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The Art of Coaching Sports




    Table Tennis “Ping Pong”
Techniques of a winning coach
• make training more challenging and more
  demanding than the competition your athletes
  are targeting
• Learn and develop as a coach faster than your
  athletes
• Accelerate your rate of learning faster than
  your opposition
• Enhance your creative thinking skills
• Ensure that every athlete that you work with,
  out prepares( in every aspect) their opposition
• Adapt your training plans and programs
to optimize their impact on each
individual athlete at every training
session
• Performance practice – not practice
makes perfect
•Adopt an integrated, multi-disciplinary
approach to talent development and
performance enhancement
•Coach individuals – even in team sports
• Lead
Skills, Strategies, & Drills in
                    Table Tennis
•   Strokes
•   Serves (Services)
•   Footwork
•   Strategy
      a.   Ball Placement
      b.   Playing against a chopper
      c.   Playing against long Pips
      d.   Preparing for a tournament
      e.   Third-Ball Attack
      f.   Playing Against a Penholder
      g.   Fifth Ball Attack
      h.   Fourth-Ball Attack
•Drills




    a. Falkenberg Drill
    b. Forehand Loop Spread
    c. Multi-Ball Drills
ITTF Rules of Table Tennis
Table tennis matches played
all over the world are governed
by an official set of rules and
regulations defined by the ITTF
or International Table Tennis
Federation. This governing body
sets specific regulations from
equipment to scoring.
Equipment
The ball used in table tennis should weigh 2.7 grams with a
diameter of 40 millimeters. It should be made of celluloid material
or any similar types of plastic and should be matt, white or orange
in color. The racket can be of any shape, size, and weight as long as
the blade is rigid and flat. The official ITTF rules state that the blade
of the racket must consist of at least 85 percent natural wood. The
sides of the blade must also be covered with rubber. At the start of a
table tennis match or during a racket change, the player must show
the umpire and the opponent the racket that will be used. The ITTF
also states that the table tennis nets should be attached on both
ends to the upright poles with heights of 15.25 centimeters. The top
of the net should be exactly 15.25 centimeters above the table's
surface. The playing surface of the table tennis table should be matt
and dark colored, with a white sideline that is 0.79 inches wide, and
with white endlines that are 2 centimeters wide. The net will divide
the table into two equal courts.
Order of Services
The right to decide the initial order of serving, receiving
and ends should be decided through lot (i.e. through a
game of chance such as flipping a coin). The lot's winner
can then choose to either serve first, receive first, and
which end of the table to start. When a player or team has
chosen to either serve or receive first, the opponent will
automatically hold the other choice.
Scoring
During a match, a player scores a point if the opponent
fails to properly return the ball to the other side of the
table. The first player to score 11 points wins the match. To
win a match, a player must be leading by at least two
points
Games and Matches
The first player to score 11 points and have at least a 2-point lead
wins the game. If the player does not lead by 2 points, the game will
continue until the 2-point advantage is achieved. The ITTF does not
designate how many games constitute a match; however, there must
be an odd number of games in every match. The player who wins the
most games wins the match.
Expedite System
The expedite system goes into effect if there is no winner after 10
minutes of play and the players have each scored less than 9 points or
if both sides request the system within the first 10 minutes of the
game. At this point, the expedite system will be in effect until the end
of the game.
During the expedite system, the players will alternate serving after
each point. If the receiving player makes 13 good returns, the receiver
scores a point. This will continue until the end of the game, when the
winning player scores 11 points with at least a 2 point advantage.
The end




• Reporters:
• Taya E. Nilong
• Alice

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The art of coaching sports

  • 1. The Art of Coaching Sports Table Tennis “Ping Pong”
  • 2. Techniques of a winning coach • make training more challenging and more demanding than the competition your athletes are targeting • Learn and develop as a coach faster than your athletes • Accelerate your rate of learning faster than your opposition • Enhance your creative thinking skills • Ensure that every athlete that you work with, out prepares( in every aspect) their opposition
  • 3. • Adapt your training plans and programs to optimize their impact on each individual athlete at every training session • Performance practice – not practice makes perfect •Adopt an integrated, multi-disciplinary approach to talent development and performance enhancement •Coach individuals – even in team sports • Lead
  • 4. Skills, Strategies, & Drills in Table Tennis • Strokes • Serves (Services) • Footwork • Strategy a. Ball Placement b. Playing against a chopper c. Playing against long Pips d. Preparing for a tournament e. Third-Ball Attack f. Playing Against a Penholder g. Fifth Ball Attack h. Fourth-Ball Attack
  • 5. •Drills a. Falkenberg Drill b. Forehand Loop Spread c. Multi-Ball Drills
  • 6.
  • 7. ITTF Rules of Table Tennis
  • 8. Table tennis matches played all over the world are governed by an official set of rules and regulations defined by the ITTF or International Table Tennis Federation. This governing body sets specific regulations from equipment to scoring.
  • 9. Equipment The ball used in table tennis should weigh 2.7 grams with a diameter of 40 millimeters. It should be made of celluloid material or any similar types of plastic and should be matt, white or orange in color. The racket can be of any shape, size, and weight as long as the blade is rigid and flat. The official ITTF rules state that the blade of the racket must consist of at least 85 percent natural wood. The sides of the blade must also be covered with rubber. At the start of a table tennis match or during a racket change, the player must show the umpire and the opponent the racket that will be used. The ITTF also states that the table tennis nets should be attached on both ends to the upright poles with heights of 15.25 centimeters. The top of the net should be exactly 15.25 centimeters above the table's surface. The playing surface of the table tennis table should be matt and dark colored, with a white sideline that is 0.79 inches wide, and with white endlines that are 2 centimeters wide. The net will divide the table into two equal courts.
  • 10.
  • 11. Order of Services The right to decide the initial order of serving, receiving and ends should be decided through lot (i.e. through a game of chance such as flipping a coin). The lot's winner can then choose to either serve first, receive first, and which end of the table to start. When a player or team has chosen to either serve or receive first, the opponent will automatically hold the other choice. Scoring During a match, a player scores a point if the opponent fails to properly return the ball to the other side of the table. The first player to score 11 points wins the match. To win a match, a player must be leading by at least two points
  • 12. Games and Matches The first player to score 11 points and have at least a 2-point lead wins the game. If the player does not lead by 2 points, the game will continue until the 2-point advantage is achieved. The ITTF does not designate how many games constitute a match; however, there must be an odd number of games in every match. The player who wins the most games wins the match. Expedite System The expedite system goes into effect if there is no winner after 10 minutes of play and the players have each scored less than 9 points or if both sides request the system within the first 10 minutes of the game. At this point, the expedite system will be in effect until the end of the game. During the expedite system, the players will alternate serving after each point. If the receiving player makes 13 good returns, the receiver scores a point. This will continue until the end of the game, when the winning player scores 11 points with at least a 2 point advantage.
  • 13. The end • Reporters: • Taya E. Nilong • Alice