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SAMPLING
Week 5



Sampling
            …the most ubiquitous synth engine

 • What is a Sampler?
 • How does it differ from a subtractive
   synthesizer?
 • Special Sampling Terms
reminder… BASIC SYNTHESIS



                       Source




                MIDI
- Pitch of Note
- Velocity of Note
- Duration

                       Modifiers




                            Signal Processors
                                                       Audio




                           Function Generators
SAMPLING


                                Source




                MIDI
                                         MEMORY
- Pitch of Note
- Velocity of Note
- Duration

                               Modifiers




                                    Signal Processors
                                                          Audio




                                   Function Generators




               Can we just replace the source with an instrument recording…?
Note Pitches, Tone Color and Shape



                            Source Osc Frequency



                 MIDI

Pitch of Note eg: C3




                             Frequency Multiplier


                 MIDI

Pitch of Note eg: C4                                     Audio




      But remember, the oscillators are buzzing away continuously –
      envelope generators shape the individual notes, and filters
      control aspects of tone color.
SAMPLING


                           Source




                MIDI
                                    MEMORY
- Pitch of Note
- Velocity of Note
- Duration

                           Modifiers




                                Signal Processors
                                                      Audio




                               Function Generators




  The basic principle of sampling seems straightforward, but there are questions…
How to extend the wave and deal with
                                                  different pitches?


                        Source Osc Frequency



                 MIDI

Pitch of Note eg: C3




                        Frequency Multiplier


                 MIDI

Pitch of Note eg: C4                               Audio
The sound of real instruments…


Source                          Source                          Source




         MEMORY                          MEMORY                          MEMORY




            Does a piano, for example, just make one unique sound…?
The “PERFECT PIANO SAMPLER”



      For the “Perfect Ultimate Piano Sampler”…
1. We’ll need a recorded sample of each of the piano’s 88 keys,
   (BTW: a piano’s low key can lasts 50 seconds when struck and
   sustained, a high key about 5 seconds so the average length would
   be about 25 seconds).
2. Let’s say an average pianist wants to hear 4 levels of dynamics – soft,
   low-mid, hi-mid and loud. That makes it 4 samples per key.

Total number of seconds of recording…

88 x 25 x 4 = 8,800 secs

That’s nearly two and a half hours of recorded samples…!!
Back to the real world…



            Can sampling be more efficient…?
1. Do we need to have a sample for every key? Not necessarily
2. Do we need a separate sample for every dynamic layer? No
3. Do we need to record the whole natural length of a note? No

           So, yes it can be more efficient by…
1. Extending shorter sample recordings by looping
2. Using samples over limited keyboard ranges (multi-sampling)
3. Using filters to replicate the effect of dynamics
Sampling - looping




Start with our original wave – for example a long piano note
Sampling - looping




First, we have to find a small portion of the wave that will loop
smoothly. With musical instrument sounds this can usually be
found after the initial transient has passed and the sounds decay
settles down
Sampling - looping




The sampling “engine” can now continuously repeat the section of
the wave selected for looping. Tools such as crossfading can make
the looping smooth. We now have a wave that will sustain
forever…
Sampling - looping




The final step is to apply an amplitude envelope – just as we do
with the standard synthesizers.
Sampling - multisampling



Why do we need different samples for different pitches? Can’t the sampling
engine multiply the frequency to get the pitch of any note, like the basic
synthesizer…?

With the basic wavetable synthesizer, the oscillator was producing a very
simple wave which has the same timbral characteristics at all pitches. Real
instruments essentially make different sounds at different pitches, so simply
multiplying the frequencies in the sampling engine to get different notes
from one instrument sample, simply doesn’t work very well.

A look at the spectrum will help explain why, then let’s listen to an
example…
Sampling Pitch Engine



                                                        Resonant or formant peak




        100   200   300   400   500   600   700   800   900   1000 1100 1200 1300 1400 1500 1600




X   2

        100   200   300   400   500   600   700   800   900   1000 1100 1200 1300 1400 1500 1600
Sampler “pitch engine”


Real Piano Note                Real Piano Note


    B3                             B5




 Sampler Note                   Sampler Note


    B3     ( B5 / 4)              B5    ( B3 x 4)
Sampling – multi-sampling




Sample-1       Sample-2      Sample-3      Sample-4       Sample-5


Multi sampling is about using a single sample across just a limited
number of keys – usually called a zone – where the effects due to
the sampling pitch change are acceptable
Sampling – Filter for dynamics



We saw with basic synthesis that the filter can be used to make a sound
brighter or more mellow by subtracting overtones or harmonics from the
original sound.

