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Building Guidelines
  & Best Practices for
   Accessible Games
          Eleanor Robinson : 7-128 Software
                            &
Tara Tefertiller Voelker : IGDA Game Accessibility SIG




                              www.gamesforhealth.org
In this session:
    •Game Accessibility Basics Crash Course
    •Simple accessibility features for any title
    •Examples from AAA games
    •Handing it over to Eleanor
    •Guidelines for Blind Gamers
    •Discussion




                            www.gamesforhealth.org
What I’m Playing...




          www.gamesforhealth.org
Game accessibility



What are the numbers? How many Americans have a
                    disability?




                          www.gamesforhealth.org
54 million Americans
 •They represent almost 20% of the population, or 1 in 5.

 •3.3 million Americans use a wheel chair, with another 10
 million using a cane, crutches or walker.

 •.7.8 million have difficulty reading printed words and letters

 •1 million can t hear conversations and 4.8 wear hearing aids.

 •16.1 million have limitations with cognitive functions or a
 mental or emotional illness that interferes with daily activities
                                          http://www.census.gov/prod/2008pubs/p70-117.pdf
                  http://www.census.gov/newsroom/releases/archives/facts_for_features_special_editions/cb10-ff13.html

                                                        www.gamesforhealth.org
Don t forget the baby boomers.
   About 40% of Americans 65 and older have at
                least 1 disability.

             Casual & Family Gaming

            One day, you ll be old, too.




                             www.gamesforhealth.org
What can you do?
     Provide features that can help
               everyone.

     Here s a list of the 10 most
    popular accessibility features in
          today s AAA titles.



                       www.gamesforhealth.org
Subtitles and Closed Captions
On screen text for all spoken words or important sounds,
including speech during gameplay, not just cut scenes.



 7.8 Million with
hearing troubles,
and 1 million deaf
   in America.




                                        www.gamesforhealth.org
Remappable Controls
Allowing the player to assign the game s controls to the button
they choose


 People with certain
 physical disabilities,
 custom controllers,
 arthritis, and many
         more




                                          www.gamesforhealth.org
Additional Control Options
Analog stick sensitivity, look inversion, horizontal inversion, south
paw controls, etc

      Lefties, one handed
        gamers, custom
     controllers, arthritis,
      other gamers with
     disabilities and many
               more




                                            www.gamesforhealth.org
Multiple Difficulty Levels
From complete noob to veteran, can also include various levels of speeds




New gamers, elderly
gamers, gamers with
 certain physical or
 cognitive disabilities




                                         www.gamesforhealth.org
Calling out important items/ Highlighting paths
Making quest items high contrast, having in-game GPS




  Gamers with low
vision, new gamers,
   elderly gamers,
gamers with certain
 cognitive disabilities




                                        www.gamesforhealth.org
Color Blind friendly
Including red-green, and blue-yellow color blind




Approximately 10%
  of all males are
     colorblind




                                          www.gamesforhealth.org
High Contrast Mode / Turning
off Backgrounds

Gamers with low visibility,
   with crappy PCs




                              www.gamesforhealth.org
Training Mode and Tutorials
 To allow people to adjust to playing with their skills and
 equipment, and help them through the game



 New gamers, elderly
 gamers, gamers with
  certain physical or
 cognitive disabilities,
 gamers with custom
    controllers, etc



                                             www.gamesforhealth.org
Assistive Modes
 Auto aim, enemy lock on, auto-centering




 New gamers, elderly
 gamers, gamers with
  certain physical or
 cognitive disabilities,
 gamers with custom
    controllers, etc



                                           www.gamesforhealth.org
Provide Documentation in an accessible format
Have manuals available online as PDFs or plain text




  Visually impaired
gamers, gamers who
misplace things easily




                                          www.gamesforhealth.org
Now just because these are the most popular
  doesn t mean they address everything.
      * For PC titles, label all the controls so that
          screen readers can speak the label

       * Add specific help for any "hot key" option
                available to the player.

         * Variable font size in any game that has
            written dialogue or cut scenes.



                                   igda-gasig.org
                                  www.gamesforhealth.org
The best choice is to be
        flexible.

