– Multi-tasking
– Time pressure
– Possible sales incentives in effect
– Rapid consumption of screens
Does this change anything?!?!
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130. Expert Users
Demonstrate over-learned behaviors
– High number of transactions, huge volume of calls
– Rote memorization of commands and actions
Emphasis is all about their workflow
– They make transactions so quickly, across multiple
systems, and in most cases, they do not need to
look at entire screen
– IMPACT: Users will not look at individual notes and
they will be less informed, thus driving calls back!!!
Reality:
– Traditional walk-up-and-use methods may be totally
inappropriate and insufficient
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