2. XNA and Silverlight Free game development toolkit using .NET, C# Extends Visual Studio 2010 Including the free C# Express Edition Version 4.0 Cross Platform Input API Enhanced Audio and Video Windows Phone 7 App Hub membership Develop and publish for Xbox 360 or Windows Phone Unlock your phone to development and publish to the Zune Marketplace $99/12 months
6. ScreenManager screenManager= new ScreenManager(this); Components.Add(screenManager); void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex); } Architectural Design (decide early if you want more than one ScreenManager) GameScreen classes are loaded into a ScreenManager ( pretty! ) Simple transitions can be added (Bing for more) GameComponent is very useful as a base class for most parts of your game
9. Sorry, no transforms or storyboards Just Draw ( most powerful method in the XNA universe ) public void Draw ( Texture2D texture, Vector2 position, Nullable<Rectangle> sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffectseffects, float layerDepth ) Animations
10. Silversprite SilverArcade.SilverSprite.dll SilverArcade.SilverSprite.Core.dll A little XAML <UserControlx:Class="SilverSprite.Page" xmlns="http://schem...resentation" xmlns:x="http://schema...xaml" Width="400" Height="300" xmlns:game="clr-namespace:Game"> <Grid x:Name="LayoutRoot" Background="White"> <Canvas> <game:Game1 x:Name="game"/> </Canvas> </Grid> </UserControl> Add content to your silverlightapp (/Content )
12. Xbox LIVE Indie Games Publish your games to Xbox LIVE Marketplace Profit!! 70%/30% baseline split Time-limited trial, no free games Charge 200, 400, or 800 points 150 MB limit for 400 and 800 point games 50 MB limit for 200 point games You retain all rights and IP (if Microsoft invests in further marketing, they reserve the right to take 10-30% more)
13. Windows Phone Marketplace Publish your games to Windows Phone Marketplace Profit!! 70%/30% baseline split Free apps are ok Charge $.99 to $499 ( no points ) 225 MB limit You retain all rights and IP You can’t charge for updates. It’s not in the Microsoft marketing strategy.
14. Indie Develop with XNA Studio arcade Leaderboards Achievements Xbox LIVE Rich Presence Xbox LIVE Multiplayer C++ and Native DirectX Develop with XNA Studio Why not go Pro!