2. 2Challenge the future
Introduction
• Algorithm developed by William E. Lorensen and Harvey E.
Cline and published in the 1987 SIGGRAPH proceedings.
• Aims to create 3D models from Medical data:
• X-ray computed tomography (CT)
• Magnetic resonance (MR)
• Single-photon emission computed
tomography (SPECT)
3. 3Challenge the future
3D Medical Algorithms & Related Work
Workflow:
1. Data acquisition: multiple 2D slices
2. Image processing to find structures or filter data
3. Surface construction
4. Display
Approaches:
• Contours of the surface on consecutive slices
connected with triangles
• Creates surfaces from cuberilles
• Octree, etc.
4. 4Challenge the future
Marching Cubes Algorithm
• Locate surface to a user-specified value
• Create triangles
• Calculate normals to ensure the quality of the image
Idea
5. 5Challenge the future
Marching Cubes Algorithm
• Divide-and-conquer to locate surface in cube
• 2 adjacent slices
• 4 pixels used on both slices to
create vertices of cube
Locate surface
6. 6Challenge the future
Marching Cubes Algorithm
• Cube vertices are assigned with binary values
• One for inside (or on) the surface
• Zero for outside the surface
• In 2D:
Create triangles
8. 8Challenge the future
Marching Cubes Algorithm
• Use symmetry and rotation to
reduce 256 cases to 14 patterns
• Index of 8 bits to number
the cases
• With linear interpolation the surface
intersection is found
Create triangles
9. 9Challenge the future
Marching Cubes Algorithm
• Final step to increase the quality of the image
• With central differences an unit normal can be calculated for
every cube vertex using 4 slices
• Interpolation of these normals
Calculate normals
10. 10Challenge the future
Improvements
• Efficiency increased by using pixel-to-pixel and line-to-line
coherence.
• 3 new edges are needed to interpolate
• Other 9 edges are obtained from previous slices, lines or pixels
• Reducing slice resolution by averaging four pixels into one
• Solid modeling using the three notions “inside”, “outside”,
and “on”
11. 11Challenge the future
Implementation and Results
Implementation
• Number of triangles is proportional to the area of the surface = A lot!
• Filtering is applied to reduce the resolution and number of triangles
Results
• CT
• MR
• SPECT
12. 12Challenge the future
Conclusions
• Realism is achieved by the calculation of the normalized gradient
• Large number of triangles reduced by surface cutting and
connectivity
• The algorithm has some flaws:
• high amount of memory needed to store resulting surface
• Sign change in the 14 original patterns can lead to mistakes
Notas do Editor
- Objective paper - Introduction to 3D medical algorithms - Related work
http://www.byclb.com/TR/Tutorials/volume_rendering/ch1_1.htm Octree: http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter37.html BUT each of these techniques throw away useful information in the original data. The marching cubes approach uses information from the original 3D data to derive inter-slice connectivity, surface location and surface gradient.
Explain algorithm Divide and conquer Slices and cubes Intersection cubes and surface 14 patterns Normalized vector and density