By linking the filter cutoff frequency and the overall amplitude, to the
velocity (dynamic) of the note, we can simulate the effects of loud and soft
playing.
                          filter open
     Play Loud


                        filter closed
       Play Soft
Sampling – velocity layers for dynamics



   A more sophisticated (and true to the principles of sampling) method of
   introducing dynamic timbral behavior based on effort or force, is to use
   “velocity layers”…

                 Sample-1v3   Sample-2v3    Sample-3v3   Sample-4v3   Sample-5v3

                 Sample-1v2   Sample-2v2    Sample-3v2   Sample-4v2   Sample-5v2

play             Sample-1v1   Sample-2v1    Sample-3v1   Sample-4v1   Sample-5v1
harder
Drum Machines & Groove Loops



               Others applications of sampling.
Originally, sampling was seen as a synthesis method that enabled the
realistic synthesis of acoustic instruments and sounds, and it remains the
most common method of synthesis today for these purposes.

However, musicians and engineers soon realized that multi-sampling does
not need to be restricted to the sounds of one instrument, like a piano.
For example - drum machines work on the basis of putting a separate
drum sound (snares, toms, cymbals, blocks and so on) on different keys,
allowing a “multi instrument” to be played at one time from a keyboard.

In addition, playing back wave loops with a synthesis engine works just as
well for longer rhythmic wave files as with the small sustained portion of
acoustic instrument sounds. And so groove looping was born...
Sound Libraries



                Special case of sampler content.
Sampler sound libraries are slightly different to synthesizer patches
because they contain two distinct types of files

1.The parameters and settings of the sampling/synthesis engine –
equivalent to the patches and programs associated with subtractive of
other types of synthesizers

2.The instrument source files - samples and multi-samples

whereas a synthesizer patch might contain instructions like “Set the
controls like this and set the oscillator source to a sawtooth wave”

a sampler patch might say “Set the controls like this and use those samples,
stored in that folder, as the source wave for each keyboard zone”
Summary



Samplers are Synthesizers. They use a wide variety of digital audio as the
wave source. It is important to understand these facts about samplers…

    1. Samplers use a source wave file, called a “sample” as the basis of
       a sound. This sound (if musical) will have an original key.

    2. For realism, it is necessary to sample instruments at different
       pitches and make multi-samples with different samples attached
       to different zones of the keyboard (or pitch range of the
       instrument)

