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Why We Must Use Games for Good ,[object Object]
 
The Nature of Fun ,[object Object],[object Object],[object Object],[object Object]
It’s a drug.
Baghdad Taxi Driver
“ Games are not just toys. If you look at how music, television and films have made sense of the complex issues of their times, it makes sense to do that with videogames.” - Peter Tamte, Atomic Games President CANCELLED
 
 
The Limitations of Technology ,[object Object],[object Object],[object Object],[object Object]
 
simple is beautiful
 
 
 
ARGs: Return of the Text Adventure? ,[object Object],[object Object],[object Object]
This is where it gets meta.
The Big Question ,[object Object],[object Object],[object Object]
 
Experience design. The answer comes from massively multiplayer gaming.
Journalist = Game Master ,[object Object],[object Object]
Principles ,[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
Zoom Lens
 
trippenbach.com philip dot trippenbach at gmail dot com

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Why Games Can Promote Learning and Problem Solving

Notas do Editor

  1. Our panel was tasked with answering the question: “How can companies, creative producers and developers prepare for a digital economy?” My answer is – with video games. This talk is about games in two ways. First, it’s about games as content – new things we can do in digital media, that we couldn’t do before the digital era. Games  should be a major component of that. It’s also about games as content management. In the era of the fat data pipe – ubiquitous 100mbps connections, or fiber optic direct to your home – there will be a LOT of data floating around. I polled the room – of about 100 people in the audience, about 20 were tweeting, blogging, or taking digital pictures that they intended to post online. That’s a lot of information. And massively multiplayer games have some lessons for managing that information. But first, games as content.