       Give the player options.




                      www.gamesforhealth.org
2 minute video to show
     what I mean.



            www.gamesforhealth.org
Even then, not everything
    is covered, so
         Off to Eleanor!




                   www.gamesforhealth.org
What I’m Playing...




          www.gamesforhealth.org
Blind Computer Games

   What does it take to make computer software
accessible to people who are blind or visually impaired




                              www.gamesforhealth.org
www.blindcomputergames.com
A website for:
Blind Gamers to refer developers to who want to
make their games more accessible

Developers who need accessibility information.

Anyone who is looking for information about games
for blind or visually impaired gamers.



                             www.gamesforhealth.org
Features
 Guidelines for developing computer games for blind
  gamers
 Technical how to articles to help gamers
  approach developers and developers understand
  blind gamer needs
 Example games
 Links to our top 25 websites lists




                             www.gamesforhealth.org
Accommodations
 Tab order left to right, top to bottom. Also, not
  missing any controls.

 Focus is critical all controls, menu items, images
  and tables should speak when they gain focus.
  Context is all!

 Font size should be variable. Contrast is important.




                              www.gamesforhealth.org
More Accommodations
 Ensure background music and sounds can be turned
  off.

 Help screens need to be spoken and traversable by
  keyboard.

 Use punctuation since screen readers and speech
  synthesis use it for inflection.




                             www.gamesforhealth.org
www.gamesforhealth.org
Control Panel




       www.gamesforhealth.org
Captions




     www.gamesforhealth.org
Big Type




  www.gamesforhealth.org
Conclusion
 It is possible to add accessibility accommodations to
  many more games than currently have them.
 It broadens the market to silver gamers today.
 The same things that make a game accessible, make
  it better for everyone.
 There are developers out there that are currently
  doing it.




                               www.gamesforhealth.org
Break for Discussion
• Alternate ways of representing information based on graphics.
•What will "silver gamers" need to let them continue to play games
•What types of accessibility accommodations will improve game play for
non-disabled players
•One button mode
•Alternate ways of representing information based by sound (besides
close captions)
•The issues Kinect can pose to those with certain physical limitations
•Kinect and sign language
• Addressing cognitive disabilities




                                       www.gamesforhealth.org

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Building Guidelines & Best Practices for Accessible Games

