This document provides an overview and orientation for a physics class. It outlines the course topics over three terms covering areas like waves, light, electricity, magnetism, motion, heat and more. It also describes the grading system which includes periodic evaluations, quizzes, projects, class participation and enrichment activities. Rules for the class are also stated regarding punctuality, materials, and behavior. Finally, it introduces a "Fortress Game" team activity to be played in the next session and provides reminders for students.
10. COURSE OVERVIEW
FIRST TERM
Study of Waves
Types of waves
Wave properties
Wave interactions
Study of Light
Nature of light
Properties of light
Colors
Mirrors
Lenses
Study of Sound
Nature of sound
Sound interactions
Music
Study of EMR
Electromagnetic
spectrum
Radio broadcasting
Telecommunications
11. COURSE OVERVIEW
SECOND TERM
Study of Electricity
Nature of electricity
Charges
Electric circuits
Study of Magnets
Nature of magnets
Magnetic fields
Study of
Electromagnetism
Electric motors
Generators
Transformers
12. COURSE OVERVIEW
THIRD TERM
Study of Motion
Describing motion
Types of motion
Collisions
Work and energy
Study of Solids and
Fluids
Characteristics
Fluids at rest
Fluids in motion
Study of Heat
Heat and temperature
Heat transfer
Phase changes
Heat engines
Heat pumps
19. GRADING SYSTEM
Enrichment
This consists of
other individual
assessments not
classified as a
check-up test,
seatwork, or quiz.
Examples are
reflection papers,
mind maps, etc.
21. RULES
We will be starting on time. Always be
prepared for class. Have your book,
notebook and other materials (as
instructed) prepared in your desk tray.
Late students must remain standing
outside by the door and wait for the
teacher to grant permission to enter.
22. RULES
Borrowing of school materials is NOT
allowed.
Exercise personal responsibility for the
things you need for class.
This includes the borrowing of books,
calculators, rulers and protractors.
23. RULES
Any electronic gadget (cellphone, iPod,
laptop, etc.) should not be used at any
time during class hours, unless otherwise
instructed. Noncompliance results to
confiscation of aforementioned gadgets.
First offense: returned at the end of the period
Second offense: returned at the end of the day
Third offense: claim from the Headmaster
No eating/drinking (other than water)
inside the classroom at all times.
24. RULES
During Long Quizzes and Periodical
Evaluation, you are not allowed to stand
or go out of the classroom in the whole
duration of the exam.
If you have any concerns, raise your hand
and silently wait for the teacher to
approach you.
25.
26. FORTRESS GAME
Set-up:
There will be two groups.
Four chairs will be arranged in a circle
facing outward.
The rest of the chairs will be arranged in
a circle around the four chairs, facing
inward.
The number of chairs must be one more
than the number of players.
27. FORTRESS GAME
Set-up:
Each group sends two representative to
sit in the inner circle. They are arranged
alternately.
The rest of the group sit in the outer
circle, also arranged alternately.
There must be one empty chair in the
outer circle.
28. FORTRESS GAME
Set-up:
Each group sends two representative to
sit in the inner circle. They are arranged
alternately.
The rest of the group sit in the outer
circle, also arranged alternately.
There must be one empty chair in the
outer circle.
29. FORTRESS GAME
Set-up:
All players write their name on a piece of
paper.
All papers are placed inside a container
and shuffled.
Each player then draws a piece of paper.
You must not show or tell anybody the
name written on the piece of paper.
30. FORTRESS GAME
Mechanics:
The player sitting on the right of the
empty chair calls out any name.
Whoever holds the paper with the called
out name must transfer to the empty seat.
These two steps shall be repeated
indefinitely until one group wins.
31. FORTRESS GAME
Win Condition:
A group wins if the Fortress (the four
inner chairs) are occupied solely by
members of the group.
32.
33. REMINDERS
FOR NEXT SESSION
!!
Read ahead:
Module 1, pp. 4-8
Module 2, pp. 9-17
Bring art materials (scissors, colored
paper, glue, coloring materials, etc.)
on Monday, July 15.