Open 2013: A Virtual Incubator to Promote Information Technology Innovations
1. A Virtual Incubator to Promote Information
Technology Innovations
Abdullah Konak Sadan Kulturel-Konak
Penn State Berks
Reading, PA
2. Penn State Berks
2,800 undergraduate students with about 800 of
them reside on campus
15 baccalaureate degrees and first two years of 160
Penn State degrees
Entrepreneurship Minor (E-Ship) since Fall 2009
Two NCIIA grants
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3. E-Ship Minor Learning Objectives
Demonstrate communication skills (verbal, non-
verbal, and written skills) needed to share innovative
product/ideas.
Identify opportunity including seeing market
possibilities and the product/idea from a customer’s
perspective.
Define and solve problems.
Work in a team environment.
Demonstrate appropriate critical thinking skills
requisite in an entrepreneurship environment.
Demonstrate ability to be an “ambidextrous thinker”,
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one who can appropriately blend rigor with creativity.
4. Motivations
We assume that students have the technical
knowledge and skills and try to provide them with
Entrepreneurship knowledge and skills.
New ideas,
Knowledge
Engineering & Skills Seizing
opportunities New
Technology Ventures
Programs
Innovative
thinking
Business skills
Entrepreneurship
Leadership
Education &
Programs
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5. Challenges in IT Education &
Innovations
Strict IT policies on campus computers
Lack of secure computing environments to test
critical tasks
Challenges to dedicate specialty computer labs to
the exclusive use of E-teams for extended periods of
time
Projects limited to a semester time frame
Limited access to specialty software and operating
systems
A steep-learning curve
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6. A Solution: Virtual Computers
Virtual computers are software emulators of fully
functional operating systems (OS).
Multiple OS can be simultaneously run on a
single host.
Virtual PC1 Virtual PC2 Virtual PC2
(LINUX) (Windows XP) (WS 2003)
Host (Lab
Computer)
Virtual Network
`
Virtual Machine Software
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7. The Collaborative Virtual Computer
Labratory (CVCLAB)- Penn State Berks
The CVCLAB aims to provide students with an open
learning environment in which they can experiment
with high risk operations without any concern.
http://ist.bk.psu.edu/cvclab
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8. Virtual Incubator @ Berks (VIB)
Virtual IT resources dedicated to the exclusive use of
E-Teams over extended time periods to prototype
their IT-based innovation ideas.
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9. Objectives
Instill entrepreneurship spirit into IT students
Shorten the lead time from idea to prototype
Pre-configured computers
Software repository
Tutorials
Engage entrepreneurship students in local business
and community needs for economic development
Business and community partnerships
Internships
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10. Target Technologies
Distributed object computing with an emphasis on
database and web applications
Application development for mobile devices
Open source technologies
Data mining (Big Data)
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11. An Example
LMC Software Solutions, Inc.
Innovative Product: A Development and Operations
Platform
Needed to test their products on various operating
systems, Solaris, Windows Server, and Linux
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12. Challenges
Rapid changes in IT
Creating policies that make both our students and IT
happy
Recruitment
Competitions
Integration into classes
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13. Experiential Learning Model
Claim: Activities designed as step-by-step
instructions that guide students through challenging
tasks do not achieve complete learning.
Research Question:
What are the best pedagogies to design hands-on
activities for virtual computer laboratories?
Virtual Increased
Computer Student
Activities
Learning and
Laboratories Motivation
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15. Research Plan & Experimental Setup
Control Treatment (Kolb’s
Model)
Class Treatment Control
IST 110-I 19
IST 110-II 15
IST 110-III 19
IST 110-IV 17
MIS 204 5
IST 220-I 12
IST 220-II 7
Total 44 50
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17. Results
The Smaller,
The Better
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18. Discussions
We can foster more comprehensive learning by
including all stages of Kolb’s Experiential Learning
Cycle in hands-on activities.
Design activities based on an inquiry-based
framework rather than a cookbook methodology.
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