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Mobile Games and Hardware Hacking Daniel Soltis Interaction Designer Tinker.it!
Mobile Games ,[object Object],[object Object]
Some Examples
 
[object Object],[object Object],[object Object],Mobile Games:
Social many historical games stereotype of video games intention for mobile games
Always Might be Playing ,[object Object],[object Object],[object Object]
Interfaces !!
Hacking Games
 
Playing with hardware can suggest different possibilities for game mechanics, or suggest new ways of using technology in conjunction with traditional game play.
Some examples from Tinker.it!
Playing with RFID
Ideas, Implications, Directions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Thanks! ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Milan Mobile Games

Notas do Editor

  1. Who cares?
  2. This stereotype is often untrue--in how people play 1-4-player games, networked gaming like xbox live, more actively social video games like wii & rock band, mmos, facebook ‘games,’ etc. in may ays, mobile games are an extension of changes that are already happening/have already happened to how we use technology in games
  3. Most games are not ‘designed’ or sold How do you become a comic artist? Make a comic, sell it to a friend for a quarter How do you become a game designer? Make a game, get your friends to play it
  4. Hardware hacking as a playground for game mechanics