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Film studies  7th March
Horror-Horror films are meant to Frighten Panic Cause dread and alarm Invoke our hidden worst fears Allow a kind of catharsis (Greek idea which believed that watching tragedy got rid of certain strong emotions)  They will often deal with our nightmares, vulnerability, terror of the unknown, fear of death, loss of identity Horror must contain a monster of some kind-otherwise there is no horror!
The monster
Horror  British horror films need to deal with subject matter relevant to the British audience  This could be referred to as the zeitgeist (the spirit of the time/how people were feeling in society)  This could be achieved in several ways  If this is not included, there is nothing to be fearful of
Genre  Generic Characteristics across all texts share similar elements of the below depending on the medium... • Typical Mise-en-scène/Visual style (iconography, props, set design, lighting, temporal and geographic location, costume, shot types, camera angles, special effects). • Typical types of Narrative (plots, historical setting, set pieces). • Generic Types, i.e. typical characters (do typical male/female roles exist, archetypes?).
Key terms  Iconography –characteristic props, costumes, settings, sounds, character types that we expect to see in that genre Visual style like dark colours- reds and blacks that have horror connotations Lighting  Props- knives, chainsaws etc  Settings- woods, abandoned houses  monsters
Narrative structure  Todorovs- 5 stages of narrative Syd fields- 3 stages Noel Carroll- three phases (the philosophy of horror) 1.Onset phase- where disorder is created, generally in the form of the monster 2. Discovery phase -the characters discover the monster 3.Disruption phase-characters destroy the source of the disorder and restore normality
Todorov  5 stages of any narrative Equilibrium Disruption of order Recognition of disruption Attempt to repair disruption Return to new equilibrium
Syd Fields three act plot structure  Plot points move the action forward. They are important points which impact the lives of characters and change their relationships with others Set up- this is when the director must make the audience care for the hero/ want to keep watching the film Confrontation- Longest act of the film/ confront their enemies/start to turn things around Resolution-the hero will finally take control of the struggles and achieve their victory
Scream  http://www.youtube.com/watch?v=pFCStOMqpfk Watch the opening scene of scream and consider narrative and genre conventions which are used
Key questions  How did you know that it was a horror film? What genre conventions revealed this? How does it play with Todorov’s narrative structure? How does it subvert audiences expectations? How is the setting used? What binary oppositions are there? How is the female represented? How is iconography (characteristics of the genre)  used to indicated the genre to the audience?
Subverting expectations  The girl that we see at the start is not the final girl as we may expect. She is killed and this can shake audiences as this is not what they thought would happen. This is the genre playing with audience expectations and genre codes and conventions  This leaves the rest of the film oppen to an uncertainty that we are not expecting.
Nick Lacey This would link into Nick Lacey who suggested:  Nick Lacey (film theorist)  suggests that audiences usually simultaneously want something familiar (the genres repeated formula) and a small degree of novelty (the difference) Lacey suggests that all audiences and producers must share the knowledge of the genres characteristics.  He does however show understanding that different audiences will have a different understanding of genres.  Genre is a very fluid concept.  Reasons for genre
Genres must provide repetition and reinforcement- the building blocks of genre, its elements, as well as the messages that genres communicate, depend on being repeated and continued so that the audience know and understand them
The final girl  Characteristics of the final girl- Clover 1992  Boyish attributes-dress, behaviour, maybe names Strong and independent- the final girl is the first to realise that something is wrong, even when no one else believes her Intelligent and resourceful-to kills the monster the final girl will over come the lack of physical strength that she has through rational thinking.  Brave- although she sees her friends die and is aware of what might happen, she pursues the monster anyway Serious-not interested in the superficial things in life (with teenagers, not interested in sex, drinking and partying)
The final girl may well start out as Propps princess, changing throughout the text to become the hero.  The final girl may well allow us someone that we can support and want to survive Perhaps there is comfort in the fact that she does survive!  The final girl can be said to become more and more masculine over the course of the film Turns from hiding from the monster to confronting them.