  • 1. Building Guidelines & Best Practices for Accessible Games Eleanor Robinson : 7-128 Software & Tara Tefertiller Voelker : IGDA Game Accessibility SIG www.gamesforhealth.org
  • 2. In this session: •Game Accessibility Basics Crash Course •Simple accessibility features for any title •Examples from AAA games •Handing it over to Eleanor •Guidelines for Blind Gamers •Discussion www.gamesforhealth.org
  • 3. What I’m Playing... www.gamesforhealth.org
  • 4. Game accessibility What are the numbers? How many Americans have a disability? www.gamesforhealth.org
  • 5. 54 million Americans •They represent almost 20% of the population, or 1 in 5. •3.3 million Americans use a wheel chair, with another 10 million using a cane, crutches or walker. •.7.8 million have difficulty reading printed words and letters •1 million can t hear conversations and 4.8 wear hearing aids. •16.1 million have limitations with cognitive functions or a mental or emotional illness that interferes with daily activities http://www.census.gov/prod/2008pubs/p70-117.pdf http://www.census.gov/newsroom/releases/archives/facts_for_features_special_editions/cb10-ff13.html www.gamesforhealth.org
  • 6. Don t forget the baby boomers. About 40% of Americans 65 and older have at least 1 disability. Casual & Family Gaming One day, you ll be old, too. www.gamesforhealth.org
  • 7. What can you do? Provide features that can help everyone. Here s a list of the 10 most popular accessibility features in today s AAA titles. www.gamesforhealth.org
  • 8. Subtitles and Closed Captions On screen text for all spoken words or important sounds, including speech during gameplay, not just cut scenes. 7.8 Million with hearing troubles, and 1 million deaf in America. www.gamesforhealth.org
  • 9. Remappable Controls Allowing the player to assign the game s controls to the button they choose People with certain physical disabilities, custom controllers, arthritis, and many more www.gamesforhealth.org
  • 10. Additional Control Options Analog stick sensitivity, look inversion, horizontal inversion, south paw controls, etc Lefties, one handed gamers, custom controllers, arthritis, other gamers with disabilities and many more www.gamesforhealth.org
  • 11. Multiple Difficulty Levels From complete noob to veteran, can also include various levels of speeds New gamers, elderly gamers, gamers with certain physical or cognitive disabilities www.gamesforhealth.org
  • 12. Calling out important items/ Highlighting paths Making quest items high contrast, having in-game GPS Gamers with low vision, new gamers, elderly gamers, gamers with certain cognitive disabilities www.gamesforhealth.org
  • 13. Color Blind friendly Including red-green, and blue-yellow color blind Approximately 10% of all males are colorblind www.gamesforhealth.org
  • 14. High Contrast Mode / Turning off Backgrounds Gamers with low visibility, with crappy PCs www.gamesforhealth.org
  • 15. Training Mode and Tutorials To allow people to adjust to playing with their skills and equipment, and help them through the game New gamers, elderly gamers, gamers with certain physical or cognitive disabilities, gamers with custom controllers, etc www.gamesforhealth.org
  • 16. Assistive Modes Auto aim, enemy lock on, auto-centering New gamers, elderly gamers, gamers with certain physical or cognitive disabilities, gamers with custom controllers, etc www.gamesforhealth.org
  • 17. Provide Documentation in an accessible format Have manuals available online as PDFs or plain text Visually impaired gamers, gamers who misplace things easily www.gamesforhealth.org
  • 18. Now just because these are the most popular doesn t mean they address everything. * For PC titles, label all the controls so that screen readers can speak the label * Add specific help for any "hot key" option available to the player. * Variable font size in any game that has written dialogue or cut scenes. igda-gasig.org www.gamesforhealth.org
  • 19. The best choice is to be flexible. Give the player options. www.gamesforhealth.org
  • 20. 2 minute video to show what I mean. www.gamesforhealth.org
  • 21. Even then, not everything is covered, so Off to Eleanor! www.gamesforhealth.org
  • 22. What I’m Playing... www.gamesforhealth.org
  • 23. Blind Computer Games What does it take to make computer software accessible to people who are blind or visually impaired www.gamesforhealth.org
  • 24. www.blindcomputergames.com A website for: Blind Gamers to refer developers to who want to make their games more accessible Developers who need accessibility information. Anyone who is looking for information about games for blind or visually impaired gamers. www.gamesforhealth.org
  • 25. Features  Guidelines for developing computer games for blind gamers  Technical how to articles to help gamers approach developers and developers understand blind gamer needs  Example games  Links to our top 25 websites lists www.gamesforhealth.org
  • 26. Accommodations  Tab order left to right, top to bottom. Also, not missing any controls.  Focus is critical all controls, menu items, images and tables should speak when they gain focus. Context is all!  Font size should be variable. Contrast is important. www.gamesforhealth.org
  • 27. More Accommodations  Ensure background music and sounds can be turned off.  Help screens need to be spoken and traversable by keyboard.  Use punctuation since screen readers and speech synthesis use it for inflection. www.gamesforhealth.org
  • 29. Control Panel www.gamesforhealth.org
  • 30. Captions www.gamesforhealth.org
  • 31. Big Type www.gamesforhealth.org
  • 32. Conclusion  It is possible to add accessibility accommodations to many more games than currently have them.  It broadens the market to silver gamers today.  The same things that make a game accessible, make it better for everyone.  There are developers out there that are currently doing it. www.gamesforhealth.org
  • 33. Break for Discussion • Alternate ways of representing information based on graphics. •What will "silver gamers" need to let them continue to play games •What types of accessibility accommodations will improve game play for non-disabled players •One button mode •Alternate ways of representing information based by sound (besides close captions) •The issues Kinect can pose to those with certain physical limitations •Kinect and sign language • Addressing cognitive disabilities www.gamesforhealth.org