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What is important to young people?
We draw on…
• What people like
We draw on…
• What people like
• What technology is out there
We draw on…
• What people like
• What technology is out there
• What other people are doing
All young people are unique but…
The digital landscape that we build today will
impact on the expectations that our children
have for what a digital project is.
We are defining the norms for…
• What is good user experience
• How should we feel about privacy
• How should people treat each other online
• What role should technology play in
entertainment
• What role should technology play in education
• What is journalism
• Who owns content
Minecraft
• Started as a bedroom coding
project amongst friends
• Casual game (no clear cut goal
or objective)
• Users explore, build and
create at their leisure
• Sold over a million copies before it left Beta
• Over 20 million copies on all platforms
• All through word of mouth
Open Source
Kids teaching themselves
• Java coding
• 3D modeling
• API protocol analysis
Better education than I got during my Masters
of Computer Science.
Ownership = Engagement
“While some parents see their kids playing a
harmless video game, I see the future.
Minecraft is doing more to shape the future of
your children and their skills since LEGO bricks
were developed in 1949.”
- Joe Pulizzi
Epic Content Marketing
Freemium
History
In the beginning of the iOS app store...
• No trials, demos or refunds!
• Every purchase a gamble
• Market set price for games $0 - $2
History
This does not reflect the ‘true value’ of the
game so companies respond with:
• Day one sales
• Ad blocking functionality
• Game add-ons (extra levels)
Psychology of an iOS purchase
We won’t pay $5 for a great game, but we will
spend $105 in in-game purchases for a great
looking farm
Psychology of an iOS purchase
We won’t pay $5
for a great game,
but we will spend
$105 for
convenience
Candy Crush Saga
Free to download
- BUT –
Makes $663,000 per day on micro transactions
$4.6 million per week
Benefits (when done well)
• A great way of sharing high-quality content for
indie developers
• Another way of shaking up the
developer/publisher/retailer monopoly
• Lowers the barriers of entry to independent
developers
Benefits (when done well)
•Status
•Self-expression
•Collector’s urge
• Targets whales
• Buyer’s remorse
• Learned from gambling
industry
Downsides
Gambling is highly regulated industry
Consumer Affairs Advisory Council
“…there is already enough regulation that can
provide the right balance between the needs
of consumers and industry participants…”
- App Purchases by Australian Consumers
July, 2013
Downsides
Take advantage of the most vulnerable people in
the online community
• Silver surfers
• Mental health issues
• Children
Inverting the value proposition
Inverting the value proposition
The value of a broken product
• What is good user experience
• How should we feel about privacy
• How should people treat each other online
• What role should technology play in
entertainment
• What role should technology play in education
• What is journalism
• Who owns content
So… Community in 2020 then
Who’s with me?!?
Oh… and thanks for listening
- Nick

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2013: Nick Riggs (Life Education Aus) - Community Custodians: Australian Communities in the year 2020

  • 1.
  • 2.
  • 3.
  • 4. What is important to young people?
  • 5.
  • 6.
  • 7.
  • 8. We draw on… • What people like
  • 9. We draw on… • What people like • What technology is out there
  • 10. We draw on… • What people like • What technology is out there • What other people are doing
  • 11. All young people are unique but… The digital landscape that we build today will impact on the expectations that our children have for what a digital project is.
  • 12. We are defining the norms for… • What is good user experience • How should we feel about privacy • How should people treat each other online • What role should technology play in entertainment • What role should technology play in education • What is journalism • Who owns content
  • 13.
  • 14. Minecraft • Started as a bedroom coding project amongst friends • Casual game (no clear cut goal or objective) • Users explore, build and create at their leisure
  • 15. • Sold over a million copies before it left Beta • Over 20 million copies on all platforms • All through word of mouth
  • 17. Kids teaching themselves • Java coding • 3D modeling • API protocol analysis Better education than I got during my Masters of Computer Science.
  • 19. “While some parents see their kids playing a harmless video game, I see the future. Minecraft is doing more to shape the future of your children and their skills since LEGO bricks were developed in 1949.” - Joe Pulizzi Epic Content Marketing
  • 21. History In the beginning of the iOS app store... • No trials, demos or refunds! • Every purchase a gamble • Market set price for games $0 - $2
  • 22. History This does not reflect the ‘true value’ of the game so companies respond with: • Day one sales • Ad blocking functionality • Game add-ons (extra levels)
  • 23. Psychology of an iOS purchase We won’t pay $5 for a great game, but we will spend $105 in in-game purchases for a great looking farm
  • 24. Psychology of an iOS purchase We won’t pay $5 for a great game, but we will spend $105 for convenience
  • 25. Candy Crush Saga Free to download - BUT – Makes $663,000 per day on micro transactions $4.6 million per week
  • 26. Benefits (when done well) • A great way of sharing high-quality content for indie developers • Another way of shaking up the developer/publisher/retailer monopoly • Lowers the barriers of entry to independent developers
  • 27. Benefits (when done well) •Status •Self-expression •Collector’s urge
  • 28. • Targets whales • Buyer’s remorse • Learned from gambling industry
  • 29. Downsides Gambling is highly regulated industry Consumer Affairs Advisory Council “…there is already enough regulation that can provide the right balance between the needs of consumers and industry participants…” - App Purchases by Australian Consumers July, 2013
  • 30. Downsides Take advantage of the most vulnerable people in the online community • Silver surfers • Mental health issues • Children
  • 31. Inverting the value proposition
  • 32. Inverting the value proposition
  • 33. The value of a broken product
  • 34. • What is good user experience • How should we feel about privacy • How should people treat each other online • What role should technology play in entertainment • What role should technology play in education • What is journalism • Who owns content So… Community in 2020 then
  • 36. Oh… and thanks for listening - Nick

Notas do Editor

  1. Built into the ethos of the game – Players can set up shared servers to work on massive projects together.
  2. What could we do as marketers with over 1 million daily YouTube views?
  3. Tomorrow’s Marketers, coders, Creative Technologists, Strategists and software engineers are playing Minecraft today.
  4. Tomorrow’s Marketers, coders, Creative Technologists, Strategists and software engineers are playing Minecraft today.
  5. Tomorrow’s Marketers, coders, Creative Technologists, Strategists and software engineers are playing Minecraft today.
  6. Tomorrow’s Marketers, coders, Creative Technologists, Strategists and software engineers are playing Minecraft today.
  7. Tomorrow’s Marketers, coders, Creative Technologists, Strategists and software engineers are playing Minecraft today.
  8. Tomorrow’s Marketers, coders, Creative Technologists, Strategists and software engineers are playing Minecraft today.
  9. Tomorrow’s Marketers, coders, Creative Technologists, Strategists and software engineers are playing Minecraft today.
  10. Australian government
  11. Australian government
  12. Australian government
  13. Australian government
  14. Australian government
  15. Australian government