He suggests that genre offers a set of expectations that create a clear idea for the audiences about what is possible in the films diegesis. (the films world)  The rules of the genre define the limits of that genres verisimilitude (believable and realistic world)   Audiences have to accept the rules and ideas of the film world as being true
The monster  The monster will act as a metaphor for particular threats and fears within society or within ourselves  We need to understand the context of the society at the time to understand the ‘fear’
The pleasures  So why do we enjoy the horror genre? 1. Anticipation, expectation and predication  There is a kind of pleasure gained from being able to predict what will happen next
The play theory- audiences enjoy the adrenaline rush and the fear, within the safety and constructs that it is only a film  The iconography of the film, is also linked with these primal fears and allows us to be scared
The psychoanalytical account- this argues that horror films allow audiences to gratify expressed desires (especially violent and sexual ones)  The audience are allowed to express their desires before having to repress them again (maybe this is why violent films are becoming more popular?) There is also a fascination with the body and the fragility of it
Fantasies of power- suggests we might enjoy the power of the monster and are attracted to the monsters violation of social conventions Social-The genre conventions also allow us reassurance and pleasure as chaos is brought under control – society is able to control the monster
Pleasure of genre for audiences • Theorist Rick Altman (1999) argues that genre offers audiences ‘a set of pleasures’. Emotional Pleasures: The emotional pleasures offered to audiences of genre films are particularly significant when they generate a strong audience response. Visceral Pleasures: Visceral pleasures (‘visceral’ refers to internal organs) are ‘gut’ responses and are defined by how the film’s stylistic construction elicits a physical effect upon its audience. This can be a feeling of revulsion, kinetic speed, or a ‘roller coaster ride’. Intellectual Puzzles: Certain film genres such as the thriller or the ‘whodunit’ offer the pleasure in trying to unravel a mystery or a puzzle. Pleasure is derived from deciphering the plot and forecasting the end or the being surprised by the unexpected. Reasons for genre

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Film studies 7th march

  • 1. Film studies 7th March
  • 2. Horror-Horror films are meant to Frighten Panic Cause dread and alarm Invoke our hidden worst fears Allow a kind of catharsis (Greek idea which believed that watching tragedy got rid of certain strong emotions) They will often deal with our nightmares, vulnerability, terror of the unknown, fear of death, loss of identity Horror must contain a monster of some kind-otherwise there is no horror!
  • 4. Horror British horror films need to deal with subject matter relevant to the British audience This could be referred to as the zeitgeist (the spirit of the time/how people were feeling in society) This could be achieved in several ways If this is not included, there is nothing to be fearful of
  • 5. Genre Generic Characteristics across all texts share similar elements of the below depending on the medium... • Typical Mise-en-scène/Visual style (iconography, props, set design, lighting, temporal and geographic location, costume, shot types, camera angles, special effects). • Typical types of Narrative (plots, historical setting, set pieces). • Generic Types, i.e. typical characters (do typical male/female roles exist, archetypes?).
  • 6. Key terms Iconography –characteristic props, costumes, settings, sounds, character types that we expect to see in that genre Visual style like dark colours- reds and blacks that have horror connotations Lighting Props- knives, chainsaws etc Settings- woods, abandoned houses monsters
  • 7. Narrative structure Todorovs- 5 stages of narrative Syd fields- 3 stages Noel Carroll- three phases (the philosophy of horror) 1.Onset phase- where disorder is created, generally in the form of the monster 2. Discovery phase -the characters discover the monster 3.Disruption phase-characters destroy the source of the disorder and restore normality
  • 8. Todorov 5 stages of any narrative Equilibrium Disruption of order Recognition of disruption Attempt to repair disruption Return to new equilibrium
  • 9. Syd Fields three act plot structure Plot points move the action forward. They are important points which impact the lives of characters and change their relationships with others Set up- this is when the director must make the audience care for the hero/ want to keep watching the film Confrontation- Longest act of the film/ confront their enemies/start to turn things around Resolution-the hero will finally take control of the struggles and achieve their victory
  • 10. Scream http://www.youtube.com/watch?v=pFCStOMqpfk Watch the opening scene of scream and consider narrative and genre conventions which are used
  • 11. Key questions How did you know that it was a horror film? What genre conventions revealed this? How does it play with Todorov’s narrative structure? How does it subvert audiences expectations? How is the setting used? What binary oppositions are there? How is the female represented? How is iconography (characteristics of the genre) used to indicated the genre to the audience?
