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Belinda@ladygeek.com
Female Immersion Day
•   Objectives:
      To understand the financial opportunity of a new group of women who are non core
      gamers
      To explore different segments of women & bring real insight into what these women think about
      their lives, gaming & fitness


•
    Methodology
      Financial Opportunity & segmentation (Forrester)
      5 Myths of Targeting Women
      A panel of 'real' women
      Breakout session
      Summary/conclusions


•
    Inputs to the session
      The Lady Geeks expertise in understanding women
      Existing research (Forrester 2009, The Times/Lady Geek survey 2010)
      Female gaming experts and non core gamers
      Female experts in fitness
Which brands speak the female language?




The Times/Lady Geek survey consisted of 450 women. Questions were asked on familiarity, likelihood to recommend and feeling
towards the brand to determine which brands are speaking the female language.
5 Key Insights Around Fitness
   Women feel intimidated by gyms, fitness programs, fitness DVD's


   Women look to other women for recommendation rather than traditional advertising


   Fitness works better when it is done in a social and fun way


   Weight is a very private thing in the UK (“I won't even discuss my weight with my sister”)


   Amongst women, fitness works when it is about achievements with clear goals (i.e
    getting slimmer for my wedding, needing to look good in a bikini...)
5 Key Insights Around Gaming
   Women who casually game do not see themselves as gamers (I'm not a gamer but...)


   Women want games that are 'fit for purpose' (“They have to enhance my life in some
    way”)


   There is a lot of guilt around playing games amongst female casual gaming
    (“Entertainment isn't enough of an attraction”)


   Social & social aspect is key


   A lot of women are intimidated by gaming and games per se
Amy-Stay at Home
mum

-Feels taken for granted at
home


-Wants her identity back


-Looking for brands that
can make her feel like
herself again
Ruby-Professional
mum with small
children

- Life juggler


- Feels guilty about not
having enough time for
work/husband/children


- Wants practical help from
brands
Final Thoughts for Your Shape
What Ubisoft said about the day...
                                             Interactive &
                                       Very thought-provoking
                  Loved the panel                 day.
Fun, insightful
  Brilliant!



                           Liked the
                           variety of ways
                            we explored 3
                           audiences
belinda@ladygeek.com

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Tendensdagen 2010 belinda parmar

  • 2.
  • 3. Female Immersion Day • Objectives: To understand the financial opportunity of a new group of women who are non core gamers To explore different segments of women & bring real insight into what these women think about their lives, gaming & fitness • Methodology Financial Opportunity & segmentation (Forrester) 5 Myths of Targeting Women A panel of 'real' women Breakout session Summary/conclusions • Inputs to the session The Lady Geeks expertise in understanding women Existing research (Forrester 2009, The Times/Lady Geek survey 2010) Female gaming experts and non core gamers Female experts in fitness
  • 4. Which brands speak the female language? The Times/Lady Geek survey consisted of 450 women. Questions were asked on familiarity, likelihood to recommend and feeling towards the brand to determine which brands are speaking the female language.
  • 5.
  • 6. 5 Key Insights Around Fitness  Women feel intimidated by gyms, fitness programs, fitness DVD's  Women look to other women for recommendation rather than traditional advertising  Fitness works better when it is done in a social and fun way  Weight is a very private thing in the UK (“I won't even discuss my weight with my sister”)  Amongst women, fitness works when it is about achievements with clear goals (i.e getting slimmer for my wedding, needing to look good in a bikini...)
  • 7. 5 Key Insights Around Gaming  Women who casually game do not see themselves as gamers (I'm not a gamer but...)  Women want games that are 'fit for purpose' (“They have to enhance my life in some way”)  There is a lot of guilt around playing games amongst female casual gaming (“Entertainment isn't enough of an attraction”)  Social & social aspect is key  A lot of women are intimidated by gaming and games per se
  • 8. Amy-Stay at Home mum -Feels taken for granted at home -Wants her identity back -Looking for brands that can make her feel like herself again
  • 9. Ruby-Professional mum with small children - Life juggler - Feels guilty about not having enough time for work/husband/children - Wants practical help from brands
  • 10. Final Thoughts for Your Shape
  • 11. What Ubisoft said about the day... Interactive & Very thought-provoking Loved the panel day. Fun, insightful Brilliant! Liked the variety of ways we explored 3 audiences