    3. Samplers can make use of filters and other synthesizer controls,
       just like subtractive synthesizers

    4. Voice libraries for samplers include the program parameters and
       the sample files

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Sampling-1 Intro

  • 2. Week 5 Sampling …the most ubiquitous synth engine • What is a Sampler? • How does it differ from a subtractive synthesizer? • Special Sampling Terms
  • 3. reminder… BASIC SYNTHESIS Source MIDI - Pitch of Note - Velocity of Note - Duration Modifiers Signal Processors Audio Function Generators
  • 4. SAMPLING Source MIDI MEMORY - Pitch of Note - Velocity of Note - Duration Modifiers Signal Processors Audio Function Generators Can we just replace the source with an instrument recording…?
  • 5. Note Pitches, Tone Color and Shape Source Osc Frequency MIDI Pitch of Note eg: C3 Frequency Multiplier MIDI Pitch of Note eg: C4 Audio But remember, the oscillators are buzzing away continuously – envelope generators shape the individual notes, and filters control aspects of tone color.
  • 6. SAMPLING Source MIDI MEMORY - Pitch of Note - Velocity of Note - Duration Modifiers Signal Processors Audio Function Generators The basic principle of sampling seems straightforward, but there are questions…
  • 7. How to extend the wave and deal with different pitches? Source Osc Frequency MIDI Pitch of Note eg: C3 Frequency Multiplier MIDI Pitch of Note eg: C4 Audio
  • 8. The sound of real instruments… Source Source Source MEMORY MEMORY MEMORY Does a piano, for example, just make one unique sound…?
  • 9. The “PERFECT PIANO SAMPLER” For the “Perfect Ultimate Piano Sampler”… 1. We’ll need a recorded sample of each of the piano’s 88 keys, (BTW: a piano’s low key can lasts 50 seconds when struck and sustained, a high key about 5 seconds so the average length would be about 25 seconds). 2. Let’s say an average pianist wants to hear 4 levels of dynamics – soft, low-mid, hi-mid and loud. That makes it 4 samples per key. Total number of seconds of recording… 88 x 25 x 4 = 8,800 secs That’s nearly two and a half hours of recorded samples…!!
  • 10. Back to the real world… Can sampling be more efficient…? 1. Do we need to have a sample for every key? Not necessarily 2. Do we need a separate sample for every dynamic layer? No 3. Do we need to record the whole natural length of a note? No So, yes it can be more efficient by… 1. Extending shorter sample recordings by looping 2. Using samples over limited keyboard ranges (multi-sampling) 3. Using filters to replicate the effect of dynamics
  • 11. Sampling - looping Start with our original wave – for example a long piano note
  • 12. Sampling - looping First, we have to find a small portion of the wave that will loop smoothly. With musical instrument sounds this can usually be found after the initial transient has passed and the sounds decay settles down
  • 13. Sampling - looping The sampling “engine” can now continuously repeat the section of the wave selected for looping. Tools such as crossfading can make the looping smooth. We now have a wave that will sustain forever…
  • 14. Sampling - looping The final step is to apply an amplitude envelope – just as we do with the standard synthesizers.
  • 15. Sampling - multisampling Why do we need different samples for different pitches? Can’t the sampling engine multiply the frequency to get the pitch of any note, like the basic synthesizer…? With the basic wavetable synthesizer, the oscillator was producing a very simple wave which has the same timbral characteristics at all pitches. Real instruments essentially make different sounds at different pitches, so simply multiplying the frequencies in the sampling engine to get different notes from one instrument sample, simply doesn’t work very well. A look at the spectrum will help explain why, then let’s listen to an example…
  • 16. Sampling Pitch Engine Resonant or formant peak 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 X 2 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600
  • 17. Sampler “pitch engine” Real Piano Note Real Piano Note B3 B5 Sampler Note Sampler Note B3 ( B5 / 4) B5 ( B3 x 4)
  • 18. Sampling – multi-sampling Sample-1 Sample-2 Sample-3 Sample-4 Sample-5 Multi sampling is about using a single sample across just a limited number of keys – usually called a zone – where the effects due to the sampling pitch change are acceptable
  • 19. Sampling – Filter for dynamics We saw with basic synthesis that the filter can be used to make a sound brighter or more mellow by subtracting overtones or harmonics from the original sound. By linking the filter cutoff frequency and the overall amplitude, to the velocity (dynamic) of the note, we can simulate the effects of loud and soft playing. filter open Play Loud filter closed Play Soft
  • 20. Sampling – velocity layers for dynamics A more sophisticated (and true to the principles of sampling) method of introducing dynamic timbral behavior based on effort or force, is to use “velocity layers”… Sample-1v3 Sample-2v3 Sample-3v3 Sample-4v3 Sample-5v3 Sample-1v2 Sample-2v2 Sample-3v2 Sample-4v2 Sample-5v2 play Sample-1v1 Sample-2v1 Sample-3v1 Sample-4v1 Sample-5v1 harder
  • 21. Drum Machines & Groove Loops Others applications of sampling. Originally, sampling was seen as a synthesis method that enabled the realistic synthesis of acoustic instruments and sounds, and it remains the most common method of synthesis today for these purposes. However, musicians and engineers soon realized that multi-sampling does not need to be restricted to the sounds of one instrument, like a piano. For example - drum machines work on the basis of putting a separate drum sound (snares, toms, cymbals, blocks and so on) on different keys, allowing a “multi instrument” to be played at one time from a keyboard. In addition, playing back wave loops with a synthesis engine works just as well for longer rhythmic wave files as with the small sustained portion of acoustic instrument sounds. And so groove looping was born...
  • 22. Sound Libraries Special case of sampler content. Sampler sound libraries are slightly different to synthesizer patches because they contain two distinct types of files 1.The parameters and settings of the sampling/synthesis engine – equivalent to the patches and programs associated with subtractive of other types of synthesizers 2.The instrument source files - samples and multi-samples whereas a synthesizer patch might contain instructions like “Set the controls like this and set the oscillator source to a sawtooth wave” a sampler patch might say “Set the controls like this and use those samples, stored in that folder, as the source wave for each keyboard zone”
  • 23. Summary Samplers are Synthesizers. They use a wide variety of digital audio as the wave source. It is important to understand these facts about samplers… 1. Samplers use a source wave file, called a “sample” as the basis of a sound. This sound (if musical) will have an original key. 2. For realism, it is necessary to sample instruments at different pitches and make multi-samples with different samples attached to different zones of the keyboard (or pitch range of the instrument) 3. Samplers can make use of filters and other synthesizer controls, just like subtractive synthesizers 4. Voice libraries for samplers include the program parameters and the sample files