  • 12. Subverting expectations The girl that we see at the start is not the final girl as we may expect. She is killed and this can shake audiences as this is not what they thought would happen. This is the genre playing with audience expectations and genre codes and conventions This leaves the rest of the film oppen to an uncertainty that we are not expecting.
  • 13. Nick Lacey This would link into Nick Lacey who suggested: Nick Lacey (film theorist) suggests that audiences usually simultaneously want something familiar (the genres repeated formula) and a small degree of novelty (the difference) Lacey suggests that all audiences and producers must share the knowledge of the genres characteristics. He does however show understanding that different audiences will have a different understanding of genres. Genre is a very fluid concept. Reasons for genre
  • 14. Genres must provide repetition and reinforcement- the building blocks of genre, its elements, as well as the messages that genres communicate, depend on being repeated and continued so that the audience know and understand them
  • 15. The final girl Characteristics of the final girl- Clover 1992 Boyish attributes-dress, behaviour, maybe names Strong and independent- the final girl is the first to realise that something is wrong, even when no one else believes her Intelligent and resourceful-to kills the monster the final girl will over come the lack of physical strength that she has through rational thinking. Brave- although she sees her friends die and is aware of what might happen, she pursues the monster anyway Serious-not interested in the superficial things in life (with teenagers, not interested in sex, drinking and partying)
  • 16. The final girl may well start out as Propps princess, changing throughout the text to become the hero. The final girl may well allow us someone that we can support and want to survive Perhaps there is comfort in the fact that she does survive! The final girl can be said to become more and more masculine over the course of the film Turns from hiding from the monster to confronting them.
  • 17. He suggests that genre offers a set of expectations that create a clear idea for the audiences about what is possible in the films diegesis. (the films world) The rules of the genre define the limits of that genres verisimilitude (believable and realistic world) Audiences have to accept the rules and ideas of the film world as being true
  • 18. The monster The monster will act as a metaphor for particular threats and fears within society or within ourselves We need to understand the context of the society at the time to understand the ‘fear’
  • 19. The pleasures So why do we enjoy the horror genre? 1. Anticipation, expectation and predication There is a kind of pleasure gained from being able to predict what will happen next
  • 20. The play theory- audiences enjoy the adrenaline rush and the fear, within the safety and constructs that it is only a film The iconography of the film, is also linked with these primal fears and allows us to be scared
  • 21. The psychoanalytical account- this argues that horror films allow audiences to gratify expressed desires (especially violent and sexual ones) The audience are allowed to express their desires before having to repress them again (maybe this is why violent films are becoming more popular?) There is also a fascination with the body and the fragility of it
  • 22. Fantasies of power- suggests we might enjoy the power of the monster and are attracted to the monsters violation of social conventions Social-The genre conventions also allow us reassurance and pleasure as chaos is brought under control – society is able to control the monster
  • 23. Pleasure of genre for audiences • Theorist Rick Altman (1999) argues that genre offers audiences ‘a set of pleasures’. Emotional Pleasures: The emotional pleasures offered to audiences of genre films are particularly significant when they generate a strong audience response. Visceral Pleasures: Visceral pleasures (‘visceral’ refers to internal organs) are ‘gut’ responses and are defined by how the film’s stylistic construction elicits a physical effect upon its audience. This can be a feeling of revulsion, kinetic speed, or a ‘roller coaster ride’. Intellectual Puzzles: Certain film genres such as the thriller or the ‘whodunit’ offer the pleasure in trying to unravel a mystery or a puzzle. Pleasure is derived from deciphering the plot and forecasting the end or the being surprised by the unexpected. Reasons for genre