This document summarizes a presentation on making games accessible. It discusses including features like subtitles, remappable controls, difficulty levels, and colorblind modes to accommodate disabilities. Common disabilities that can benefit are mentioned. Guidelines for blind gamers are also covered, such as ensuring tab order and that all elements can be navigated via keyboard. The presentation concludes that accessibility features improve games for everyone and more developers should include them.
Building Guidelines & Best Practices for Accessible Games
1. Building Guidelines
& Best Practices for
Accessible Games
Eleanor Robinson : 7-128 Software
&
Tara Tefertiller Voelker : IGDA Game Accessibility SIG
www.gamesforhealth.org
2. In this session:
•Game Accessibility Basics Crash Course
•Simple accessibility features for any title
•Examples from AAA games
•Handing it over to Eleanor
•Guidelines for Blind Gamers
•Discussion
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5. 54 million Americans
•They represent almost 20% of the population, or 1 in 5.
•3.3 million Americans use a wheel chair, with another 10
million using a cane, crutches or walker.
•.7.8 million have difficulty reading printed words and letters
•1 million can t hear conversations and 4.8 wear hearing aids.
•16.1 million have limitations with cognitive functions or a
mental or emotional illness that interferes with daily activities
http://www.census.gov/prod/2008pubs/p70-117.pdf
http://www.census.gov/newsroom/releases/archives/facts_for_features_special_editions/cb10-ff13.html
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6. Don t forget the baby boomers.
About 40% of Americans 65 and older have at
least 1 disability.
Casual & Family Gaming
One day, you ll be old, too.
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7. What can you do?
Provide features that can help
everyone.
Here s a list of the 10 most
popular accessibility features in
today s AAA titles.
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8. Subtitles and Closed Captions
On screen text for all spoken words or important sounds,
including speech during gameplay, not just cut scenes.
7.8 Million with
hearing troubles,
and 1 million deaf
in America.
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9. Remappable Controls
Allowing the player to assign the game s controls to the button
they choose
People with certain
physical disabilities,
custom controllers,
arthritis, and many
more
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10. Additional Control Options
Analog stick sensitivity, look inversion, horizontal inversion, south
paw controls, etc
Lefties, one handed
gamers, custom
controllers, arthritis,
other gamers with
disabilities and many
more
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11. Multiple Difficulty Levels
From complete noob to veteran, can also include various levels of speeds
New gamers, elderly
gamers, gamers with
certain physical or
cognitive disabilities
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12. Calling out important items/ Highlighting paths
Making quest items high contrast, having in-game GPS
Gamers with low
vision, new gamers,
elderly gamers,
gamers with certain
cognitive disabilities
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13. Color Blind friendly
Including red-green, and blue-yellow color blind
Approximately 10%
of all males are
colorblind
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14. High Contrast Mode / Turning
off Backgrounds
Gamers with low visibility,
with crappy PCs
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15. Training Mode and Tutorials
To allow people to adjust to playing with their skills and
equipment, and help them through the game
New gamers, elderly
gamers, gamers with
certain physical or
cognitive disabilities,
gamers with custom
controllers, etc
www.gamesforhealth.org
16. Assistive Modes
Auto aim, enemy lock on, auto-centering
New gamers, elderly
gamers, gamers with
certain physical or
cognitive disabilities,
gamers with custom
controllers, etc
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17. Provide Documentation in an accessible format
Have manuals available online as PDFs or plain text
Visually impaired
gamers, gamers who
misplace things easily
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18. Now just because these are the most popular
doesn t mean they address everything.
* For PC titles, label all the controls so that
screen readers can speak the label
* Add specific help for any "hot key" option
available to the player.
* Variable font size in any game that has
written dialogue or cut scenes.
igda-gasig.org
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19. The best choice is to be
flexible.
Give the player options.
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20. 2 minute video to show
what I mean.
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21. Even then, not everything
is covered, so
Off to Eleanor!
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23. Blind Computer Games
What does it take to make computer software
accessible to people who are blind or visually impaired
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24. www.blindcomputergames.com
A website for:
Blind Gamers to refer developers to who want to
make their games more accessible
Developers who need accessibility information.
Anyone who is looking for information about games
for blind or visually impaired gamers.
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25. Features
Guidelines for developing computer games for blind
gamers
Technical how to articles to help gamers
approach developers and developers understand
blind gamer needs
Example games
Links to our top 25 websites lists
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26. Accommodations
Tab order left to right, top to bottom. Also, not
missing any controls.
Focus is critical all controls, menu items, images
and tables should speak when they gain focus.
Context is all!
Font size should be variable. Contrast is important.
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27. More Accommodations
Ensure background music and sounds can be turned
off.
Help screens need to be spoken and traversable by
keyboard.
Use punctuation since screen readers and speech
synthesis use it for inflection.
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32. Conclusion
It is possible to add accessibility accommodations to
many more games than currently have them.
It broadens the market to silver gamers today.
The same things that make a game accessible, make
it better for everyone.
There are developers out there that are currently
doing it.
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33. Break for Discussion
• Alternate ways of representing information based on graphics.
•What will "silver gamers" need to let them continue to play games
•What types of accessibility accommodations will improve game play for
non-disabled players
•One button mode
•Alternate ways of representing information based by sound (besides
close captions)
•The issues Kinect can pose to those with certain physical limitations
•Kinect and sign language
• Addressing cognitive disabilities
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