3. what should be in your documentation?
1. Select and analyse an area of interest.
2. Apply theory and describe the clash between
the old and new paradigms.
3. Identify the problem in terms of environment,
media and target group.
4. Investigate how the problem would be solved
using normal/current design.
5. Investigate how the problem would be solved
using new ideas and insights.
6. Compare both and design an intervention.
7. Test and evaluate the intervention design.
4. define a design
problem or
opportunity
world as it is
(current designer praxis)
design a solution
using existing,
current (old) models
and way of thinking
IDPM
area of interest
new world
(partially based on theory)
design a solution
using new models
and way of thinking
old design solution new design solution
INTERVENTION
DESIGN
theory, sustianism, mcluhan,
accelerationism
DESTEP, trend piramide
four laws of media
current design principles, design
research
future of design
and research
5. #1 area of interest
1. trend piramide/DESTEP for insights
2. description of area and situation
3. why did you choose this area/situation?
4. all the stuff you want me to know
6. #2 the design problem or opportunity
1. description of the problem/opportunity
2. link with the area of interest and situation
3. application of the four laws of media
4. other instruments and tools applied to define
the problem/opportunity
5. everything else you want me to know
7. #3 design for world as it is
1. describe how to solve the problem or seize the
opportunity using the current situation as basis
2. use existing tools and methods and design
theory and praxis’ to design your the solution
(and mention them of course)
3. design the solution (minimal: a thorough
description of your design, but you are invited
to prototype this as well)
8. #4 design for the new world
1. describe the new world according to you
2. use mediatheorie and other theories to describe
your new world
3. be thorough: take nothing for granted, mention
everything
4. describe your solution and use (new) design
theory
5. design your solution (minimal: a thorough
description of your design, but you are invited
to prototype this as well)
9. #5 design your intervention
1. compare both design
2. design an intervention between them
3. and yes: also use (design) theory here ;- )
4. but most of all: do it
5. test and evaluate your intervention design
6. draw conclusions
10. define a design
problem or
opportunity
world as it is
(current designer praxis)
design a solution
using existing,
current (old) models
and way of thinking
IDPM
area of interest
new world
(partially based on theory)
design a solution
using new models
and way of thinking
old design solution new design solution
INTERVENTION
DESIGN
theory, sustianism, mcluhan,
accelerationism
DESTEP, trend piramide
four laws of media
current design principles, design
research
future of design
and research