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BitSquid Tech Benefits of a data-driven renderer ,[object Object],[object Object]
Agenda ,[object Object],[object Object],[object Object]
BitSquid ,[object Object],[object Object],[object Object]
Ambitious Goal ,[object Object],[object Object],[object Object]
Fatshark collaboration ,[object Object],[object Object],[object Object],[object Object]
Products running BSTech ,[object Object],[object Object],[object Object]
Stone Giant Demo
Key design principles of BitSquid Tech
Fast Content Iterations ,[object Object],[object Object],[object Object]
Multi-core ,[object Object],[object Object],[object Object],[object Object],[object Object]
Tools ,[object Object],[object Object],[object Object],[object Object]
 
 
 
 
 
Tools cont. ,[object Object],[object Object],[object Object],[object Object],[object Object]
Animation State Machine Editor
Particle Editor
Console Focus ,[object Object],[object Object],[object Object],[object Object],[object Object]
Level Editor mirroring PC PS3 Content from unannounced project Courtesy of Fatshark
Benefits of a data-driven renderer
Definition ,[object Object],[object Object],[object Object]
Motivation ,[object Object],[object Object],[object Object]
Early prototype of a  60Hz rendering pipe  (Running on PS3) Content from ”The Fight: Lights Out” Courtesy of Coldwood Interactive and SCEE ,[object Object],[object Object],[object Object]
Motivation cont. ,[object Object],[object Object],[object Object],[object Object]
Hamilton Trailer Stone Giant (DX11)
.. is very different from ..
Hamilton’s Great Adventure (PS3) Courtesy of Fatshark
Implementation ,[object Object],[object Object],[object Object],* Well, not really JSON. We call it SJSON: http://bitsquid.blogspot.com/2009/10/simplified-json-notation.html
Overview of  render_config Resource Generator Global Resource Set Layers Configuration Viewport Local Resource Set
Global Resource Set Resource Generator Global Resource Set Layers Configuration Viewport Local Resource Set
Global Resource Set ,[object Object],[object Object],[object Object]
Layers Configuration Resource Generators Global Resource Set Layers Configuration Viewport Local Resource Set
Layers Configuration ,[object Object],[object Object],[object Object]
Layer Breakdown ,[object Object],[object Object],[object Object],[object Object],* More on Resource  Generators  in the coming slides
Resource Generators Resource Generators Global Resource Set Layers Configuration Viewport Local Resource Set
Resource Generators ,[object Object],[object Object],[object Object]
A Simple  Modifier : Fullscreen Pass ,[object Object],[object Object],[object Object]
Example of a few  Modifiers ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Viewport Resource Generators Global Resource Set Layers Configuration Viewport Local Resource Set
Viewport ,[object Object],[object Object],[object Object],[object Object],[object Object]
Questions? ,[object Object],[object Object],[object Object],[object Object]

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BitSquid Tech: Benefits of a data-driven renderer